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- 19:26, 21 June 2018 Python Cookbook (hist | edit) [3,342 bytes] Pireax (talk | contribs) (Created page with "This is a "cookbook" of short, simple snippets of Python code that illustrate how to do some common BF2 programming task. Cookbook items will generally not be complete scripts...")
- 19:24, 21 June 2018 Loading Python .pyd extensions (hist | edit) [3,126 bytes] Pireax (talk | contribs) (Created page with "If you've found yourself on this page hoping to find out how to load your own C++ code (.DLL) via a .pyd file. You may well be dissappointed. As of yet I have not worked out h...")
- 19:23, 21 June 2018 ModManager (hist | edit) [42,773 bytes] Pireax (talk | contribs) (Created page with "== Mod Manager == === What is ModManager === ModManager is server framework that enables players, admins and developers to get the most out of BattleField 2 servers. It en...")
- 19:22, 21 June 2018 Useful Software (hist | edit) [1,524 bytes] Pireax (talk | contribs) (Created page with "Some software that is useful in dealing with BF2: * [http://www.bf2online.net/bf2ra-battlefield-2-remote-administrator.html BF2RA] : Simple and easy to use Battlefield 2 Remo...")
- 19:20, 21 June 2018 Quick Tips (hist | edit) [4,040 bytes] Pireax (talk | contribs) (Created page with "== Prevent Commander and Squad Leaders from being autobalanced == In the file <tt>admin/standard_admin/autobalance.py</tt> find line 34: <pre> # dont use autobalance when i...")
- 19:19, 21 June 2018 BF2CC (hist | edit) [3,140 bytes] Pireax (talk | contribs) (Created page with "== Knowledge base for the Battlefield 2 Command Console == === FAQ === '''Q: Is there a BF2CC for the retail server?''' A: Demo build 1990 together with version 2.1 of t...")
- 20:08, 17 June 2018 BF2 Internals (hist | edit) [5,523 bytes] Pireax (talk | contribs) (Created page with "The BF2 engine has been written in C++ and also make heavy use of STL. == Reference Counting == A lot of the internal components of the game use intrusive reference counting...")
- 13:18, 4 May 2018 RCon Protocol (hist | edit) [4,640 bytes] Pireax (talk | contribs) (Created page with "== Basics == This document describes the RCON ("Remote Console") protocol spoken by the Battlefield 2 server; RCON is run as a TCP service, operating on port 4711 by default...")
- 13:18, 4 May 2018 Admin Module (hist | edit) [6,404 bytes] Pireax (talk | contribs) (Created page with "Battlefield 2 provides for a Python "administrative" module; this module can do pretty much anything, but the Python code that ships with BF2 serves two basic roles: * It imp...")
- 22:04, 26 April 2018 Command Line Options (hist | edit) [11,618 bytes] Pireax (talk | contribs) (Created page with "== Introduction == Battlefield 2 supports quite a few command line options. Most of you are probably already familiar with ones such as <code>+fullscreen 1</code>. Incase some...")