Scripts:UDP Based Advert System
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Introduction
There are many ways to implement an advert system in BF2. A good way would probably be to use the RCON interface. But another one that might be worth playing around with, is a solution where you create a dedicated advert port on the server, and send messages to it at will, using a suitable client.
Server Code
The idea is to let the server listen on a port bound to the 'localhost' interface, and read messages off that port, and post them to the players. The socket does of course need to be non-blocking, or it will interfere with the server. But I have no idea if the solution is to use a timer, like this code does. But this at least shows the consept:
import socket import host import bf2 port = 29600 addr = ('localhost',port) bufsize = 1024 s = None msgtimer = None def init(): global s, msgtimer print "Initializing the 'advert client' script." s = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) s.setblocking(0) s.bind(addr) msgtimer = bf2.Timer(read,1,1) msgtimer.setRecurring(1) def read(data): if not s: return try: msg, client = s.recvfrom(bufsize) except: return False if msg: host.rcon_invoke("game.sayAll \"" + str(msg) + "\"")
Client Code
The client can be as easy or complex as anyone wish. This is the simplest possible client:
#!/usr/bin/env python import socket HOST = 'localhost' PORT = 29600 print "Creating client socket." s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) print "Sending data to server." s.sendto("Hi. I'm an advert client sending data to the server.", (HOST,PORT)) print "Closing socket." s.close()