BF2 Internals: Difference between revisions
No edit summary |
|||
Line 80: | Line 80: | ||
; RenderView | ; RenderView | ||
; EnvMapManager | ; EnvMapManager | ||
== Common == | |||
=== GameEvent === | |||
The game has multiple event systems, game events are events that occur in-game and are related to gameplay. | |||
The (incomplete) class below is the base class used by all events, events often have additional data. | |||
<pre> | |||
class GameEvent : public RefCounted { | |||
public: | |||
GameEvent() : field_8(-1) {} | |||
// multiple virtual functions here | |||
private: | |||
int field_8; | |||
}; | |||
</pre> | |||
List of Game events: | |||
; ChallengeEvent | |||
; ChallengeResponseEvent | |||
; ConnectionTypeEvent | |||
; DataBlockEvent | |||
; CreatePlayerEvent | |||
; CreateObjectEvent | |||
; CreateKitEvent | |||
; DestroyObjectEvent | |||
; DestroyPlayerEvent | |||
; EnterVehicleEvent | |||
; ExitVehicleEvent | |||
; PostRemoteEvent | |||
; ChangePlayerNameEvent | |||
; HandlePickupEvent | |||
; HandleDropEvent | |||
; StringBlockEvent | |||
; JoinSquadEvent | |||
; LeaveSquadEvent | |||
; CommanderEvent | |||
; RadioMessageEvent | |||
; KilledByEvent | |||
; ChangeSquadNameEvent | |||
; SetPrivateSquadEvent | |||
; IssueSquadOrderEvent | |||
; InviteEvent | |||
; RankEvent | |||
; KickBanEvent | |||
; SetAcceptOrderEvent | |||
; SetSquadLeaderEvent | |||
; SpottedEvent | |||
; ArtilleryEvent | |||
; StickyProjectileEvent | |||
; AmbientEffectAreaEvent | |||
; VoipOnOffEvent | |||
; CommanderCamEvent | |||
; SupplyDropEvent | |||
; VoidPlayerMuteEvent | |||
; VoteEvent | |||
; TargetDirectionEvent | |||
; BeginRoundEvent | |||
; EndOfRoundEvent | |||
; PythonCommandEvent | |||
; RequestEvent | |||
; VoipSessionEvent | |||
; ToggleFreeCameraEvent | |||
; MedalEvent | |||
; UnlockEvent | |||
; MissileInitEvent | |||
; UAVEvent | |||
; ContentCheckEvent | |||
; DropVehicleEvent | |||
; CreateSpawnGroupEvent | |||
; RemoveSpawnGroupEvent | |||
; UpdateTriggerEvent | |||
; GrapplingHookContainerCreateEvent | |||
; GrapplingHookContainerUpdateEvent | |||
; GrapplingHookContainerDetachEvent | |||
; GrapplingHookCreateEvent | |||
; GrapplingHookUpdateEvent | |||
; PlayerTearGassedEvent | |||
; SetNightVisionEvent | |||
; VerifyPlayerTeamEvent | |||
; FixPlayerTeamEvent |
Revision as of 18:44, 21 June 2018
The BF2 engine has been written in C++ and also make heavy use of STL.
Reference Counting
A lot of the internal components of the game use intrusive reference counting through inheritance. The base class would look something like this:
class RefCounted { public: RefCounted() : m_refCount(1) {} virtual ~RefCounted() {} virtual int addRef() { return ++m_refCount; } virtual int getRefCount() const { return m_refCount; } // Unsure if there actually is a base implementation of this method, // this is almost always points to a unique function in the vtable but follows this pattern. virtual int release() { if (--m_refCount == 0) { delete (RefCounted*)this; } return m_refCount; } private: int m_refCount; };
Do note that this class is not thread-safe, as in the actual implementation.
ClassManager
The program contains a single ClassManager instance which is used to dynamically access different subsystems within the game. These subsystems are registered via a string identifier(class name), an instance pointer, the class id and another unknown integer, they can then later be accessed using the class name. The following classes are registered in BF2.exe:
- GameServerSettings
- HudInformationLayer
- DistributedLightRenderer
- LocalProfileManager
- ProfileManager
- RankManager
- ClanManager
- NewsManager
- AutoPatch
- Persistence
- MenuTeamManager
- GlobalSettings
- VideoSettings
- AudioSettings
- ControlSettings
- GeneralSettings
- HapticSettings
- ServerBrowserManager
- SwiffHost
- DemoLibrary
- ServerLogoManager
- ModInfo
The rendering module(RendDX9.dll) also registers the following classes:
- SwiffRenderer
- Terrain
- LightManager
- GeometryTemplateManager
- StaticMeshRenderer
- SkinnedMeshRenderer
- ParticleSystemManager
- HemiMapManager
- DecalManager
- DecalShadowManager
- RoadCompiledRenderer
- RoadEditableRenderer
- NametagManager
- SkyDome
- UndergrowthSystem
- LightingManager
- WeatherManager
- RainManager
- RenderView
- EnvMapManager
Common
GameEvent
The game has multiple event systems, game events are events that occur in-game and are related to gameplay. The (incomplete) class below is the base class used by all events, events often have additional data.
class GameEvent : public RefCounted { public: GameEvent() : field_8(-1) {} // multiple virtual functions here private: int field_8; };
List of Game events:
- ChallengeEvent
- ChallengeResponseEvent
- ConnectionTypeEvent
- DataBlockEvent
- CreatePlayerEvent
- CreateObjectEvent
- CreateKitEvent
- DestroyObjectEvent
- DestroyPlayerEvent
- EnterVehicleEvent
- ExitVehicleEvent
- PostRemoteEvent
- ChangePlayerNameEvent
- HandlePickupEvent
- HandleDropEvent
- StringBlockEvent
- JoinSquadEvent
- LeaveSquadEvent
- CommanderEvent
- RadioMessageEvent
- KilledByEvent
- ChangeSquadNameEvent
- SetPrivateSquadEvent
- IssueSquadOrderEvent
- InviteEvent
- RankEvent
- KickBanEvent
- SetAcceptOrderEvent
- SetSquadLeaderEvent
- SpottedEvent
- ArtilleryEvent
- StickyProjectileEvent
- AmbientEffectAreaEvent
- VoipOnOffEvent
- CommanderCamEvent
- SupplyDropEvent
- VoidPlayerMuteEvent
- VoteEvent
- TargetDirectionEvent
- BeginRoundEvent
- EndOfRoundEvent
- PythonCommandEvent
- RequestEvent
- VoipSessionEvent
- ToggleFreeCameraEvent
- MedalEvent
- UnlockEvent
- MissileInitEvent
- UAVEvent
- ContentCheckEvent
- DropVehicleEvent
- CreateSpawnGroupEvent
- RemoveSpawnGroupEvent
- UpdateTriggerEvent
- GrapplingHookContainerCreateEvent
- GrapplingHookContainerUpdateEvent
- GrapplingHookContainerDetachEvent
- GrapplingHookCreateEvent
- GrapplingHookUpdateEvent
- PlayerTearGassedEvent
- SetNightVisionEvent
- VerifyPlayerTeamEvent
- FixPlayerTeamEvent