Scripts:AutoShutdown
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Introduction
I got tired of manually warning my users before shutdown, so I wrote this to automate the task for me. It warns players at intervals before shutting down. The warnings occur at 60, 30, 15, 10, 5, 4, 3, 2, 1 minutes before shutdown. This script needs serious work from someone who actually knows Python. I post it here in the hopes that people will improve on it (perhaps by moving the configuration variables into an easily-modified external file?)
Usage
Copy/Paste this script into a text file. Save it as autoshutdown.py
in your standard_admin
folder. Modify your __init__.py
file to import and execute it.
Code
import datetime import time import host import bf2 from bf2 import g_debug shutdownTime = "01:00" #use 24-hour time. Format should be "hh:mm" quitOrPause = "pause" #options are "pause" (pause game but leave server running) or "quit" (kill the server) shutdownTimer = None def init(): global shutdownTime, shutdownTimer shutdownHour = int(time.strftime("%H",time.strptime(shutdownTime,"%H:%M"))) shutdownMinute = int(time.strftime("%M",time.strptime(shutdownTime,"%H:%M"))) today = datetime.datetime.now() shutdownTime = datetime.datetime(today.year, today.month, today.day, shutdownHour, shutdownMinute) if shutdownHour < today.hour: shutdownTime = datetime.datetime(today.year, today.month, today.day + 1, shutdownHour, shutdownMinute) shutdownTimer = bf2.Timer(checktime, 1, 1) shutdownTimer.setRecurring(60) host.rcon_invoke('echo "autoshutdown.py loaded"') def checktime(whatever): global shutdownTime global quitOrPause timeTilShutdown = shutdownTime - datetime.datetime.now() minsTilShutdown = int((timeTilShutdown.seconds / 60)) host.rcon_invoke('echo "Debug: ' + str(minsTilShutdown) + ' minutes to shutdown."') msg = None if minsTilShutdown == 60: msg = 'ADMIN: SERVER SHUTDOWN IN 60 MINUTES' if minsTilShutdown == 30: msg = 'ADMIN: SERVER SHUTDOWN IN 30 MINUTES' if minsTilShutdown == 15: msg = 'ADMIN: SERVER SHUTDOWN IN 15 MINUTES' if minsTilShutdown == 10: msg = 'ADMIN: SERVER SHUTDOWN IN 10 MINUTES' if minsTilShutdown == 5: msg = 'ADMIN: SERVER SHUTDOWN IN 5 MINUTES' if 0 < minsTilShutdown < 5: msg = 'ADMIN: SERVER SHUTDOWN IN ' + str(minsTilShutdown) + ' MINUTE(S)' if msg != None: adminMessage(msg) if minsTilShutdown <= 0: msg = 'ADMIN: SERVER WILL SHUTDOWN *NOW*' adminMessage(msg) timestamp = time.strftime("%Y-%m-%d, %I:%M:%S %p",time.localtime()) if quitOrPause == "quit": if g_debug: print timestamp + ' -- Server halted.' host.rcon_invoke('quit') if quitOrPause == "pause": host.rcon_invoke('echo "' + timestamp + ' -- Game paused."') if g_debug: print timestamp + ' -- Game paused.' host.rcon_invoke('gamelogic.togglepause') def adminMessage(msg): for i in range(1,26): host.rcon_invoke('game.sayAll "' + msg + '"') host.rcon_invoke('echo "' + msg + '"') if g_debug: print msg
- Greeze 07:50, 1 Jul 2005 (MDT)
- Greeze 04:13, 2 Jul 2005 (MDT) --
- Removed game status check (was creating multiple timer instances everytime the map changed); moved timer creation to init()
- Slightly reordered message-sends in the checkTime function