BF2 Console Commands: Difference between revisions
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== AnimationBundle == | == AnimationBundle == | ||
;animationBundle.abruptPlayback bool -> bool | ;animationBundle.abruptPlayback bool -> bool | ||
: | : Unknown | ||
;animationBundle.addAnimation string -> void | ;animationBundle.addAnimation <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationBundle.addEvent string -> void | ;animationBundle.addEvent <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationBundle.fadeInTime float -> float | ;animationBundle.fadeInTime float -> float | ||
:Used in AnimationSystem1p and 3p .inc files | :Used in AnimationSystem1p and 3p .inc files | ||
Line 13: | Line 13: | ||
:"Fade out: Animation End. Same as above, Fadeout 0.1. Fadeout 0.4 would make it take 0.4 seconds to finish an animation | :"Fade out: Animation End. Same as above, Fadeout 0.1. Fadeout 0.4 would make it take 0.4 seconds to finish an animation | ||
:example: From Sprinting to Walk/Idle" | :example: From Sprinting to Walk/Idle" | ||
;animationBundle.getAnimationLength string -> float | ;animationBundle.getAnimationLength <nowiki>std::string</nowiki> -> float | ||
: | : Unknown | ||
;animationBundle.getAnimationStartTime string -> float | ;animationBundle.getAnimationStartTime <nowiki>std::string</nowiki> -> float | ||
: | : Unknown | ||
;animationBundle.getEventStartTime string -> float | ;animationBundle.getEventStartTime <nowiki>std::string</nowiki> -> float | ||
: | : Unknown | ||
;animationBundle.isLooping bool -> bool | ;animationBundle.isLooping bool -> bool | ||
: | : Unknown | ||
;animationBundle.jumpToLastAnimationAtStop bool -> bool | ;animationBundle.jumpToLastAnimationAtStop bool -> bool | ||
: | : Unknown | ||
;animationBundle.length float -> float | ;animationBundle.length float -> float | ||
: | : Unknown | ||
;animationBundle.listAnimations -> string | ;animationBundle.listAnimations -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationBundle.listEvents -> string | ;animationBundle.listEvents -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationBundle.playBackward bool -> bool | ;animationBundle.playBackward bool -> bool | ||
: | : Unknown | ||
;animationBundle.playForever bool -> bool | ;animationBundle.playForever bool -> bool | ||
: | : Unknown | ||
;animationBundle.removeAnimation string -> void | ;animationBundle.removeAnimation <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationBundle.removeEvent string -> void | ;animationBundle.removeEvent <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationBundle.setAnimationLength string float -> void | ;animationBundle.setAnimationLength <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;animationBundle.setAnimationStartTime string float -> void | ;animationBundle.setAnimationStartTime <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;animationBundle.setEventStartTime string float -> void | ;animationBundle.setEventStartTime <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;animationBundle.useSpeedAsTime bool -> bool | ;animationBundle.useSpeedAsTime bool -> bool | ||
: | : Unknown | ||
== AnimationManager == | == AnimationManager == | ||
;animationManager.fadeInTime float -> float | ;animationManager.fadeInTime float -> float | ||
: | : Unknown | ||
;animationManager.ignoreMotherOrientation int -> int | ;animationManager.ignoreMotherOrientation int -> int | ||
: | : Unknown | ||
;animationManager.length float -> float | ;animationManager.length float -> float | ||
:"AnimationSystem1p, AnimationSystem3p.inc" | :"AnimationSystem1p, AnimationSystem3p.inc" | ||
Line 57: | Line 57: | ||
:"AnimationSystem1p, AnimationSystem3p.inc" | :"AnimationSystem1p, AnimationSystem3p.inc" | ||
;animationManager.noiceAmplitude float -> float | ;animationManager.noiceAmplitude float -> float | ||
: | : Unknown | ||
;animationManager.noiceFreq int -> int | ;animationManager.noiceFreq int -> int | ||
: | : Unknown | ||
;animationManager.originalLength -> float | ;animationManager.originalLength -> float | ||
: | : Unknown | ||
== AnimationSystem == | == AnimationSystem == | ||
;animationSystem. | ;animationSystem.active<nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.activeAnimation string -> string | ;animationSystem.activeAnimation <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.activeBundle string -> string | ;animationSystem.activeBundle <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.activeTrigger string -> string | ;animationSystem.activeTrigger <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.activeValueHolder string -> string | ;animationSystem.activeValueHolder <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.cameraSpring.amplitude Vec3 -> Vec3 | ;animationSystem.cameraSpring.amplitude Vec3 -> Vec3 | ||
: | : Unknown | ||
;animationSystem.cameraSpring.fire Vec3 -> Vec3 | ;animationSystem.cameraSpring.fire Vec3 -> Vec3 | ||
: | : Unknown | ||
;animationSystem.cameraSpring.hit Vec3 -> Vec3 | ;animationSystem.cameraSpring.hit Vec3 -> Vec3 | ||
: | : Unknown | ||
;animationSystem.cameraSpring.look Vec2 -> Vec2 | ;animationSystem.cameraSpring.look Vec2 -> Vec2 | ||
: | : Unknown | ||
;animationSystem.cameraSpring.move Vec3 -> Vec3 | ;animationSystem.cameraSpring.move Vec3 -> Vec3 | ||
: | : Unknown | ||
;animationSystem.cameraSpring.stiffness Vec3 -> Vec3 | ;animationSystem.cameraSpring.stiffness Vec3 -> Vec3 | ||
: | : Unknown | ||
;animationSystem.cameraSpring.use bool -> bool | ;animationSystem.cameraSpring.use bool -> bool | ||
: | : Unknown | ||
;animationSystem.cameraSpring.zoomDamping Vec3 -> Vec3 | ;animationSystem.cameraSpring.zoomDamping Vec3 -> Vec3 | ||
: | : Unknown | ||
;animationSystem.create string -> void | ;animationSystem.create <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationSystem.createAnimation string -> anim.BoneAnimation* | ;animationSystem.createAnimation <nowiki>std::string</nowiki> -> anim.BoneAnimation* | ||
: | : Unknown | ||
;animationSystem.createBundle string -> anim.Bundle* | ;animationSystem.createBundle <nowiki>std::string</nowiki> -> anim.Bundle* | ||
: | : Unknown | ||
;animationSystem.createTrigger string string -> anim.Trigger* | ;animationSystem.createTrigger <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> anim.Trigger* | ||
: | : Unknown | ||
;animationSystem.createValueHolder string -> void | ;animationSystem.createValueHolder <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationSystem.deleteActiveBundle -> void | ;animationSystem.deleteActiveBundle -> void | ||
: | : Unknown | ||
;animationSystem.deleteActiveTrigger -> void | ;animationSystem.deleteActiveTrigger -> void | ||
: | : Unknown | ||
;animationSystem.hide -> void | ;animationSystem.hide -> void | ||
: | : Unknown | ||
;animationSystem.list -> string | ;animationSystem.list -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.listAnimations -> string | ;animationSystem.listAnimations -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.listBundles -> string | ;animationSystem.listBundles -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.listTriggers -> string | ;animationSystem.listTriggers -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;AnimationSystem.listTriggerTypes -> string | ;AnimationSystem.listTriggerTypes -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.listValueHolders -> string | ;animationSystem.listValueHolders -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationSystem.playbackModifier float -> float | ;animationSystem.playbackModifier float -> float | ||
: | : Unknown | ||
;animationSystem.reloadScript -> void | ;animationSystem.reloadScript -> void | ||
: | : Unknown | ||
;animationSystem.save string -> void | ;animationSystem.save <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationSystem.saveActive -> void | ;animationSystem.saveActive -> void | ||
: | : Unknown | ||
;animationSystem.saveValueHolders -> void | ;animationSystem.saveValueHolders -> void | ||
: | : Unknown | ||
== animationTrigger == | == animationTrigger == | ||
;animationTrigger.addBundle std::string -> void | ;animationTrigger.addBundle <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationTrigger.addChild std::string -> void | ;animationTrigger.addChild <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationTrigger.clearValueHolder -> void | ;animationTrigger.clearValueHolder -> void | ||
: | : Unknown | ||
;animationTrigger.fadeInTime float -> float | ;animationTrigger.fadeInTime float -> float | ||
: | : Unknown | ||
;animationTrigger.getTypeName -> std::string | ;animationTrigger.getTypeName -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationTrigger.idleTime Vec2 -> Vec2 | ;animationTrigger.idleTime Vec2 -> Vec2 | ||
: | : Unknown | ||
;animationTrigger.listBundles -> std::string | ;animationTrigger.listBundles -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationTrigger.message int -> int | ;animationTrigger.message int -> int | ||
: | : Unknown | ||
;animationTrigger.removeBundle std::string -> void | ;animationTrigger.removeBundle <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationTrigger.removeChild std::string -> void | ;animationTrigger.removeChild <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;animationTrigger.triggerOnAcceleration bool -> bool | ;animationTrigger.triggerOnAcceleration bool -> bool | ||
: | : Unknown | ||
;animationTrigger.useDirection bool -> bool | ;animationTrigger.useDirection bool -> bool | ||
: | : Unknown | ||
;animationTrigger.valueHolder std::string -> std::string | ;animationTrigger.valueHolder <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
== animationValueHolder == | == animationValueHolder == | ||
;animationValueHolder.getFilename -> std::string | ;animationValueHolder.getFilename -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;animationValueHolder.max float -> float | ;animationValueHolder.max float -> float | ||
: | : Unknown | ||
;animationValueHolder.min float -> float | ;animationValueHolder.min float -> float | ||
: | : Unknown | ||
;animationValueHolder.normal float -> float | ;animationValueHolder.normal float -> float | ||
: | : Unknown | ||
;animationValueHolder.passOnMessage unsigned int -> unsigned int | ;animationValueHolder.passOnMessage unsigned int -> unsigned int | ||
: | : Unknown | ||
;animationValueHolder.stopOnMessage unsigned int -> unsigned int | ;animationValueHolder.stopOnMessage unsigned int -> unsigned int | ||
: | : Unknown | ||
;animationValueHolder.values float float float -> void | ;animationValueHolder.values float float float -> void | ||
: | : Unknown | ||
== audioSettings == | == audioSettings == | ||
;audioSettings.alwaysAllowSystemOpenAL bool -> bool | ;audioSettings.alwaysAllowSystemOpenAL bool -> bool | ||
: | : Unknown | ||
;audioSettings.effectsVolume float -> float | ;audioSettings.effectsVolume float -> float | ||
: | : Unknown | ||
;audioSettings.enableEAX bool -> bool | ;audioSettings.enableEAX bool -> bool | ||
: | : Unknown | ||
;audioSettings.englishOnlyVoices bool -> bool | ;audioSettings.englishOnlyVoices bool -> bool | ||
: | : Unknown | ||
;audioSettings.forceNumberOfVoices int -> int | ;audioSettings.forceNumberOfVoices int -> int | ||
: | : Unknown | ||
;audioSettings.helpVoiceVolume float -> float | ;audioSettings.helpVoiceVolume float -> float | ||
: | : Unknown | ||
;audioSettings.musicVolume float -> float | ;audioSettings.musicVolume float -> float | ||
: | : Unknown | ||
;audioSettings.provider std::string -> std::string | ;audioSettings.provider <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;audioSettings.soundQuality std::string -> std::string | ;audioSettings.soundQuality <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;audioSettings.voipBoostEnabled bool -> bool | ;audioSettings.voipBoostEnabled bool -> bool | ||
: | : Unknown | ||
;audioSettings.voipCaptureThreshold float -> float | ;audioSettings.voipCaptureThreshold float -> float | ||
: | : Unknown | ||
;audioSettings.voipCaptureVolume float -> float | ;audioSettings.voipCaptureVolume float -> float | ||
: | : Unknown | ||
;audioSettings.voipEnabled bool -> bool | ;audioSettings.voipEnabled bool -> bool | ||
: | : Unknown | ||
;audioSettings.voipPlaybackVolume float -> float | ;audioSettings.voipPlaybackVolume float -> float | ||
: | : Unknown | ||
;audioSettings.voipUsePushToTalk bool -> bool | ;audioSettings.voipUsePushToTalk bool -> bool | ||
: | : Unknown | ||
;bf2Engine.playMovie std::string int -> void | ;bf2Engine.playMovie <nowiki>std::string</nowiki> int -> void | ||
: | : Unknown | ||
;chat.sayAll std::string -> void | ;chat.sayAll <nowiki>std::string</nowiki> -> void | ||
:Menu (Hud Elements Chat.con) | :Menu (Hud Elements Chat.con) | ||
:All Chat. Used in HudElementsChat.con | :All Chat. Used in HudElementsChat.con | ||
;chat.sayTeam std::string -> void | ;chat.sayTeam <nowiki>std::string</nowiki> -> void | ||
:Menu (Hud Elements Chat.con) | :Menu (Hud Elements Chat.con) | ||
:Team Chat. Used in HudElementsChat.con | :Team Chat. Used in HudElementsChat.con | ||
;CollisionCheck.checkStaticCollisionMeshes int -> void | ;CollisionCheck.checkStaticCollisionMeshes int -> void | ||
: | : Unknown | ||
== collisionManager== | == collisionManager== | ||
;collisionManager.buildDebugCollisionMeshes -> void | ;collisionManager.buildDebugCollisionMeshes -> void | ||
: | : Unknown | ||
;collisionManager.create std::string -> void | ;collisionManager.create <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;collisionManager.createTemplate std::string -> void | ;collisionManager.createTemplate <nowiki>std::string</nowiki> -> void | ||
:Used in .con files for collision meshes | :Used in .con files for collision meshes | ||
:Creates a Collision Mesh template from the collision mesh name so it can be used in other files without creating a duplicate mesh | :Creates a Collision Mesh template from the collision mesh name so it can be used in other files without creating a duplicate mesh | ||
;collisionManager.drawBoundingBoxes bool -> void | ;collisionManager.drawBoundingBoxes bool -> void | ||
: | : Unknown | ||
;collisionManager.drawForces bool -> void | ;collisionManager.drawForces bool -> void | ||
: | : Unknown | ||
;collisionManager.drawIntersectFaces bool -> void | ;collisionManager.drawIntersectFaces bool -> void | ||
: | : Unknown | ||
;collisionManager.drawMeshes bool -> void | ;collisionManager.drawMeshes bool -> void | ||
: | : Unknown | ||
;collisionManager.drawNormals bool -> void | ;collisionManager.drawNormals bool -> void | ||
: | : Unknown | ||
;collisionManager.drawOnlyRoot float -> void | ;collisionManager.drawOnlyRoot float -> void | ||
: | : Unknown | ||
;collisionManager.drawPivots bool -> void | ;collisionManager.drawPivots bool -> void | ||
: | : Unknown | ||
;collisionManager.drawPrimitives bool -> void | ;collisionManager.drawPrimitives bool -> void | ||
: | : Unknown | ||
;collisionManager.drawSoldierMesh bool -> void | ;collisionManager.drawSoldierMesh bool -> void | ||
: | : Unknown | ||
;collisionManager.drawTestedFaces bool -> void | ;collisionManager.drawTestedFaces bool -> void | ||
: | : Unknown | ||
;collisionManager.getNameOfObjectInFocus -> void | ;collisionManager.getNameOfObjectInFocus -> void | ||
: | : Unknown | ||
;collisionManager.identityRotateObjectInFocus -> void | ;collisionManager.identityRotateObjectInFocus -> void | ||
: | : Unknown | ||
;collisionManager.rotateObjectInFocusAroundAxis uint float -> void | ;collisionManager.rotateObjectInFocusAroundAxis uint float -> void | ||
: | : Unknown | ||
;collisionManager.rotateObjectInFocusAroundVector Vec3 float -> void | ;collisionManager.rotateObjectInFocusAroundVector Vec3 float -> void | ||
: | : Unknown | ||
;collisionManager.setActiveLod int -> void | ;collisionManager.setActiveLod int -> void | ||
: | : Unknown | ||
;collisionManager.setDrawDistance float -> void | ;collisionManager.setDrawDistance float -> void | ||
: | : Unknown | ||
;collisionManager.setGeometry bool -> void | ;collisionManager.setGeometry bool -> void | ||
: | : Unknown | ||
;collisionManager.setSleepinessOfObjectInFocus int -> void | ;collisionManager.setSleepinessOfObjectInFocus int -> void | ||
:.con presumably | :.con presumably | ||
:Effect | :Effect Unknown. Causes a game crash during loading when using collisionManager.setSleepinessOfObjectInFocus 0 in a .con of a GenericFirearm | ||
;collisionManager.updateFlagsOfObjectInFocus U32 U32 -> void | ;collisionManager.updateFlagsOfObjectInFocus U32 U32 -> void | ||
: | : Unknown | ||
;collisionManager.useDeferredLoading bool -> bool | ;collisionManager.useDeferredLoading bool -> bool | ||
: | : Unknown | ||
== combatArea == | == combatArea == | ||
;combatArea.active std::string -> void | ;combatArea.active <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;combatArea.addAreaPoint Vec2 -> void | ;combatArea.addAreaPoint Vec2 -> void | ||
: | : Unknown | ||
;combatArea.create std::string -> void | ;combatArea.create <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;combatArea.deleteActiveCombatArea -> void | ;combatArea.deleteActiveCombatArea -> void | ||
: | : Unknown | ||
;combatArea.getActiveCombatAreaName -> std::string | ;combatArea.getActiveCombatAreaName -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;combatArea.inverted bool -> bool | ;combatArea.inverted bool -> bool | ||
: | : Unknown | ||
;combatArea.layer int -> int | ;combatArea.layer int -> int | ||
: | : Unknown | ||
;combatAreaManager.addVehicleDamage world::VehicleCategory float -> void | ;combatAreaManager.addVehicleDamage world::VehicleCategory float -> void | ||
: | : Unknown | ||
;combatAreaManager.addVehicleTimer world::VehicleCategory float -> void | ;combatAreaManager.addVehicleTimer world::VehicleCategory float -> void | ||
: | : Unknown | ||
;combatAreaManager.damage float -> float | ;combatAreaManager.damage float -> float | ||
: | : Unknown | ||
;combatAreaManager.timeAllowedOutside float -> float | ;combatAreaManager.timeAllowedOutside float -> float | ||
: | : Unknown | ||
;combatAreaManager.use bool -> void | ;combatAreaManager.use bool -> void | ||
: | : Unknown | ||
;combatArea.max Vec2 -> Vec2 | ;combatArea.max Vec2 -> Vec2 | ||
: | : Unknown | ||
;combatArea.min Vec2 -> Vec2 | ;combatArea.min Vec2 -> Vec2 | ||
: | : Unknown | ||
;combatArea.team int -> int | ;combatArea.team int -> int | ||
: | : Unknown | ||
;combatArea.usedByPathFinding bool -> bool | ;combatArea.usedByPathFinding bool -> bool | ||
: | : Unknown | ||
;combatArea.vehicles int -> int | ;combatArea.vehicles int -> int | ||
: Controls what kind of vehicle is effected by the combat zone. This can be used for crating an extra large, separate combat zone around the base combat zone only for jets, to give them a much larger area to fly in and when you hop into a jet, you can still see the base combat zone, but the area between the base and the jet combat zone will be 1/2 transparent. When hand coding this the values are: | : Controls what kind of vehicle is effected by the combat zone. This can be used for crating an extra large, separate combat zone around the base combat zone only for jets, to give them a much larger area to fly in and when you hop into a jet, you can still see the base combat zone, but the area between the base and the jet combat zone will be 1/2 transparent. When hand coding this the values are: | ||
Line 305: | Line 305: | ||
== commander == | == commander == | ||
;commander.accept bool -> void | ;commander.accept bool -> void | ||
: | : Unknown | ||
;commander.artillery -> void | ;commander.artillery -> void | ||
: | : Unknown | ||
;commander.commanderApply -> void | ;commander.commanderApply -> void | ||
: | : Unknown | ||
;commander.commanderMutiny -> void | ;commander.commanderMutiny -> void | ||
: | : Unknown | ||
;commander.commanderResign -> void | ;commander.commanderResign -> void | ||
: | : Unknown | ||
;commander.satellite -> bool | ;commander.satellite -> bool | ||
: | : Unknown | ||
;commander.sendOrder int bool -> void | ;commander.sendOrder int bool -> void | ||
: | : Unknown | ||
;commander.supplies -> bool | ;commander.supplies -> bool | ||
: | : Unknown | ||
;commander.toggleArtilleryState -> void | ;commander.toggleArtilleryState -> void | ||
: | : Unknown | ||
;commander.toggleSupplyState -> void | ;commander.toggleSupplyState -> void | ||
: | : Unknown | ||
;commander.toggleUAVState -> void | ;commander.toggleUAVState -> void | ||
: | : Unknown | ||
;commander.toggleVehicleDropState -> void | ;commander.toggleVehicleDropState -> void | ||
: | : Unknown | ||
;commander.uav -> bool | ;commander.uav -> bool | ||
: | : Unknown | ||
;commander.vehicleDrop -> bool | ;commander.vehicleDrop -> bool | ||
: | : Unknown | ||
;commander.zoomCommander -> bool | ;commander.zoomCommander -> bool | ||
: | : Unknown | ||
== commanderInterface == | == commanderInterface == | ||
;commanderInterface.selectOrder std::string -> bool | ;commanderInterface.selectOrder <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;commanderInterface. | ;commanderInterface.set<nowiki>std::string</nowiki>Map <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
== commanderMenu == | == commanderMenu == | ||
;commanderMenu.deselect -> void | ;commanderMenu.deselect -> void | ||
: | : Unknown | ||
;commanderMenu.doubleClick -> void | ;commanderMenu.doubleClick -> void | ||
: | : Unknown | ||
;commanderMenu.rightClick -> void | ;commanderMenu.rightClick -> void | ||
: | : Unknown | ||
;commanderMenu.sendRadioMessage std::string TargetChannel -> void | ;commanderMenu.sendRadioMessage <nowiki>std::string</nowiki> TargetChannel -> void | ||
: | : Unknown | ||
;commanderMenu.singleClick -> void | ;commanderMenu.singleClick -> void | ||
: | : Unknown | ||
;commanderMenu.vehicleDropReloadTime float -> float | ;commanderMenu.vehicleDropReloadTime float -> float | ||
: | : Unknown | ||
== Console == | == Console == | ||
;Console.allowMultipleFileLoad bool -> bool | ;Console.allowMultipleFileLoad bool -> bool | ||
: | : Unknown | ||
;Console.bindKeyToConsoleScript int std::string -> bool | ;Console.bindKeyToConsoleScript int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;Console.echo bool -> bool | ;Console.echo bool -> bool | ||
: | : Unknown | ||
;Console.echoErrors bool -> bool | ;Console.echoErrors bool -> bool | ||
: | : Unknown | ||
;Console.getActiveMethods std::string -> std::string | ;Console.getActiveMethods <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getArgumentTypes std::string std::string -> std::string | ;Console.getArgumentTypes <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getCategory std::string std::string -> std::string | ;Console.getCategory <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getDelta std::string std::string -> std::string | ;Console.getDelta <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getEnumName std::string std::string int -> std::string | ;Console.getEnumName <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getRange std::string std::string -> std::string | ;Console.getRange <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getReturnType std::string std::string -> std::string | ;Console.getReturnType <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.getTypeDescription std::string std::string -> std::string | ;Console.getTypeDescription <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.hasBundledType std::string std::string -> std::string | ;Console.hasBundledType <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.hasRange std::string std::string -> std::string | ;Console.hasRange <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.isDynamic std::string std::string -> std::string | ;Console.isDynamic <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.isSetGet std::string std::string -> std::string | ;Console.isSetGet <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.listConstants std::string -> std::string | ;Console.listConstants <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.listVariables std::string -> std::string | ;Console.listVariables <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.maxCommandHistorySize int -> int | ;Console.maxCommandHistorySize int -> int | ||
: | : Unknown | ||
;Console.maxHistorySize int -> int | ;Console.maxHistorySize int -> int | ||
: | : Unknown | ||
;Console.maxLineSize int -> int | ;Console.maxLineSize int -> int | ||
: | : Unknown | ||
;Console.run std::string std::string std::string -> std::string | ;Console.run <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Console.useRelativePaths bool -> bool | ;Console.useRelativePaths bool -> bool | ||
: | : Unknown | ||
;Console.workingPath std::string -> std::string | ;Console.workingPath <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
== controlMap == | == controlMap == | ||
;controlMap.addAxisToAxisMapping int InputDeviceFlags InputDeviceAxes -> void | ;controlMap.addAxisToAxisMapping int InputDeviceFlags InputDeviceAxes -> void | ||
: | : Unknown | ||
;controlMap.addAxisToTriggerMapping int int InputDeviceFlags -> void | ;controlMap.addAxisToTriggerMapping int int InputDeviceFlags -> void | ||
: | : Unknown | ||
;controlMap.addButtonAndKeyToAxisMapping int InputDeviceFlags InputDeviceButtons -> void | ;controlMap.addButtonAndKeyToAxisMapping int InputDeviceFlags InputDeviceButtons -> void | ||
: | : Unknown | ||
;controlMap.addButtonsToAxisMapping int InputDeviceFlags InputDeviceButtons -> void | ;controlMap.addButtonsToAxisMapping int InputDeviceFlags InputDeviceButtons -> void | ||
: | : Unknown | ||
;controlMap.addButtonToTriggerMapping int InputDeviceFlags InputDeviceButtons -> void | ;controlMap.addButtonToTriggerMapping int InputDeviceFlags InputDeviceButtons -> void | ||
: | : Unknown | ||
;controlMap.addKeyAndButtonToAxisMapping int InputDeviceFlags InputDeviceKeys -> void | ;controlMap.addKeyAndButtonToAxisMapping int InputDeviceFlags InputDeviceKeys -> void | ||
: | : Unknown | ||
;controlMap.addKeysToAxisMapping int InputDeviceFlags InputDeviceKeys -> void | ;controlMap.addKeysToAxisMapping int InputDeviceFlags InputDeviceKeys -> void | ||
: | : Unknown | ||
;controlMap.AddKeyToTriggerMapping int InputDeviceFlags InputDeviceKeys -> void | ;controlMap.AddKeyToTriggerMapping int InputDeviceFlags InputDeviceKeys -> void | ||
: | : Unknown | ||
;controlMap.create std::string -> void | ;controlMap.create <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;controlMap.deleteControlMap std::string -> void | ;controlMap.deleteControlMap <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;controlMap.dump -> void | ;controlMap.dump -> void | ||
: | : Unknown | ||
;controlMap.InvertMouse bool -> bool | ;controlMap.InvertMouse bool -> bool | ||
: | : Unknown | ||
;controlMap.keyboardSensitivity float -> float | ;controlMap.keyboardSensitivity float -> float | ||
: | : Unknown | ||
;controlMap.mouseSensitivity float -> float | ;controlMap.mouseSensitivity float -> float | ||
: | : Unknown | ||
;controlMap.setActive std::string -> void | ;controlMap.setActive <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;controlMap.setAxisScale io::InputDeviceAxes float -> void | ;controlMap.setAxisScale io::InputDeviceAxes float -> void | ||
: | : Unknown | ||
;controlMap.setButtonFallTime float -> void | ;controlMap.setButtonFallTime float -> void | ||
: | : Unknown | ||
;controlMap.setButtonRiseTime float -> void | ;controlMap.setButtonRiseTime float -> void | ||
: | : Unknown | ||
;controlMap.setDoubleTapTime float -> void | ;controlMap.setDoubleTapTime float -> void | ||
: | : Unknown | ||
;controlMap.setPitchFactor float -> void | ;controlMap.setPitchFactor float -> void | ||
: | : Unknown | ||
;controlMap.setYawFactor float -> void | ;controlMap.setYawFactor float -> void | ||
: | : Unknown | ||
== DecalManager == | == DecalManager == | ||
;decalManager.decalGeomClipAngle float -> float | ;decalManager.decalGeomClipAngle float -> float | ||
: | : Unknown | ||
;decalManager.decalNormalOffset float -> float | ;decalManager.decalNormalOffset float -> float | ||
: | : Unknown | ||
;decalManager.drawStats bool -> bool | ;decalManager.drawStats bool -> bool | ||
: | : Unknown | ||
;decalManager.fadeDistance float -> float | ;decalManager.fadeDistance float -> float | ||
: | : | ||
:Set the View Distance of the Decals to start to fade. Works in level .con files | :Set the View Distance of the Decals to start to fade. Works in level .con files | ||
;decalManager.fadeOutAtPercentageOfTimeToLive float -> float | ;decalManager.fadeOutAtPercentageOfTimeToLive float -> float | ||
: | : Unknown | ||
;decalManager.generateTexture -> bool | ;decalManager.generateTexture -> bool | ||
: | : Unknown | ||
;decalManager.startFadePercentageOfFadeDistancel float -> float | ;decalManager.startFadePercentageOfFadeDistancel float -> float | ||
: | : Unknown | ||
;decalManager.timeToLive float -> float | ;decalManager.timeToLive float -> float | ||
:"Time in seconds of how long will a vehicle, effect or projectile will last. For vehicles, if it has been exited for a time, it will blow up. Uses CRD Arguments. More info: http://bfmods.com/mdt/scripting/ObjectTemplate/Properties/TimeToLive.html" | :"Time in seconds of how long will a vehicle, effect or projectile will last. For vehicles, if it has been exited for a time, it will blow up. Uses CRD Arguments. More info: http://bfmods.com/mdt/scripting/ObjectTemplate/Properties/TimeToLive.html" | ||
;demo.recordDemo std::string -> void | ;demo.recordDemo <nowiki>std::string</nowiki> -> void | ||
:"Starts the Battlerecorder Recording. Needs to specify a name. File is saved in mods/(mod)/Demos. In My Documents/Project Reality/Profile/001 (i.e 002, 003, default) create a demos folder and place both files there." | :"Starts the Battlerecorder Recording. Needs to specify a name. File is saved in mods/(mod)/Demos. In My Documents/Project Reality/Profile/001 (i.e 002, 003, default) create a demos folder and place both files there." | ||
== demo == | == demo == | ||
;demo.restartDemo -> void | ;demo.restartDemo -> void | ||
: | : Unknown | ||
;demo.shutdownDemo -> void | ;demo.shutdownDemo -> void | ||
: | : Unknown | ||
;demo.stopRecording -> void | ;demo.stopRecording -> void | ||
:Console ~ Command | :Console ~ Command | ||
:Stops the Battlerecorder Recording. File is saved in mods/(mod)/Demos. In My Documents/Battlefield 2/Profile/001 etc create a demos folder and place both files there. | :Stops the Battlerecorder Recording. File is saved in mods/(mod)/Demos. In My Documents/Battlefield 2/Profile/001 etc create a demos folder and place both files there. | ||
;demo.toggleCameraDemo -> void | ;demo.toggleCameraDemo -> void | ||
: | : Unknown | ||
;demo.toggleDemoPauseOrPlay -> void | ;demo.toggleDemoPauseOrPlay -> void | ||
: | : Unknown | ||
;demo.togglePlayerDemo bool -> void | ;demo.togglePlayerDemo bool -> void | ||
: | : Unknown | ||
== Editor == | == Editor == | ||
;Editor.createNewLayer std::string -> void | ;Editor.createNewLayer <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Editor.deleteAllLayers -> void | ;Editor.deleteAllLayers -> void | ||
: | : Unknown | ||
;Editor.deleteAllObjects -> std::string | ;Editor.deleteAllObjects -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.deleteObject world::IObject_ptrproxy -> void | ;Editor.deleteObject world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;Editor.deleteTemplate world::IObjectTemplate_ptrproxy -> void | ;Editor.deleteTemplate world::IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;Editor.getActiveLayer -> std::string | ;Editor.getActiveLayer -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.getActiveLayerId -> int | ;Editor.getActiveLayerId -> int | ||
: | : Unknown | ||
;Editor.getActiveObject -> world::IObject_ptrproxy | ;Editor.getActiveObject -> world::IObject_ptrproxy | ||
: | : Unknown | ||
;Editor.getActiveObjectTemplate -> world::IObjectTemplate_ptrproxy | ;Editor.getActiveObjectTemplate -> world::IObjectTemplate_ptrproxy | ||
: | : Unknown | ||
;Editor.hideLayer std::string -> void | ;Editor.hideLayer <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Editor.listAllVehicles -> std::string | ;Editor.listAllVehicles -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.listLayers -> std::string | ;Editor.listLayers -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.listMeshes -> std::string | ;Editor.listMeshes -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.listObjects -> std::string | ;Editor.listObjects -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.listObjectsOfTemplate world::IObjectTemplate_ptrproxy -> std::string | ;Editor.listObjectsOfTemplate world::IObjectTemplate_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.listTemplates std::string -> std::string | ;Editor.listTemplates <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.listTextures -> std::string | ;Editor.listTextures -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.loadAllObjects std::string -> bool | ;Editor.loadAllObjects <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;Editor.loadAllTemplatesAndObjects -> bool | ;Editor.loadAllTemplatesAndObjects -> bool | ||
: | : Unknown | ||
;Editor.printObjectCreationScript world::IObject_ptrproxy -> std::string | ;Editor.printObjectCreationScript world::IObject_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.printTemplateCreationScript world::IObjectTemplate_ptrproxy -> std::string | ;Editor.printTemplateCreationScript world::IObjectTemplate_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Editor.quickReloadActiveTemplate -> void | ;Editor.quickReloadActiveTemplate -> void | ||
: | : Unknown | ||
;Editor.quickReloadTemplate world::IObjectTemplate_ptrproxy -> void | ;Editor.quickReloadTemplate world::IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;Editor.removeLayer std::string -> void | ;Editor.removeLayer <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Editor.renameLayer std::string std::string -> void | ;Editor.renameLayer <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Editor.saveAllEffects -> void | ;Editor.saveAllEffects -> void | ||
: | : Unknown | ||
;Editor.saveAllObjects std::string -> bool | ;Editor.saveAllObjects <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;Editor.saveAllSpawners -> bool | ;Editor.saveAllSpawners -> bool | ||
: | : Unknown | ||
;Editor.saveAllTemplates -> bool | ;Editor.saveAllTemplates -> bool | ||
: | : Unknown | ||
;Editor.saveAllTemplatesAndObjects -> bool | ;Editor.saveAllTemplatesAndObjects -> bool | ||
: | : Unknown | ||
;Editor.saveAllUsedTemplates std::string -> bool | ;Editor.saveAllUsedTemplates <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;Editor.saveFolderToArchive std::string bool bool -> int | ;Editor.saveFolderToArchive <nowiki>std::string</nowiki> bool bool -> int | ||
: | : Unknown | ||
;Editor.saveSpawners bool bool bool -> void | ;Editor.saveSpawners bool bool bool -> void | ||
: | : Unknown | ||
;Editor.saveTemplateToFile std::string std::string -> bool | ;Editor.saveTemplateToFile <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;Editor.saveTemplateTreeStructure std::string std::string -> int | ;Editor.saveTemplateTreeStructure <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;Editor.saveVehicles bool -> bool | ;Editor.saveVehicles bool -> bool | ||
: | : Unknown | ||
;Editor.setActiveLayer std::string -> void | ;Editor.setActiveLayer <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Editor.setActiveLayerId int -> void | ;Editor.setActiveLayerId int -> void | ||
: | : Unknown | ||
;Editor.setActiveObject world::IObject_ptrproxy -> world::IObject_ptrproxy | ;Editor.setActiveObject world::IObject_ptrproxy -> world::IObject_ptrproxy | ||
: | : Unknown | ||
;Editor.setActiveObjectTemplate world::IObjectTemplate_ptrproxy -> world::IObjectTemplate_ptrproxy | ;Editor.setActiveObjectTemplate world::IObjectTemplate_ptrproxy -> world::IObjectTemplate_ptrproxy | ||
: | : Unknown | ||
;Editor.ShowEntryPoints bool -> bool | ;Editor.ShowEntryPoints bool -> bool | ||
: | : Unknown | ||
;Editor.showLayer std::string -> void | ;Editor.showLayer <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Editor.start world::IObject_ptrproxy -> void | ;Editor.start world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;Editor.stop world::IObject_ptrproxy -> void | ;Editor.stop world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;Editor.updateAllTemplates -> void | ;Editor.updateAllTemplates -> void | ||
: | : Unknown | ||
;Editor.updateTemplate world::IObjectTemplate_ptrproxy -> void | ;Editor.updateTemplate world::IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
== effectTweak == | == effectTweak == | ||
;effectTweak.setAgeScaleFactorForAllEffects float -> void | ;effectTweak.setAgeScaleFactorForAllEffects float -> void | ||
: | : Unknown | ||
;effectTweak.setAlphaIntensityForAllEffects float -> void | ;effectTweak.setAlphaIntensityForAllEffects float -> void | ||
: | : Unknown | ||
;effectTweak.setEmitScaleFactorForAllEffects float -> void | ;effectTweak.setEmitScaleFactorForAllEffects float -> void | ||
: | : Unknown | ||
;effectTweak.setEmitSpeedScaleFactorForAllEffects float -> void | ;effectTweak.setEmitSpeedScaleFactorForAllEffects float -> void | ||
: | : Unknown | ||
;effectTweak.setSoundIntensity float -> void | ;effectTweak.setSoundIntensity float -> void | ||
: | : Unknown | ||
;effectTweak.setStartAgeForAllEffects float -> void | ;effectTweak.setStartAgeForAllEffects float -> void | ||
: | : Unknown | ||
;envmapManager.generateEnvMaps -> void | ;envmapManager.generateEnvMaps -> void | ||
: | : Unknown | ||
;envmapManager.loadEMIFile std::string -> void | ;envmapManager.loadEMIFile <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;envmapManager.perPixelEnvironmentMappingEnabled bool -> bool | ;envmapManager.perPixelEnvironmentMappingEnabled bool -> bool | ||
: | : Unknown | ||
;envmapManager.save -> void | ;envmapManager.save -> void | ||
: | : Unknown | ||
;fileManager.addPath std::string -> void | ;fileManager.addPath <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;fileManager.copyFile std::string std::string -> bool | ;fileManager.copyFile <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;fileManager.deleteFile std::string -> bool | ;fileManager.deleteFile <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;fileManager.fileExists std::string -> bool | ;fileManager.fileExists <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;fileManager.mountArchive std::string std::string bool -> void | ;fileManager.mountArchive <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> bool -> void | ||
: | : Unknown | ||
;fileManager.moveFile std::string std::string -> bool | ;fileManager.moveFile <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;game.allowToggleFullscreen bool -> bool | ;game.allowToggleFullscreen bool -> bool | ||
: | : Unknown | ||
;game.lockFps int -> int | ;game.lockFps int -> int | ||
: | : Sets a fps cap, makes it so that the fps can't go higher than the given number. | ||
== gameLogic == | == gameLogic == | ||
;gameLogic.AddInvalidDropVehicleObject std::string bool -> void | ;gameLogic.AddInvalidDropVehicleObject <nowiki>std::string</nowiki> bool -> void | ||
: | : Unknown | ||
;gameLogic.becomeSquadLeader bool -> bool | ;gameLogic.becomeSquadLeader bool -> bool | ||
: | : Unknown | ||
;gameLogic.createObject std::string -> void | ;gameLogic.createObject <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.damageForBeingOutSideWorld float -> float | ;gameLogic.damageForBeingOutSideWorld float -> float | ||
: | : Unknown | ||
;gameLogic.defaultLevel std::string -> std::string | ;gameLogic.defaultLevel <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;gameLogic.defaultTimeToNextAIWave float -> float | ;gameLogic.defaultTimeToNextAIWave float -> float | ||
: | : Unknown | ||
;gameLogic.enableVoHelp bool -> bool | ;gameLogic.enableVoHelp bool -> bool | ||
: | : | ||
:"Enables the Voice Over Tips feature from vBF2. Uses prhelp.utxt in localization for | :"Enables the Voice Over Tips feature from vBF2. Uses prhelp.utxt in localization for <nowiki>std::string</nowiki>s/anything with HUD_HELP definitions | ||
: HudElementsHelp.con in Menu for the size | : HudElementsHelp.con in Menu for the size | ||
: color | : color | ||
Line 629: | Line 629: | ||
: create more messages and VoiceMessages_Help.con for voiceovers" | : create more messages and VoiceMessages_Help.con for voiceovers" | ||
;gameLogic.extraUAVVehicleFlightHeight float -> float | ;gameLogic.extraUAVVehicleFlightHeight float -> float | ||
: | : Unknown | ||
;gameLogic.feslEnvironment int -> int | ;gameLogic.feslEnvironment int -> int | ||
: | : Unknown | ||
;gameLogic.getBeforeSpawnCameraDirection -> Vec3 | ;gameLogic.getBeforeSpawnCameraDirection -> Vec3 | ||
: | : Unknown | ||
;gameLogic.getBeforeSpawnCameraPosition -> Vec3 | ;gameLogic.getBeforeSpawnCameraPosition -> Vec3 | ||
: | : Unknown | ||
;gameLogic.getDefaultNumberOfTickets U32 -> U32 | ;gameLogic.getDefaultNumberOfTickets U32 -> U32 | ||
: | : Unknown | ||
;gameLogic.getDefaultNumberOfTicketsEx U32 U32 -> U32 | ;gameLogic.getDefaultNumberOfTicketsEx U32 U32 -> U32 | ||
: | : Unknown | ||
;gameLogic.getNumberOfTickets U32 -> U32 | ;gameLogic.getNumberOfTickets U32 -> U32 | ||
: | : Unknown | ||
;gameLogic.getTeamDropVehicle int -> std::string | ;gameLogic.getTeamDropVehicle int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;gameLogic.getTeamLanguage int -> std::string | ;gameLogic.getTeamLanguage int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;gameLogic.getTeamName int -> std::string | ;gameLogic.getTeamName int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;gameLogic.getTicketLossAtEndPerMin -> float | ;gameLogic.getTicketLossAtEndPerMin -> float | ||
: | : Unknown | ||
;gameLogic.getTicketLossPerMin U32 -> float | ;gameLogic.getTicketLossPerMin U32 -> float | ||
: | : Unknown | ||
;gameLogic.hitIndicationThreshold float -> float | ;gameLogic.hitIndicationThreshold float -> float | ||
: | : Unknown | ||
;gameLogic.maximumLevelViewDistance float -> float | ;gameLogic.maximumLevelViewDistance float -> float | ||
: | : Unknown | ||
;gameLogic.messages.addHelpMessage std::string std::string -> int | ;gameLogic.messages.addHelpMessage <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;gameLogic.messages.addMessage std::string -> int | ;gameLogic.messages.addMessage <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;gameLogic.messages.addRadioFilter std::string std::string -> int | ;gameLogic.messages.addRadioFilter <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;gameLogic.messages.addRadioVoice std::string std::string std::string -> int | ;gameLogic.messages.addRadioVoice <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;gameLogic.messages.playHelpMessage std::string -> int | ;gameLogic.messages.playHelpMessage <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;gameLogic.messages.playRadioMessage int std::string std::string -> int | ;gameLogic.messages.playRadioMessage int <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;gameLogic.messages.setVolumes float float -> void | ;gameLogic.messages.setVolumes float float -> void | ||
: | : Unknown | ||
;gameLogic.noVehiclesOmit std::string -> void | ;gameLogic.noVehiclesOmit <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.outputPlayerStats bool -> bool | ;gameLogic.outputPlayerStats bool -> bool | ||
: | : Unknown | ||
;gameLogic.printCameraCoordToConsole -> void | ;gameLogic.printCameraCoordToConsole -> void | ||
: | : Unknown | ||
;gameLogic.refreshTriggerables -> void | ;gameLogic.refreshTriggerables -> void | ||
: | : Unknown | ||
;gameLogic.remoteCommand int int int -> bool | ;gameLogic.remoteCommand int int int -> bool | ||
: | : Unknown | ||
;gameLogic.reset -> void | ;gameLogic.reset -> void | ||
: | : Unknown | ||
;gameLogic.roundNr int -> int | ;gameLogic.roundNr int -> int | ||
: | : Unknown | ||
;gameLogic.setAirMouseInverted bool -> void | ;gameLogic.setAirMouseInverted bool -> void | ||
: | : Unknown | ||
;gameLogic.setAirMouseSensitivity float -> float | ;gameLogic.setAirMouseSensitivity float -> float | ||
: | : Unknown | ||
;gameLogic.setBeforeSpawnCamera Vec3 Vec3 -> void | ;gameLogic.setBeforeSpawnCamera Vec3 Vec3 -> void | ||
: | : Unknown | ||
;gameLogic.setDefaultNumberOfTickets U32 U32 -> void | ;gameLogic.setDefaultNumberOfTickets U32 U32 -> void | ||
: | : Unknown | ||
;gameLogic.setDefaultNumberOfTicketsEx U32 U32 U32 -> void | ;gameLogic.setDefaultNumberOfTicketsEx U32 U32 U32 -> void | ||
: | : Unknown | ||
;gameLogic.setDropVehicleDeviationRadius int int -> void | ;gameLogic.setDropVehicleDeviationRadius int int -> void | ||
: | : Unknown | ||
;gameLogic.setKit int KitType std::string -> void | ;gameLogic.setKit int KitType <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.setNumberOfTickets U32 U32 -> void | ;gameLogic.setNumberOfTickets U32 U32 -> void | ||
: | : Unknown | ||
;gameLogic.setNumDropVehiclesForTeam int int -> void | ;gameLogic.setNumDropVehiclesForTeam int int -> void | ||
: | : Unknown | ||
;gameLogic.setTeamDropVehicle int std::string -> void | ;gameLogic.setTeamDropVehicle int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.setTeamFlag int std::string -> void | ;gameLogic.setTeamFlag int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.setTeamLanguage int std::string -> void | ;gameLogic.setTeamLanguage int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.setTeamName int std::string -> void | ;gameLogic.setTeamName int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameLogic.setTicketLossAtEndPerMin float -> void | ;gameLogic.setTicketLossAtEndPerMin float -> void | ||
: | : Unknown | ||
;gameLogic.setTicketLossPerMin U32 float -> void | ;gameLogic.setTicketLossPerMin U32 float -> void | ||
: | : Unknown | ||
;gameLogic.spawnAtCameraPosition bool -> bool | ;gameLogic.spawnAtCameraPosition bool -> bool | ||
: | : Unknown | ||
;gameLogic.spawnObjectSpeed float -> float | ;gameLogic.spawnObjectSpeed float -> float | ||
: | : Unknown | ||
;gameLogic.spawnPlayers bool -> bool | ;gameLogic.spawnPlayers bool -> bool | ||
: | : Unknown | ||
;gameLogic.supplyDropHeight float -> float | ;gameLogic.supplyDropHeight float -> float | ||
: | : Unknown | ||
;gameLogic.supplyDropNumSecsToLive float -> float | ;gameLogic.supplyDropNumSecsToLive float -> float | ||
: | : Unknown | ||
;gameLogic.teleport -> void | ;gameLogic.teleport -> void | ||
: | : Unknown | ||
;gameLogic.teleportCameraTo Vec3 -> void | ;gameLogic.teleportCameraTo Vec3 -> void | ||
: | : Unknown | ||
;gameLogic.teleportTo Vec3 -> void | ;gameLogic.teleportTo Vec3 -> void | ||
: | : Unknown | ||
;gameLogic.timeAllowedOutSideWorld float -> float | ;gameLogic.timeAllowedOutSideWorld float -> float | ||
: | : Unknown | ||
;gameLogic.timeToNextAIWave float -> float | ;gameLogic.timeToNextAIWave float -> float | ||
: | : Unknown | ||
;gameLogic.togglePause -> void | ;gameLogic.togglePause -> void | ||
:Console ~ Command | :Console ~ Command | ||
:Pauses the game. Pressing 'P' in COOP and Local does the same thing. | :Pauses the game. Pressing 'P' in COOP and Local does the same thing. | ||
;gameLogic.vehicleDropHeight float -> float | ;gameLogic.vehicleDropHeight float -> float | ||
: | : Unknown | ||
;Game.radioMessage TargetChannel std::string -> void | ;Game.radioMessage TargetChannel <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;game.sayAll std::string -> void | ;game.sayAll <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;game.sayTeam int std::string -> void | ;game.sayTeam int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
== gameServerSettings == | == gameServerSettings == | ||
;gameServerSettings.setAdminScript std::string -> void | ;gameServerSettings.setAdminScript <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setAllowNATNegotation bool -> void | ;gameServerSettings.setAllowNATNegotation bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setAutoBalanceTeam bool -> void | ;gameServerSettings.setAutoBalanceTeam bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setAutoRecord bool -> void | ;gameServerSettings.setAutoRecord bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setAutoRecordRounds int -> void | ;gameServerSettings.setAutoRecordRounds int -> void | ||
: | : Unknown | ||
;gameServerSettings.setCommunityLogoURL std::string -> void | ;gameServerSettings.setCommunityLogoURL <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setCoopBotCount int -> void | ;gameServerSettings.setCoopBotCount int -> void | ||
: | : Unknown | ||
;gameServerSettings.setCoopBotDifficulty float -> void | ;gameServerSettings.setCoopBotDifficulty float -> void | ||
: | : Unknown | ||
;gameServerSettings.setCoopBotRatio float -> void | ;gameServerSettings.setCoopBotRatio float -> void | ||
: | : Unknown | ||
;gameServerSettings.setDemoDownloadURL std::string -> void | ;gameServerSettings.setDemoDownloadURL <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setDemoHook std::string -> void | ;gameServerSettings.setDemoHook <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setDemoIndexURL std::string -> void | ;gameServerSettings.setDemoIndexURL <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setEndDelay int -> void | ;gameServerSettings.setEndDelay int -> void | ||
: | : Unknown | ||
;gameServerSettings.setFriendlyFireWithMines bool -> void | ;gameServerSettings.setFriendlyFireWithMines bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setGameMode std::string -> void | ;gameServerSettings.setGameMode <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setGameSpyPort int -> void | ;gameServerSettings.setGameSpyPort int -> void | ||
: | : Unknown | ||
;gameServerSettings.setInterfaceIP std::string -> void | ;gameServerSettings.setInterfaceIP <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setInternet bool -> void | ;gameServerSettings.setInternet bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setManDownTime float -> void | ;gameServerSettings.setManDownTime float -> void | ||
: | : Unknown | ||
;gameServerSettings.setMaxPlayers int -> void | ;gameServerSettings.setMaxPlayers int -> void | ||
: | : Unknown | ||
;gameServerSettings.setMinPlayersForVoting int -> void | ;gameServerSettings.setMinPlayersForVoting int -> void | ||
: | : Unknown | ||
;gameServerSettings.setNoVehicles float -> void | ;gameServerSettings.setNoVehicles float -> void | ||
: | : Unknown | ||
;gameServerSettings.setPassword std::string -> void | ;gameServerSettings.setPassword <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setPunishTeamKills bool -> void | ;gameServerSettings.setPunishTeamKills bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setRoundsPerMap int -> void | ;gameServerSettings.setRoundsPerMap int -> void | ||
: | : Unknown | ||
;gameServerSettings.setScoreLimit int -> void | ;gameServerSettings.setScoreLimit int -> void | ||
: | : Unknown | ||
;gameServerSettings.setServerName std::string -> void | ;gameServerSettings.setServerName <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setSoldierFF int -> void | ;gameServerSettings.setSoldierFF int -> void | ||
: | : Unknown | ||
;gameServerSettings.setSoldierSplashFF int -> void | ;gameServerSettings.setSoldierSplashFF int -> void | ||
: | : Unknown | ||
;gameServerSettings.setSpawnTime float -> void | ;gameServerSettings.setSpawnTime float -> void | ||
: | : Unknown | ||
;gameServerSettings.setSponsorLogoURL std::string -> void | ;gameServerSettings.setSponsorLogoURL <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setSponsorText std::string -> void | ;gameServerSettings.setSponsorText <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setStartDelay int -> void | ;gameServerSettings.setStartDelay int -> void | ||
: | : Unknown | ||
;gameServerSettings.setSvPunkBuster bool -> void | ;gameServerSettings.setSvPunkBuster bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setTeamRatio float -> void | ;gameServerSettings.setTeamRatio float -> void | ||
: | : Unknown | ||
;gameServerSettings.setTeamVoteOnly bool -> void | ;gameServerSettings.setTeamVoteOnly bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setTicketRatio int -> void | ;gameServerSettings.setTicketRatio int -> void | ||
: | : Unknown | ||
;gameServerSettings.setTimeBeforeRestartMap float -> void | ;gameServerSettings.setTimeBeforeRestartMap float -> void | ||
: | : Unknown | ||
;gameServerSettings.setTimeLimit int -> void | ;gameServerSettings.setTimeLimit int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVehicleFF int -> void | ;gameServerSettings.setVehicleFF int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVehicleSplashFF int -> void | ;gameServerSettings.setVehicleSplashFF int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipBFClientPort int -> void | ;gameServerSettings.setVoipBFClientPort int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipBFServerPort int -> void | ;gameServerSettings.setVoipBFServerPort int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipEnabled bool -> void | ;gameServerSettings.setVoipEnabled bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipQuality int -> void | ;gameServerSettings.setVoipQuality int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipServerPort int -> void | ;gameServerSettings.setVoipServerPort int -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipServerRemote bool -> void | ;gameServerSettings.setVoipServerRemote bool -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipServerRemoteIP std::string -> void | ;gameServerSettings.setVoipServerRemoteIP <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoipSharedPassword std::string -> void | ;gameServerSettings.setVoipSharedPassword <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;gameServerSettings.setVoteTime int -> void | ;gameServerSettings.setVoteTime int -> void | ||
: | : Unknown | ||
;game.simulationRate int -> int | ;game.simulationRate int -> int | ||
:HudElementsDemoRecComm.con | :HudElementsDemoRecComm.con | ||
Line 858: | Line 858: | ||
: though it will give you the nasty side-effect of seethrough terrain that would need the client to disconnect and reconnect to fix." | : though it will give you the nasty side-effect of seethrough terrain that would need the client to disconnect and reconnect to fix." | ||
;game.unload -> bool | ;game.unload -> bool | ||
: | : Unknown | ||
== generalSettings == | == generalSettings == | ||
;generalSettings.addFavouriteServer std::string int std::string -> void | ;generalSettings.addFavouriteServer <nowiki>std::string</nowiki> int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;generalSettings.addServerHistory std::string int std::string -> void | ;generalSettings.addServerHistory <nowiki>std::string</nowiki> int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;generalSettings.setAllowPunkBuster bool -> void | ;generalSettings.setAllowPunkBuster bool -> void | ||
: | : Unknown | ||
;generalSettings.setAutoReady bool -> void | ;generalSettings.setAutoReady bool -> void | ||
: | : Unknown | ||
;generalSettings.setAutoReload bool -> void | ;generalSettings.setAutoReload bool -> void | ||
: | : Unknown | ||
;generalSettings.setBFTVSaveDirectory std::string -> void | ;generalSettings.setBFTVSaveDirectory <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;generalSettings.setBotSkill float -> void | ;generalSettings.setBotSkill float -> void | ||
: | : Unknown | ||
;generalSettings.setBuddytagColor int int int -> void | ;generalSettings.setBuddytagColor int int int -> void | ||
: | : Unknown | ||
;generalSettings.setConfirmQuit bool -> void | ;generalSettings.setConfirmQuit bool -> void | ||
: | : Unknown | ||
;generalSettings.setConnectionType int -> void | ;generalSettings.setConnectionType int -> void | ||
: | : Unknown | ||
;generalSettings.setCrosshairColor int int int -> void | ;generalSettings.setCrosshairColor int int int -> void | ||
: | : Unknown | ||
;generalSettings.setHUDTransparency float -> void | ;generalSettings.setHUDTransparency float -> void | ||
: | : Unknown | ||
;generalSettings.setItemSelectionReverseItems bool -> void | ;generalSettings.setItemSelectionReverseItems bool -> void | ||
: | : Unknown | ||
;generalSettings.setLCDDisplayModes bool -> void | ;generalSettings.setLCDDisplayModes bool -> void | ||
: | : Unknown | ||
;generalSettings.setMapIconAlphaTransparency float -> void | ;generalSettings.setMapIconAlphaTransparency float -> void | ||
: | : Unknown | ||
;generalSettings.setMaxBots int -> void | ;generalSettings.setMaxBots int -> void | ||
: | : Unknown | ||
;generalSettings.setMaxBotsIncludeHumans bool -> void | ;generalSettings.setMaxBotsIncludeHumans bool -> void | ||
: | : Unknown | ||
;generalSettings.setMinimapRotate bool -> void | ;generalSettings.setMinimapRotate bool -> void | ||
: | : Unknown | ||
;generalSettings.setMinimapTransparency float -> void | ;generalSettings.setMinimapTransparency float -> void | ||
: | : Unknown | ||
;generalSettings.setNumRoundsPlayed int -> void | ;generalSettings.setNumRoundsPlayed int -> void | ||
: | : Unknown | ||
;generalSettings.setOutOfVoting bool -> void | ;generalSettings.setOutOfVoting bool -> void | ||
: | : Unknown | ||
;generalSettings.setPlayedVOHelp std::string -> void | ;generalSettings.setPlayedVOHelp <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;generalSettings.setServerFilter std::string -> void | ;generalSettings.setServerFilter <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;generalSettings.setSortKey std::string -> void | ;generalSettings.setSortKey <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;generalSettings.setSortOrder int -> void | ;generalSettings.setSortOrder int -> void | ||
: | : Unknown | ||
;generalSettings.setSquadtagColor int int int -> void | ;generalSettings.setSquadtagColor int int int -> void | ||
: | : Unknown | ||
;generalSettings.setToggleFilters int -> void | ;generalSettings.setToggleFilters int -> void | ||
: | : Unknown | ||
;generalSettings.setUseAdvancedServerBrowser bool -> void | ;generalSettings.setUseAdvancedServerBrowser bool -> void | ||
: | : Unknown | ||
;generalSettings.setUseBots bool -> void | ;generalSettings.setUseBots bool -> void | ||
: | : Unknown | ||
;generalSettings.setViewIntroMovie bool -> void | ;generalSettings.setViewIntroMovie bool -> void | ||
: | : Unknown | ||
== geometryTemplate == | == geometryTemplate == | ||
;geometryTemplate.active IGeometryTemplate* -> IGeometryTemplate* | ;geometryTemplate.active IGeometryTemplate* -> IGeometryTemplate* | ||
: | : Unknown | ||
;geometryTemplate.color Vec3 -> Vec3 | ;geometryTemplate.color Vec3 -> Vec3 | ||
: | : Unknown | ||
;geometryTemplate.compressVertexData bool -> bool | ;geometryTemplate.compressVertexData bool -> bool | ||
: | : Unknown | ||
;GeometryTemplate.create std::string std::string -> IGeometryTemplate* | ;GeometryTemplate.create <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> IGeometryTemplate* | ||
:Used in .con files | :Used in .con files | ||
:Creates a Geometry Mesh template from the geometry mesh name so it can be used in other files without creating a duplicate mesh | :Creates a Geometry Mesh template from the geometry mesh name so it can be used in other files without creating a duplicate mesh | ||
;geometryTemplate.depth float -> float | ;geometryTemplate.depth float -> float | ||
: | : Unknown | ||
;geometryTemplate.doNotGenerateLightmaps bool -> bool | ;geometryTemplate.doNotGenerateLightmaps bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.dumpInstances -> void | ;geometryTemplate.dumpInstances -> void | ||
: | : Unknown | ||
;geometryTemplate.glowFadeOutDistEnd float -> float | ;geometryTemplate.glowFadeOutDistEnd float -> float | ||
: | : Unknown | ||
;geometryTemplate.glowFadeOutDistStart float -> float | ;geometryTemplate.glowFadeOutDistStart float -> float | ||
: | : Unknown | ||
;geometryTemplate.glowing bool -> bool | ;geometryTemplate.glowing bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.height float -> float | ;geometryTemplate.height float -> float | ||
: | : Unknown | ||
;geometryTemplate.ignoreLeafLighting bool -> bool | ;geometryTemplate.ignoreLeafLighting bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.innerRadius float -> float | ;geometryTemplate.innerRadius float -> float | ||
: | : Unknown | ||
;geometryTemplate.lenght float -> float | ;geometryTemplate.lenght float -> float | ||
: | : Unknown | ||
;geometryTemplate.length float -> float | ;geometryTemplate.length float -> float | ||
: | : Unknown | ||
;geometryTemplate.lightmapOverride bool -> bool | ;geometryTemplate.lightmapOverride bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.maxSkip3pLods uint -> uint | ;geometryTemplate.maxSkip3pLods uint -> uint | ||
: | : Unknown | ||
;geometryTemplate.maxSkipWreckLods uint -> uint | ;geometryTemplate.maxSkipWreckLods uint -> uint | ||
: | : Unknown | ||
;geometryTemplate.maxTextureRepeat int -> int | ;geometryTemplate.maxTextureRepeat int -> int | ||
: | : Unknown | ||
;geometryTemplate.meshDetailLevel int -> int | ;geometryTemplate.meshDetailLevel int -> int | ||
: | : Unknown | ||
;geometryTemplate.name -> std::string | ;geometryTemplate.name -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;geometryTemplate.noLighting bool -> bool | ;geometryTemplate.noLighting bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.nrOfAnimatedUVMatrix int -> int | ;geometryTemplate.nrOfAnimatedUVMatrix int -> int | ||
: | : Unknown | ||
;geometryTemplate.outerRadius float -> float | ;geometryTemplate.outerRadius float -> float | ||
: | : Unknown | ||
;GeometryTemplate.printInfo bool -> std::string | ;GeometryTemplate.printInfo bool -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;geometryTemplate.radius1 float -> float | ;geometryTemplate.radius1 float -> float | ||
: | : Unknown | ||
;geometryTemplate.radius2 float -> float | ;geometryTemplate.radius2 float -> float | ||
: | : Unknown | ||
;geometryTemplate.rings uint -> uint | ;geometryTemplate.rings uint -> uint | ||
: | : Unknown | ||
;geometryTemplate.setLightmapSizeAll int int int -> void | ;geometryTemplate.setLightmapSizeAll int int int -> void | ||
: | : Unknown | ||
;geometryTemplate.setMaterialParallaxHeightScale int int int -> void | ;geometryTemplate.setMaterialParallaxHeightScale int int int -> void | ||
: | : Unknown | ||
;geometryTemplate.setMaterialReflectionScale int int int -> void | ;geometryTemplate.setMaterialReflectionScale int int int -> void | ||
: | : Unknown | ||
;geometryTemplate.setSpecularStaticGloss int int int -> void | ;geometryTemplate.setSpecularStaticGloss int int int -> void | ||
: | : Unknown | ||
;geometryTemplate.setSubGeometryLodDistance int int float -> void | ;geometryTemplate.setSubGeometryLodDistance int int float -> void | ||
: | : Unknown | ||
;geometryTemplate.shader std::string -> std::string | ;geometryTemplate.shader <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;geometryTemplate.shadowDetailLevel int -> int | ;geometryTemplate.shadowDetailLevel int -> int | ||
: | : Unknown | ||
;geometryTemplate.sides uint -> uint | ;geometryTemplate.sides uint -> uint | ||
: | : Unknown | ||
;geometryTemplate.slices uint -> uint | ;geometryTemplate.slices uint -> uint | ||
: | : Unknown | ||
;geometryTemplate.stacks uint -> uint | ;geometryTemplate.stacks uint -> uint | ||
: | : Unknown | ||
;geometryTemplate.tesselation BaseVector2<uint> -> BaseVector2<uint> | ;geometryTemplate.tesselation BaseVector2<uint> -> BaseVector2<uint> | ||
: | : Unknown | ||
;geometryTemplate.texture std::string -> std::string | ;geometryTemplate.texture <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;geometryTemplate.useRadiusForShadowDepth bool -> bool | ;geometryTemplate.useRadiusForShadowDepth bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.useRadiusForShadowSpatial bool -> bool | ;geometryTemplate.useRadiusForShadowSpatial bool -> bool | ||
: | : Unknown | ||
;geometryTemplate.width float -> float | ;geometryTemplate.width float -> float | ||
: | : Unknown | ||
== globalSettings == | == globalSettings == | ||
;globalSettings.setDefaultUser std::string -> void | ;globalSettings.setDefaultUser <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;globalSettings.setNamePrefix std::string -> void | ;globalSettings.setNamePrefix <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
== hapticSettings == | == hapticSettings == | ||
;hapticSettings.addWeaponClassMap std::string int -> void | ;hapticSettings.addWeaponClassMap <nowiki>std::string</nowiki> int -> void | ||
: | : Unknown | ||
;hapticSettings.load -> bool | ;hapticSettings.load -> bool | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivity float float float -> void | ;hapticSettings.setAimSensitivity float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityAIR float float float -> void | ;hapticSettings.setAimSensitivityAIR float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityHELI float float float -> void | ;hapticSettings.setAimSensitivityHELI float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLAND float float float -> void | ;hapticSettings.setAimSensitivityLAND float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLength float float float -> void | ;hapticSettings.setAimSensitivityLength float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLengthAIR float float float -> void | ;hapticSettings.setAimSensitivityLengthAIR float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLengthHELI float float float -> void | ;hapticSettings.setAimSensitivityLengthHELI float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLengthLAND float float float -> void | ;hapticSettings.setAimSensitivityLengthLAND float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLengthSEA float float float -> void | ;hapticSettings.setAimSensitivityLengthSEA float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivityLengthSOLDIER float float float -> void | ;hapticSettings.setAimSensitivityLengthSOLDIER float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivitySEA float float float -> void | ;hapticSettings.setAimSensitivitySEA float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setAimSensitivitySOLDIER float float float -> void | ;hapticSettings.setAimSensitivitySOLDIER float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxLength float float float -> void | ;hapticSettings.setControlBoxLength float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxLengthAIR float float float -> void | ;hapticSettings.setControlBoxLengthAIR float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxLengthHELI float float float -> void | ;hapticSettings.setControlBoxLengthHELI float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxLengthLAND float float float -> void | ;hapticSettings.setControlBoxLengthLAND float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxLengthSEA float float float -> void | ;hapticSettings.setControlBoxLengthSEA float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxLengthSOLDIER float float float -> void | ;hapticSettings.setControlBoxLengthSOLDIER float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxStiffness float float float -> void | ;hapticSettings.setControlBoxStiffness float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxStiffnessAIR float float float -> void | ;hapticSettings.setControlBoxStiffnessAIR float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxStiffnessHELI float float float -> void | ;hapticSettings.setControlBoxStiffnessHELI float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxStiffnessLAND float float float -> void | ;hapticSettings.setControlBoxStiffnessLAND float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxStiffnessSEA float float float -> void | ;hapticSettings.setControlBoxStiffnessSEA float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setControlBoxStiffnessSOLDIER float float float -> void | ;hapticSettings.setControlBoxStiffnessSOLDIER float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setDamageScale float -> void | ;hapticSettings.setDamageScale float -> void | ||
: | : Unknown | ||
;hapticSettings.setExplosionShakeScale float -> void | ;hapticSettings.setExplosionShakeScale float -> void | ||
: | : Unknown | ||
;hapticSettings.setForceCapX float -> void | ;hapticSettings.setForceCapX float -> void | ||
: | : Unknown | ||
;hapticSettings.setForceCapY float -> void | ;hapticSettings.setForceCapY float -> void | ||
: | : Unknown | ||
;hapticSettings.setForceCapZ float -> void | ;hapticSettings.setForceCapZ float -> void | ||
: | : Unknown | ||
;hapticSettings.setGeneralShakeScale float -> void | ;hapticSettings.setGeneralShakeScale float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScale float float float -> void | ;hapticSettings.setPhysicsAIRScale float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleXHigh float -> void | ;hapticSettings.setPhysicsAIRScaleXHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleXLow float -> void | ;hapticSettings.setPhysicsAIRScaleXLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleXMed float -> void | ;hapticSettings.setPhysicsAIRScaleXMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleYHigh float -> void | ;hapticSettings.setPhysicsAIRScaleYHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleYLow float -> void | ;hapticSettings.setPhysicsAIRScaleYLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleYMed float -> void | ;hapticSettings.setPhysicsAIRScaleYMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleZHigh float -> void | ;hapticSettings.setPhysicsAIRScaleZHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleZLow float -> void | ;hapticSettings.setPhysicsAIRScaleZLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRScaleZMed float -> void | ;hapticSettings.setPhysicsAIRScaleZMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeXHigh int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeXHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeXLow int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeXLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeXMed int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeXMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeYHigh int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeYHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeYLow int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeYLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeYMed int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeYMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeZHigh int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeZHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeZLow int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeZLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRSmoothTimeZMed int -> void | ;hapticSettings.setPhysicsAIRSmoothTimeZMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRTransitionValueHigh float -> void | ;hapticSettings.setPhysicsAIRTransitionValueHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsAIRTransitionValueMed float -> void | ;hapticSettings.setPhysicsAIRTransitionValueMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScale float float float -> void | ;hapticSettings.setPhysicsHELIScale float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleXHigh float -> void | ;hapticSettings.setPhysicsHELIScaleXHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleXLow float -> void | ;hapticSettings.setPhysicsHELIScaleXLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleXMed float -> void | ;hapticSettings.setPhysicsHELIScaleXMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleYHigh float -> void | ;hapticSettings.setPhysicsHELIScaleYHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleYLow float -> void | ;hapticSettings.setPhysicsHELIScaleYLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleYMed float -> void | ;hapticSettings.setPhysicsHELIScaleYMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleZHigh float -> void | ;hapticSettings.setPhysicsHELIScaleZHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleZLow float -> void | ;hapticSettings.setPhysicsHELIScaleZLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELIScaleZMed float -> void | ;hapticSettings.setPhysicsHELIScaleZMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeXHigh int -> void | ;hapticSettings.setPhysicsHELISmoothTimeXHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeXLow int -> void | ;hapticSettings.setPhysicsHELISmoothTimeXLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeXMed int -> void | ;hapticSettings.setPhysicsHELISmoothTimeXMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeYHigh int -> void | ;hapticSettings.setPhysicsHELISmoothTimeYHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeYLow int -> void | ;hapticSettings.setPhysicsHELISmoothTimeYLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeYMed int -> void | ;hapticSettings.setPhysicsHELISmoothTimeYMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeZHigh int -> void | ;hapticSettings.setPhysicsHELISmoothTimeZHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeZLow int -> void | ;hapticSettings.setPhysicsHELISmoothTimeZLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELISmoothTimeZMed int -> void | ;hapticSettings.setPhysicsHELISmoothTimeZMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELITransitionValueHigh float -> void | ;hapticSettings.setPhysicsHELITransitionValueHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsHELITransitionValueMed float -> void | ;hapticSettings.setPhysicsHELITransitionValueMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScale float float float -> void | ;hapticSettings.setPhysicsLANDScale float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleXHigh float -> void | ;hapticSettings.setPhysicsLANDScaleXHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleXLow float -> void | ;hapticSettings.setPhysicsLANDScaleXLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleXMed float -> void | ;hapticSettings.setPhysicsLANDScaleXMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleYHigh float -> void | ;hapticSettings.setPhysicsLANDScaleYHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleYLow float -> void | ;hapticSettings.setPhysicsLANDScaleYLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleYMed float -> void | ;hapticSettings.setPhysicsLANDScaleYMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleZHigh float -> void | ;hapticSettings.setPhysicsLANDScaleZHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleZLow float -> void | ;hapticSettings.setPhysicsLANDScaleZLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDScaleZMed float -> void | ;hapticSettings.setPhysicsLANDScaleZMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeXHigh int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeXHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeXLow int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeXLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeXMed int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeXMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeYHigh int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeYHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeYLow int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeYLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeYMed int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeYMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeZHigh int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeZHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeZLow int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeZLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDSmoothTimeZMed int -> void | ;hapticSettings.setPhysicsLANDSmoothTimeZMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDTransitionValueHigh float -> void | ;hapticSettings.setPhysicsLANDTransitionValueHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsLANDTransitionValueMed float -> void | ;hapticSettings.setPhysicsLANDTransitionValueMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScale float float float -> void | ;hapticSettings.setPhysicsSEAScale float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleXHigh float -> void | ;hapticSettings.setPhysicsSEAScaleXHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleXLow float -> void | ;hapticSettings.setPhysicsSEAScaleXLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleXMed float -> void | ;hapticSettings.setPhysicsSEAScaleXMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleYHigh float -> void | ;hapticSettings.setPhysicsSEAScaleYHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleYLow float -> void | ;hapticSettings.setPhysicsSEAScaleYLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleYMed float -> void | ;hapticSettings.setPhysicsSEAScaleYMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleZHigh float -> void | ;hapticSettings.setPhysicsSEAScaleZHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleZLow float -> void | ;hapticSettings.setPhysicsSEAScaleZLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEAScaleZMed float -> void | ;hapticSettings.setPhysicsSEAScaleZMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeXHigh int -> void | ;hapticSettings.setPhysicsSEASmoothTimeXHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeXLow int -> void | ;hapticSettings.setPhysicsSEASmoothTimeXLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeXMed int -> void | ;hapticSettings.setPhysicsSEASmoothTimeXMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeYHigh int -> void | ;hapticSettings.setPhysicsSEASmoothTimeYHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeYLow int -> void | ;hapticSettings.setPhysicsSEASmoothTimeYLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeYMed int -> void | ;hapticSettings.setPhysicsSEASmoothTimeYMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeZHigh int -> void | ;hapticSettings.setPhysicsSEASmoothTimeZHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeZLow int -> void | ;hapticSettings.setPhysicsSEASmoothTimeZLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEASmoothTimeZMed int -> void | ;hapticSettings.setPhysicsSEASmoothTimeZMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEATransitionValueHigh float -> void | ;hapticSettings.setPhysicsSEATransitionValueHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSEATransitionValueMed float -> void | ;hapticSettings.setPhysicsSEATransitionValueMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScale float float float -> void | ;hapticSettings.setPhysicsSOLDIERScale float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleXHigh float -> void | ;hapticSettings.setPhysicsSOLDIERScaleXHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleXLow float -> void | ;hapticSettings.setPhysicsSOLDIERScaleXLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleXMed float -> void | ;hapticSettings.setPhysicsSOLDIERScaleXMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleYHigh float -> void | ;hapticSettings.setPhysicsSOLDIERScaleYHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleYLow float -> void | ;hapticSettings.setPhysicsSOLDIERScaleYLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleYMed float -> void | ;hapticSettings.setPhysicsSOLDIERScaleYMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleZHigh float -> void | ;hapticSettings.setPhysicsSOLDIERScaleZHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleZLow float -> void | ;hapticSettings.setPhysicsSOLDIERScaleZLow float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERScaleZMed float -> void | ;hapticSettings.setPhysicsSOLDIERScaleZMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeXHigh int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeXHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeXLow int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeXLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeXMed int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeXMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeYHigh int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeYHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeYLow int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeYLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeYMed int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeYMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeZHigh int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeZHigh int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeZLow int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeZLow int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERSmoothTimeZMed int -> void | ;hapticSettings.setPhysicsSOLDIERSmoothTimeZMed int -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERTransitionValueHigh float -> void | ;hapticSettings.setPhysicsSOLDIERTransitionValueHigh float -> void | ||
: | : Unknown | ||
;hapticSettings.setPhysicsSOLDIERTransitionValueMed float -> void | ;hapticSettings.setPhysicsSOLDIERTransitionValueMed float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleCARBINE float -> void | ;hapticSettings.setRecoilPitchScaleCARBINE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleDEFIB float -> void | ;hapticSettings.setRecoilPitchScaleDEFIB float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleDROP float -> void | ;hapticSettings.setRecoilPitchScaleDROP float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleKNIFE float -> void | ;hapticSettings.setRecoilPitchScaleKNIFE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleLAUNCHER float -> void | ;hapticSettings.setRecoilPitchScaleLAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleLMG float -> void | ;hapticSettings.setRecoilPitchScaleLMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScalePISTOL float -> void | ;hapticSettings.setRecoilPitchScalePISTOL float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleRIFLE float -> void | ;hapticSettings.setRecoilPitchScaleRIFLE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleRIFLELAUNCHER float -> void | ;hapticSettings.setRecoilPitchScaleRIFLELAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleSHOTGUN float -> void | ;hapticSettings.setRecoilPitchScaleSHOTGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleSMG float -> void | ;hapticSettings.setRecoilPitchScaleSMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleSNIPER float -> void | ;hapticSettings.setRecoilPitchScaleSNIPER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleTHROWN float -> void | ;hapticSettings.setRecoilPitchScaleTHROWN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_AIRGUN float -> void | ;hapticSettings.setRecoilPitchScaleV_AIRGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_ARMORCANNON float -> void | ;hapticSettings.setRecoilPitchScaleV_ARMORCANNON float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_COAXIALGUN float -> void | ;hapticSettings.setRecoilPitchScaleV_COAXIALGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_HELIGUN float -> void | ;hapticSettings.setRecoilPitchScaleV_HELIGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_HMG float -> void | ;hapticSettings.setRecoilPitchScaleV_HMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_LMG float -> void | ;hapticSettings.setRecoilPitchScaleV_LMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPitchScaleV_MISSILE float -> void | ;hapticSettings.setRecoilPitchScaleV_MISSILE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleCARBINE float -> void | ;hapticSettings.setRecoilPunchScaleCARBINE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleDEFIB float -> void | ;hapticSettings.setRecoilPunchScaleDEFIB float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleDROP float -> void | ;hapticSettings.setRecoilPunchScaleDROP float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleKNIFE float -> void | ;hapticSettings.setRecoilPunchScaleKNIFE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleLAUNCHER float -> void | ;hapticSettings.setRecoilPunchScaleLAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleLMG float -> void | ;hapticSettings.setRecoilPunchScaleLMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScalePISTOL float -> void | ;hapticSettings.setRecoilPunchScalePISTOL float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleRIFLE float -> void | ;hapticSettings.setRecoilPunchScaleRIFLE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleRIFLELAUNCHER float -> void | ;hapticSettings.setRecoilPunchScaleRIFLELAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleSHOTGUN float -> void | ;hapticSettings.setRecoilPunchScaleSHOTGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleSMG float -> void | ;hapticSettings.setRecoilPunchScaleSMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleSNIPER float -> void | ;hapticSettings.setRecoilPunchScaleSNIPER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleTHROWN float -> void | ;hapticSettings.setRecoilPunchScaleTHROWN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_AIRGUN float -> void | ;hapticSettings.setRecoilPunchScaleV_AIRGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_ARMORCANNON float -> void | ;hapticSettings.setRecoilPunchScaleV_ARMORCANNON float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_COAXIALGUN float -> void | ;hapticSettings.setRecoilPunchScaleV_COAXIALGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_HELIGUN float -> void | ;hapticSettings.setRecoilPunchScaleV_HELIGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_HMG float -> void | ;hapticSettings.setRecoilPunchScaleV_HMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_LMG float -> void | ;hapticSettings.setRecoilPunchScaleV_LMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchScaleV_MISSILE float -> void | ;hapticSettings.setRecoilPunchScaleV_MISSILE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeCARBINE float -> void | ;hapticSettings.setRecoilPunchTimeCARBINE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeDEFIB float -> void | ;hapticSettings.setRecoilPunchTimeDEFIB float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeDROP float -> void | ;hapticSettings.setRecoilPunchTimeDROP float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeKNIFE float -> void | ;hapticSettings.setRecoilPunchTimeKNIFE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeLAUNCHER float -> void | ;hapticSettings.setRecoilPunchTimeLAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeLMG float -> void | ;hapticSettings.setRecoilPunchTimeLMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimePISTOL float -> void | ;hapticSettings.setRecoilPunchTimePISTOL float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeRIFLE float -> void | ;hapticSettings.setRecoilPunchTimeRIFLE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeRIFLELAUNCHER float -> void | ;hapticSettings.setRecoilPunchTimeRIFLELAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeSHOTGUN float -> void | ;hapticSettings.setRecoilPunchTimeSHOTGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeSMG float -> void | ;hapticSettings.setRecoilPunchTimeSMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeSNIPER float -> void | ;hapticSettings.setRecoilPunchTimeSNIPER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeTHROWN float -> void | ;hapticSettings.setRecoilPunchTimeTHROWN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_AIRGUN float -> void | ;hapticSettings.setRecoilPunchTimeV_AIRGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_ARMORCANNON float -> void | ;hapticSettings.setRecoilPunchTimeV_ARMORCANNON float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_COAXIALGUN float -> void | ;hapticSettings.setRecoilPunchTimeV_COAXIALGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_HELIGUN float -> void | ;hapticSettings.setRecoilPunchTimeV_HELIGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_HMG float -> void | ;hapticSettings.setRecoilPunchTimeV_HMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_LMG float -> void | ;hapticSettings.setRecoilPunchTimeV_LMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilPunchTimeV_MISSILE float -> void | ;hapticSettings.setRecoilPunchTimeV_MISSILE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleCARBINE float -> void | ;hapticSettings.setRecoilYawScaleCARBINE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleDEFIB float -> void | ;hapticSettings.setRecoilYawScaleDEFIB float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleDROP float -> void | ;hapticSettings.setRecoilYawScaleDROP float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleKNIFE float -> void | ;hapticSettings.setRecoilYawScaleKNIFE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleLAUNCHER float -> void | ;hapticSettings.setRecoilYawScaleLAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleLMG float -> void | ;hapticSettings.setRecoilYawScaleLMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScalePISTOL float -> void | ;hapticSettings.setRecoilYawScalePISTOL float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleRIFLE float -> void | ;hapticSettings.setRecoilYawScaleRIFLE float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleRIFLELAUNCHER float -> void | ;hapticSettings.setRecoilYawScaleRIFLELAUNCHER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleSHOTGUN float -> void | ;hapticSettings.setRecoilYawScaleSHOTGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleSMG float -> void | ;hapticSettings.setRecoilYawScaleSMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleSNIPER float -> void | ;hapticSettings.setRecoilYawScaleSNIPER float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleTHROWN float -> void | ;hapticSettings.setRecoilYawScaleTHROWN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_AIRGUN float -> void | ;hapticSettings.setRecoilYawScaleV_AIRGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_ARMORCANNON float -> void | ;hapticSettings.setRecoilYawScaleV_ARMORCANNON float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_COAXIALGUN float -> void | ;hapticSettings.setRecoilYawScaleV_COAXIALGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_HELIGUN float -> void | ;hapticSettings.setRecoilYawScaleV_HELIGUN float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_HMG float -> void | ;hapticSettings.setRecoilYawScaleV_HMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_LMG float -> void | ;hapticSettings.setRecoilYawScaleV_LMG float -> void | ||
: | : Unknown | ||
;hapticSettings.setRecoilYawScaleV_MISSILE float -> void | ;hapticSettings.setRecoilYawScaleV_MISSILE float -> void | ||
: | : Unknown | ||
;hapticSettings.setSpeedShakeScale float -> void | ;hapticSettings.setSpeedShakeScale float -> void | ||
: | : Unknown | ||
;hapticSettings.setTurnSensitivity float float float -> void | ;hapticSettings.setTurnSensitivity float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setTurnSensitivityAIR float float float -> void | ;hapticSettings.setTurnSensitivityAIR float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setTurnSensitivityHELI float float float -> void | ;hapticSettings.setTurnSensitivityHELI float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setTurnSensitivityLAND float float float -> void | ;hapticSettings.setTurnSensitivityLAND float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setTurnSensitivitySEA float float float -> void | ;hapticSettings.setTurnSensitivitySEA float float float -> void | ||
: | : Unknown | ||
;hapticSettings.setTurnSensitivitySOLDIER float float float -> void | ;hapticSettings.setTurnSensitivitySOLDIER float float float -> void | ||
: | : Unknown | ||
== heightmapcluster == | == heightmapcluster == | ||
;heightmapcluster.addHeightmap std::string int int -> void | ;heightmapcluster.addHeightmap <nowiki>std::string</nowiki> int int -> void | ||
: | : Unknown | ||
;heightmapcluster.compileWaterMeshesIntoHeightmap -> void | ;heightmapcluster.compileWaterMeshesIntoHeightmap -> void | ||
: | : Unknown | ||
;heightmapcluster.create std::string -> void | ;heightmapcluster.create <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;heightmapcluster.importSurroundingRawHeightMap std::string -> bool | ;heightmapcluster.importSurroundingRawHeightMap <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;heightmapcluster.intersectCameraRay -> void | ;heightmapcluster.intersectCameraRay -> void | ||
: | : Unknown | ||
;heightmapcluster.setClusterSize int -> void | ;heightmapcluster.setClusterSize int -> void | ||
: | : Unknown | ||
;heightmapcluster.setHeightmapSize int -> void | ;heightmapcluster.setHeightmapSize int -> void | ||
: | : Unknown | ||
;heightmapcluster.setSeaWaterLevel float -> void | ;heightmapcluster.setSeaWaterLevel float -> void | ||
: | : Unknown | ||
;heightmapcluster.smoothEdges int float float -> void | ;heightmapcluster.smoothEdges int float float -> void | ||
: | : Unknown | ||
;heightmapcluster.stitchEdges -> void | ;heightmapcluster.stitchEdges -> void | ||
: | : Unknown | ||
;heightmap.loadHeightData std::string -> void | ;heightmap.loadHeightData <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;heightmap.loadMaterialData std::string -> void | ;heightmap.loadMaterialData <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;heightmap.setBitResolution int -> void | ;heightmap.setBitResolution int -> void | ||
: | : Unknown | ||
;heightmap.setMaterialScale int -> void | ;heightmap.setMaterialScale int -> void | ||
: | : Unknown | ||
;heightmap.setModified bool -> void | ;heightmap.setModified bool -> void | ||
: | : Unknown | ||
;heightmap.setScale Vec3 -> void | ;heightmap.setScale Vec3 -> void | ||
: | : Unknown | ||
;heightmap.setSize int int -> void | ;heightmap.setSize int int -> void | ||
: | : Unknown | ||
;hemiMapManager.hemiLerpBias float -> float | ;hemiMapManager.hemiLerpBias float -> float | ||
: | : Unknown | ||
;hemiMapManager.makeHemiMap unsigned long std::string Vec3 -> bool | ;hemiMapManager.makeHemiMap unsigned long <nowiki>std::string</nowiki> Vec3 -> bool | ||
: | : Unknown | ||
;hemiMapManager.setBaseHemiMap std::string Vec3 float -> bool | ;hemiMapManager.setBaseHemiMap <nowiki>std::string</nowiki> Vec3 float -> bool | ||
: | : Unknown | ||
== hudBuilder == | == hudBuilder == | ||
;hudBuilder.addNodeAlphaShowEffect -> bool | ;hudBuilder.addNodeAlphaShowEffect -> bool | ||
: | : Unknown | ||
;hudBuilder.addNodeBlendEffect int int -> bool | ;hudBuilder.addNodeBlendEffect int int -> bool | ||
: | : Unknown | ||
;hudBuilder.addNodeMoveShowEffect float int -> bool | ;hudBuilder.addNodeMoveShowEffect float int -> bool | ||
: | : Unknown | ||
;hudBuilder.addNodeVariableMoveShowEffect std::string std::string -> bool | ;hudBuilder.addNodeVariableMoveShowEffect <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.addObjectMarkerNodeLockTextNode std::string -> bool | ;hudBuilder.addObjectMarkerNodeLockTextNode <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.addTransformListNode std::string -> bool | ;hudBuilder.addTransformListNode <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.createBarNode std::string std::string int -> bool | ;hudBuilder.createBarNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createButtonNode std::string std::string int -> bool | ;hudBuilder.createButtonNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createCompassNode std::string std::string int -> bool | ;hudBuilder.createCompassNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createEditNode std::string std::string int -> bool | ;hudBuilder.createEditNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createHoverNode std::string std::string int -> bool | ;hudBuilder.createHoverNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createListNode std::string std::string int -> bool | ;hudBuilder.createListNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createMapNode std::string std::string -> bool | ;hudBuilder.createMapNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.createMiniMapNode std::string std::string int -> bool | ;hudBuilder.createMiniMapNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createObjectMarkerNode std::string std::string int -> bool | ;hudBuilder.createObjectMarkerNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createObjectSelectionNode std::string std::string int -> bool | ;hudBuilder.createObjectSelectionNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createOccupiedNode std::string std::string int -> bool | ;hudBuilder.createOccupiedNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createPictureNode std::string std::string int -> bool | ;hudBuilder.createPictureNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createSliderNode std::string std::string float -> bool | ;hudBuilder.createSliderNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> float -> bool | ||
: | : Unknown | ||
;hudBuilder.createSplitNode std::string std::string -> bool | ;hudBuilder.createSplitNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.createTextNode std::string std::string int -> bool | ;hudBuilder.createTextNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createTileNode std::string std::string int -> bool | ;hudBuilder.createTileNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createTransformListNode std::string std::string int -> bool | ;hudBuilder.createTransformListNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.createTransformNode std::string std::string int -> int | ;hudBuilder.createTransformNode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> int | ||
: | : Unknown | ||
;hudBuilder.deleteNode -> bool | ;hudBuilder.deleteNode -> bool | ||
: | : Unknown | ||
;hudBuilder.newLayer -> bool | ;hudBuilder.newLayer -> bool | ||
: | : Unknown | ||
;hudBuilder.searchNodes std::string std::string -> meme::Node* | ;hudBuilder.searchNodes <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> meme::Node* | ||
: | : Unknown | ||
;hudBuilder.setActiveObject std::string std::string -> bool | ;hudBuilder.setActiveObject <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setBarNodeBorder int int int -> bool | ;hudBuilder.setBarNodeBorder int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setBarNodeSnap int -> bool | ;hudBuilder.setBarNodeSnap int -> bool | ||
: | : Unknown | ||
;hudBuilder.setBarNodeSnapDir bool -> bool | ;hudBuilder.setBarNodeSnapDir bool -> bool | ||
: | : Unknown | ||
;hudBuilder.setBarNodeTexture int std::string -> bool | ;hudBuilder.setBarNodeTexture int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setBarNodeValueVariable std::string -> bool | ;hudBuilder.setBarNodeValueVariable <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setBarNodeVariableTexture int std::string -> bool | ;hudBuilder.setBarNodeVariableTexture int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeAltConCmd std::string int -> bool | ;hudBuilder.setButtonNodeAltConCmd <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeConCmd std::string int -> bool | ;hudBuilder.setButtonNodeConCmd <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeDebug bool -> bool | ;hudBuilder.setButtonNodeDebug bool -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeFunction std::string int -> bool | ;hudBuilder.setButtonNodeFunction <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeMouseArea int int int -> bool | ;hudBuilder.setButtonNodeMouseArea int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeMouseOverColor float float float -> bool | ;hudBuilder.setButtonNodeMouseOverColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setButtonNodeTexture int std::string -> bool | ;hudBuilder.setButtonNodeTexture int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setCommanderPos Vec2 -> bool | ;hudBuilder.setCommanderPos Vec2 -> bool | ||
: | : Unknown | ||
;hudBuilder.setCommanderSize Vec2 -> bool | ;hudBuilder.setCommanderSize Vec2 -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeBorder int int int -> bool | ;hudBuilder.setCompassNodeBorder int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeOffset int -> bool | ;hudBuilder.setCompassNodeOffset int -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeSnapOffset int int int -> bool | ;hudBuilder.setCompassNodeSnapOffset int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeSnapTexture bool std::string -> bool | ;hudBuilder.setCompassNodeSnapTexture bool <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeTexture int std::string -> bool | ;hudBuilder.setCompassNodeTexture int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeTextureSize int int -> bool | ;hudBuilder.setCompassNodeTextureSize int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeValueVariable std::string -> bool | ;hudBuilder.setCompassNodeValueVariable <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setCompassNodeVariableTexture int std::string -> bool | ;hudBuilder.setCompassNodeVariableTexture int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setCPFont std::string -> void | ;hudBuilder.setCPFont <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;hudBuilder.setCPFontColor float float float -> void | ;hudBuilder.setCPFontColor float float float -> void | ||
: | : Unknown | ||
;hudBuilder.setEditNodeColor float float float -> bool | ;hudBuilder.setEditNodeColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setEditNodeData int -> bool | ;hudBuilder.setEditNodeData int -> bool | ||
: | : Unknown | ||
;hudBuilder.setEditNodeFont std::string bool -> bool | ;hudBuilder.setEditNodeFont <nowiki>std::string</nowiki> bool -> bool | ||
: | : Unknown | ||
;hudBuilder.setEditNodeMaxLength int -> bool | ;hudBuilder.setEditNodeMaxLength int -> bool | ||
: | : Unknown | ||
;hudBuilder. | ;hudBuilder.setEditNode<nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setHoverInMiddlePos int int -> bool | ;hudBuilder.setHoverInMiddlePos int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setHoverMaxValue float -> bool | ;hudBuilder.setHoverMaxValue float -> bool | ||
: | : Unknown | ||
;hudBuilder.setHoverWidthLength float float -> bool | ;hudBuilder.setHoverWidthLength float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeBackgroundColor float float float -> bool | ;hudBuilder.setListNodeBackgroundColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeBorder int int int -> bool | ;hudBuilder.setListNodeBorder int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeBorderColor float float float -> bool | ;hudBuilder.setListNodeBorderColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeConCmd int std::string -> bool | ;hudBuilder.setListNodeConCmd int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeData int -> bool | ;hudBuilder.setListNodeData int -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeFont std::string int -> bool | ;hudBuilder.setListNodeFont <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeOutline bool -> bool | ;hudBuilder.setListNodeOutline bool -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeRowSpacing int -> bool | ;hudBuilder.setListNodeRowSpacing int -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeScrollbar int int -> bool | ;hudBuilder.setListNodeScrollbar int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeScrollbarBackgroundColor float float float -> bool | ;hudBuilder.setListNodeScrollbarBackgroundColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeScrollbarColor float float float -> bool | ;hudBuilder.setListNodeScrollbarColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setListNodeSelectColor float float float -> bool | ;hudBuilder.setListNodeSelectColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setMaxiPos Vec2 -> bool | ;hudBuilder.setMaxiPos Vec2 -> bool | ||
: | : Unknown | ||
;hudBuilder.setMaxiSize Vec2 -> bool | ;hudBuilder.setMaxiSize Vec2 -> bool | ||
: | : Unknown | ||
;hudBuilder.setMiniPos Vec2 -> bool | ;hudBuilder.setMiniPos Vec2 -> bool | ||
: | : Unknown | ||
;hudBuilder.setMiniSize Vec2 -> bool | ;hudBuilder.setMiniSize Vec2 -> bool | ||
: | : Unknown | ||
;hudBuilder.setModifyer float -> void | ;hudBuilder.setModifyer float -> void | ||
: | : Unknown | ||
;hudBuilder.setNodeAlphaVariable std::string -> bool | ;hudBuilder.setNodeAlphaVariable <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeColor float float float -> bool | ;hudBuilder.setNodeColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeInTime float -> bool | ;hudBuilder.setNodeInTime float -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeLogicShowVariable std::string std::string int -> bool | ;hudBuilder.setNodeLogicShowVariable <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeOffset int int -> bool | ;hudBuilder.setNodeOffset int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeOutTime float -> bool | ;hudBuilder.setNodeOutTime float -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodePos int int -> bool | ;hudBuilder.setNodePos int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodePosVariable int std::string -> bool | ;hudBuilder.setNodePosVariable int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeRGBVariables std::string std::string std::string -> bool | ;hudBuilder.setNodeRGBVariables <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeShowVariable std::string -> bool | ;hudBuilder.setNodeShowVariable <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setNodeSize int int -> bool | ;hudBuilder.setNodeSize int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeLockOnType int -> bool | ;hudBuilder.setObjectMarkerNodeLockOnType int -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeLockText bool std::string -> bool | ;hudBuilder.setObjectMarkerNodeLockText bool <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeLockTextOffset int int -> bool | ;hudBuilder.setObjectMarkerNodeLockTextOffset int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeObjects int -> bool | ;hudBuilder.setObjectMarkerNodeObjects int -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeTexture int std::string -> bool | ;hudBuilder.setObjectMarkerNodeTexture int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeTextureSize int int int -> bool | ;hudBuilder.setObjectMarkerNodeTextureSize int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectMarkerNodeWeapon int -> bool | ;hudBuilder.setObjectMarkerNodeWeapon int -> bool | ||
: | : Unknown | ||
;hudBuilder.setObjectSelectionNodePointerSize int int -> bool | ;hudBuilder.setObjectSelectionNodePointerSize int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setOccupiedNodeData int -> bool | ;hudBuilder.setOccupiedNodeData int -> bool | ||
: | : Unknown | ||
;hudBuilder.setOccupiedNodePosVariable int std::string -> bool | ;hudBuilder.setOccupiedNodePosVariable int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeAlphaMask std::string -> bool | ;hudBuilder.setPictureNodeAlphaMask <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeBorder int int int -> bool | ;hudBuilder.setPictureNodeBorder int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeBorderColor float float float -> bool | ;hudBuilder.setPictureNodeBorderColor float float float -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeCenterPoint int int -> bool | ;hudBuilder.setPictureNodeCenterPoint int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeRotateVariable std::string -> bool | ;hudBuilder.setPictureNodeRotateVariable <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeRotation int -> bool | ;hudBuilder.setPictureNodeRotation int -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeTexture std::string -> bool | ;hudBuilder.setPictureNodeTexture <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setPictureNodeVariableTexture std::string -> bool | ;hudBuilder.setPictureNodeVariableTexture <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setSliderNodeChild std::string -> bool | ;hudBuilder.setSliderNodeChild <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setSliderNodeData std::string -> bool | ;hudBuilder.setSliderNodeData <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setTextNodeOutLine std::string -> bool | ;hudBuilder.setTextNodeOutLine <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setTextNodeOutLineOffset float float -> bool | ;hudBuilder.setTextNodeOutLineOffset float float -> bool | ||
: | : Unknown | ||
;hudBuilder. | ;hudBuilder.setTextNode<nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder. | ;hudBuilder.setTextNode<nowiki>std::string</nowiki>Variable <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setTextNodeStyle std::string int -> bool | ;hudBuilder.setTextNodeStyle <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;hudBuilder.setTileNodeOptions int int int -> bool | ;hudBuilder.setTileNodeOptions int int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setTranformListNodeOffset int int -> bool | ;hudBuilder.setTranformListNodeOffset int int -> bool | ||
: | : Unknown | ||
;hudBuilder.setTranformListNodePosVariable int std::string -> bool | ;hudBuilder.setTranformListNodePosVariable int <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudBuilder.setZoomIcons bool -> bool | ;hudBuilder.setZoomIcons bool -> bool | ||
: | : Unknown | ||
;hudItems.setBool std::string bool -> void | ;hudItems.setBool <nowiki>std::string</nowiki> bool -> void | ||
: | : Unknown | ||
;hudItems.setFloat std::string float -> void | ;hudItems.setFloat <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;hudItems. | ;hudItems.set<nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;hudManager.addFavouriteServer bool -> void | ;hudManager.addFavouriteServer bool -> void | ||
: | : Unknown | ||
;hudManager.addTextureAtlas std::string -> void | ;hudManager.addTextureAtlas <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;hudManager.enableSayAllChatBox bool -> void | ;hudManager.enableSayAllChatBox bool -> void | ||
: | : Unknown | ||
;hudManager.enableSaySquadChatBox bool -> void | ;hudManager.enableSaySquadChatBox bool -> void | ||
: | : Unknown | ||
;hudManager.enableSayTeamChatBox bool -> void | ;hudManager.enableSayTeamChatBox bool -> void | ||
: | : Unknown | ||
;hudManager.refresh -> bool | ;hudManager.refresh -> bool | ||
: | : Unknown | ||
;hudManager.setCommMousePos int int -> bool | ;hudManager.setCommMousePos int int -> bool | ||
: | : Unknown | ||
;hudManager.setCommMouseSensitivity int -> bool | ;hudManager.setCommMouseSensitivity int -> bool | ||
: | : Unknown | ||
;hudManager.setCommPos int int -> bool | ;hudManager.setCommPos int int -> bool | ||
: | : Unknown | ||
;hudManager.setCommSize int int -> bool | ;hudManager.setCommSize int int -> bool | ||
: | : Unknown | ||
;hudManager.setDisplayControlpoints bool -> void | ;hudManager.setDisplayControlpoints bool -> void | ||
: | : Unknown | ||
;hudManager.setDisplayTickets bool -> void | ;hudManager.setDisplayTickets bool -> void | ||
: | : Unknown | ||
;hudManager.setDone bool -> void | ;hudManager.setDone bool -> void | ||
: | : Unknown | ||
;hudManager.setMapStatic bool -> void | ;hudManager.setMapStatic bool -> void | ||
: | : Unknown | ||
;hudManager.setMaximumNrOfCPs int -> void | ;hudManager.setMaximumNrOfCPs int -> void | ||
: | : Unknown | ||
;hudManager.setMouseTextureArtillery std::string -> bool | ;hudManager.setMouseTextureArtillery <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudManager.setMouseTextureCancel std::string -> bool | ;hudManager.setMouseTextureCancel <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudManager.setMouseTextureEmpty std::string -> bool | ;hudManager.setMouseTextureEmpty <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudManager.setMouseTextureFull std::string -> bool | ;hudManager.setMouseTextureFull <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudManager.setMouseTextureSupply std::string -> bool | ;hudManager.setMouseTextureSupply <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudManager.setMouseTextureUAV std::string -> bool | ;hudManager.setMouseTextureUAV <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;hudManager.setPaint bool -> void | ;hudManager.setPaint bool -> void | ||
: | : Unknown | ||
;hudManager.setPointerMouseSensitivity int -> bool | ;hudManager.setPointerMouseSensitivity int -> bool | ||
: | : Unknown | ||
;hudManager.setPointerSize int int -> bool | ;hudManager.setPointerSize int int -> bool | ||
: | : Unknown | ||
;hudManager.setSpottedAngle float -> void | ;hudManager.setSpottedAngle float -> void | ||
: | : Unknown | ||
;hudManager.setSpottedMenuPos int int -> bool | ;hudManager.setSpottedMenuPos int int -> bool | ||
: | : Unknown | ||
;hudManager.setSpottedMenuSize int int -> bool | ;hudManager.setSpottedMenuSize int int -> bool | ||
: | : Unknown | ||
;hudManager.setSpottedMousePos int int -> bool | ;hudManager.setSpottedMousePos int int -> bool | ||
: | : Unknown | ||
;hudManager.setTargetTop float -> void | ;hudManager.setTargetTop float -> void | ||
: | : Unknown | ||
;hudManager.setUpdate bool -> void | ;hudManager.setUpdate bool -> void | ||
: | : Unknown | ||
;ingameHelp.showIngameHelp std::string float -> void | ;ingameHelp.showIngameHelp <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;InputDevices.setAxisScale InputDeviceFlags InputDeviceAxes float -> bool | ;InputDevices.setAxisScale InputDeviceFlags InputDeviceAxes float -> bool | ||
: | : Unknown | ||
;InputDevices.setInvertAxis InputDeviceFlags InputDeviceAxes bool -> bool | ;InputDevices.setInvertAxis InputDeviceFlags InputDeviceAxes bool -> bool | ||
: | : Unknown | ||
;itemSelection.setReverseItems bool -> void | ;itemSelection.setReverseItems bool -> void | ||
: | : Unknown | ||
;levelsList.setVoteMapShow int -> void | ;levelsList.setVoteMapShow int -> void | ||
: | : Unknown | ||
;levelsList.singleClick int -> void | ;levelsList.singleClick int -> void | ||
: | : Unknown | ||
;lightManager.ambientColor Vec3 -> Vec3 | ;lightManager.ambientColor Vec3 -> Vec3 | ||
: | : Unknown | ||
== lightManager == | == lightManager == | ||
;lightManager.defaultEffectLightAffectionFactor float -> float | ;lightManager.defaultEffectLightAffectionFactor float -> float | ||
: | : Unknown | ||
;lightManager.dynamicPointColor Vec3 -> Vec3 | ;lightManager.dynamicPointColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.dynamicPointColorHigh Vec3 -> Vec3 | ;lightManager.dynamicPointColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.dynamicPointColorLow Vec3 -> Vec3 | ;lightManager.dynamicPointColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.dynamicPointScale float -> float | ;lightManager.dynamicPointScale float -> float | ||
: | : Unknown | ||
;lightManager.effectShadowColor Vec3 -> Vec3 | ;lightManager.effectShadowColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.effectSunColor Vec3 -> Vec3 | ;lightManager.effectSunColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.enableStencilCullerReset bool -> bool | ;lightManager.enableStencilCullerReset bool -> bool | ||
: | : Unknown | ||
;lightManager.enableSun bool -> bool | ;lightManager.enableSun bool -> bool | ||
: | : Unknown | ||
;lightManager.groundHemi std::string -> std::string | ;lightManager.groundHemi <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;lightManager.hemiLerpBias float -> float | ;lightManager.hemiLerpBias float -> float | ||
: | : Unknown | ||
;lightManager.init -> void | ;lightManager.init -> void | ||
: | : Unknown | ||
;lightManager.lightCullDistance float -> float | ;lightManager.lightCullDistance float -> float | ||
:Used in sky.con | :Used in sky.con | ||
:Raises the default limit of the culling of lightsources from a distance. Example: lightManager.lightCullDistance 2000 which extends the rendering of the lightsource. | :Raises the default limit of the culling of lightsources from a distance. Example: lightManager.lightCullDistance 2000 which extends the rendering of the lightsource. | ||
;lightManager.lightMapAmbientAlphaCutoffRange Vec2 -> Vec2 | ;lightManager.lightMapAmbientAlphaCutoffRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;lightManager.maxLightsPerBundledMesh int -> int | ;lightManager.maxLightsPerBundledMesh int -> int | ||
: | : Unknown | ||
;lightManager.maxLightsPerSkinnedMesh int -> int | ;lightManager.maxLightsPerSkinnedMesh int -> int | ||
: | : Unknown | ||
;lightManager.maxLightsPerStaticMesh int -> int | ;lightManager.maxLightsPerStaticMesh int -> int | ||
: | : Unknown | ||
;lightManager.maxLightsPerTerrainPatch int -> int | ;lightManager.maxLightsPerTerrainPatch int -> int | ||
: | : Unknown | ||
;lightManager.maxLodForMaterialBatching int -> int | ;lightManager.maxLodForMaterialBatching int -> int | ||
: | : Unknown | ||
;lightManager.singlePointColor Vec3 -> Vec3 | ;lightManager.singlePointColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.singlePointColorHigh Vec3 -> Vec3 | ;lightManager.singlePointColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.singlePointColorLow Vec3 -> Vec3 | ;lightManager.singlePointColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.skinnedMeshShaderLodDistance float -> float | ;lightManager.skinnedMeshShaderLodDistance float -> float | ||
: | : Unknown | ||
;lightManager.skyColor Vec3 -> Vec3 | ;lightManager.skyColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.skyColorHigh Vec3 -> Vec3 | ;lightManager.skyColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.skyColorLow Vec3 -> Vec3 | ;lightManager.skyColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.staticLightBlendingTime double -> double | ;lightManager.staticLightBlendingTime double -> double | ||
: | : Unknown | ||
;lightManager.staticSkyColor Vec3 -> Vec3 | ;lightManager.staticSkyColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.staticSkyColorHigh Vec3 -> Vec3 | ;lightManager.staticSkyColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.staticSkyColorLow Vec3 -> Vec3 | ;lightManager.staticSkyColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.staticSpecularColor Vec3 -> Vec3 | ;lightManager.staticSpecularColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.staticSunColor Vec3 -> Vec3 | ;lightManager.staticSunColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunColor Vec3 -> Vec3 | ;lightManager.sunColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunColorHigh Vec3 -> Vec3 | ;lightManager.sunColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunColorLow Vec3 -> Vec3 | ;lightManager.sunColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunDirection Vec3 -> Vec3 | ;lightManager.sunDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunSpecColor Vec3 -> Vec3 | ;lightManager.sunSpecColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunSpecColorHigh Vec3 -> Vec3 | ;lightManager.sunSpecColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.sunSpecColorLow Vec3 -> Vec3 | ;lightManager.sunSpecColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.treeAmbientColor Vec3 -> Vec3 | ;lightManager.treeAmbientColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.treeSkyColor Vec3 -> Vec3 | ;lightManager.treeSkyColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;lightManager.treeSunColor Vec3 -> Vec3 | ;lightManager.treeSunColor Vec3 -> Vec3 | ||
: | : Unknown | ||
== localPlayer == | == localPlayer == | ||
;localPlayer.commanderSelectDelay float -> float | ;localPlayer.commanderSelectDelay float -> float | ||
: | : Unknown | ||
;localPlayer.firstCommanderSelectDelay float -> float | ;localPlayer.firstCommanderSelectDelay float -> float | ||
: | : Unknown | ||
== localProfile == | == localProfile == | ||
;localProfile.addDemoBookmark std::string std::string std::string -> void | ;localProfile.addDemoBookmark <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Adds a bookmark to a battlerecorder demo | ||
;localProfile.save -> bool | ;localProfile.save -> bool | ||
: | : Unknown | ||
;localProfile.setEmail std::string -> std::string | ;localProfile.setEmail <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Sets or shows the email adress of the current profile | ||
;localProfile.setGamespyNick std::string -> std::string | ;localProfile.setGamespyNick <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Sets or shows the gamespy login name of the current profile | ||
;localProfile.setName std::string -> std::string | ;localProfile.setName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Sets or shows the name for the current profile | ||
;localProfile.setNick std::string -> std::string | ;localProfile.setNick <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Sets or shows the nickname for the current profile | ||
;localProfile.setNumTimesLoggedIn int -> int | ;localProfile.setNumTimesLoggedIn int -> int | ||
: | : Unknown | ||
;localProfile.setPassword std::string -> std::string | ;localProfile.setPassword <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Sets or shows the password for the current profile | ||
;localProfile.setTotalPlayedTime float -> void | ;localProfile.setTotalPlayedTime float -> void | ||
: | : Unknown | ||
== maplist == | == maplist == | ||
;maplist.append std::string std::string int -> bool | ;maplist.append <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;maplist.clear -> bool | ;maplist.clear -> bool | ||
: | : Unknown | ||
;maplist.configFile std::string -> std::string | ;maplist.configFile <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;maplist.currentMap -> int | ;maplist.currentMap -> int | ||
: | : Unknown | ||
;maplist.insert int std::string std::string -> bool | ;maplist.insert int <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;maplist.list -> std::string | ;maplist.list -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;maplist.load -> bool | ;maplist.load -> bool | ||
: | : Unknown | ||
;maplist.mapCount -> int | ;maplist.mapCount -> int | ||
: | : Unknown | ||
;maplist.remove int -> int | ;maplist.remove int -> int | ||
: | : Unknown | ||
;maplist.save -> bool | ;maplist.save -> bool | ||
: | : Unknown | ||
== material == | == material == | ||
;material.active unsigned int -> unsigned int | ;material.active unsigned int -> unsigned int | ||
: | : Unknown | ||
;material.damageLoss float -> float | ;material.damageLoss float -> float | ||
: | : Unknown | ||
;material.elasticity float -> float | ;material.elasticity float -> float | ||
: | : Unknown | ||
;material.friction float -> float | ;material.friction float -> float | ||
: | : Unknown | ||
;material.hasWaterPhysics bool -> bool | ;material.hasWaterPhysics bool -> bool | ||
: | : Unknown | ||
;material.isBarbwire bool -> bool | ;material.isBarbwire bool -> bool | ||
: | : Unknown | ||
;material.isOneSided bool -> bool | ;material.isOneSided bool -> bool | ||
: | : Unknown | ||
;material.isSeeThrough bool -> bool | ;material.isSeeThrough bool -> bool | ||
: | : Unknown | ||
;materialManager.attMaterial unsigned int -> void | ;materialManager.attMaterial unsigned int -> void | ||
: | : Unknown | ||
;materialManager.createCell unsigned int unsigned int -> void | ;materialManager.createCell unsigned int unsigned int -> void | ||
: | : Unknown | ||
;materialManager.damageMod float -> float | ;materialManager.damageMod float -> float | ||
: | : Unknown | ||
;materialManager.defMaterial unsigned int -> void | ;materialManager.defMaterial unsigned int -> void | ||
: | : Unknown | ||
;materialManager.setDecalTemplate unsigned int IObjectTemplate_ptrproxy -> void | ;materialManager.setDecalTemplate unsigned int IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;materialManager.setEffectTemplate unsigned int IObjectTemplate_ptrproxy -> void | ;materialManager.setEffectTemplate unsigned int IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;materialManager.setSoundTemplate unsigned int IObjectTemplate_ptrproxy -> void | ;materialManager.setSoundTemplate unsigned int IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;material.maxDamageLoss float -> float | ;material.maxDamageLoss float -> float | ||
: | : Unknown | ||
;material.minDamageLoss float -> float | ;material.minDamageLoss float -> float | ||
: | : Unknown | ||
;material.name std::string -> std::string | ;material.name <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;material.overrideNeverPenetrate bool -> bool | ;material.overrideNeverPenetrate bool -> bool | ||
: | : Unknown | ||
;material.penetrationDeviation float -> float | ;material.penetrationDeviation float -> float | ||
: | : Unknown | ||
;material.projectileCollisionHardness float -> float | ;material.projectileCollisionHardness float -> float | ||
: | : Unknown | ||
;material.resistance float -> float | ;material.resistance float -> float | ||
: | : Unknown | ||
;material.type int -> int | ;material.type int -> int | ||
: | : Unknown | ||
== menuTeamManager == | == menuTeamManager == | ||
;menuTeamManager.addKit std::string -> void | ;menuTeamManager.addKit <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;menuTeamManager.addTeam std::string std::string -> void | ;menuTeamManager.addTeam <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;menuTeamManager.addWeapon std::string int int -> void | ;menuTeamManager.addWeapon <nowiki>std::string</nowiki> int int -> void | ||
: | : Unknown | ||
;menuTeamManager.setTeamId int -> void | ;menuTeamManager.setTeamId int -> void | ||
: | : Unknown | ||
== minimap == | == minimap == | ||
;minimap.setCommanderOffset Vec2 -> void | ;minimap.setCommanderOffset Vec2 -> void | ||
: | : Unknown | ||
;minimap.setCurrOrderList int -> void | ;minimap.setCurrOrderList int -> void | ||
: | : Unknown | ||
;minimap.setDestinationBlend int -> void | ;minimap.setDestinationBlend int -> void | ||
: | : Unknown | ||
;minimap.setFilterColor float float float -> void | ;minimap.setFilterColor float float float -> void | ||
: | : Unknown | ||
;minimap.setFullScreenZoom int -> void | ;minimap.setFullScreenZoom int -> void | ||
: | : Unknown | ||
;minimap.setPaintAllKits -> void | ;minimap.setPaintAllKits -> void | ||
: | : Unknown | ||
;minimap.setPaintAllVehicles -> void | ;minimap.setPaintAllVehicles -> void | ||
: | : Unknown | ||
;minimap.setPaintKit int -> void | ;minimap.setPaintKit int -> void | ||
: | : Unknown | ||
;minimap.setPaintVehicle int -> void | ;minimap.setPaintVehicle int -> void | ||
: | : Unknown | ||
;minimap.setSourceBlend int -> void | ;minimap.setSourceBlend int -> void | ||
: | : Unknown | ||
;minimap.setZoom -> void | ;minimap.setZoom -> void | ||
: | : Unknown | ||
;minimap.toggleShowKits -> void | ;minimap.toggleShowKits -> void | ||
: | : Unknown | ||
== nametags == | == nametags == | ||
;nametags.createBar NametagItemIDs int int -> void | ;nametags.createBar NametagItemIDs int int -> void | ||
: | : Unknown | ||
;nametags.createIcon NametagItemIDs -> void | ;nametags.createIcon NametagItemIDs -> void | ||
: | : Unknown | ||
;nametags.deathFadeOutTime float -> float | ;nametags.deathFadeOutTime float -> float | ||
: | : Unknown | ||
;nametags.deployableDistance double -> double | ;nametags.deployableDistance double -> double | ||
: | : Unknown | ||
;nametags.enemyDotLimit float -> float | ;nametags.enemyDotLimit float -> float | ||
: | : Unknown | ||
;nametags.enemyTagDelayTime double -> double | ;nametags.enemyTagDelayTime double -> double | ||
: | : Unknown | ||
;nametags.enemyTagFadeInTime double -> double | ;nametags.enemyTagFadeInTime double -> double | ||
: | : Unknown | ||
;nametags.enemyTagFadeOutTime double -> double | ;nametags.enemyTagFadeOutTime double -> double | ||
: | : Unknown | ||
;nametags.getCullDistance TagType -> Vec2 | ;nametags.getCullDistance TagType -> Vec2 | ||
: | : Unknown | ||
;nametags.manDownFadeOutTime float -> float | ;nametags.manDownFadeOutTime float -> float | ||
: | : Unknown | ||
;nametags.maxCallDistance float -> float | ;nametags.maxCallDistance float -> float | ||
: | : Unknown | ||
;nametags.maxFriendlyDistance float -> float | ;nametags.maxFriendlyDistance float -> float | ||
: | : Unknown | ||
;nametags.setCullDistance TagType Vec2 -> void | ;nametags.setCullDistance TagType Vec2 -> void | ||
: | : Unknown | ||
;nametags.setTexture int std::string int -> void | ;nametags.setTexture int <nowiki>std::string</nowiki> int -> void | ||
: | : Unknown | ||
;nametags.vehicleNametagOffset float -> float | ;nametags.vehicleNametagOffset float -> float | ||
: | : Unknown | ||
;nametags.vehicleNametagOffsetFactor float -> float | ;nametags.vehicleNametagOffsetFactor float -> float | ||
: | : Unknown | ||
== networkableInfo == | == networkableInfo == | ||
;networkableInfo.createNewInfo std::string -> void | ;networkableInfo.createNewInfo <nowiki>std::string</nowiki> -> void | ||
:Used in objects\common\Networkables.con | :Used in objects\common\Networkables.con | ||
:Creates a custom NetworkableInfo. Use with NetworkableInfo.setPredictionMode etc | :Creates a custom NetworkableInfo. Use with NetworkableInfo.setPredictionMode etc | ||
;networkableInfo.deleteInfo std::string -> void | ;networkableInfo.deleteInfo <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;networkableInfo.setBasePriority float -> void | ;networkableInfo.setBasePriority float -> void | ||
: | : Unknown | ||
;networkableInfo.setForceNetworkableId bool -> void | ;networkableInfo.setForceNetworkableId bool -> void | ||
: | : Unknown | ||
;networkableInfo.setIsUnique bool -> void | ;networkableInfo.setIsUnique bool -> void | ||
: | : Unknown | ||
;networkableInfo.setPredictionMode PredictionMode -> void | ;networkableInfo.setPredictionMode PredictionMode -> void | ||
: | : | ||
:NetworkableInfo.setPredictionMode | :NetworkableInfo.setPredictionMode | ||
;network.globalPredictionMode PredictionMode -> PredictionMode | ;network.globalPredictionMode PredictionMode -> PredictionMode | ||
: | : Unknown | ||
== object == | == object == | ||
;object.absolutePosition Vec3 -> Vec3 | ;object.absolutePosition Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.absolutePositionSecondary Vec3 -> Vec3 | ;object.absolutePositionSecondary Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.absoluteTransformation Mat4 -> Mat4 | ;object.absoluteTransformation Mat4 -> Mat4 | ||
: | : Unknown | ||
;Object.active world::IObject_ptrproxy -> world::IObject_ptrproxy | ;Object.active world::IObject_ptrproxy -> world::IObject_ptrproxy | ||
: | : Unknown | ||
;object.addAbsolutePoint -> void | ;object.addAbsolutePoint -> void | ||
: | : Unknown | ||
;object.attenuationRange1 float -> float | ;object.attenuationRange1 float -> float | ||
: | : Unknown | ||
;object.attenuationRange2 float -> float | ;object.attenuationRange2 float -> float | ||
: | : Unknown | ||
;object.color Vec3 -> Vec3 | ;object.color Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.coneAngle1 float -> float | ;object.coneAngle1 float -> float | ||
: | : Unknown | ||
;object.coneAngle2 float -> float | ;object.coneAngle2 float -> float | ||
: | : Unknown | ||
;Object.create world::IObjectTemplate_ptrproxy Vec3 Vec3 -> world::IObject_ptrproxy | ;Object.create world::IObjectTemplate_ptrproxy Vec3 Vec3 -> world::IObject_ptrproxy | ||
: | : Unknown | ||
;Object.delete world::IObject_ptrproxy -> void | ;Object.delete world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;Object.deleteAll -> std::string | ;Object.deleteAll -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;object.direction Vec3 -> Vec3 | ;object.direction Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.disableChildren bool -> bool | ;object.disableChildren bool -> bool | ||
: | : Unknown | ||
;objectDrawer.collectPlanesDistance float -> float | ;objectDrawer.collectPlanesDistance float -> float | ||
: | : Unknown | ||
;objectDrawer.drawDebugPlanes bool -> bool | ;objectDrawer.drawDebugPlanes bool -> bool | ||
: | : Unknown | ||
;objectDrawer.faceForwardThreshold float -> float | ;objectDrawer.faceForwardThreshold float -> float | ||
: | : Unknown | ||
;objectDrawer.showCullStats bool -> bool | ;objectDrawer.showCullStats bool -> bool | ||
: | : Unknown | ||
;objectDrawer.useExactTest bool -> bool | ;objectDrawer.useExactTest bool -> bool | ||
: | : Unknown | ||
;objectDrawer.useOcclusion bool -> bool | ;objectDrawer.useOcclusion bool -> bool | ||
: | : Unknown | ||
;Object.forceStart world::IObject_ptrproxy -> void | ;Object.forceStart world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;Object.forceStop world::IObject_ptrproxy -> void | ;Object.forceStop world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;object.fov float -> float | ;object.fov float -> float | ||
: | : Unknown | ||
;object.geometry.color Vec4 -> Vec4 | ;object.geometry.color Vec4 -> Vec4 | ||
: | : Unknown | ||
;object.geometry.GenerateLightmapForThisInstance bool -> bool | ;object.geometry.GenerateLightmapForThisInstance bool -> bool | ||
: | : Unknown | ||
;object.geometry.loadMesh std::string -> void | ;object.geometry.loadMesh <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;object.geometry.subGeometry int -> int | ;object.geometry.subGeometry int -> int | ||
: | : Unknown | ||
;object.geometry.subGeometryCount -> int | ;object.geometry.subGeometryCount -> int | ||
: | : Unknown | ||
;object.geometry.technique std::string -> std::string | ;object.geometry.technique <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;object.geometry.template -> IGeometryTemplate* | ;object.geometry.template -> IGeometryTemplate* | ||
: | : Unknown | ||
;object.getControlPointId -> int | ;object.getControlPointId -> int | ||
: | : Unknown | ||
;Object.getGroundPos Vec3 -> Vec3 | ;Object.getGroundPos Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.getLightSourceMask -> int | ;object.getLightSourceMask -> int | ||
: | : Unknown | ||
;object.getVisibleTeam -> int | ;object.getVisibleTeam -> int | ||
: | : Unknown | ||
;object.group int -> int | ;object.group int -> int | ||
: | : Unknown | ||
;object.hasCollision bool -> bool | ;object.hasCollision bool -> bool | ||
: | : Unknown | ||
;object.hasUpdate bool -> bool | ;object.hasUpdate bool -> bool | ||
: | : Unknown | ||
;object.HDRIntensity float -> float | ;object.HDRIntensity float -> float | ||
: | : Unknown | ||
;Object.info world::IObject_ptrproxy -> std::string | ;Object.info world::IObject_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;object.initGrid Vec2 Vec2 int -> void | ;object.initGrid Vec2 Vec2 int -> void | ||
: | : Unknown | ||
;object.isInGrid bool -> bool | ;object.isInGrid bool -> bool | ||
: | : Unknown | ||
;object.isOvergrowth bool -> bool | ;object.isOvergrowth bool -> bool | ||
: | : Unknown | ||
;object.isSaveable bool -> bool | ;object.isSaveable bool -> bool | ||
: | : Unknown | ||
;object.isVisible bool -> bool | ;object.isVisible bool -> bool | ||
: | : Unknown | ||
;object.layer int -> int | ;object.layer int -> int | ||
: | : Unknown | ||
;Object.list -> std::string | ;Object.list -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Object.listObjectsOfTemplate world::IObjectTemplate_ptrproxy -> std::string | ;Object.listObjectsOfTemplate world::IObjectTemplate_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Object.loadAll std::string -> bool | ;Object.loadAll <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;objectManager.drawStats int -> int | ;objectManager.drawStats int -> int | ||
: | : Unknown | ||
;object.name std::string -> std::string | ;object.name <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;object.notInAI bool -> bool | ;object.notInAI bool -> bool | ||
: | : Unknown | ||
;Object.printScript world::IObject_ptrproxy -> std::string | ;Object.printScript world::IObject_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;object.rotation Vec3 -> Vec3 | ;object.rotation Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.rotationSecondary Vec3 -> Vec3 | ;object.rotationSecondary Vec3 -> Vec3 | ||
: | : Unknown | ||
;Object.saveAll std::string -> bool | ;Object.saveAll <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;object.scale Vec3 -> Vec3 | ;object.scale Vec3 -> Vec3 | ||
: | : Unknown | ||
;object.setActive bool -> void | ;object.setActive bool -> void | ||
: | : Unknown | ||
;object.setAsSkyLight -> void | ;object.setAsSkyLight -> void | ||
: | : Unknown | ||
;object.setControlPointId int -> void | ;object.setControlPointId int -> void | ||
: | : Unknown | ||
;object.setIsDisabledRecursive bool -> void | ;object.setIsDisabledRecursive bool -> void | ||
: | : Unknown | ||
;object.setIsInTweakModeRecursive bool -> void | ;object.setIsInTweakModeRecursive bool -> void | ||
: | : Unknown | ||
;object.setIsSaveableRecursive bool -> void | ;object.setIsSaveableRecursive bool -> void | ||
: | : Unknown | ||
;object.setIsVisibleRecursive bool -> void | ;object.setIsVisibleRecursive bool -> void | ||
: | : Unknown | ||
;object.setLightSourceMask int -> void | ;object.setLightSourceMask int -> void | ||
: | : Unknown | ||
;Object.setObjectToGround world::IObject_ptrproxy -> Vec3 | ;Object.setObjectToGround world::IObject_ptrproxy -> Vec3 | ||
: | : Unknown | ||
;object.setTeam int -> void | ;object.setTeam int -> void | ||
: | : Unknown | ||
;object.setVisibleTeam int -> void | ;object.setVisibleTeam int -> void | ||
: | : Unknown | ||
;object.spawnOffset Vec3 -> Vec3 | ;object.spawnOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;Object.start world::IObject_ptrproxy -> void | ;Object.start world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;Object.stop world::IObject_ptrproxy -> void | ;Object.stop world::IObject_ptrproxy -> void | ||
: | : Unknown | ||
;object.team int -> int | ;object.team int -> int | ||
: | : Unknown | ||
;object.template -> const IObjectTemplate* | ;object.template -> const IObjectTemplate* | ||
: | : Unknown | ||
== objectTemplate == | == objectTemplate == | ||
;objectTemplate.3dMapIcon int -> int | ;objectTemplate.3dMapIcon int -> int | ||
Line 2,235: | Line 2,235: | ||
: you could have custom 3D Mine Icons as long as they are the same size as the original." | : you could have custom 3D Mine Icons as long as they are the same size as the original." | ||
;objectTemplate.ability.hasAmmoAbility bool -> bool | ;objectTemplate.ability.hasAmmoAbility bool -> bool | ||
: | : Unknown | ||
;objectTemplate.ability.hasHealingAbility bool -> bool | ;objectTemplate.ability.hasHealingAbility bool -> bool | ||
: | : Unknown | ||
;objectTemplate.ability.hasRepairingAbility bool -> bool | ;objectTemplate.ability.hasRepairingAbility bool -> bool | ||
: | : Unknown | ||
;objectTemplate.ability.radarRadius int -> int | ;objectTemplate.ability.radarRadius int -> int | ||
: | : Unknown | ||
;objectTemplate.abilityHud.ammoSound std::string -> std::string | ;objectTemplate.abilityHud.ammoSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.abilityHud.healingSound std::string -> std::string | ;objectTemplate.abilityHud.healingSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.abilityHud.repairingSound std::string -> std::string | ;objectTemplate.abilityHud.repairingSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.abilityInVehicleMaterial int -> int | ;objectTemplate.abilityInVehicleMaterial int -> int | ||
: | : Unknown | ||
;objectTemplate.abilityInVehicleRadius float -> float | ;objectTemplate.abilityInVehicleRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.abilityInVehicleStrength float -> float | ;objectTemplate.abilityInVehicleStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.abilityRestoreRate float -> float | ;objectTemplate.abilityRestoreRate float -> float | ||
: | : Unknown | ||
;objectTemplate.acceleration Math::Vec3 -> Math::Vec3 | ;objectTemplate.acceleration Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.acceleration float -> float | ;objectTemplate.acceleration float -> float | ||
: | : Unknown | ||
;objectTemplate.accumulate bool -> bool | ;objectTemplate.accumulate bool -> bool | ||
: | : Unknown | ||
;ObjectTemplate.active world::IObjectTemplate_ptrproxy -> world::IObjectTemplate_ptrproxy | ;ObjectTemplate.active world::IObjectTemplate_ptrproxy -> world::IObjectTemplate_ptrproxy | ||
: | : Unknown | ||
;ObjectTemplate.activeSafe std::string world::IObjectTemplate_ptrproxy -> void | ;ObjectTemplate.activeSafe <nowiki>std::string</nowiki> world::IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;objectTemplate.addAmmoType int int float -> void | ;objectTemplate.addAmmoType int int float -> void | ||
: | : Unknown | ||
;objectTemplate.addChild bool -> bool | ;objectTemplate.addChild bool -> bool | ||
: | : Unknown | ||
;objectTemplate.addEmitterSpeed bool -> bool | ;objectTemplate.addEmitterSpeed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.addKitVehicleMod std::string int -> void | ;objectTemplate.addKitVehicleMod <nowiki>std::string</nowiki> int -> void | ||
: | : Unknown | ||
;objectTemplate.addLinePoint Vec2 -> void | ;objectTemplate.addLinePoint Vec2 -> void | ||
: | : Unknown | ||
;objectTemplate.addPcoPosId int -> void | ;objectTemplate.addPcoPosId int -> void | ||
: | : Unknown | ||
;objectTemplate.addTargetObjectTypeToWatch int -> void | ;objectTemplate.addTargetObjectTypeToWatch int -> void | ||
: | : Unknown | ||
;objectTemplate.addTemplate std::string -> void | ;objectTemplate.addTemplate <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.addToCollisionGroup U32 -> void | ;objectTemplate.addToCollisionGroup U32 -> void | ||
: | : Unknown | ||
;objectTemplate.addToProjectileList bool -> bool | ;objectTemplate.addToProjectileList bool -> bool | ||
: | : Unknown | ||
;objectTemplate.addTriggerableTarget std::string -> void | ;objectTemplate.addTriggerableTarget <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.addVehicleType std::string int float -> void | ;objectTemplate.addVehicleType <nowiki>std::string</nowiki> int float -> void | ||
: | : Unknown | ||
;objectTemplate.addVehicleType VehicleCategory -> void | ;objectTemplate.addVehicleType VehicleCategory -> void | ||
: | : Unknown | ||
;objectTemplate.addWorkOnMaterial int -> void | ;objectTemplate.addWorkOnMaterial int -> void | ||
: | : Unknown | ||
;objectTemplate.affectingType int -> int | ;objectTemplate.affectingType int -> int | ||
: | : Unknown | ||
;objectTemplate.affectLightmappedObjects bool -> bool | ;objectTemplate.affectLightmappedObjects bool -> bool | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorFromAcceleration Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorFromAcceleration Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorFromAltitude Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorFromAltitude Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorFromEngine Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorFromEngine Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorFromRotationalSpeed Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorFromRotationalSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorFromSpeed Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorFromSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorFromSpeedInDof Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorFromSpeedInDof Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorRange Vec2 -> Vec2 | ;objectTemplate.AgeScaleFactorRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.AgeScaleFactorUsed bool -> bool | ;objectTemplate.AgeScaleFactorUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.airFlowAffect float -> float | ;objectTemplate.airFlowAffect float -> float | ||
: | : Unknown | ||
;objectTemplate.airFriction float -> float | ;objectTemplate.airFriction float -> float | ||
: | : Unknown | ||
;objectTemplate.airResistance float -> float | ;objectTemplate.airResistance float -> float | ||
: | : Unknown | ||
;objectTemplate.airResistanceGraph Vec4 -> Vec4 | ;objectTemplate.airResistanceGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.aiTemplate std::string -> std::string | ;objectTemplate.aiTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.alignEffectTransformation bool -> bool | ;objectTemplate.alignEffectTransformation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.alignRotationToSpeed bool -> bool | ;objectTemplate.alignRotationToSpeed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.allowDucking bool -> bool | ;objectTemplate.allowDucking bool -> bool | ||
: | : Unknown | ||
;objectTemplate.allowInsideDynamicLights bool -> bool | ;objectTemplate.allowInsideDynamicLights bool -> bool | ||
: | : Unknown | ||
;objectTemplate.allowInsideStaticSun bool -> bool | ;objectTemplate.allowInsideStaticSun bool -> bool | ||
: | : Unknown | ||
;objectTemplate.alphaCull float -> float | ;objectTemplate.alphaCull float -> float | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityFromAcceleration Vec2 -> Vec2 | ;objectTemplate.alphaIntensityFromAcceleration Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityFromAltitude Vec2 -> Vec2 | ;objectTemplate.alphaIntensityFromAltitude Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityFromEngine Vec2 -> Vec2 | ;objectTemplate.alphaIntensityFromEngine Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityFromRotationalSpeed Vec2 -> Vec2 | ;objectTemplate.alphaIntensityFromRotationalSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityFromSpeed Vec2 -> Vec2 | ;objectTemplate.alphaIntensityFromSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityFromSpeedInDof Vec2 -> Vec2 | ;objectTemplate.alphaIntensityFromSpeedInDof Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityRange Vec2 -> Vec2 | ;objectTemplate.alphaIntensityRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.alphaIntensityUsed bool -> bool | ;objectTemplate.alphaIntensityUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.alphaOverTime OverTimeDistribution -> OverTimeDistribution | ;objectTemplate.alphaOverTime OverTimeDistribution -> OverTimeDistribution | ||
: | : Unknown | ||
;objectTemplate.alternateTemplate0 std::string -> std::string | ;objectTemplate.alternateTemplate0 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.alternateTemplate1 std::string -> std::string | ;objectTemplate.alternateTemplate1 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.alternateTemplate2 std::string -> std::string | ;objectTemplate.alternateTemplate2 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.alternateTemplate3 std::string -> std::string | ;objectTemplate.alternateTemplate3 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.alternateTemplate4 std::string -> std::string | ;objectTemplate.alternateTemplate4 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.altSoldierExitPosition Vec3 -> Vec3 | ;objectTemplate.altSoldierExitPosition Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ammo.abilityCost float -> float | ;objectTemplate.ammo.abilityCost float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.abilityDrain float -> float | ;objectTemplate.ammo.abilityDrain float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.abilityMaterial int -> int | ;objectTemplate.ammo.abilityMaterial int -> int | ||
: | : Unknown | ||
;objectTemplate.ammo.abilityRadius float -> float | ;objectTemplate.ammo.abilityRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.abilityStrength float -> float | ;objectTemplate.ammo.abilityStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.ammoType int -> int | ;objectTemplate.ammo.ammoType int -> int | ||
: | : Unknown | ||
;objectTemplate.ammo.autoReload bool -> bool | ;objectTemplate.ammo.autoReload bool -> bool | ||
: | : Unknown | ||
;objectTemplate.ammo.changeMagAt float -> float | ;objectTemplate.ammo.changeMagAt float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.firstShotExtraTime float -> float | ;objectTemplate.ammo.firstShotExtraTime float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.instantReloadOnEnable bool -> bool | ;objectTemplate.ammo.instantReloadOnEnable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.ammo.lastShotExtraTime float -> float | ;objectTemplate.ammo.lastShotExtraTime float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.magLinkWeapon std::string -> std::string | ;objectTemplate.ammo.magLinkWeapon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: "Weapons, Vehicles .tweak" | : "Weapons, Vehicles .tweak" | ||
:Allows two weapons to share the same amount of bullets and magazines. Enter the weapon name to maglink. The weapon that's referenced must also have the same code. Weapons with fire selector code causes it to not work properly (citation needed) | :Allows two weapons to share the same amount of bullets and magazines. Enter the weapon name to maglink. The weapon that's referenced must also have the same code. Weapons with fire selector code causes it to not work properly (citation needed) | ||
Line 2,395: | Line 2,395: | ||
:"Number of bullets in a magazine. -1 for Infinity, maximum non-infinity allowed is 1023, any more will cause a crash. Bug: In the Battlerecorder, it doesn't pickup a gun that fires for 10 seconds on with 1000 bullets for some reason. Tested with the L4Bren on Auto." | :"Number of bullets in a magazine. -1 for Infinity, maximum non-infinity allowed is 1023, any more will cause a crash. Bug: In the Battlerecorder, it doesn't pickup a gun that fires for 10 seconds on with 1000 bullets for some reason. Tested with the L4Bren on Auto." | ||
;objectTemplate.ammo.minimumTimeUntilReload float -> float | ;objectTemplate.ammo.minimumTimeUntilReload float -> float | ||
: | : Unknown | ||
;objectTemplate.ammo.nrOfMags int -> int | ;objectTemplate.ammo.nrOfMags int -> int | ||
:Number of magazines allowed for a weapon. | :Number of magazines allowed for a weapon. | ||
Line 2,401: | Line 2,401: | ||
:Prevents the Medibag and Ammo Bag from being thrown when firing. Used in PR's Medikit and Repair Bag | :Prevents the Medibag and Ammo Bag from being thrown when firing. Used in PR's Medikit and Repair Bag | ||
;objectTemplate.ammo.reloadAmount int -> int | ;objectTemplate.ammo.reloadAmount int -> int | ||
: | : Unknown | ||
;objectTemplate.ammo.reloadTime float -> float | ;objectTemplate.ammo.reloadTime float -> float | ||
:Time in seconds of how long it takes to reload. Must be the same number as the reload animation time from AnimationSystem1p.inc to sync properly. | :Time in seconds of how long it takes to reload. Must be the same number as the reload animation time from AnimationSystem1p.inc to sync properly. | ||
Line 2,407: | Line 2,407: | ||
:"If enabled, weapon will autoreload regardless client settings for autoreload. 1(Enabled), 0(Disabled)" | :"If enabled, weapon will autoreload regardless client settings for autoreload. 1(Enabled), 0(Disabled)" | ||
;objectTemplate.ammo.replenishingType ReplenishingType -> ReplenishingType | ;objectTemplate.ammo.replenishingType ReplenishingType -> ReplenishingType | ||
: | : Unknown | ||
;objectTemplate.ammo.toggleWhenNoAmmo bool -> bool | ;objectTemplate.ammo.toggleWhenNoAmmo bool -> bool | ||
:Weapons .tweak | :Weapons .tweak | ||
:"When no ammo, switch to previous selected weapon." | :"When no ammo, switch to previous selected weapon." | ||
;objectTemplate.ammoStorageSize float -> float | ;objectTemplate.ammoStorageSize float -> float | ||
: | : Unknown | ||
;objectTemplate.anchor Vec3 -> Vec3 | ;objectTemplate.anchor Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.anchorOffset Vec3 -> Vec3 | ;objectTemplate.anchorOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.animatedUVRotation int -> int | ;objectTemplate.animatedUVRotation int -> int | ||
: | : Unknown | ||
;objectTemplate.animatedUVRotationIndex int -> int | ;objectTemplate.animatedUVRotationIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.animatedUVRotationRadius float -> float | ;objectTemplate.animatedUVRotationRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.animatedUVRotationReverse bool -> bool | ;objectTemplate.animatedUVRotationReverse bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animatedUVRotationScale Vec2 -> Vec2 | ;objectTemplate.animatedUVRotationScale Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.animatedUVTranslation bool -> bool | ;objectTemplate.animatedUVTranslation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animatedUVTranslationIndex int -> int | ;objectTemplate.animatedUVTranslationIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.animatedUVTranslationMax Vec2 -> Vec2 | ;objectTemplate.animatedUVTranslationMax Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.animatedUVTranslationReverse bool -> bool | ;objectTemplate.animatedUVTranslationReverse bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animatedUVTranslationSize Vec2 -> Vec2 | ;objectTemplate.animatedUVTranslationSize Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.animatedUVTranslationSpeed Vec2 -> Vec2 | ;objectTemplate.animatedUVTranslationSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.animation.animateOnZoom bool -> bool | ;objectTemplate.animation.animateOnZoom bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animation.loopingFire float -> float | ;objectTemplate.animation.loopingFire float -> float | ||
: | : Unknown | ||
;objectTemplate.animation.shiftDelay float -> float | ;objectTemplate.animation.shiftDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.animation.useShiftAnimation bool -> bool | ;objectTemplate.animation.useShiftAnimation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animationEnable bool -> bool | ;objectTemplate.animationEnable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animationFrameCount int -> int | ;objectTemplate.animationFrameCount int -> int | ||
: | : Unknown | ||
;objectTemplate.animationFrameCountX int -> int | ;objectTemplate.animationFrameCountX int -> int | ||
: | : Unknown | ||
;objectTemplate.animationFrameHeight int -> int | ;objectTemplate.animationFrameHeight int -> int | ||
: | : Unknown | ||
;objectTemplate.animationFrameWidth int -> int | ;objectTemplate.animationFrameWidth int -> int | ||
: | : Unknown | ||
;objectTemplate.animationPlayOnce bool -> bool | ;objectTemplate.animationPlayOnce bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animationRandomizedStartFrame bool -> bool | ;objectTemplate.animationRandomizedStartFrame bool -> bool | ||
: | : Unknown | ||
;objectTemplate.animationSpeed float -> float | ;objectTemplate.animationSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.animationSystem1P std::string -> void | ;objectTemplate.animationSystem1P <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.animationSystem3P std::string -> void | ;objectTemplate.animationSystem3P <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.antenna.accelerationFactor float -> float | ;objectTemplate.antenna.accelerationFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.antenna.damping float -> float | ;objectTemplate.antenna.damping float -> float | ||
: | : Unknown | ||
;objectTemplate.antenna.maxSwayAngle Vec2 -> Vec2 | ;objectTemplate.antenna.maxSwayAngle Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.antenna.skeleton std::string -> std::string | ;objectTemplate.antenna.skeleton <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.antenna.speedFactor float -> float | ;objectTemplate.antenna.speedFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.antenna.stiffness float -> float | ;objectTemplate.antenna.stiffness float -> float | ||
: | : Unknown | ||
;objectTemplate.areaValueTeam1 U32 -> U32 | ;objectTemplate.areaValueTeam1 U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.areaValueTeam2 U32 -> U32 | ;objectTemplate.areaValueTeam2 U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.armingDelay float -> float | ;objectTemplate.armingDelay float -> float | ||
:Weapons .tweak | :Weapons .tweak | ||
:Delay in seconds until the collision event is active. Used in the tripflares which has a 15 second delay before passing through it will trigger the collision. Also could just be the seconds before the grenade explodes though not sure | :Delay in seconds until the collision event is active. Used in the tripflares which has a 15 second delay before passing through it will trigger the collision. Also could just be the seconds before the grenade explodes though not sure | ||
;objectTemplate.armor.addArmorEffect int std::string Vec3 -> void | ;objectTemplate.armor.addArmorEffect int <nowiki>std::string</nowiki> Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.armor.addArmorEffectSpectacular int std::string Vec3 -> void | ;objectTemplate.armor.addArmorEffectSpectacular int <nowiki>std::string</nowiki> Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.armor.addWreckArmorEffect int std::string Vec3 -> void | ;objectTemplate.armor.addWreckArmorEffect int <nowiki>std::string</nowiki> Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.armor.alignLastEffectToHitDirection bool -> bool | ;objectTemplate.armor.alignLastEffectToHitDirection bool -> bool | ||
: | : Unknown | ||
;objectTemplate.armor.angleMod float -> float | ;objectTemplate.armor.angleMod float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.attackDamage float -> float | ;objectTemplate.armor.attackDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.canBeDestroyed bool -> bool | ;objectTemplate.armor.canBeDestroyed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.armor.canBeRepairedWhenWreck bool -> bool | ;objectTemplate.armor.canBeRepairedWhenWreck bool -> bool | ||
:"Vehicles .tweak, Weapons .tweak" | :"Vehicles .tweak, Weapons .tweak" | ||
:"Used in the AA Ship Boats. Basically, when it's a wreck, it can be repaired back to life." | :"Used in the AA Ship Boats. Basically, when it's a wreck, it can be repaired back to life." | ||
;objectTemplate.armor.criticalDamage float -> float | ;objectTemplate.armor.criticalDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.deepWaterDamageDelay float -> float | ;objectTemplate.armor.deepWaterDamageDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.deepWaterLevel float -> float | ;objectTemplate.armor.deepWaterLevel float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.defaultMaterial int -> int | ;objectTemplate.armor.defaultMaterial int -> int | ||
: | : Unknown | ||
;objectTemplate.armor.destroyOnSpectacularDeath bool -> bool | ;objectTemplate.armor.destroyOnSpectacularDeath bool -> bool | ||
: | : Unknown | ||
;objectTemplate.armor.explosionDamage float -> float | ;objectTemplate.armor.explosionDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.explosionForce float -> float | ;objectTemplate.armor.explosionForce float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.explosionForceMax float -> float | ;objectTemplate.armor.explosionForceMax float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.explosionForceMod float -> float | ;objectTemplate.armor.explosionForceMod float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.explosionMaterial int -> int | ;objectTemplate.armor.explosionMaterial int -> int | ||
: | : Unknown | ||
;objectTemplate.armor.explosionRadius float -> float | ;objectTemplate.armor.explosionRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.hideChildrenOnSpectacularDeath bool -> bool | ;objectTemplate.armor.hideChildrenOnSpectacularDeath bool -> bool | ||
: | : Unknown | ||
;objectTemplate.armor.hitPoints float -> float | ;objectTemplate.armor.hitPoints float -> float | ||
:Vehicles .tweak | :Vehicles .tweak | ||
:The health of the vehicle. 0 = Dead. | :The health of the vehicle. 0 = Dead. | ||
;objectTemplate.armor.hpLostWhileCriticalDamage float -> float | ;objectTemplate.armor.hpLostWhileCriticalDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.hpLostWhileInDeepWater float -> float | ;objectTemplate.armor.hpLostWhileInDeepWater float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.hpLostWhileInWater float -> float | ;objectTemplate.armor.hpLostWhileInWater float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.hpLostWhileUpSideDown float -> float | ;objectTemplate.armor.hpLostWhileUpSideDown float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.maxHitPoints float -> float | ;objectTemplate.armor.maxHitPoints float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.showDamageAsDirt float -> float | ;objectTemplate.armor.showDamageAsDirt float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.speedMod float -> float | ;objectTemplate.armor.speedMod float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.timeToStayAfterDestroyed float -> float | ;objectTemplate.armor.timeToStayAfterDestroyed float -> float | ||
:Vehicles .tweak | :Vehicles .tweak | ||
:"Interesting code. If set to PR's Jets and Helis, when they explode from wreck, the non-flaming wreck model stays though it shows in the minimap as an occupied vehicle." | :"Interesting code. If set to PR's Jets and Helis, when they explode from wreck, the non-flaming wreck model stays though it shows in the minimap as an occupied vehicle." | ||
;objectTemplate.armor.timeToStayAsWreck float -> float | ;objectTemplate.armor.timeToStayAsWreck float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.useMMOnDeath bool -> bool | ;objectTemplate.armor.useMMOnDeath bool -> bool | ||
:Use the Material Manager on Death. Not too sure about this one | :Use the Material Manager on Death. Not too sure about this one | ||
;objectTemplate.armor.waterDamageDelay float -> float | ;objectTemplate.armor.waterDamageDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.waterLevel float -> float | ;objectTemplate.armor.waterLevel float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckDelay float -> float | ;objectTemplate.armor.wreckDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckExplosionDamage float -> float | ;objectTemplate.armor.wreckExplosionDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckExplosionForce float -> float | ;objectTemplate.armor.wreckExplosionForce float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckExplosionForceMax float -> float | ;objectTemplate.armor.wreckExplosionForceMax float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckExplosionForceMod float -> float | ;objectTemplate.armor.wreckExplosionForceMod float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckExplosionMaterial int -> int | ;objectTemplate.armor.wreckExplosionMaterial int -> int | ||
: | : Unknown | ||
;objectTemplate.armor.wreckExplosionRadius float -> float | ;objectTemplate.armor.wreckExplosionRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.armor.wreckHitPoints float -> float | ;objectTemplate.armor.wreckHitPoints float -> float | ||
: | : Unknown | ||
;objectTemplate.artPos bool -> bool | ;objectTemplate.artPos bool -> bool | ||
: | : Unknown | ||
;objectTemplate.attachClimberRadius float -> float | ;objectTemplate.attachClimberRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.attachToEventObject bool -> bool | ;objectTemplate.attachToEventObject bool -> bool | ||
: | : Unknown | ||
;objectTemplate.attackSpeed float -> float | ;objectTemplate.attackSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.attenuationRange1 float -> float | ;objectTemplate.attenuationRange1 float -> float | ||
:Used in .tweak Effect Files for Lightsource Templates | :Used in .tweak Effect Files for Lightsource Templates | ||
Line 2,586: | Line 2,586: | ||
:"The height at which the lightsource will begin to drop. Range2 = Y, which is the vertical range. Max is 100 like above. To know the difference, set one to 50 and one to 100 and count the number of seconds the lightsource effect will last and compare." | :"The height at which the lightsource will begin to drop. Range2 = Y, which is the vertical range. Max is 100 like above. To know the difference, set one to 50 and one to 100 and count the number of seconds the lightsource effect will last and compare." | ||
;objectTemplate.audio.newStyleAudio bool -> bool | ;objectTemplate.audio.newStyleAudio bool -> bool | ||
: | : Unknown | ||
;objectTemplate.audio.transformationRelativeRoot bool -> bool | ;objectTemplate.audio.transformationRelativeRoot bool -> bool | ||
: | : Unknown | ||
;objectTemplate.audioReset -> void | ;objectTemplate.audioReset -> void | ||
: | : Unknown | ||
;objectTemplate.automaticPitchStabilization bool -> bool | ;objectTemplate.automaticPitchStabilization bool -> bool | ||
: | : Unknown | ||
;objectTemplate.automaticReset bool -> bool | ;objectTemplate.automaticReset bool -> bool | ||
: | : Unknown | ||
;objectTemplate.automaticYawStabilization bool -> bool | ;objectTemplate.automaticYawStabilization bool -> bool | ||
: | : Unknown | ||
;objectTemplate.autoUseAbility int -> int | ;objectTemplate.autoUseAbility int -> int | ||
: | : Unknown | ||
;objectTemplate.averageTimeBetweenTests float -> float | ;objectTemplate.averageTimeBetweenTests float -> float | ||
: | : Unknown | ||
;objectTemplate.awakeTime float -> float | ;objectTemplate.awakeTime float -> float | ||
: | : Unknown | ||
;objectTemplate.blendMode std::string -> std::string | ;objectTemplate.blendMode <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.blockInputOnRotBundle std::string -> std::string | ;objectTemplate.blockInputOnRotBundle <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.blurryVisionHoldTime float -> float | ;objectTemplate.blurryVisionHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.blurryVisionTime float -> float | ;objectTemplate.blurryVisionTime float -> float | ||
: | : Unknown | ||
;objectTemplate.boneName std::string -> std::string | ;objectTemplate.boneName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.bounceDamping float -> float | ;objectTemplate.bounceDamping float -> float | ||
: | : Unknown | ||
;objectTemplate.bounceLength float -> float | ;objectTemplate.bounceLength float -> float | ||
: | : Unknown | ||
;objectTemplate.bounceSensitivity float -> float | ;objectTemplate.bounceSensitivity float -> float | ||
: | : Unknown | ||
;objectTemplate.bounceStrength float -> float | ;objectTemplate.bounceStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.boundingRadiusModifierWhenOccupied float -> float | ;objectTemplate.boundingRadiusModifierWhenOccupied float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraId int -> int | ;objectTemplate.cameraId int -> int | ||
: | : Unknown | ||
;objectTemplate.cameraShakeMaxSpeed float -> float | ;objectTemplate.cameraShakeMaxSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraShakeSensitivity float -> float | ;objectTemplate.cameraShakeSensitivity float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraShakeStartSpeed float -> float | ;objectTemplate.cameraShakeStartSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwayDofMax float -> float | ;objectTemplate.cameraSwayDofMax float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwayDofMin float -> float | ;objectTemplate.cameraSwayDofMin float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwayRightMax float -> float | ;objectTemplate.cameraSwayRightMax float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwayRightMin float -> float | ;objectTemplate.cameraSwayRightMin float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwayRodLength float -> float | ;objectTemplate.cameraSwayRodLength float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwaySensitivity float -> float | ;objectTemplate.cameraSwaySensitivity float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwaySpringDamping float -> float | ;objectTemplate.cameraSwaySpringDamping float -> float | ||
: | : Unknown | ||
;objectTemplate.cameraSwaySpringStrength float -> float | ;objectTemplate.cameraSwaySpringStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.canFireGuiIndex int -> int | ;objectTemplate.canFireGuiIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.cannotFireGuiIndex int -> int | ;objectTemplate.cannotFireGuiIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.cannotFireTimer float -> float | ;objectTemplate.cannotFireTimer float -> float | ||
: | : Unknown | ||
;objectTemplate.canPickup bool -> bool | ;objectTemplate.canPickup bool -> bool | ||
:Weapons | :Weapons | ||
:"Allows explosives to be picked up using the wrench/repair object, example: at_mine" | :"Allows explosives to be picked up using the wrench/repair object, example: at_mine" | ||
;objectTemplate.canReverse bool -> bool | ;objectTemplate.canReverse bool -> bool | ||
: | : Unknown | ||
;objectTemplate.capMaxSpeed bool -> bool | ;objectTemplate.capMaxSpeed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.castsDynamicShadow bool -> bool | ;objectTemplate.castsDynamicShadow bool -> bool | ||
:"Vehicles, Weapons and Soldiers" | :"Vehicles, Weapons and Soldiers" | ||
:Enables the rendering of shadows. | :Enables the rendering of shadows. | ||
;objectTemplate.castsStaticShadow bool -> bool | ;objectTemplate.castsStaticShadow bool -> bool | ||
: | : Unknown | ||
;objectTemplate.centerOfCollisionOffset Vec3 -> Vec3 | ;objectTemplate.centerOfCollisionOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.centerOfMassOffset Vec3 -> Vec3 | ;objectTemplate.centerOfMassOffset Vec3 -> Vec3 | ||
To offset the center of mass using 0/0/0 - X/Y/Z. Setting it to X/0.5/Z will make a Logistics Truck survive a direct ram to a Van while setting to 0 makes the truck crash. Tested while holding shift. | To offset the center of mass using 0/0/0 - X/Y/Z. Setting it to X/0.5/Z will make a Logistics Truck survive a direct ram to a Van while setting to 0 makes the truck crash. Tested while holding shift. | ||
Line 2,673: | Line 2,673: | ||
:"Chance that the triggerable effect may play when the player steps inside the radius. 1 means it will always play, while 0 means it will never play." | :"Chance that the triggerable effect may play when the player steps inside the radius. 1 means it will always play, while 0 means it will never play." | ||
;objectTemplate.changeLodAt float -> float | ;objectTemplate.changeLodAt float -> float | ||
: | : Unknown | ||
;objectTemplate.chaseAngle float -> float | ;objectTemplate.chaseAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.chaseDistance float -> float | ;objectTemplate.chaseDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.chaseOffset Vec3 -> Vec3 | ;objectTemplate.chaseOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.clearTemplateList -> void | ;objectTemplate.clearTemplateList -> void | ||
: | : Unknown | ||
;objectTemplate.clientHitDetection bool -> bool | ;objectTemplate.clientHitDetection bool -> bool | ||
: | : Unknown | ||
;objectTemplate.climbableAngle float -> float | ;objectTemplate.climbableAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.climbersAttachForce float -> float | ;objectTemplate.climbersAttachForce float -> float | ||
: | : Unknown | ||
;objectTemplate.climbingSpeed float -> float | ;objectTemplate.climbingSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.clockwise bool -> bool | ;objectTemplate.clockwise bool -> bool | ||
: | : Unknown | ||
;objectTemplate.cockpitLod int -> int | ;objectTemplate.cockpitLod int -> int | ||
: | : Unknown | ||
;objectTemplate.cockpitLod U32 -> U32 | ;objectTemplate.cockpitLod U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.cockpitSubGeom int -> int | ;objectTemplate.cockpitSubGeom int -> int | ||
: | : Unknown | ||
;objectTemplate.cockpitSubGeom U32 -> U32 | ;objectTemplate.cockpitSubGeom U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.collision.bouncing bool -> bool | ;objectTemplate.collision.bouncing bool -> bool | ||
: | : Unknown | ||
;objectTemplate.collision.hasCollisionEffect bool -> bool | ;objectTemplate.collision.hasCollisionEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.collision.maxStickAngle float -> float | ;objectTemplate.collision.maxStickAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.collision.replenishingStrength float -> float | ;objectTemplate.collision.replenishingStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.collision.replenishingType ReplenishingType -> ReplenishingType | ;objectTemplate.collision.replenishingType ReplenishingType -> ReplenishingType | ||
: | : Unknown | ||
;objectTemplate.collision.restoreHP float -> float | ;objectTemplate.collision.restoreHP float -> float | ||
: | : Unknown | ||
;objectTemplate.collision.resurrectDamage float -> float | ;objectTemplate.collision.resurrectDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.collision.stickToStaticObjects bool -> bool | ;objectTemplate.collision.stickToStaticObjects bool -> bool | ||
: | : Unknown | ||
;objectTemplate.collision.stickToTerrain bool -> bool | ;objectTemplate.collision.stickToTerrain bool -> bool | ||
: | : Unknown | ||
;objectTemplate.collision.stickToVehicles bool -> bool | ;objectTemplate.collision.stickToVehicles bool -> bool | ||
: | : Unknown | ||
;objectTemplate.collisionEffectName std::string -> std::string | ;objectTemplate.collisionEffectName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.collisionEnable bool -> bool | ;objectTemplate.collisionEnable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.collisionGroups U32 -> U32 | ;objectTemplate.collisionGroups U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.collisionMesh std::string -> void | ;objectTemplate.collisionMesh <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.collisionMesh std::string -> std::string | ;objectTemplate.collisionMesh <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.collisionPart int -> int | ;objectTemplate.collisionPart int -> int | ||
: | : Unknown | ||
;objectTemplate.collisionSpeedAlongNormal float -> float | ;objectTemplate.collisionSpeedAlongNormal float -> float | ||
: | : Unknown | ||
;objectTemplate.collisionSpeedAlongPlane float -> float | ;objectTemplate.collisionSpeedAlongPlane float -> float | ||
: | : Unknown | ||
;objectTemplate.collisionStartRadius float -> float | ;objectTemplate.collisionStartRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.color Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.color Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.color Vec3ColorFloat -> Vec3ColorFloat | ;objectTemplate.color Vec3ColorFloat -> Vec3ColorFloat | ||
: | : Unknown | ||
;objectTemplate.color1 Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.color1 Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.color2 Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.color2 Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.colorBlendGraph Vec4 -> Vec4 | ;objectTemplate.colorBlendGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.coneAngle1 float -> float | ;objectTemplate.coneAngle1 float -> float | ||
: | : Unknown | ||
;objectTemplate.coneAngle2 float -> float | ;objectTemplate.coneAngle2 float -> float | ||
: | : Unknown | ||
;objectTemplate.coneDirection Vec3 -> Vec3 | ;objectTemplate.coneDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.coneInnerAngle float -> float | ;objectTemplate.coneInnerAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.coneOuterAngle float -> float | ;objectTemplate.coneOuterAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.coneOuterVolume float -> float | ;objectTemplate.coneOuterVolume float -> float | ||
: | : Unknown | ||
;objectTemplate.constantForce float -> float | ;objectTemplate.constantForce float -> float | ||
: | : Unknown | ||
;objectTemplate.constantRpm bool -> bool | ;objectTemplate.constantRpm bool -> bool | ||
: | : Unknown | ||
;objectTemplate.continousRotationSpeed Math::Vec3 -> Math::Vec3 | ;objectTemplate.continousRotationSpeed Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.controlPointId int -> int | ;objectTemplate.controlPointId int -> int | ||
: | : Unknown | ||
;objectTemplate.ControlPointId U32 -> U32 | ;objectTemplate.ControlPointId U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.controlPointName std::string -> std::string | ;objectTemplate.controlPointName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.controlsCategory dice::hfe::world::VehicleCategory -> dice::hfe::world::VehicleCategory | ;objectTemplate.controlsCategory dice::hfe::world::VehicleCategory -> dice::hfe::world::VehicleCategory | ||
: | : Unknown | ||
;objectTemplate.coolDownPerSec float -> float | ;objectTemplate.coolDownPerSec float -> float | ||
: | : Unknown | ||
;objectTemplate.coolingFactor float -> float | ;objectTemplate.coolingFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.copyLinksCount int -> int | ;objectTemplate.copyLinksCount int -> int | ||
: | : Unknown | ||
;ObjectTemplate.create std::string std::string -> IObjectTemplate* | ;ObjectTemplate.create <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> IObjectTemplate* | ||
: | : Unknown | ||
;objectTemplate.createComponent std::string -> void | ;objectTemplate.createComponent <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.createdInEditor bool -> bool | ;objectTemplate.createdInEditor bool -> bool | ||
: | : Unknown | ||
;objectTemplate.createInvisible bool -> bool | ;objectTemplate.createInvisible bool -> bool | ||
: | : | ||
:Creates the object as invisible. Collisions and Functions still work. Tested on the at_mine | :Creates the object as invisible. Collisions and Functions still work. Tested on the at_mine | ||
;objectTemplate.createNotInGrid bool -> bool | ;objectTemplate.createNotInGrid bool -> bool | ||
: | : Unknown | ||
;objectTemplate.createVisibleInEditor bool -> bool | ;objectTemplate.createVisibleInEditor bool -> bool | ||
: | : Unknown | ||
;objectTemplate.crewKitIndex int -> int | ;objectTemplate.crewKitIndex int -> int | ||
:kits.con (example: gb82_pilot.con) | :kits.con (example: gb82_pilot.con) | ||
Line 2,798: | Line 2,798: | ||
: arg82/Meshes/arg82_kits1.skinnedmeshes. Open with BfMeshViewer to know what each number looks like." | : arg82/Meshes/arg82_kits1.skinnedmeshes. Open with BfMeshViewer to know what each number looks like." | ||
;objectTemplate.crosshairFireTime float -> float | ;objectTemplate.crosshairFireTime float -> float | ||
: | : Unknown | ||
;objectTemplate.cullRadiusScale float -> float | ;objectTemplate.cullRadiusScale float -> float | ||
:"Weapons | :"Weapons | ||
Line 2,826: | Line 2,826: | ||
: | : | ||
;objectTemplate.cycles int -> int | ;objectTemplate.cycles int -> int | ||
: | : Unknown | ||
;objectTemplate.damage float -> float | ;objectTemplate.damage float -> float | ||
: | : Unknown | ||
;objectTemplate.damagedAmbientSoundLimit float -> float | ;objectTemplate.damagedAmbientSoundLimit float -> float | ||
: | : Unknown | ||
;objectTemplate.damageForBeingOutSideWorld float -> float | ;objectTemplate.damageForBeingOutSideWorld float -> float | ||
: | : Unknown | ||
;objectTemplate.damageMandownSoldiers bool -> bool | ;objectTemplate.damageMandownSoldiers bool -> bool | ||
: | : Unknown | ||
;objectTemplate.damageOwner bool -> bool | ;objectTemplate.damageOwner bool -> bool | ||
: | : Unknown | ||
;objectTemplate.damageSpeed float -> float | ;objectTemplate.damageSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.damageWhenLost float -> float | ;objectTemplate.damageWhenLost float -> float | ||
: | : Unknown | ||
;objectTemplate.dampenSprintRotationalForceInAirMod float -> float | ;objectTemplate.dampenSprintRotationalForceInAirMod float -> float | ||
: | : Unknown | ||
;objectTemplate.dampHorizontalVel float -> float | ;objectTemplate.dampHorizontalVel float -> float | ||
: | : Unknown | ||
;objectTemplate.dampHorizontalVelFactor float -> float | ;objectTemplate.dampHorizontalVelFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.damping float -> float | ;objectTemplate.damping float -> float | ||
: | : Unknown | ||
;objectTemplate.deAcceleration Math::Vec3 -> Math::Vec3 | ;objectTemplate.deAcceleration Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.debugAutoRotate bool -> bool | ;objectTemplate.debugAutoRotate bool -> bool | ||
: | : Unknown | ||
;objectTemplate.debugForceGearUp bool -> bool | ;objectTemplate.debugForceGearUp bool -> bool | ||
: | : Unknown | ||
;objectTemplate.decalTextureName std::string -> std::string | ;objectTemplate.decalTextureName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.decreaseAngleToZero bool -> bool | ;objectTemplate.decreaseAngleToZero bool -> bool | ||
: | : Unknown | ||
;objectTemplate.decreaseAngleToZeroSpeed float -> float | ;objectTemplate.decreaseAngleToZeroSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.decreaseAngleToZeroVerticalVel float -> float | ;objectTemplate.decreaseAngleToZeroVerticalVel float -> float | ||
: | : Unknown | ||
;objectTemplate.defaultAngleOfAttack float -> float | ;objectTemplate.defaultAngleOfAttack float -> float | ||
: | : Unknown | ||
;objectTemplate.defaultWeaponIndex int -> int | ;objectTemplate.defaultWeaponIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.degradeDropStrength float -> float | ;objectTemplate.degradeDropStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.degradeThrowStrength float -> float | ;objectTemplate.degradeThrowStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.degradeThrowStrength2 float -> float | ;objectTemplate.degradeThrowStrength2 float -> float | ||
: | : Unknown | ||
;objectTemplate.delay RandomDistribution -> RandomDistribution | ;objectTemplate.delay RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.delayBeforeCycle float -> float | ;objectTemplate.delayBeforeCycle float -> float | ||
: | : Unknown | ||
;objectTemplate.delayBeforeEnd float -> float | ;objectTemplate.delayBeforeEnd float -> float | ||
: | : Unknown | ||
;objectTemplate.delayBeforeStart float -> float | ;objectTemplate.delayBeforeStart float -> float | ||
: | : Unknown | ||
;objectTemplate.delayToUse float -> float | ;objectTemplate.delayToUse float -> float | ||
: | : Unknown | ||
;ObjectTemplate.delete world::IObjectTemplate_ptrproxy -> void | ;ObjectTemplate.delete world::IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;objectTemplate.deleteComponent std::string -> void | ;objectTemplate.deleteComponent <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.deployAnimationTime float -> float | ;objectTemplate.deployAnimationTime float -> float | ||
: | : Unknown | ||
;objectTemplate.destroyableWindowsTemplate std::string -> std::string | ;objectTemplate.destroyableWindowsTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.destroyOnExit bool -> bool | ;objectTemplate.destroyOnExit bool -> bool | ||
: | : Unknown | ||
;objectTemplate.destroyWhenEmptyStorage bool -> bool | ;objectTemplate.destroyWhenEmptyStorage bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonateAfterProjectileStopped bool -> bool | ;objectTemplate.detonateAfterProjectileStopped bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonateAfterProjectileStoppedMinSpeed float -> float | ;objectTemplate.detonateAfterProjectileStoppedMinSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.allowFriendlyFireDetonation bool -> bool | ;objectTemplate.detonation.allowFriendlyFireDetonation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.detectionRadius float -> float | ;objectTemplate.detonation.detectionRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.detonateDistanceToTarget float -> float | ;objectTemplate.detonation.detonateDistanceToTarget float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.detonateOnWaterCollision bool -> bool | ;objectTemplate.detonation.detonateOnWaterCollision bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.effectRotation Vec3 -> Vec3 | ;objectTemplate.detonation.effectRotation Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.detonation.endEffectTemplate std::string -> std::string | ;objectTemplate.detonation.endEffectTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionConeAngle float -> float | ;objectTemplate.detonation.explosionConeAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionDamage float -> float | ;objectTemplate.detonation.explosionDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionForce float -> float | ;objectTemplate.detonation.explosionForce float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionInnerConeRadius float -> float | ;objectTemplate.detonation.explosionInnerConeRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionLineOfSightMinimumDamage float -> float | ;objectTemplate.detonation.explosionLineOfSightMinimumDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionMaterial int -> int | ;objectTemplate.detonation.explosionMaterial int -> int | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionRadius float -> float | ;objectTemplate.detonation.explosionRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionSoldierLineOfSight float -> float | ;objectTemplate.detonation.explosionSoldierLineOfSight float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionSoldierLineOfSightHealRate float -> float | ;objectTemplate.detonation.explosionSoldierLineOfSightHealRate float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionSoldierLineOfSightTimer float -> float | ;objectTemplate.detonation.explosionSoldierLineOfSightTimer float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.explosionYMod float -> float | ;objectTemplate.detonation.explosionYMod float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMinAlpha float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMinAlpha float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMinHealTime float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMinHealTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime float -> float | ;objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMaxAlpha float -> float | ;objectTemplate.detonation.flashbangBillboardMaxAlpha float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMaxHealTime float -> float | ;objectTemplate.detonation.flashbangBillboardMaxHealTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMaxHoldTime float -> float | ;objectTemplate.detonation.flashbangBillboardMaxHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMaxRampTime float -> float | ;objectTemplate.detonation.flashbangBillboardMaxRampTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMinAlpha float -> float | ;objectTemplate.detonation.flashbangBillboardMinAlpha float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMinHealTime float -> float | ;objectTemplate.detonation.flashbangBillboardMinHealTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangBillboardMinHoldTime float -> float | ;objectTemplate.detonation.flashbangBillboardMinHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMaxAlpha float -> float | ;objectTemplate.detonation.flashbangMotionBlurMaxAlpha float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMaxHealTime float -> float | ;objectTemplate.detonation.flashbangMotionBlurMaxHealTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMaxHoldTime float -> float | ;objectTemplate.detonation.flashbangMotionBlurMaxHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMaxRampTime float -> float | ;objectTemplate.detonation.flashbangMotionBlurMaxRampTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMinAlpha float -> float | ;objectTemplate.detonation.flashbangMotionBlurMinAlpha float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMinHealTime float -> float | ;objectTemplate.detonation.flashbangMotionBlurMinHealTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangMotionBlurMinHoldTime float -> float | ;objectTemplate.detonation.flashbangMotionBlurMinHoldTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.flashbangRadiusWithNightVision float -> float | ;objectTemplate.detonation.flashbangRadiusWithNightVision float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.invisibleAtEndEffect bool -> bool | ;objectTemplate.detonation.invisibleAtEndEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.maxDepthForExplosion float -> float | ;objectTemplate.detonation.maxDepthForExplosion float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.minDetonationSpeed float -> float | ;objectTemplate.detonation.minDetonationSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.playMaterialEffectAtSurface bool -> bool | ;objectTemplate.detonation.playMaterialEffectAtSurface bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.radiusDetonateWithAirVehicles bool -> bool | ;objectTemplate.detonation.radiusDetonateWithAirVehicles bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.replenishingStrength float -> float | ;objectTemplate.detonation.replenishingStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.replenishingType ReplenishingType -> ReplenishingType | ;objectTemplate.detonation.replenishingType ReplenishingType -> ReplenishingType | ||
: | : Unknown | ||
;objectTemplate.detonation.showMineIndicationIcon bool -> bool | ;objectTemplate.detonation.showMineIndicationIcon bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.stopAtEndEffect bool -> bool | ;objectTemplate.detonation.stopAtEndEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.timeUntilCanDetonate float -> float | ;objectTemplate.detonation.timeUntilCanDetonate float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.triggerAngle float -> float | ;objectTemplate.detonation.triggerAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.triggerRadius float -> float | ;objectTemplate.detonation.triggerRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.triggerTime float -> float | ;objectTemplate.detonation.triggerTime float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.triggerType RadiusTriggerType -> RadiusTriggerType | ;objectTemplate.detonation.triggerType RadiusTriggerType -> RadiusTriggerType | ||
: | : Unknown | ||
;objectTemplate.detonation.triggerVictimMinSpeed float -> float | ;objectTemplate.detonation.triggerVictimMinSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.detonation.useCollisionNormal bool -> bool | ;objectTemplate.detonation.useCollisionNormal bool -> bool | ||
: | : Unknown | ||
;objectTemplate.detonation.useMMOnEndEffect bool -> bool | ;objectTemplate.detonation.useMMOnEndEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.deviation.devModCrouch float -> float | ;objectTemplate.deviation.devModCrouch float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.devModLie float -> float | ;objectTemplate.deviation.devModLie float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.devModStand float -> float | ;objectTemplate.deviation.devModStand float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.devModZoom float -> float | ;objectTemplate.deviation.devModZoom float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.fireDevAdd float -> float | ;objectTemplate.deviation.fireDevAdd float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.fireDevMax float -> float | ;objectTemplate.deviation.fireDevMax float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.fireDevSub float -> float | ;objectTemplate.deviation.fireDevSub float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.minDev float -> float | ;objectTemplate.deviation.minDev float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.miscDevAddJump float -> float | ;objectTemplate.deviation.miscDevAddJump float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.miscDevMax float -> float | ;objectTemplate.deviation.miscDevMax float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.miscDevSub float -> float | ;objectTemplate.deviation.miscDevSub float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.radius float -> float | ;objectTemplate.deviation.radius float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.setFireDev float float float -> void | ;objectTemplate.deviation.setFireDev float float float -> void | ||
: | : Unknown | ||
;objectTemplate.deviation.setMiscDev float float float -> void | ;objectTemplate.deviation.setMiscDev float float float -> void | ||
: | : Unknown | ||
;objectTemplate.deviation.setSpeedDev float float float -> void | ;objectTemplate.deviation.setSpeedDev float float float -> void | ||
: | : Unknown | ||
;objectTemplate.deviation.setTurnDev float float float -> void | ;objectTemplate.deviation.setTurnDev float float float -> void | ||
: | : Unknown | ||
;objectTemplate.deviation.speedDevAddForward float -> float | ;objectTemplate.deviation.speedDevAddForward float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.speedDevAddStrafe float -> float | ;objectTemplate.deviation.speedDevAddStrafe float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.speedDevMax float -> float | ;objectTemplate.deviation.speedDevMax float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.speedDevSub float -> float | ;objectTemplate.deviation.speedDevSub float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.subProjectileDev float -> float | ;objectTemplate.deviation.subProjectileDev float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.turnDevAddPitch float -> float | ;objectTemplate.deviation.turnDevAddPitch float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.turnDevAddYaw float -> float | ;objectTemplate.deviation.turnDevAddYaw float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.turnDevMax float -> float | ;objectTemplate.deviation.turnDevMax float -> float | ||
: | : Unknown | ||
;objectTemplate.deviation.turnDevSub float -> float | ;objectTemplate.deviation.turnDevSub float -> float | ||
: | : Unknown | ||
;objectTemplate.differential float -> float | ;objectTemplate.differential float -> float | ||
: | : Unknown | ||
;objectTemplate.direction Vec3 -> Vec3 | ;objectTemplate.direction Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.directionalScale float -> float | ;objectTemplate.directionalScale float -> float | ||
: | : Unknown | ||
;objectTemplate.disableIfEnemyInsideRadius bool -> bool | ;objectTemplate.disableIfEnemyInsideRadius bool -> bool | ||
: | : Unknown | ||
;objectTemplate.disableInputWhileDucking bool -> bool | ;objectTemplate.disableInputWhileDucking bool -> bool | ||
: | : Unknown | ||
;objectTemplate.disableSpawnPointsOnEnter bool -> bool | ;objectTemplate.disableSpawnPointsOnEnter bool -> bool | ||
: | : Unknown | ||
;objectTemplate.disableWhenEmptyVehicle bool -> bool | ;objectTemplate.disableWhenEmptyVehicle bool -> bool | ||
: | : Unknown | ||
;objectTemplate.disableWhenEmptyVehicleDelay float -> float | ;objectTemplate.disableWhenEmptyVehicleDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.disableWhenLosingControl bool -> bool | ;objectTemplate.disableWhenLosingControl bool -> bool | ||
: | : Unknown | ||
;objectTemplate.disableWhenWreck bool -> bool | ;objectTemplate.disableWhenWreck bool -> bool | ||
: | : Unknown | ||
;objectTemplate.dismountAngle float -> float | ;objectTemplate.dismountAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.dismountCheckOffset float -> float | ;objectTemplate.dismountCheckOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.distance float -> float | ;objectTemplate.distance float -> float | ||
: | : Unknown | ||
;objectTemplate.distanceCannotEnter float -> float | ;objectTemplate.distanceCannotEnter float -> float | ||
: | : Unknown | ||
;objectTemplate.distToMinDamage float -> float | ;objectTemplate.distToMinDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.distToStartLoseDamage float -> float | ;objectTemplate.distToStartLoseDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.dontAllowExit bool -> bool | ;objectTemplate.dontAllowExit bool -> bool | ||
: | : Unknown | ||
;objectTemplate.dontClearTeamOnExit bool -> bool | ;objectTemplate.dontClearTeamOnExit bool -> bool | ||
: | : Unknown | ||
;objectTemplate.drag float -> float | ;objectTemplate.drag float -> float | ||
: | : | ||
Line 3,102: | Line 3,102: | ||
: a vehicle will have an infinite top speed." | : a vehicle will have an infinite top speed." | ||
;objectTemplate.drag RandomDistribution -> RandomDistribution | ;objectTemplate.drag RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.dragModifier Vec3 -> Vec3 | ;objectTemplate.dragModifier Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.dragModifier float -> float | ;objectTemplate.dragModifier float -> float | ||
: | : Unknown | ||
;objectTemplate.dragOffset Vec3 -> Vec3 | ;objectTemplate.dragOffset Vec3 -> Vec3 | ||
: | : | ||
:To offset the drag using 0/0/0 - X/Y/Z | :To offset the drag using 0/0/0 - X/Y/Z | ||
;objectTemplate.dragOverTime OverTimeDistribution -> OverTimeDistribution | ;objectTemplate.dragOverTime OverTimeDistribution -> OverTimeDistribution | ||
: | : Unknown | ||
;objectTemplate.drawOrder std::string -> std::string | ;objectTemplate.drawOrder <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.dropHeadwear std::string -> std::string | ;objectTemplate.dropHeadwear <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.dropStrength float -> float | ;objectTemplate.dropStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.effectChangeWaterHeight float -> float | ;objectTemplate.effectChangeWaterHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.effectOnSpawn std::string -> std::string | ;objectTemplate.effectOnSpawn <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.effectTemplateBaseName std::string -> std::string | ;objectTemplate.effectTemplateBaseName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.elasticity float -> float | ;objectTemplate.elasticity float -> float | ||
: | : Unknown | ||
;objectTemplate.emitDelay float -> float | ;objectTemplate.emitDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.emitDirection Vec3 -> Vec3 | ;objectTemplate.emitDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.emitDirectionZFromSpeedDof bool -> bool | ;objectTemplate.emitDirectionZFromSpeedDof bool -> bool | ||
: | : Unknown | ||
;objectTemplate.emitFrequency float -> float | ;objectTemplate.emitFrequency float -> float | ||
: | : Unknown | ||
;objectTemplate.emitFrequencyScaleFactorLowerBound float -> float | ;objectTemplate.emitFrequencyScaleFactorLowerBound float -> float | ||
: | : Unknown | ||
;objectTemplate.emitPrio std::string -> std::string | ;objectTemplate.emitPrio <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.emitRadius Vec3 -> Vec3 | ;objectTemplate.emitRadius Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.emitRangeX RandomDistribution -> RandomDistribution | ;objectTemplate.emitRangeX RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.emitRangeY RandomDistribution -> RandomDistribution | ;objectTemplate.emitRangeY RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.emitRangeZ RandomDistribution -> RandomDistribution | ;objectTemplate.emitRangeZ RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorFromAcceleration Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorFromAcceleration Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorFromAltitude Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorFromAltitude Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorFromEngine Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorFromEngine Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorFromRotationalSpeed Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorFromRotationalSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorFromSpeed Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorFromSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorFromSpeedInDof Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorFromSpeedInDof Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorRange Vec2 -> Vec2 | ;objectTemplate.emitScaleFactorRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitScaleFactorUsed bool -> bool | ;objectTemplate.emitScaleFactorUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.emitSpeed float -> float | ;objectTemplate.emitSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.emitSpeedGraph Vec4 -> Vec4 | ;objectTemplate.emitSpeedGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleFromAcceleration Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleFromAcceleration Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleFromAltitude Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleFromAltitude Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleFromEngine Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleFromEngine Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleFromRotationalSpeed Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleFromRotationalSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleFromSpeed Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleFromSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleFromSpeedInDof Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleFromSpeedInDof Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleRange Vec2 -> Vec2 | ;objectTemplate.emitSpeedScaleRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.emitSpeedScaleUsed bool -> bool | ;objectTemplate.emitSpeedScaleUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.emitterSpeedScale float -> float | ;objectTemplate.emitterSpeedScale float -> float | ||
: | : Unknown | ||
;objectTemplate.emitterType std::string -> std::string | ;objectTemplate.emitterType <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.emitTime float -> float | ;objectTemplate.emitTime float -> float | ||
: | : Unknown | ||
;objectTemplate.enabled bool -> bool | ;objectTemplate.enabled bool -> bool | ||
: | : Unknown | ||
;objectTemplate.enemyTicketLossWhenCaptured int -> int | ;objectTemplate.enemyTicketLossWhenCaptured int -> int | ||
: | : Unknown | ||
;objectTemplate.engineInfluence float -> float | ;objectTemplate.engineInfluence float -> float | ||
: | : Unknown | ||
;objectTemplate.engineName std::string -> std::string | ;objectTemplate.engineName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.engineType int -> int | ;objectTemplate.engineType int -> int | ||
: | : | ||
Line 3,202: | Line 3,202: | ||
: plane ship or helicopter." | : plane ship or helicopter." | ||
;objectTemplate.entryRadius float -> float | ;objectTemplate.entryRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.events int -> int | ;objectTemplate.events int -> int | ||
: | : Unknown | ||
;objectTemplate.exitSpeedMod float -> float | ;objectTemplate.exitSpeedMod float -> float | ||
: | : Unknown | ||
;objectTemplate.fadeInFactor float -> float | ;objectTemplate.fadeInFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.fadeOutFactor float -> float | ;objectTemplate.fadeOutFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.addBarrelName std::string -> void | ;objectTemplate.fire.addBarrelName <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.fire.addFireRate int -> void | ;objectTemplate.fire.addFireRate int -> void | ||
:"Weapons | :"Weapons | ||
Line 3,220: | Line 3,220: | ||
: 2 = Auto" | : 2 = Auto" | ||
;objectTemplate.fire.addTimeEvent WeaponTrigger WeaponAction float -> void | ;objectTemplate.fire.addTimeEvent WeaponTrigger WeaponAction float -> void | ||
: | : Unknown | ||
;objectTemplate.fire.altFireInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.fire.altFireInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : | ||
:Which PlayerInput map to use for the right-click function. Usually PIAlt | :Which PlayerInput map to use for the right-click function. Usually PIAlt | ||
;objectTemplate.fire.batchSize int -> int | ;objectTemplate.fire.batchSize int -> int | ||
: | : Unknown | ||
;objectTemplate.fire.burstSize int -> int | ;objectTemplate.fire.burstSize int -> int | ||
: | : Unknown | ||
;objectTemplate.fire.busyUntilButtonRelease bool -> bool | ;objectTemplate.fire.busyUntilButtonRelease bool -> bool | ||
: | : Unknown | ||
;objectTemplate.fire.detonatorObject std::string -> std::string | ;objectTemplate.fire.detonatorObject <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.fire.dropLod int -> int | ;objectTemplate.fire.dropLod int -> int | ||
: | : Unknown | ||
;objectTemplate.fire.dropWeaponAfterFiringDelay float -> float | ;objectTemplate.fire.dropWeaponAfterFiringDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.dropWeaponAfterReloadDelay float -> float | ;objectTemplate.fire.dropWeaponAfterReloadDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.fireInCameraDof bool -> bool | ;objectTemplate.fire.fireInCameraDof bool -> bool | ||
: | : Unknown | ||
;objectTemplate.fire.fireInCameraDofLocked bool -> bool | ;objectTemplate.fire.fireInCameraDofLocked bool -> bool | ||
: | : Unknown | ||
;objectTemplate.fire.fireInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.fire.fireInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.fire.fireLaunchDelay float -> float | ;objectTemplate.fire.fireLaunchDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.fireLaunchDelaySoft float -> float | ;objectTemplate.fire.fireLaunchDelaySoft float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.fireStartDelay RandomDistribution -> RandomDistribution | ;objectTemplate.fire.fireStartDelay RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.fire.hideLod int -> int | ;objectTemplate.fire.hideLod int -> int | ||
: | : Unknown | ||
;objectTemplate.fire.hideWeaponAfterFiringDelay float -> float | ;objectTemplate.fire.hideWeaponAfterFiringDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.hideWeaponAfterReloadDelay float -> float | ;objectTemplate.fire.hideWeaponAfterReloadDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.ignoreFireButton io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.fire.ignoreFireButton io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.fire.isBarrel std::string -> bool | ;objectTemplate.fire.isBarrel <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;objectTemplate.fire.maxProjectilesInWorld int -> int | ;objectTemplate.fire.maxProjectilesInWorld int -> int | ||
: | : | ||
Line 3,273: | Line 3,273: | ||
:Position in X/Y/Z from the crosshair or PCO from where the projectile will launch. | :Position in X/Y/Z from the crosshair or PCO from where the projectile will launch. | ||
;objectTemplate.fire.projectileStartRotation Vec3 -> Vec3 | ;objectTemplate.fire.projectileStartRotation Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.fire.pullbackTime float -> float | ;objectTemplate.fire.pullbackTime float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.radioMessageDelay float -> float | ;objectTemplate.fire.radioMessageDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.randomRotationSpeed float -> float | ;objectTemplate.fire.randomRotationSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.removeBarrelName std::string -> void | ;objectTemplate.fire.removeBarrelName <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.fire.roundsPerMinute int -> int | ;objectTemplate.fire.roundsPerMinute int -> int | ||
:"Used in GenericFirearms (Weapons, Projectiles)" | :"Used in GenericFirearms (Weapons, Projectiles)" | ||
:"The rate of fire, measured in Rounds Per Minute (RPM). Must be dividable by 1800. Check: http://researchmaniacs.com/Math/Divisible-By/What-is-1800-divisible-by.html" | :"The rate of fire, measured in Rounds Per Minute (RPM). Must be dividable by 1800. Check: http://researchmaniacs.com/Math/Divisible-By/What-is-1800-divisible-by.html" | ||
;objectTemplate.fire.showWeaponAfterReloadDelay float -> float | ;objectTemplate.fire.showWeaponAfterReloadDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.timeToReachMaxStrengthSlow float -> float | ;objectTemplate.fire.timeToReachMaxStrengthSlow float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.toggleWeaponTime float -> float | ;objectTemplate.fire.toggleWeaponTime float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.triggerChargesTime float -> float | ;objectTemplate.fire.triggerChargesTime float -> float | ||
: | : Unknown | ||
;objectTemplate.fire.useDummyProjectiles bool -> bool | ;objectTemplate.fire.useDummyProjectiles bool -> bool | ||
: | : Unknown | ||
;objectTemplate.fixAxisSpring bool -> bool | ;objectTemplate.fixAxisSpring bool -> bool | ||
: | : Unknown | ||
;objectTemplate.flagTemplateTeam0 std::string -> std::string | ;objectTemplate.flagTemplateTeam0 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.flagTemplateTeam1 std::string -> std::string | ;objectTemplate.flagTemplateTeam1 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.flagTemplateTeam2 std::string -> std::string | ;objectTemplate.flagTemplateTeam2 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.flapLift float -> float | ;objectTemplate.flapLift float -> float | ||
: | : Unknown | ||
;objectTemplate.flicker float -> float | ;objectTemplate.flicker float -> float | ||
: | : Unknown | ||
;objectTemplate.floaterMod float -> float | ;objectTemplate.floaterMod float -> float | ||
: | : Unknown | ||
;objectTemplate.floatMaxLift float -> float | ;objectTemplate.floatMaxLift float -> float | ||
: | : Unknown | ||
;objectTemplate.floatMinLift float -> float | ;objectTemplate.floatMinLift float -> float | ||
: | : Unknown | ||
;objectTemplate.follow.changePitch float -> float | ;objectTemplate.follow.changePitch float -> float | ||
: | : Unknown | ||
;objectTemplate.follow.changeYaw float -> float | ;objectTemplate.follow.changeYaw float -> float | ||
: | : Unknown | ||
;objectTemplate.follow.maxPitch float -> float | ;objectTemplate.follow.maxPitch float -> float | ||
: | : Unknown | ||
;objectTemplate.follow.maxYaw float -> float | ;objectTemplate.follow.maxYaw float -> float | ||
: | : Unknown | ||
;objectTemplate.follow.minDist float -> float | ;objectTemplate.follow.minDist float -> float | ||
: | : Unknown | ||
;objectTemplate.followStiffness float -> float | ;objectTemplate.followStiffness float -> float | ||
: | : Unknown | ||
;objectTemplate.force float -> float | ;objectTemplate.force float -> float | ||
: | : Unknown | ||
;objectTemplate.forceSustainedFire bool -> bool | ;objectTemplate.forceSustainedFire bool -> bool | ||
: | : Unknown | ||
;objectTemplate.forceToWaterSurface bool -> bool | ;objectTemplate.forceToWaterSurface bool -> bool | ||
: | : Unknown | ||
;objectTemplate.ForSoldierOnly bool -> bool | ;objectTemplate.ForSoldierOnly bool -> bool | ||
: | : Unknown | ||
;objectTemplate.fov float -> float | ;objectTemplate.fov float -> float | ||
: | : Unknown | ||
;objectTemplate.gasCloudDamage float -> float | ;objectTemplate.gasCloudDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.gasCloudRadiusTime float -> float | ;objectTemplate.gasCloudRadiusTime float -> float | ||
: | : Unknown | ||
;objectTemplate.gasCloudType geom::GasCloudType -> geom::GasCloudType | ;objectTemplate.gasCloudType geom::GasCloudType -> geom::GasCloudType | ||
: | : Unknown | ||
;objectTemplate.gasMaskSprintFactor float -> float | ;objectTemplate.gasMaskSprintFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.gearChangeTime float -> float | ;objectTemplate.gearChangeTime float -> float | ||
: | : Unknown | ||
;objectTemplate.gearDown float -> float | ;objectTemplate.gearDown float -> float | ||
: | : Unknown | ||
;objectTemplate.gearDownDelay float -> float | ;objectTemplate.gearDownDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.gearDownHeight float -> float | ;objectTemplate.gearDownHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.gearDownSpeed float -> float | ;objectTemplate.gearDownSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.gearUp float -> float | ;objectTemplate.gearUp float -> float | ||
: | : Unknown | ||
;objectTemplate.gearUpDelay float -> float | ;objectTemplate.gearUpDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.gearUpHeight float -> float | ;objectTemplate.gearUpHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.gearUpSpeed float -> float | ;objectTemplate.gearUpSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.geometry std::string -> std::string | ;objectTemplate.geometry <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.geometry.dropGeom int -> int | ;objectTemplate.geometry.dropGeom int -> int | ||
: | : Unknown | ||
;objectTemplate.geometry.kit int -> int | ;objectTemplate.geometry.kit int -> int | ||
: | : Unknown | ||
;objectTemplate.geometry1P std::string -> void | ;objectTemplate.geometry1P <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.geometry3P std::string -> void | ;objectTemplate.geometry3P <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.geometryPart int -> int | ;objectTemplate.geometryPart int -> int | ||
: | : Unknown | ||
;objectTemplate.getHeatBarType -> int | ;objectTemplate.getHeatBarType -> int | ||
: | : Unknown | ||
;objectTemplate.getPosition int -> Math::Vec3 | ;objectTemplate.getPosition int -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.getRotation int -> Math::Vec3 | ;objectTemplate.getRotation int -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.getTemplate int -> std::string | ;objectTemplate.getTemplate int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.globalEffectLevel float -> float | ;objectTemplate.globalEffectLevel float -> float | ||
: | : Unknown | ||
;objectTemplate.gravity float -> float | ;objectTemplate.gravity float -> float | ||
: | : | ||
:Sets the gravity for the map. Can use minus values as well | :Sets the gravity for the map. Can use minus values as well | ||
;objectTemplate.gravityGraph Vec4 -> Vec4 | ;objectTemplate.gravityGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.gravityModifier float -> float | ;objectTemplate.gravityModifier float -> float | ||
: | : | ||
:Sets the gravity for the vehicle. Can use minus values as well which makes the projectile go upwards | :Sets the gravity for the vehicle. Can use minus values as well which makes the projectile go upwards | ||
;objectTemplate.gravityModifier RandomDistribution -> RandomDistribution | ;objectTemplate.gravityModifier RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.gravityModifierOverTime OverTimeDistribution -> OverTimeDistribution | ;objectTemplate.gravityModifierOverTime OverTimeDistribution -> OverTimeDistribution | ||
: | : Unknown | ||
;objectTemplate.grip PhysicsGripFlags -> PhysicsGripFlags | ;objectTemplate.grip PhysicsGripFlags -> PhysicsGripFlags | ||
: | : | ||
Line 3,403: | Line 3,403: | ||
: but actually aren't." | : but actually aren't." | ||
;objectTemplate.groundContactVolume float -> float | ;objectTemplate.groundContactVolume float -> float | ||
: | : Unknown | ||
;objectTemplate.group U32 -> U32 | ;objectTemplate.group U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.halfVolumeDistance float -> float | ;objectTemplate.halfVolumeDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.handleCollisionSpeed float -> float | ;objectTemplate.handleCollisionSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.hasAltEffect bool -> bool | ;objectTemplate.hasAltEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasCollisionPhysics bool -> bool | ;objectTemplate.hasCollisionPhysics bool -> bool | ||
: | : | ||
Line 3,417: | Line 3,417: | ||
: players and vehicles" | : players and vehicles" | ||
;objectTemplate.HasGreyCapturingState bool -> bool | ;objectTemplate.HasGreyCapturingState bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasMobilePhysics bool -> bool | ;objectTemplate.hasMobilePhysics bool -> bool | ||
: | : | ||
:Check for objects and parts that can move. | :Check for objects and parts that can move. | ||
;objectTemplate.hasOnTimeEffect bool -> bool | ;objectTemplate.hasOnTimeEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasOverDamage bool -> bool | ;objectTemplate.hasOverDamage bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasPartner bool -> bool | ;objectTemplate.hasPartner bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasPointPhysics bool -> void | ;objectTemplate.hasPointPhysics bool -> void | ||
: | : Unknown | ||
;objectTemplate.hasRelativeOffset bool -> bool | ;objectTemplate.hasRelativeOffset bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasResponsePhysics bool -> void | ;objectTemplate.hasResponsePhysics bool -> void | ||
: | : Unknown | ||
;objectTemplate.hasRestrictedExit bool -> bool | ;objectTemplate.hasRestrictedExit bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hasRotationalPointPhysics bool -> void | ;objectTemplate.hasRotationalPointPhysics bool -> void | ||
: | : Unknown | ||
;objectTemplate.HDRIntensity float -> float | ;objectTemplate.HDRIntensity float -> float | ||
: | : Unknown | ||
;objectTemplate.healSpeed float -> float | ;objectTemplate.healSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.healStorageSize float -> float | ;objectTemplate.healStorageSize float -> float | ||
: | : Unknown | ||
;objectTemplate.heatAddWhenFire float -> float | ;objectTemplate.heatAddWhenFire float -> float | ||
: | : Unknown | ||
;objectTemplate.heatIncrement float -> float | ;objectTemplate.heatIncrement float -> float | ||
: | : Unknown | ||
;objectTemplate.height float -> float | ;objectTemplate.height float -> float | ||
: | : Unknown | ||
;objectTemplate.heightOffset float -> float | ;objectTemplate.heightOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.helpHud.altHelpSoundKey std::string -> std::string | ;objectTemplate.helpHud.altHelpSoundKey <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.altHelp<nowiki>std::string</nowiki>Key <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud.closeToDistance int -> int | ;objectTemplate.helpHud.closeToDistance int -> int | ||
: | : Unknown | ||
;objectTemplate.helpHud.closeToHelpSoundKeyEnemy std::string -> std::string | ;objectTemplate.helpHud.closeToHelpSoundKeyEnemy <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud.closeToHelpSoundKeyFriendly std::string -> std::string | ;objectTemplate.helpHud.closeToHelpSoundKeyFriendly <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud.closeToHelpSoundKeyNeutral std::string -> std::string | ;objectTemplate.helpHud.closeToHelpSoundKeyNeutral <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.closeToHelp<nowiki>std::string</nowiki>KeyEnemy <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.closeToHelp<nowiki>std::string</nowiki>KeyFriendly <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.closeToHelp<nowiki>std::string</nowiki>KeyNeutral <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud.helpSoundKey std::string -> std::string | ;objectTemplate.helpHud.helpSoundKey <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.help<nowiki>std::string</nowiki>Key <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud.lowAmmoHelpSoundKey std::string -> std::string | ;objectTemplate.helpHud.lowAmmoHelpSoundKey <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.lowAmmoHelp<nowiki>std::string</nowiki>Key <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud.lowArmorHelpSoundKey std::string -> std::string | ;objectTemplate.helpHud.lowArmorHelpSoundKey <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.helpHud. | ;objectTemplate.helpHud.lowArmorHelp<nowiki>std::string</nowiki>Key <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.hideFirstPerson bool -> bool | ;objectTemplate.hideFirstPerson bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hoistFlag bool -> bool | ;objectTemplate.hoistFlag bool -> bool | ||
: | : Unknown | ||
;objectTemplate.hoistMinMax Vec2 -> Vec2 | ;objectTemplate.hoistMinMax Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.holdObject bool -> bool | ;objectTemplate.holdObject bool -> bool | ||
: | : Unknown | ||
;objectTemplate.horizontalDampAngle float -> float | ;objectTemplate.horizontalDampAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.horizontalDampAngleFactor float -> float | ;objectTemplate.horizontalDampAngleFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.horizontalSpeedMagnifier float -> float | ;objectTemplate.horizontalSpeedMagnifier float -> float | ||
: | : Unknown | ||
;objectTemplate.hullHeight float -> float | ;objectTemplate.hullHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.ik.poleVectorLeft Vec3 -> Vec3 | ;objectTemplate.ik.poleVectorLeft Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ik.poleVectorRight Vec3 -> Vec3 | ;objectTemplate.ik.poleVectorRight Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ik.positionLeft Vec3 -> Vec3 | ;objectTemplate.ik.positionLeft Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ik.positionRight Vec3 -> Vec3 | ;objectTemplate.ik.positionRight Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ik.rotationLeft Vec3 -> Vec3 | ;objectTemplate.ik.rotationLeft Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ik.rotationRight Vec3 -> Vec3 | ;objectTemplate.ik.rotationRight Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.inertiaModifier Vec3 -> Vec3 | ;objectTemplate.inertiaModifier Vec3 -> Vec3 | ||
: | : Unknown | ||
;ObjectTemplate.info world::IObjectTemplate_ptrproxy -> std::string | ;ObjectTemplate.info world::IObjectTemplate_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.inheritHeatFromPrimary bool -> bool | ;objectTemplate.inheritHeatFromPrimary bool -> bool | ||
: | : Unknown | ||
;objectTemplate.initiallyWalkable bool -> bool | ;objectTemplate.initiallyWalkable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.input io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.input io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.inputToPitch io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.inputToPitch io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.inputToRoll io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.inputToRoll io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.inputToYaw io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.inputToYaw io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.insideDamageFrequency float -> float | ;objectTemplate.insideDamageFrequency float -> float | ||
: | : Unknown | ||
;objectTemplate.insideDamageThreshold float -> float | ;objectTemplate.insideDamageThreshold float -> float | ||
: | : Unknown | ||
;objectTemplate.insideFOV float -> float | ;objectTemplate.insideFOV float -> float | ||
: | : Unknown | ||
;objectTemplate.insideStaticSunAmbientColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.insideStaticSunAmbientColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.insideStaticSunColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.insideStaticSunColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.insideStaticSunDamageColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.insideStaticSunDamageColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.insideStaticSunDirection Vec3 -> Vec3 | ;objectTemplate.insideStaticSunDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.intensity float -> float | ;objectTemplate.intensity float -> float | ||
: | : Unknown | ||
;objectTemplate.intensity RandomDistribution -> RandomDistribution | ;objectTemplate.intensity RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.intensityAtSpeed float -> float | ;objectTemplate.intensityAtSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.intensityOverTime OverTimeDistribution -> OverTimeDistribution | ;objectTemplate.intensityOverTime OverTimeDistribution -> OverTimeDistribution | ||
: | : Unknown | ||
;objectTemplate.inventorySize U32 -> U32 | ;objectTemplate.inventorySize U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.inverseHeatBar bool -> bool | ;objectTemplate.inverseHeatBar bool -> bool | ||
: | : Unknown | ||
;objectTemplate.invertGear bool -> bool | ;objectTemplate.invertGear bool -> bool | ||
: | : Unknown | ||
;objectTemplate.invisible bool -> bool | ;objectTemplate.invisible bool -> bool | ||
: | : Unknown | ||
;objectTemplate.is3dSound bool -> bool | ;objectTemplate.is3dSound bool -> bool | ||
: | : | ||
Line 3,561: | Line 3,561: | ||
: it will play on the entire map. Same with .ogg files though it's usually experiementation." | : it will play on the entire map. Same with .ogg files though it's usually experiementation." | ||
;objectTemplate.isCounterForce bool -> bool | ;objectTemplate.isCounterForce bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isDestructable bool -> bool | ;objectTemplate.isDestructable bool -> bool | ||
: | : | ||
:Check only if object is a destroyable static object. | :Check only if object is a destroyable static object. | ||
;objectTemplate.isDynamic bool -> bool | ;objectTemplate.isDynamic bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isGasMask bool -> bool | ;objectTemplate.isGasMask bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isHemisphere bool -> bool | ;objectTemplate.isHemisphere bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isLocalSystem bool -> bool | ;objectTemplate.isLocalSystem bool -> bool | ||
: | : | ||
Line 3,576: | Line 3,576: | ||
: the flame effect just shoots straight but not following the projectile" | : the flame effect just shoots straight but not following the projectile" | ||
;objectTemplate.isLooping bool -> bool | ;objectTemplate.isLooping bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isNightVision bool -> bool | ;objectTemplate.isNightVision bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isNotSaveable bool -> bool | ;objectTemplate.isNotSaveable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isOpenVehicle bool -> bool | ;objectTemplate.isOpenVehicle bool -> bool | ||
: | : | ||
Line 3,586: | Line 3,586: | ||
: the passenger animation must have a die animation specified otherwise the ragdolls will float in the air." | : the passenger animation must have a die animation specified otherwise the ragdolls will float in the air." | ||
;objectTemplate.isOvergrowth bool -> bool | ;objectTemplate.isOvergrowth bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isPortalPassing bool -> bool | ;objectTemplate.isPortalPassing bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isSelectable bool -> bool | ;objectTemplate.isSelectable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isSleeping bool -> bool | ;objectTemplate.isSleeping bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isStatic bool -> bool | ;objectTemplate.isStatic bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isStaticSystem bool -> bool | ;objectTemplate.isStaticSystem bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isUnderwaterEffect bool -> bool | ;objectTemplate.isUnderwaterEffect bool -> bool | ||
: | : Unknown | ||
;objectTemplate.isUnstrategicControlPoint bool -> bool | ;objectTemplate.isUnstrategicControlPoint bool -> bool | ||
: | : Unknown | ||
;objectTemplate.itemIndex int -> int | ;objectTemplate.itemIndex int -> int | ||
: | : | ||
Line 3,606: | Line 3,606: | ||
: not sure about 0. Also positions the weapon icon square." | : not sure about 0. Also positions the weapon icon square." | ||
;objectTemplate.itemType int -> int | ;objectTemplate.itemType int -> int | ||
: | : Unknown | ||
;objectTemplate.keepProjectiles float -> float | ;objectTemplate.keepProjectiles float -> float | ||
:Weapons | :Weapons | ||
:Time to keep the projectile in the world in seconds after you or the weapon dies | :Time to keep the projectile in the world in seconds after you or the weapon dies | ||
;objectTemplate.killHeatSeekingMissile bool -> bool | ;objectTemplate.killHeatSeekingMissile bool -> bool | ||
: | : Unknown | ||
;objectTemplate.kitTeam int -> int | ;objectTemplate.kitTeam int -> int | ||
: | : Unknown | ||
;objectTemplate.kitType hfe::KitType -> hfe::KitType | ;objectTemplate.kitType hfe::KitType -> hfe::KitType | ||
: | : Unknown | ||
;objectTemplate.lesserYawAtSpeed float -> float | ;objectTemplate.lesserYawAtSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.liftRegulated bool -> bool | ;objectTemplate.liftRegulated bool -> bool | ||
: | : Unknown | ||
;objectTemplate.LightAffectionFactor float -> float | ;objectTemplate.LightAffectionFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.lightMapIntensityOffset float -> float | ;objectTemplate.lightMapIntensityOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.lightType std::string -> std::string | ;objectTemplate.lightType <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.linkAttachMovement float -> float | ;objectTemplate.linkAttachMovement float -> float | ||
: | : Unknown | ||
;objectTemplate.linkAttachTime float -> float | ;objectTemplate.linkAttachTime float -> float | ||
: | : Unknown | ||
;objectTemplate.linkedEffectContainer std::string -> std::string | ;objectTemplate.linkedEffectContainer <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;ObjectTemplate.list std::string -> std::string | ;ObjectTemplate.list <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.listenerObstruction float -> float | ;objectTemplate.listenerObstruction float -> float | ||
:Vehicles .tweak | :Vehicles .tweak | ||
:How muffled is the sound. Lower value is least muffled. | :How muffled is the sound. Lower value is least muffled. | ||
;ObjectTemplate.listTemplateClasses -> std::string | ;ObjectTemplate.listTemplateClasses -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.listTemplates -> std::string | ;objectTemplate.listTemplates -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;ObjectTemplate.loadAll -> bool | ;ObjectTemplate.loadAll -> bool | ||
: | : Unknown | ||
;objectTemplate.localPredictOnClient bool -> bool | ;objectTemplate.localPredictOnClient bool -> bool | ||
: | : | ||
Line 3,648: | Line 3,648: | ||
: projectiles. Seems like it tells the server to predict what's going to happen. Maybe used with the Networkable Setting?" | : projectiles. Seems like it tells the server to predict what's going to happen. Maybe used with the Networkable Setting?" | ||
;objectTemplate.lodDistance float -> float | ;objectTemplate.lodDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.LodDistance std::string -> std::string | ;objectTemplate.LodDistance <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.loopCount int -> int | ;objectTemplate.loopCount int -> int | ||
: | : Unknown | ||
;objectTemplate.looping bool -> bool | ;objectTemplate.looping bool -> bool | ||
: | : Unknown | ||
;objectTemplate.loseControlWhenEnemyClose bool -> bool | ;objectTemplate.loseControlWhenEnemyClose bool -> bool | ||
: | : Unknown | ||
;objectTemplate.loseControlWhenNotClose bool -> bool | ;objectTemplate.loseControlWhenNotClose bool -> bool | ||
: | : Unknown | ||
;objectTemplate.lowSamples int -> int | ;objectTemplate.lowSamples int -> int | ||
: | : Unknown | ||
;objectTemplate.maintainCameraOnEnter bool -> bool | ;objectTemplate.maintainCameraOnEnter bool -> bool | ||
: | : Unknown | ||
;objectTemplate.maintainCameraOnExit bool -> bool | ;objectTemplate.maintainCameraOnExit bool -> bool | ||
: | : Unknown | ||
;objectTemplate.manDownCameraOffsetInDof float -> float | ;objectTemplate.manDownCameraOffsetInDof float -> float | ||
: | : Unknown | ||
;objectTemplate.manDownCameraOffsetInUp float -> float | ;objectTemplate.manDownCameraOffsetInUp float -> float | ||
: | : Unknown | ||
;objectTemplate.mapMaterial uint std::string uint -> void | ;objectTemplate.mapMaterial uint <nowiki>std::string</nowiki> uint -> void | ||
: | : Unknown | ||
;objectTemplate.maskOffset Vec3 -> Vec3 | ;objectTemplate.maskOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.maskType hfe::MaskObjectType -> hfe::MaskObjectType | ;objectTemplate.maskType hfe::MaskObjectType -> hfe::MaskObjectType | ||
: | : Unknown | ||
;objectTemplate.mass float -> float | ;objectTemplate.mass float -> float | ||
:"Used in Vehicles | :"Used in Vehicles | ||
Line 3,680: | Line 3,680: | ||
:Mass is the weight of the vehicle in KG and also taking into account the GravityModifier value | :Mass is the weight of the vehicle in KG and also taking into account the GravityModifier value | ||
;objectTemplate.material int -> int | ;objectTemplate.material int -> int | ||
: | : Unknown | ||
;objectTemplate.maxAngleOfAttack float -> float | ;objectTemplate.maxAngleOfAttack float -> float | ||
: | : Unknown | ||
;objectTemplate.maxCorner Vec3 -> Vec3 | ;objectTemplate.maxCorner Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.maxDistance float -> float | ;objectTemplate.maxDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.maxDistanceUnderWaterSurface float -> float | ;objectTemplate.maxDistanceUnderWaterSurface float -> float | ||
: | : Unknown | ||
;objectTemplate.maxGasCloudRadius float -> float | ;objectTemplate.maxGasCloudRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.maxNrOfObjectSpawned U32 -> U32 | ;objectTemplate.maxNrOfObjectSpawned U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.maxResetSpeed Math::Vec3 -> Math::Vec3 | ;objectTemplate.maxResetSpeed Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.MaxRopeLength float -> float | ;objectTemplate.MaxRopeLength float -> float | ||
: | : | ||
:Fastropes confirmed ?!?!?!?! | :Fastropes confirmed ?!?!?!?! | ||
;objectTemplate.maxRotation Math::Vec3 -> Math::Vec3 | ;objectTemplate.maxRotation Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.maxSpawnDelay float -> float | ;objectTemplate.maxSpawnDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.maxSpeed Math::Vec3 -> Math::Vec3 | ;objectTemplate.maxSpeed Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.maxSpeed float -> float | ;objectTemplate.maxSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.maxTracerScaler float -> float | ;objectTemplate.maxTracerScaler float -> float | ||
:Used in Projectiles (Weapons) | :Used in Projectiles (Weapons) | ||
:How long the tracer effect can be depending on projectile speed. Refs: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=8592&mode=threaded&pid=84936 | :How long the tracer effect can be depending on projectile speed. Refs: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=8592&mode=threaded&pid=84936 | ||
;objectTemplate.maxTriggerDistance float -> float | ;objectTemplate.maxTriggerDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.maxVertRegAngle float -> float | ;objectTemplate.maxVertRegAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.MaxZiplineLength float -> float | ;objectTemplate.MaxZiplineLength float -> float | ||
: | : Unknown | ||
;objectTemplate.mediumSamples int -> int | ;objectTemplate.mediumSamples int -> int | ||
: | : Unknown | ||
;objectTemplate.minCorner Vec3 -> Vec3 | ;objectTemplate.minCorner Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.minDamage float -> float | ;objectTemplate.minDamage float -> float | ||
: | : Unknown | ||
;objectTemplate.minDistance float -> float | ;objectTemplate.minDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.minDistanceUnderWaterSurface float -> float | ;objectTemplate.minDistanceUnderWaterSurface float -> float | ||
: | : Unknown | ||
;objectTemplate.minGasCloudRadius float -> float | ;objectTemplate.minGasCloudRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.minimapNameOffset Vec2 -> Vec2 | ;objectTemplate.minimapNameOffset Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.minimumTimeBetweenTriggering float -> float | ;objectTemplate.minimumTimeBetweenTriggering float -> float | ||
:AmbientObjects.con (Map) | :AmbientObjects.con (Map) | ||
:The time when the trigger will repeat again after entering the trigger radius. Happens after the effect plays. In seconds. Depends also on ObjectTemplate.chance | :The time when the trigger will repeat again after entering the trigger radius. Happens after the effect plays. In seconds. Depends also on ObjectTemplate.chance | ||
;objectTemplate.minNrToTakeControl U32 -> U32 | ;objectTemplate.minNrToTakeControl U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.minRotation Math::Vec3 -> Math::Vec3 | ;objectTemplate.minRotation Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.minSpawnDelay float -> float | ;objectTemplate.minSpawnDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.minTimeBetweenActivation float -> float | ;objectTemplate.minTimeBetweenActivation float -> float | ||
: | : Unknown | ||
;objectTemplate.minTracerScaler float -> float | ;objectTemplate.minTracerScaler float -> float | ||
: | : Unknown | ||
;objectTemplate.minTrailVelocity float -> float | ;objectTemplate.minTrailVelocity float -> float | ||
: | : Unknown | ||
;objectTemplate.minYNormal float -> float | ;objectTemplate.minYNormal float -> float | ||
: | : Unknown | ||
;objectTemplate.movementSpeed float -> float | ;objectTemplate.movementSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.movementType int -> int | ;objectTemplate.movementType int -> int | ||
: | : Unknown | ||
;objectTemplate.moveToWaterSurface bool -> bool | ;objectTemplate.moveToWaterSurface bool -> bool | ||
: | : Unknown | ||
;objectTemplate.name -> std::string | ;objectTemplate.name -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.nameTagOffset Vec3 -> Vec3 | ;objectTemplate.nameTagOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.nearCullingEnable bool -> bool | ;objectTemplate.nearCullingEnable bool -> bool | ||
: | : Unknown | ||
;objectTemplate.networkableInfo std::string -> std::string | ;objectTemplate.networkableInfo <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:Networkables.con | :Networkables.con | ||
:"Needs to be set for objects that won't work online without them. Depends on the way it's set and if it crashes immediately | :"Needs to be set for objects that won't work online without them. Depends on the way it's set and if it crashes immediately | ||
Line 3,769: | Line 3,769: | ||
:Makes the effect not draw in front of you when in 1p mode. Link: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/113277-1p-animations-pcos-3.html | :Makes the effect not draw in front of you when in 1p mode. Link: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/113277-1p-animations-pcos-3.html | ||
;objectTemplate.newCar2.brakeTorque float -> float | ;objectTemplate.newCar2.brakeTorque float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.engineBrakeTorque float -> float | ;objectTemplate.newCar2.engineBrakeTorque float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.engineFeedbackMod float -> float | ;objectTemplate.newCar2.engineFeedbackMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.frictionMod float -> float | ;objectTemplate.newCar2.frictionMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.frictionTorque float -> float | ;objectTemplate.newCar2.frictionTorque float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.maxRpm float -> float | ;objectTemplate.newCar2.maxRpm float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.minRpm float -> float | ;objectTemplate.newCar2.minRpm float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.slopeTorqueMod float -> float | ;objectTemplate.newCar2.slopeTorqueMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.useClutchedTorque bool -> bool | ;objectTemplate.newCar2.useClutchedTorque bool -> bool | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelInertia float -> float | ;objectTemplate.newCar2.wheelInertia float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLatDriveFrictionMod float -> float | ;objectTemplate.newCar2.wheelLatDriveFrictionMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLatFrictionMod float -> float | ;objectTemplate.newCar2.wheelLatFrictionMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLatMinDynamicFriction float -> float | ;objectTemplate.newCar2.wheelLatMinDynamicFriction float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLatPeakAt float -> float | ;objectTemplate.newCar2.wheelLatPeakAt float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLatScale float -> float | ;objectTemplate.newCar2.wheelLatScale float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLongDriveFrictionMod float -> float | ;objectTemplate.newCar2.wheelLongDriveFrictionMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLongFrictionMod float -> float | ;objectTemplate.newCar2.wheelLongFrictionMod float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLongMinDynamicFriction float -> float | ;objectTemplate.newCar2.wheelLongMinDynamicFriction float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLongPeakAt float -> float | ;objectTemplate.newCar2.wheelLongPeakAt float -> float | ||
: | : Unknown | ||
;objectTemplate.newCar2.wheelLongScale float -> float | ;objectTemplate.newCar2.wheelLongScale float -> float | ||
: | : Unknown | ||
;objectTemplate.noEffectAtPerpSpeed float -> float | ;objectTemplate.noEffectAtPerpSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.noPassengerTimeToLive int -> int | ;objectTemplate.noPassengerTimeToLive int -> int | ||
: | : Unknown | ||
;objectTemplate.noPhysics bool -> bool | ;objectTemplate.noPhysics bool -> bool | ||
: | : Unknown | ||
;objectTemplate.noPropellerEffectAtSpeed float -> float | ;objectTemplate.noPropellerEffectAtSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.nosePos Vec3 -> Vec3 | ;objectTemplate.nosePos Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.notCycledIfOccupied bool -> bool | ;objectTemplate.notCycledIfOccupied bool -> bool | ||
: | : Unknown | ||
;objectTemplate.noVertRegAngle float -> float | ;objectTemplate.noVertRegAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.nrOfObjectToSpawn int -> int | ;objectTemplate.nrOfObjectToSpawn int -> int | ||
: | : Unknown | ||
;objectTemplate.nrOfRespawns int -> int | ;objectTemplate.nrOfRespawns int -> int | ||
: | : Unknown | ||
;objectTemplate.numberOfGears int -> int | ;objectTemplate.numberOfGears int -> int | ||
: | : Unknown | ||
;objectTemplate.NumberOfLinks int -> int | ;objectTemplate.NumberOfLinks int -> int | ||
: | : Unknown | ||
;objectTemplate.numNetworkedEffects int -> int | ;objectTemplate.numNetworkedEffects int -> int | ||
: | : Unknown | ||
;objectTemplate.numPlanes int -> int | ;objectTemplate.numPlanes int -> int | ||
: | : Unknown | ||
;objectTemplate.objectShadows bool -> bool | ;objectTemplate.objectShadows bool -> bool | ||
: | : Unknown | ||
;objectTemplate.objectTemplate std::string -> std::string | ;objectTemplate.objectTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.onlyTakeableByTeam U32 -> U32 | ;objectTemplate.onlyTakeableByTeam U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.onlyWhenOccupied bool -> bool | ;objectTemplate.onlyWhenOccupied bool -> bool | ||
: | : Unknown | ||
;objectTemplate.otherCollisionLod int -> int | ;objectTemplate.otherCollisionLod int -> int | ||
: | : Unknown | ||
;objectTemplate.overheatPenalty float -> float | ;objectTemplate.overheatPenalty float -> float | ||
: | : Unknown | ||
;objectTemplate.pan float -> float | ;objectTemplate.pan float -> float | ||
: | : Unknown | ||
;objectTemplate.ParticleMaxSize float -> float | ;objectTemplate.ParticleMaxSize float -> float | ||
:Used in Vehicle .con and .tweak files | :Used in Vehicle .con and .tweak files | ||
:"Defines what materials the vehicle should use | :"Defines what materials the vehicle should use | ||
: which references the materialdefine file. Use BfMeshViewer to find out what numbers belong to what sides." | : which references the materialdefine file. Use BfMeshViewer to find out what numbers belong to what sides." | ||
;objectTemplate.particleSystemTemplate std::string -> std::string | ;objectTemplate.particleSystemTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:Same as above | :Same as above | ||
:Same as above | :Same as above | ||
;objectTemplate.particleType std::string -> std::string | ;objectTemplate.particleType <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.pcoFlags int -> int | ;objectTemplate.pcoFlags int -> int | ||
: | : Unknown | ||
;objectTemplate.pcoId int -> int | ;objectTemplate.pcoId int -> int | ||
: | : Unknown | ||
;objectTemplate.penetrate.allowLiquidPenetration bool -> bool | ;objectTemplate.penetrate.allowLiquidPenetration bool -> bool | ||
: | : Unknown | ||
;objectTemplate.penetrate.allowSolidPenetration bool -> bool | ;objectTemplate.penetrate.allowSolidPenetration bool -> bool | ||
: | : | ||
: | : | ||
;objectTemplate.penetrate.neverPenetrate bool -> bool | ;objectTemplate.penetrate.neverPenetrate bool -> bool | ||
: | : Unknown | ||
;objectTemplate.physicsFrequency int -> int | ;objectTemplate.physicsFrequency int -> int | ||
: | : Unknown | ||
;objectTemplate.physicsType PhysicsType -> PhysicsType | ;objectTemplate.physicsType PhysicsType -> PhysicsType | ||
:Vehicles | :Vehicles | ||
Line 3,876: | Line 3,876: | ||
: 'Mesh' if object has collision mesh" | : 'Mesh' if object has collision mesh" | ||
;objectTemplate.pitch float -> float | ;objectTemplate.pitch float -> float | ||
: | : Unknown | ||
;objectTemplate.pitchEnvelope std::string -> std::string | ;objectTemplate.pitchEnvelope <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.pitchOffset float -> float | ;objectTemplate.pitchOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.pivotOffset Vec2 -> Vec2 | ;objectTemplate.pivotOffset Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.PivotPosition Math::Vec3 -> Math::Vec3 | ;objectTemplate.PivotPosition Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.playAtEventPosition bool -> bool | ;objectTemplate.playAtEventPosition bool -> bool | ||
: | : Unknown | ||
;objectTemplate.playAtPlayerPosition bool -> bool | ;objectTemplate.playAtPlayerPosition bool -> bool | ||
: | : Unknown | ||
;objectTemplate.portalPassingPosition Vec3 -> Vec3 | ;objectTemplate.portalPassingPosition Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.poseCameraPosition int Vec3 -> void | ;objectTemplate.poseCameraPosition int Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.position Vec3 -> Vec3 | ;objectTemplate.position Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.positionalSpeedInDof RandomDistribution -> RandomDistribution | ;objectTemplate.positionalSpeedInDof RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.positionalSpeedInRight RandomDistribution -> RandomDistribution | ;objectTemplate.positionalSpeedInRight RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.positionalSpeedInUp RandomDistribution -> RandomDistribution | ;objectTemplate.positionalSpeedInUp RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.positionOffset Math::Vec3 -> Math::Vec3 | ;objectTemplate.positionOffset Math::Vec3 -> Math::Vec3 | ||
: | : Unknown | ||
;objectTemplate.postProcess.tvDistortionFreq float -> float | ;objectTemplate.postProcess.tvDistortionFreq float -> float | ||
: | : Unknown | ||
;objectTemplate.postProcess.tvDistortionRoll float -> float | ;objectTemplate.postProcess.tvDistortionRoll float -> float | ||
: | : Unknown | ||
;objectTemplate.postProcess.tvDistortionScale float -> float | ;objectTemplate.postProcess.tvDistortionScale float -> float | ||
: | : Unknown | ||
;objectTemplate.postProcess.tvInterference float -> float | ;objectTemplate.postProcess.tvInterference float -> float | ||
: | : Unknown | ||
;objectTemplate.preCacheObject bool -> bool | ;objectTemplate.preCacheObject bool -> bool | ||
: | : Unknown | ||
;objectTemplate.preWarmTime float -> float | ;objectTemplate.preWarmTime float -> float | ||
: | : Unknown | ||
;ObjectTemplate.printScript world::IObjectTemplate_ptrproxy -> std::string | ;ObjectTemplate.printScript world::IObjectTemplate_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.projectileTemplate std::string -> std::string | ;objectTemplate.projectileTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:"In Weapons | :"In Weapons | ||
: Vehicles .tweak GenericFirearm" | : Vehicles .tweak GenericFirearm" | ||
:Defines the projectile that the GenericFirearm should use. Looks for the GenericProjectile that is defined in all .tweak files. | :Defines the projectile that the GenericFirearm should use. Looks for the GenericProjectile that is defined in all .tweak files. | ||
;objectTemplate.projectOnHeightmap bool -> bool | ;objectTemplate.projectOnHeightmap bool -> bool | ||
: | : Unknown | ||
;objectTemplate.projectorApplyMask bool -> bool | ;objectTemplate.projectorApplyMask bool -> bool | ||
: | : Unknown | ||
;objectTemplate.projectorAspect float -> float | ;objectTemplate.projectorAspect float -> float | ||
: | : Unknown | ||
;objectTemplate.projectorFar float -> float | ;objectTemplate.projectorFar float -> float | ||
: | : Unknown | ||
;objectTemplate.projectorFov float -> float | ;objectTemplate.projectorFov float -> float | ||
: | : Unknown | ||
;objectTemplate.projectorNear float -> float | ;objectTemplate.projectorNear float -> float | ||
: | : Unknown | ||
;objectTemplate.projectorTexture std::string -> std::string | ;objectTemplate.projectorTexture <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.propRotAxis int -> int | ;objectTemplate.propRotAxis int -> int | ||
: | : Unknown | ||
;objectTemplate.pureRotational bool -> bool | ;objectTemplate.pureRotational bool -> bool | ||
: | : Unknown | ||
;objectTemplate.QualityLevel std::string -> std::string | ;objectTemplate.QualityLevel <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.radialDirection float -> float | ;objectTemplate.radialDirection float -> float | ||
: | : Unknown | ||
;objectTemplate.radio.destroyedMessage std::string -> std::string | ;objectTemplate.radio.destroyedMessage <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.radio.failMessage std::string -> std::string | ;objectTemplate.radio.failMessage <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.radio.repairedMessage std::string -> std::string | ;objectTemplate.radio.repairedMessage <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.radio.spottedMessage std::string -> std::string | ;objectTemplate.radio.spottedMessage <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.radio.useMessage std::string -> std::string | ;objectTemplate.radio.useMessage <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.radius float -> float | ;objectTemplate.radius float -> float | ||
: | : Unknown | ||
;objectTemplate.radiusOffset Vec3 -> Vec3 | ;objectTemplate.radiusOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.ragdollLandedDelay float -> float | ;objectTemplate.ragdollLandedDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.randomAgeFactor RandomDistribution -> RandomDistribution | ;objectTemplate.randomAgeFactor RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.randomColorIntensity float -> float | ;objectTemplate.randomColorIntensity float -> float | ||
: | : Unknown | ||
;objectTemplate.randomDirectionAngle Vec3 -> Vec3 | ;objectTemplate.randomDirectionAngle Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.randomIntensity float -> float | ;objectTemplate.randomIntensity float -> float | ||
: | : Unknown | ||
;objectTemplate.randomizeGeomPart bool -> bool | ;objectTemplate.randomizeGeomPart bool -> bool | ||
: | : Unknown | ||
;objectTemplate.randomRadialDirection float -> float | ;objectTemplate.randomRadialDirection float -> float | ||
: | : Unknown | ||
;objectTemplate.randomRotation float -> float | ;objectTemplate.randomRotation float -> float | ||
: | : Unknown | ||
;objectTemplate.randomRotation Vec3 -> Vec3 | ;objectTemplate.randomRotation Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.randomRotationSpeed Vec3 -> Vec3 | ;objectTemplate.randomRotationSpeed Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.randomRotationSpeed float -> float | ;objectTemplate.randomRotationSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.randomSize float -> float | ;objectTemplate.randomSize float -> float | ||
: | : Unknown | ||
;objectTemplate.randomSpeed float -> float | ;objectTemplate.randomSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.randomTimeToLive float -> float | ;objectTemplate.randomTimeToLive float -> float | ||
: | : Unknown | ||
;objectTemplate.rcType RemoteControlledObjectType -> RemoteControlledObjectType | ;objectTemplate.rcType RemoteControlledObjectType -> RemoteControlledObjectType | ||
: | : Unknown | ||
;objectTemplate.readBinary std::string -> void | ;objectTemplate.readBinary <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.recoil.cameraRecoilSize float -> float | ;objectTemplate.recoil.cameraRecoilSize float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.cameraRecoilSpeed float -> float | ;objectTemplate.recoil.cameraRecoilSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.goBackOnRecoil bool -> bool | ;objectTemplate.recoil.goBackOnRecoil bool -> bool | ||
: | : Unknown | ||
;objectTemplate.recoil.hasRecoilForce bool -> bool | ;objectTemplate.recoil.hasRecoilForce bool -> bool | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilForce float -> float | ;objectTemplate.recoil.recoilForce float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilForceLeftRight RandomDistribution -> RandomDistribution | ;objectTemplate.recoil.recoilForceLeftRight RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilForceUp RandomDistribution -> RandomDistribution | ;objectTemplate.recoil.recoilForceUp RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilGraphExponent float -> float | ;objectTemplate.recoil.recoilGraphExponent float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilGraphFrameCount int -> int | ;objectTemplate.recoil.recoilGraphFrameCount int -> int | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilGraphTotalMovement float -> float | ;objectTemplate.recoil.recoilGraphTotalMovement float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilSize float -> float | ;objectTemplate.recoil.recoilSize float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilSpeed float -> float | ;objectTemplate.recoil.recoilSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.recoilSpeedGB float -> float | ;objectTemplate.recoil.recoilSpeedGB float -> float | ||
: | : Unknown | ||
;objectTemplate.recoil.zoomModifier float -> float | ;objectTemplate.recoil.zoomModifier float -> float | ||
: | : Unknown | ||
;objectTemplate.refillAmmoSpeed float -> float | ;objectTemplate.refillAmmoSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.regulatePitch Vec2 -> Vec2 | ;objectTemplate.regulatePitch Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.regulatePitchInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.regulatePitchInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.regulateRoll Vec2 -> Vec2 | ;objectTemplate.regulateRoll Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.regulateRollInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.regulateRollInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.regulateToLift float -> float | ;objectTemplate.regulateToLift float -> float | ||
: | : Unknown | ||
;objectTemplate.regulateVerticalPos Vec2 -> Vec2 | ;objectTemplate.regulateVerticalPos Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.regulateVerticalPosInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.regulateVerticalPosInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.regulateYaw Vec2 -> Vec2 | ;objectTemplate.regulateYaw Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.regulateYawInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.regulateYawInput io::PlayerInputMap -> io::PlayerInputMap | ||
:In the effects .tweak when creating an effect | :In the effects .tweak when creating an effect | ||
:Allows an effect template to be used with custom settings. | :Allows an effect template to be used with custom settings. | ||
;objectTemplate.regWhenMinInput float -> float | ;objectTemplate.regWhenMinInput float -> float | ||
: | : Unknown | ||
;objectTemplate.relativePositionInDof RandomDistribution -> RandomDistribution | ;objectTemplate.relativePositionInDof RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.relativePositionInRight RandomDistribution -> RandomDistribution | ;objectTemplate.relativePositionInRight RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.relativePositionInUp RandomDistribution -> RandomDistribution | ;objectTemplate.relativePositionInUp RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.relativePositionOffset Vec3 -> Vec3 | ;objectTemplate.relativePositionOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.rememberExcessInput bool -> bool | ;objectTemplate.rememberExcessInput bool -> bool | ||
: | : Unknown | ||
;objectTemplate.remoteEngineInput int -> int | ;objectTemplate.remoteEngineInput int -> int | ||
: | : Unknown | ||
;objectTemplate.removeTemplate int -> void | ;objectTemplate.removeTemplate int -> void | ||
: | : Unknown | ||
;objectTemplate.replaceItem std::string -> void | ;objectTemplate.replaceItem <nowiki>std::string</nowiki> -> void | ||
:In the .con and .tweak | :In the .con and .tweak | ||
: | : | ||
Line 4,061: | Line 4,061: | ||
: | : | ||
;objectTemplate.restoreRotationOnExit bool -> bool | ;objectTemplate.restoreRotationOnExit bool -> bool | ||
: | : Unknown | ||
;objectTemplate.restoreSpeed float -> float | ;objectTemplate.restoreSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.reverbLevel float -> float | ;objectTemplate.reverbLevel float -> float | ||
: | : Unknown | ||
;objectTemplate.ropeScaleFactor float -> float | ;objectTemplate.ropeScaleFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.rotateAsAnimatedUV bool -> bool | ;objectTemplate.rotateAsAnimatedUV bool -> bool | ||
: | : Unknown | ||
;objectTemplate.rotateAsAnimatedUVObject std::string -> std::string | ;objectTemplate.rotateAsAnimatedUVObject <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.rotateAsAnimatedUVReverse bool -> bool | ;objectTemplate.rotateAsAnimatedUVReverse bool -> bool | ||
: | : Unknown | ||
;objectTemplate.rotateUV bool -> bool | ;objectTemplate.rotateUV bool -> bool | ||
: | : Unknown | ||
;objectTemplate.rotation float -> float | ;objectTemplate.rotation float -> float | ||
: | : Unknown | ||
;objectTemplate.rotationalForce Vec3 -> Vec3 | ;objectTemplate.rotationalForce Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.rotationalSpeedInDof RandomDistribution -> RandomDistribution | ;objectTemplate.rotationalSpeedInDof RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.rotationalSpeedInRight RandomDistribution -> RandomDistribution | ;objectTemplate.rotationalSpeedInRight RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.rotationalSpeedInUp RandomDistribution -> RandomDistribution | ;objectTemplate.rotationalSpeedInUp RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.rotationAxle int -> int | ;objectTemplate.rotationAxle int -> int | ||
: | : Unknown | ||
;objectTemplate.rotationGraph Vec4 -> Vec4 | ;objectTemplate.rotationGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.rotationSpeed Vec3 -> Vec3 | ;objectTemplate.rotationSpeed Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.rotationSpeed float -> float | ;objectTemplate.rotationSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.rotationSpeedMod float -> float | ;objectTemplate.rotationSpeedMod float -> float | ||
: | : Unknown | ||
;objectTemplate.rotationSpeedModBlur float -> float | ;objectTemplate.rotationSpeedModBlur float -> float | ||
: | : Unknown | ||
;ObjectTemplate.save world::IObjectTemplate_ptrproxy -> bool | ;ObjectTemplate.save world::IObjectTemplate_ptrproxy -> bool | ||
: | : Unknown | ||
;ObjectTemplate.saveAll -> bool | ;ObjectTemplate.saveAll -> bool | ||
: | : Unknown | ||
;objectTemplate.saveInSeparateFile bool -> bool | ;objectTemplate.saveInSeparateFile bool -> bool | ||
: | : Unknown | ||
;objectTemplate.scale Vec3 -> Vec3 | ;objectTemplate.scale Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.seatAnimationSystem std::string -> std::string | ;objectTemplate.seatAnimationSystem <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:In Vehicles .tweak | :In Vehicles .tweak | ||
:Defines the location of the .inc animation file for the seat. Example: Passenger.inc | :Defines the location of the .inc animation file for the seat. Example: Passenger.inc | ||
;objectTemplate.seatInformation std::string Vec3 Vec3 -> void | ;objectTemplate.seatInformation <nowiki>std::string</nowiki> Vec3 Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.seatLeftRotationLimit float -> float | ;objectTemplate.seatLeftRotationLimit float -> float | ||
: | : Unknown | ||
;objectTemplate.seatParent std::string -> std::string | ;objectTemplate.seatParent <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.seatPosition Vec3 -> Vec3 | ;objectTemplate.seatPosition Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.seatRightRotationLimit float -> float | ;objectTemplate.seatRightRotationLimit float -> float | ||
: | : Unknown | ||
;objectTemplate.seatRotation Vec3 -> Vec3 | ;objectTemplate.seatRotation Vec3 -> Vec3 | ||
:In Vehicles .tweak | :In Vehicles .tweak | ||
:Allows the PCO to be rotated. Uses X/Y/Z. Relevant to Seat X Y Z Arrow. See BF2Editor Vehicle for more info. For example -10/0/0 wil rotate the player backwards. | :Allows the PCO to be rotated. Uses X/Y/Z. Relevant to Seat X Y Z Arrow. See BF2Editor Vehicle for more info. For example -10/0/0 wil rotate the player backwards. | ||
;objectTemplate.secondaryProjectileTemplate std::string -> std::string | ;objectTemplate.secondaryProjectileTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.seek.directionBonus float -> float | ;objectTemplate.seek.directionBonus float -> float | ||
: | : Unknown | ||
;objectTemplate.seek.maxAngleLock float -> float | ;objectTemplate.seek.maxAngleLock float -> float | ||
: | : Unknown | ||
;objectTemplate.seek.maxDistLock float -> float | ;objectTemplate.seek.maxDistLock float -> float | ||
: | : Unknown | ||
;objectTemplate.seek.reLockTime float -> float | ;objectTemplate.seek.reLockTime float -> float | ||
: | : Unknown | ||
;objectTemplate.seek.targetType TargetType -> TargetType | ;objectTemplate.seek.targetType TargetType -> TargetType | ||
: | : Unknown | ||
;objectTemplate.seek.trackingDelay float -> float | ;objectTemplate.seek.trackingDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.selfLights bool -> bool | ;objectTemplate.selfLights bool -> bool | ||
: | : Unknown | ||
;objectTemplate.selfShadowIntensity float -> float | ;objectTemplate.selfShadowIntensity float -> float | ||
: | : Unknown | ||
;objectTemplate.selfShadows bool -> bool | ;objectTemplate.selfShadows bool -> bool | ||
: | : Unknown | ||
;objectTemplate.setActiveTemplate int -> void | ;objectTemplate.setActiveTemplate int -> void | ||
: | : Unknown | ||
;objectTemplate.setAIEnterOnSpawn bool -> void | ;objectTemplate.setAIEnterOnSpawn bool -> void | ||
: | : Unknown | ||
;objectTemplate.setAllowSpawnCloseToVehicle bool -> void | ;objectTemplate.setAllowSpawnCloseToVehicle bool -> void | ||
: | : Unknown | ||
;objectTemplate.setAnimationFrameHeightRelative float -> void | ;objectTemplate.setAnimationFrameHeightRelative float -> void | ||
: | : Unknown | ||
;objectTemplate.setAnimationFrameWidthRelative float -> void | ;objectTemplate.setAnimationFrameWidthRelative float -> void | ||
: | : Unknown | ||
;objectTemplate.setAxisFixation Math::Vec3 -> void | ;objectTemplate.setAxisFixation Math::Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.setCollisionMesh std::string -> void | ;objectTemplate.setCollisionMesh <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.setEnterOnSpawn bool -> void | ;objectTemplate.setEnterOnSpawn bool -> void | ||
: | : Unknown | ||
;objectTemplate.setExplodePartAtDestroy bool -> void | ;objectTemplate.setExplodePartAtDestroy bool -> void | ||
: | : Unknown | ||
;objectTemplate.setGearRatios float float float -> void | ;objectTemplate.setGearRatios float float float -> void | ||
: | : Unknown | ||
;objectTemplate.setHasTarget bool -> void | ;objectTemplate.setHasTarget bool -> void | ||
: | : Unknown | ||
;objectTemplate.setHealth int float float -> void | ;objectTemplate.setHealth int float float -> void | ||
: | : Unknown | ||
;objectTemplate.setHeatBarType heatBarType -> void | ;objectTemplate.setHeatBarType heatBarType -> void | ||
: | : Unknown | ||
;objectTemplate.setMinSpawnHeight float -> void | ;objectTemplate.setMinSpawnHeight float -> void | ||
: | : Unknown | ||
;objectTemplate.setNumWindows int -> void | ;objectTemplate.setNumWindows int -> void | ||
: | : Unknown | ||
;objectTemplate.setObjectTemplate int std::string -> void | ;objectTemplate.setObjectTemplate int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.setOnlyForAI bool -> void | ;objectTemplate.setOnlyForAI bool -> void | ||
: | : Unknown | ||
;objectTemplate.setOnlyForHuman bool -> void | ;objectTemplate.setOnlyForHuman bool -> void | ||
: | : Unknown | ||
;objectTemplate.setPosition Math::Vec3 int -> void | ;objectTemplate.setPosition Math::Vec3 int -> void | ||
: | : Unknown | ||
;objectTemplate.setPositionalFixation Math::Vec3 -> void | ;objectTemplate.setPositionalFixation Math::Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.setRotation Math::Vec3 int -> void | ;objectTemplate.setRotation Math::Vec3 int -> void | ||
: | : Unknown | ||
;objectTemplate.setScatterSpawnPositions bool -> void | ;objectTemplate.setScatterSpawnPositions bool -> void | ||
: | : Unknown | ||
;objectTemplate.setSkeletonCollisionBone std::string int Vec3 -> void | ;objectTemplate.setSkeletonCollisionBone <nowiki>std::string</nowiki> int Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.setSoldierExitLocation Vec3 Vec3 -> void | ;objectTemplate.setSoldierExitLocation Vec3 Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.setSpawnAsParaTroper bool -> void | ;objectTemplate.setSpawnAsParaTroper bool -> void | ||
: | : Unknown | ||
;objectTemplate.setSpawnDelay float -> void | ;objectTemplate.setSpawnDelay float -> void | ||
: | : Unknown | ||
;objectTemplate.setSpawnPositionOffset Math::Vec3 -> void | ;objectTemplate.setSpawnPositionOffset Math::Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.setSpawnPreventionDelay float -> void | ;objectTemplate.setSpawnPreventionDelay float -> void | ||
: | : Unknown | ||
;objectTemplate.setSpawnRotation Math::Vec3 -> void | ;objectTemplate.setSpawnRotation Math::Vec3 -> void | ||
: | : Unknown | ||
;objectTemplate.setTeamGeometry int std::string -> void | ;objectTemplate.setTeamGeometry int <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.setToolTipType dice::hfe::world::ToolTipType -> void | ;objectTemplate.setToolTipType dice::hfe::world::ToolTipType -> void | ||
: | : Unknown | ||
;objectTemplate.setVehicleType dice::hfe::world::VehicleType -> void | ;objectTemplate.setVehicleType dice::hfe::world::VehicleType -> void | ||
: | : Unknown | ||
;objectTemplate.shadowIntensity float -> float | ;objectTemplate.shadowIntensity float -> float | ||
: | : Unknown | ||
;objectTemplate.shakeFactor float -> float | ;objectTemplate.shakeFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.sharedStorageSize float -> float | ;objectTemplate.sharedStorageSize float -> float | ||
: | : Unknown | ||
;objectTemplate.showInFirstPerson bool -> bool | ;objectTemplate.showInFirstPerson bool -> bool | ||
: | : Unknown | ||
;objectTemplate.showInThirdPerson bool -> bool | ;objectTemplate.showInThirdPerson bool -> bool | ||
: | : Unknown | ||
;objectTemplate.showOnMinimap bool -> bool | ;objectTemplate.showOnMinimap bool -> bool | ||
: | : Unknown | ||
;objectTemplate.signalTriggerId int -> int | ;objectTemplate.signalTriggerId int -> int | ||
: | : Unknown | ||
;objectTemplate.sinkingSpeedMod float -> float | ;objectTemplate.sinkingSpeedMod float -> float | ||
: | : Unknown | ||
;objectTemplate.size float -> float | ;objectTemplate.size float -> float | ||
: | : Unknown | ||
;objectTemplate.size RandomDistribution -> RandomDistribution | ;objectTemplate.size RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.sizeGraph Vec4 -> Vec4 | ;objectTemplate.sizeGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.sizeModifier Vec3 -> Vec3 | ;objectTemplate.sizeModifier Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.sizeModifierX float -> float | ;objectTemplate.sizeModifierX float -> float | ||
: | : Unknown | ||
;objectTemplate.sizeModifierY float -> float | ;objectTemplate.sizeModifierY float -> float | ||
: | : Unknown | ||
;objectTemplate.sizeModifierZ float -> float | ;objectTemplate.sizeModifierZ float -> float | ||
: | : Unknown | ||
;objectTemplate.sizeOverTime OverTimeDistribution -> OverTimeDistribution | ;objectTemplate.sizeOverTime OverTimeDistribution -> OverTimeDistribution | ||
: | : Unknown | ||
;objectTemplate.skeleton std::string -> void | ;objectTemplate.skeleton <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.skeleton1P std::string -> void | ;objectTemplate.skeleton1P <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.skeleton3P std::string -> void | ;objectTemplate.skeleton3P <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.snapToZeroOnNoInput bool -> bool | ;objectTemplate.snapToZeroOnNoInput bool -> bool | ||
: | : Unknown | ||
;objectTemplate.softness float -> float | ;objectTemplate.softness float -> float | ||
: | : Unknown | ||
;objectTemplate.soldierExitPosition Vec3 -> Vec3 | ;objectTemplate.soldierExitPosition Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.soldierExitRotation Vec3 -> Vec3 | ;objectTemplate.soldierExitRotation Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.sound.maxSoundsPerBurst int -> int | ;objectTemplate.sound.maxSoundsPerBurst int -> int | ||
: | : Unknown | ||
;objectTemplate.sound.noisy bool -> bool | ;objectTemplate.sound.noisy bool -> bool | ||
: | : Unknown | ||
;objectTemplate.soundFilename std::string -> std::string | ;objectTemplate.soundFilename <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.soundFilter std::string -> std::string | ;objectTemplate.soundFilter <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.soundIntensityFromAcceleration Vec2 -> Vec2 | ;objectTemplate.soundIntensityFromAcceleration Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityFromAltitude Vec2 -> Vec2 | ;objectTemplate.soundIntensityFromAltitude Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityFromEngine Vec2 -> Vec2 | ;objectTemplate.soundIntensityFromEngine Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityFromRotationalSpeed Vec2 -> Vec2 | ;objectTemplate.soundIntensityFromRotationalSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityFromSpeed Vec2 -> Vec2 | ;objectTemplate.soundIntensityFromSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityFromSpeedInDof Vec2 -> Vec2 | ;objectTemplate.soundIntensityFromSpeedInDof Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityRange Vec2 -> Vec2 | ;objectTemplate.soundIntensityRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.soundIntensityUsed bool -> bool | ;objectTemplate.soundIntensityUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.soundRadius float -> float | ;objectTemplate.soundRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.spawnDelay float -> void | ;objectTemplate.spawnDelay float -> void | ||
: | : Unknown | ||
;objectTemplate.spawnDelayAtStart bool -> bool | ;objectTemplate.spawnDelayAtStart bool -> bool | ||
: | : Unknown | ||
;objectTemplate.spawnOffset Vec3 -> Vec3 | ;objectTemplate.spawnOffset Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.speccolor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ;objectTemplate.speccolor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity | ||
: | : Unknown | ||
;objectTemplate.specialToggleWeaponInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.specialToggleWeaponInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.speed float -> float | ;objectTemplate.speed float -> float | ||
: | : Unknown | ||
;objectTemplate.speedFromParticle float -> float | ;objectTemplate.speedFromParticle float -> float | ||
: | : Unknown | ||
;objectTemplate.speedFromPhysics bool -> bool | ;objectTemplate.speedFromPhysics bool -> bool | ||
: | : Unknown | ||
;objectTemplate.spinWhenNoEngineInAir float -> float | ;objectTemplate.spinWhenNoEngineInAir float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintDissipationTime float -> float | ;objectTemplate.sprintDissipationTime float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintFactor float -> float | ;objectTemplate.sprintFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintGear1Dampen float -> float | ;objectTemplate.sprintGear1Dampen float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintGear2Dampen float -> float | ;objectTemplate.sprintGear2Dampen float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintGear3Dampen float -> float | ;objectTemplate.sprintGear3Dampen float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintGear4Dampen float -> float | ;objectTemplate.sprintGear4Dampen float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintGear5Dampen float -> float | ;objectTemplate.sprintGear5Dampen float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintLimit float -> float | ;objectTemplate.sprintLimit float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintLossAtJump float -> float | ;objectTemplate.sprintLossAtJump float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintRecoverTime float -> float | ;objectTemplate.sprintRecoverTime float -> float | ||
: | : Unknown | ||
;objectTemplate.sprintStaminaDissipationFactor float -> float | ;objectTemplate.sprintStaminaDissipationFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.startAgeFromAcceleration Vec2 -> Vec2 | ;objectTemplate.startAgeFromAcceleration Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeFromAltitude Vec2 -> Vec2 | ;objectTemplate.startAgeFromAltitude Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeFromEngine Vec2 -> Vec2 | ;objectTemplate.startAgeFromEngine Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeFromRotationalSpeed Vec2 -> Vec2 | ;objectTemplate.startAgeFromRotationalSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeFromSpeed Vec2 -> Vec2 | ;objectTemplate.startAgeFromSpeed Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeFromSpeedInDof Vec2 -> Vec2 | ;objectTemplate.startAgeFromSpeedInDof Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeRange Vec2 -> Vec2 | ;objectTemplate.startAgeRange Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.startAgeUsed bool -> bool | ;objectTemplate.startAgeUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.startAtCreation bool -> bool | ;objectTemplate.startAtCreation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.startAutoRotateOnEnter bool -> bool | ;objectTemplate.startAutoRotateOnEnter bool -> bool | ||
: | : Unknown | ||
;objectTemplate.startDelay float -> float | ;objectTemplate.startDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.startDistance float -> float | ;objectTemplate.startDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.startLodPercentageOfLodDistance float -> float | ;objectTemplate.startLodPercentageOfLodDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.startOnEffects int -> int | ;objectTemplate.startOnEffects int -> int | ||
: | : Unknown | ||
;objectTemplate.startProbability float -> float | ;objectTemplate.startProbability float -> float | ||
: | : Unknown | ||
;objectTemplate.startRotation RandomDistribution -> RandomDistribution | ;objectTemplate.startRotation RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.startTeam int -> int | ;objectTemplate.startTeam int -> int | ||
: | : Unknown | ||
;objectTemplate.stopOnEffects int -> int | ;objectTemplate.stopOnEffects int -> int | ||
: | : Unknown | ||
;objectTemplate.stopType int -> int | ;objectTemplate.stopType int -> int | ||
: | : Unknown | ||
;objectTemplate.strategicObject.3dMapIcon int -> int | ;objectTemplate.strategicObject.3dMapIcon int -> int | ||
: | : Unknown | ||
;objectTemplate.strategicObject.destroyedIcon std::string -> std::string | ;objectTemplate.strategicObject.destroyedIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.strategicObject.intactIcon std::string -> std::string | ;objectTemplate.strategicObject.intactIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.strategicObject.isOnePiece bool -> bool | ;objectTemplate.strategicObject.isOnePiece bool -> bool | ||
: | : Unknown | ||
;objectTemplate.strategicObject.part int -> int | ;objectTemplate.strategicObject.part int -> int | ||
: | : Unknown | ||
;objectTemplate.strategicObject.strategicObjectName std::string -> std::string | ;objectTemplate.strategicObject.strategicObjectName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.strength float -> float | ;objectTemplate.strength float -> float | ||
: | : Unknown | ||
;objectTemplate.supplyGroupId int -> int | ;objectTemplate.supplyGroupId int -> int | ||
: | : Unknown | ||
;objectTemplate.supplyGroupNeeded int int bool -> void | ;objectTemplate.supplyGroupNeeded int int bool -> void | ||
: | : Unknown | ||
;objectTemplate.supplyValueNeededTeam1 int -> int | ;objectTemplate.supplyValueNeededTeam1 int -> int | ||
: | : Unknown | ||
;objectTemplate.supplyValueNeededTeam2 int -> int | ;objectTemplate.supplyValueNeededTeam2 int -> int | ||
: | : Unknown | ||
;objectTemplate.supplyValueTeam1 int -> int | ;objectTemplate.supplyValueTeam1 int -> int | ||
: | : Unknown | ||
;objectTemplate.supplyValueTeam2 int -> int | ;objectTemplate.supplyValueTeam2 int -> int | ||
: | : Unknown | ||
;objectTemplate.supportsEmitter bool -> bool | ;objectTemplate.supportsEmitter bool -> bool | ||
: | : Unknown | ||
;objectTemplate.supportsGlow bool -> bool | ;objectTemplate.supportsGlow bool -> bool | ||
: | : Unknown | ||
;objectTemplate.supportsPerPixel bool -> bool | ;objectTemplate.supportsPerPixel bool -> bool | ||
: | : Unknown | ||
;objectTemplate.supportsPerVertex bool -> bool | ;objectTemplate.supportsPerVertex bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.connectionEffect std::string -> std::string | ;objectTemplate.target.connectionEffect <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.target.connectionEffectOnlyWhenZoomed bool -> bool | ;objectTemplate.target.connectionEffectOnlyWhenZoomed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.disableFireWhenActiveMissile bool -> bool | ;objectTemplate.target.disableFireWhenActiveMissile bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.disableGuidanceOnReload bool -> bool | ;objectTemplate.target.disableGuidanceOnReload bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.lockAngle float -> float | ;objectTemplate.target.lockAngle float -> float | ||
: | : Unknown | ||
;objectTemplate.target.lockDelay float -> float | ;objectTemplate.target.lockDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.target.loseLockDelay float -> float | ;objectTemplate.target.loseLockDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.target.maxDistance float -> float | ;objectTemplate.target.maxDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.target.maxVelocity float -> float | ;objectTemplate.target.maxVelocity float -> float | ||
: | : Unknown | ||
;objectTemplate.target.minVelocity float -> float | ;objectTemplate.target.minVelocity float -> float | ||
: | : Unknown | ||
;objectTemplate.target.onLockChangeToWeapon bool std::string -> void | ;objectTemplate.target.onLockChangeToWeapon bool <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.target.sendVehicleLockWarning bool -> bool | ;objectTemplate.target.sendVehicleLockWarning bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.setTargetAtMaxDistance bool -> bool | ;objectTemplate.target.setTargetAtMaxDistance bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.targetInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.target.targetInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.target.targetObjectTemplate std::string -> std::string | ;objectTemplate.target.targetObjectTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.target.targetSystem TargetSystem -> TargetSystem | ;objectTemplate.target.targetSystem TargetSystem -> TargetSystem | ||
: | : Unknown | ||
;objectTemplate.target.updateInterval float -> float | ;objectTemplate.target.updateInterval float -> float | ||
: | : Unknown | ||
;objectTemplate.target.useCameraDirectionToTarget bool -> bool | ;objectTemplate.target.useCameraDirectionToTarget bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.useDynamicVelocity bool -> bool | ;objectTemplate.target.useDynamicVelocity bool -> bool | ||
: | : Unknown | ||
;objectTemplate.target.velocityModifier float -> float | ;objectTemplate.target.velocityModifier float -> float | ||
: | : Unknown | ||
;objectTemplate.targetType TargetType -> TargetType | ;objectTemplate.targetType TargetType -> TargetType | ||
: | : Unknown | ||
;objectTemplate.team int -> int | ;objectTemplate.team int -> int | ||
: | : Unknown | ||
;objectTemplate.team U32 -> U32 | ;objectTemplate.team U32 -> U32 | ||
: | : Unknown | ||
;objectTemplate.team int -> void | ;objectTemplate.team int -> void | ||
: | : Unknown | ||
;objectTemplate.teamChange bool -> bool | ;objectTemplate.teamChange bool -> bool | ||
: | : Unknown | ||
;objectTemplate.teamFromClosestCP bool -> bool | ;objectTemplate.teamFromClosestCP bool -> bool | ||
: | : Unknown | ||
;objectTemplate.teamOnVehicle bool -> bool | ;objectTemplate.teamOnVehicle bool -> bool | ||
: | : Unknown | ||
;objectTemplate.template std::string -> std::string | ;objectTemplate.template <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.templateHasBeenUsed bool -> bool | ;objectTemplate.templateHasBeenUsed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.textureName std::string -> std::string | ;objectTemplate.textureName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.textureOffsetVelocity float -> float | ;objectTemplate.textureOffsetVelocity float -> float | ||
: | : Unknown | ||
;objectTemplate.textureTileFactor float -> float | ;objectTemplate.textureTileFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.throwStrength float -> float | ;objectTemplate.throwStrength float -> float | ||
: | : Unknown | ||
;objectTemplate.throwStrength2 float -> float | ;objectTemplate.throwStrength2 float -> float | ||
: | : Unknown | ||
;objectTemplate.Timeout float -> float | ;objectTemplate.Timeout float -> float | ||
: | : Unknown | ||
;objectTemplate.timeToGetControl float -> float | ;objectTemplate.timeToGetControl float -> float | ||
: | : Unknown | ||
;objectTemplate.timeToLive RandomDistribution -> RandomDistribution | ;objectTemplate.timeToLive RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.timeToLive float -> float | ;objectTemplate.timeToLive float -> float | ||
: | : Unknown | ||
;objectTemplate.timeToLiveAfterDeath float -> float | ;objectTemplate.timeToLiveAfterDeath float -> float | ||
: | : Unknown | ||
;objectTemplate.timeToLoseControl float -> float | ;objectTemplate.timeToLoseControl float -> float | ||
: | : Unknown | ||
;objectTemplate.timeToRemoveTK float -> float | ;objectTemplate.timeToRemoveTK float -> float | ||
: | : Unknown | ||
;objectTemplate.toggleMouseLook bool -> bool | ;objectTemplate.toggleMouseLook bool -> bool | ||
: | : Unknown | ||
;objectTemplate.toggleWeapon bool -> bool | ;objectTemplate.toggleWeapon bool -> bool | ||
: | : Unknown | ||
;objectTemplate.tolerance float -> float | ;objectTemplate.tolerance float -> float | ||
: | : Unknown | ||
;objectTemplate.torque float -> float | ;objectTemplate.torque float -> float | ||
: | : Unknown | ||
;objectTemplate.tracerConvergeDistance float -> float | ;objectTemplate.tracerConvergeDistance float -> float | ||
:Used in Projectiles (Weapons) | :Used in Projectiles (Weapons) | ||
Line 4,495: | Line 4,495: | ||
:Used in Projectiles (Weapons) | :Used in Projectiles (Weapons) | ||
:How fat the tracer will be. | :How fat the tracer will be. | ||
;objectTemplate.tracerTemplate std::string -> std::string | ;objectTemplate.tracerTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.trackTurnAcceleration float -> float | ;objectTemplate.trackTurnAcceleration float -> float | ||
: | : Unknown | ||
;objectTemplate.trackTurnHighAmplitude float -> float | ;objectTemplate.trackTurnHighAmplitude float -> float | ||
: | : Unknown | ||
;objectTemplate.trackTurnHighOffset float -> float | ;objectTemplate.trackTurnHighOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.trackTurnLowAmplitude float -> float | ;objectTemplate.trackTurnLowAmplitude float -> float | ||
: | : Unknown | ||
;objectTemplate.trackTurnLowOffset float -> float | ;objectTemplate.trackTurnLowOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.trackTurnSpeed float -> float | ;objectTemplate.trackTurnSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.trailEffectTemplate std::string -> std::string | ;objectTemplate.trailEffectTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.Transparency RandomDistribution -> RandomDistribution | ;objectTemplate.Transparency RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.transparencyGraph Vec4 -> Vec4 | ;objectTemplate.transparencyGraph Vec4 -> Vec4 | ||
: | : Unknown | ||
;objectTemplate.treeCollisionDiameter float -> float | ;objectTemplate.treeCollisionDiameter float -> float | ||
: | : Unknown | ||
;objectTemplate.triggerForEachActivatingPlayer bool -> bool | ;objectTemplate.triggerForEachActivatingPlayer bool -> bool | ||
: | : Unknown | ||
;objectTemplate.triggerId int -> int | ;objectTemplate.triggerId int -> int | ||
: | : Unknown | ||
;objectTemplate.triggerRadius float -> float | ;objectTemplate.triggerRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.turnVelocity float -> float | ;objectTemplate.turnVelocity float -> float | ||
: | : Unknown | ||
;ObjectTemplate.type world::IObjectTemplate_ptrproxy -> std::string | ;ObjectTemplate.type world::IObjectTemplate_ptrproxy -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.type int -> int | ;objectTemplate.type int -> int | ||
: | : Unknown | ||
;objectTemplate.uavVehicleFlightHeight float -> float | ;objectTemplate.uavVehicleFlightHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.uavVehicleRadius float -> float | ;objectTemplate.uavVehicleRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.uavVehicleSampleResolution float -> float | ;objectTemplate.uavVehicleSampleResolution float -> float | ||
: | : Unknown | ||
;objectTemplate.uavVehicleSpeed float -> float | ;objectTemplate.uavVehicleSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.uavVehicleTemplate std::string -> std::string | ;objectTemplate.uavVehicleTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.unableToChangeTeam bool -> bool | ;objectTemplate.unableToChangeTeam bool -> bool | ||
: | : Unknown | ||
;objectTemplate.unlockIndex int -> int | ;objectTemplate.unlockIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.unlockLevel int -> int | ;objectTemplate.unlockLevel int -> int | ||
: | : Unknown | ||
;ObjectTemplate.update world::IObjectTemplate_ptrproxy -> void | ;ObjectTemplate.update world::IObjectTemplate_ptrproxy -> void | ||
: | : Unknown | ||
;ObjectTemplate.updateAll -> void | ;ObjectTemplate.updateAll -> void | ||
: | : Unknown | ||
;objectTemplate.upDropBoost float -> float | ;objectTemplate.upDropBoost float -> float | ||
: | : Unknown | ||
;objectTemplate.upThrowBoost float -> float | ;objectTemplate.upThrowBoost float -> float | ||
: | : Unknown | ||
;objectTemplate.upThrowBoost2 float -> float | ;objectTemplate.upThrowBoost2 float -> float | ||
: | : Unknown | ||
;objectTemplate.useAbsoluteDirection bool -> bool | ;objectTemplate.useAbsoluteDirection bool -> bool | ||
: | : Unknown | ||
;objectTemplate.useButtonRadius float -> float | ;objectTemplate.useButtonRadius float -> float | ||
: | : Unknown | ||
;objectTemplate.useCameraOrientation bool -> bool | ;objectTemplate.useCameraOrientation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.usedByAi bool -> bool | ;objectTemplate.usedByAi bool -> bool | ||
: | : Unknown | ||
;objectTemplate.useDeAcceleration bool -> bool | ;objectTemplate.useDeAcceleration bool -> bool | ||
: | : Unknown | ||
;objectTemplate.usedOnTransparentMaterials bool -> bool | ;objectTemplate.usedOnTransparentMaterials bool -> bool | ||
: | : Unknown | ||
;objectTemplate.usedOnTransparentSurface bool -> bool | ;objectTemplate.usedOnTransparentSurface bool -> bool | ||
: | : Unknown | ||
;objectTemplate.useGeomPart int -> int | ;objectTemplate.useGeomPart int -> int | ||
: | : Unknown | ||
;objectTemplate.useProjectileCamera bool -> bool | ;objectTemplate.useProjectileCamera bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleCameraShake CameraShakeTriggers -> CameraShakeTriggers | ;objectTemplate.vehicleCameraShake CameraShakeTriggers -> CameraShakeTriggers | ||
: | : Unknown | ||
;objectTemplate.vehicleCategory dice::hfe::world::VehicleCategory -> dice::hfe::world::VehicleCategory | ;objectTemplate.vehicleCategory dice::hfe::world::VehicleCategory -> dice::hfe::world::VehicleCategory | ||
: | : Unknown | ||
;objectTemplate.vehicleFov float -> float | ;objectTemplate.vehicleFov float -> float | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.AbilityIcon std::string -> std::string | ;objectTemplate.vehicleHud.AbilityIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.addAbilityIcon std::string -> void | ;objectTemplate.vehicleHud.addAbilityIcon <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.addShowOnCamMode int -> void | ;objectTemplate.vehicleHud.addShowOnCamMode int -> void | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.addVehicleIcon std::string -> void | ;objectTemplate.vehicleHud.addVehicleIcon <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.disableOnSprint bool -> bool | ;objectTemplate.vehicleHud.disableOnSprint bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.displaySelectionOnEnter bool -> bool | ;objectTemplate.vehicleHud.displaySelectionOnEnter bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.enablePostProcessingOnGuiIndex bool -> bool | ;objectTemplate.vehicleHud.enablePostProcessingOnGuiIndex bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.getShowOnCamMode int -> bool | ;objectTemplate.vehicleHud.getShowOnCamMode int -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.guiIndex int -> int | ;objectTemplate.vehicleHud.guiIndex int -> int | ||
:Vehicles and Weapons .tweak | :Vehicles and Weapons .tweak | ||
:Defines the Vehicle General User Inferface Index to use like the Blackhawk green HUD. Gui Index is located in the .cons of menu\HUD\HudSetup\Vehicles | :Defines the Vehicle General User Inferface Index to use like the Blackhawk green HUD. Gui Index is located in the .cons of menu\HUD\HudSetup\Vehicles | ||
;objectTemplate.vehicleHud.hasTurretIcon bool -> bool | ;objectTemplate.vehicleHud.hasTurretIcon bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.hudName std::string -> std::string | ;objectTemplate.vehicleHud.hudName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.injurySound std::string -> std::string | ;objectTemplate.vehicleHud.injurySound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.isCoDriver bool -> bool | ;objectTemplate.vehicleHud.isCoDriver bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.maxClimbSpeed int -> int | ;objectTemplate.vehicleHud.maxClimbSpeed int -> int | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.miniMapIcon std::string -> std::string | ;objectTemplate.vehicleHud.miniMapIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.miniMapIconLeaderSize std::string -> std::string | ;objectTemplate.vehicleHud.miniMapIconLeaderSize <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.miniMapIconSize int -> int | ;objectTemplate.vehicleHud.miniMapIconSize int -> int | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.pantingSound std::string -> std::string | ;objectTemplate.vehicleHud.pantingSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.showCrossHair bool -> bool | ;objectTemplate.vehicleHud.showCrossHair bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.showInfo bool -> bool | ;objectTemplate.vehicleHud.showInfo bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.showOnCamMode int -> int | ;objectTemplate.vehicleHud.showOnCamMode int -> int | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.spottedIcon std::string -> std::string | ;objectTemplate.vehicleHud.spottedIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.spottedIconSize int -> int | ;objectTemplate.vehicleHud.spottedIconSize int -> int | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.standardHelpEnabled bool -> bool | ;objectTemplate.vehicleHud.standardHelpEnabled bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.typeIcon std::string -> std::string | ;objectTemplate.vehicleHud.typeIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.useChildHud bool -> bool | ;objectTemplate.vehicleHud.useChildHud bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.usePlayerIcon bool -> bool | ;objectTemplate.vehicleHud.usePlayerIcon bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.useSelectionIcons bool -> bool | ;objectTemplate.vehicleHud.useSelectionIcons bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.useVehicleCommRose bool -> bool | ;objectTemplate.vehicleHud.useVehicleCommRose bool -> bool | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.vehicleIcon std::string -> std::string | ;objectTemplate.vehicleHud.vehicleIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.vehicleIconPos Vec2 -> Vec2 | ;objectTemplate.vehicleHud.vehicleIconPos Vec2 -> Vec2 | ||
: | : Unknown | ||
;objectTemplate.vehicleHud.vehicleType int -> int | ;objectTemplate.vehicleHud.vehicleType int -> int | ||
: | : Unknown | ||
;objectTemplate.velocity float -> float | ;objectTemplate.velocity float -> float | ||
:"Used in GenericFirearms (Weapons | :"Used in GenericFirearms (Weapons | ||
Line 4,650: | Line 4,650: | ||
: measured in Rate of Fire (ROF). Lower ROF are affected by gravity/bullet drop while higher ones fire with lower bullet drop" | : measured in Rate of Fire (ROF). Lower ROF are affected by gravity/bullet drop while higher ones fire with lower bullet drop" | ||
;objectTemplate.visibleOn3dMap bool -> bool | ;objectTemplate.visibleOn3dMap bool -> bool | ||
: | : Unknown | ||
;objectTemplate.volume float -> float | ;objectTemplate.volume float -> float | ||
: | : | ||
:The loudness of the sound. | :The loudness of the sound. | ||
;objectTemplate.volumeEnvelope std::string -> std::string | ;objectTemplate.volumeEnvelope <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.volumeGroup int -> int | ;objectTemplate.volumeGroup int -> int | ||
: | : Unknown | ||
;objectTemplate.warningHud.firstWarningSound std::string -> std::string | ;objectTemplate.warningHud.firstWarningSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:Used in Vehicle .tweak | :Used in Vehicle .tweak | ||
:Defines the 1st warning sound when getting locked onto. Uses the file path pointing to a .wav or an .ogg file along with usual sound configuration code. 'Beep Beep Beep' | :Defines the 1st warning sound when getting locked onto. Uses the file path pointing to a .wav or an .ogg file along with usual sound configuration code. 'Beep Beep Beep' | ||
;objectTemplate.warningHud.secondWarningSound std::string -> std::string | ;objectTemplate.warningHud.secondWarningSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:Used in Vehicle .tweak | :Used in Vehicle .tweak | ||
:Defines the 2nd warning sound when getting locked onto. Uses the file path pointing to a .wav or an .ogg file along with usual sound configuration code. 'Beeeeeeeeeeep' | :Defines the 2nd warning sound when getting locked onto. Uses the file path pointing to a .wav or an .ogg file along with usual sound configuration code. 'Beeeeeeeeeeep' | ||
;objectTemplate.warningHud.warningIcon std::string -> std::string | ;objectTemplate.warningHud.warningIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:Used in Vehicle .tweak | :Used in Vehicle .tweak | ||
:Defines the location of the warning icon. Example: ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\mylaserlockicon.tga | :Defines the location of the warning icon. Example: ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\mylaserlockicon.tga | ||
;objectTemplate.warningHud.warningType int -> int | ;objectTemplate.warningHud.warningType int -> int | ||
: | : Unknown | ||
;objectTemplate.waterHeight float -> float | ;objectTemplate.waterHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.waterSurfaceOffset float -> float | ;objectTemplate.waterSurfaceOffset float -> float | ||
: | : Unknown | ||
;objectTemplate.weaponHud.addShowOnCamMode int -> void | ;objectTemplate.weaponHud.addShowOnCamMode int -> void | ||
: | : Unknown | ||
;objectTemplate.weaponHud.altCrosshairIcon std::string -> std::string | ;objectTemplate.weaponHud.altCrosshairIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.altGuiIndex int -> int | ;objectTemplate.weaponHud.altGuiIndex int -> int | ||
: | : Unknown | ||
;objectTemplate.weaponHud.altWeaponIcon std::string -> std::string | ;objectTemplate.weaponHud.altWeaponIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.ammoBarBackIcon std::string -> std::string | ;objectTemplate.weaponHud.ammoBarBackIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.ammoBarFrontIcon std::string -> std::string | ;objectTemplate.weaponHud.ammoBarFrontIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.ammoIcon std::string -> std::string | ;objectTemplate.weaponHud.ammoIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.clipIcon std::string -> std::string | ;objectTemplate.weaponHud.clipIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.crosshairIcon std::string -> std::string | ;objectTemplate.weaponHud.crosshairIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.crosshairIconSize int -> int | ;objectTemplate.weaponHud.crosshairIconSize int -> int | ||
: | : Unknown | ||
;objectTemplate.weaponHud.deviationFactor int -> int | ;objectTemplate.weaponHud.deviationFactor int -> int | ||
: | : Unknown | ||
;objectTemplate.weaponHud.disableOnSprint bool -> bool | ;objectTemplate.weaponHud.disableOnSprint bool -> bool | ||
:Used in Weapons/Vehicles .tweak | :Used in Weapons/Vehicles .tweak | ||
: | : | ||
;objectTemplate.weaponHud.displaySelectOnActivation bool -> bool | ;objectTemplate.weaponHud.displaySelectOnActivation bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.enableMouse bool -> bool | ;objectTemplate.weaponHud.enableMouse bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.enablePostProcessingOnGuiIndex int -> int | ;objectTemplate.weaponHud.enablePostProcessingOnGuiIndex int -> int | ||
:Used in Weapons/Vehicles .tweak | :Used in Weapons/Vehicles .tweak | ||
:Makes the GuiIndex have a black and white effect. Use with all objectTemplate.postProcess.tv code to adjust the TV effect | :Makes the GuiIndex have a black and white effect. Use with all objectTemplate.postProcess.tv code to adjust the TV effect | ||
;objectTemplate.weaponHud.firstLockSound std::string -> std::string | ;objectTemplate.weaponHud.firstLockSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : | ||
:The first lock sound that plays when there is a lock in progress on the jet | :The first lock sound that plays when there is a lock in progress on the jet | ||
;objectTemplate.weaponHud.getShowOnCamMode int -> bool | ;objectTemplate.weaponHud.getShowOnCamMode int -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.guiIndex int -> int | ;objectTemplate.weaponHud.guiIndex int -> int | ||
:"Used in Weapons | :"Used in Weapons | ||
Line 4,718: | Line 4,718: | ||
: | : | ||
;objectTemplate.weaponHud.hasMag bool -> bool | ;objectTemplate.weaponHud.hasMag bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.hasRangeFinder bool -> bool | ;objectTemplate.weaponHud.hasRangeFinder bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.hudName std::string -> std::string | ;objectTemplate.weaponHud.hudName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.maxVisualDeviation int -> int | ;objectTemplate.weaponHud.maxVisualDeviation int -> int | ||
: | : Unknown | ||
;objectTemplate.weaponHud.minVisualDeviation int -> int | ;objectTemplate.weaponHud.minVisualDeviation int -> int | ||
: | : Unknown | ||
;objectTemplate.weaponHud.overheatSound std::string -> std::string | ;objectTemplate.weaponHud.overheatSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:"Used in Weapons | :"Used in Weapons | ||
: Vehicle .tweak" | : Vehicle .tweak" | ||
:"For the overheat sound. Adding it makes the engine reference the string defined with MenuSound.con. Usually it's S_Weapon_Handheld_Overheat | :"For the overheat sound. Adding it makes the engine reference the <nowiki>std::string</nowiki> defined with MenuSound.con. Usually it's S_Weapon_Handheld_Overheat | ||
: S_Vehicle_Handheld_Overheat but can be anything and custom ones can be used if needed" | : S_Vehicle_Handheld_Overheat but can be anything and custom ones can be used if needed" | ||
;objectTemplate.weaponHud.secondLockSound std::string -> std::string | ;objectTemplate.weaponHud.secondLockSound <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:"Used in Weapons | :"Used in Weapons | ||
: Vehicle .tweak" | : Vehicle .tweak" | ||
:The second lock sound that plays when the lock has been set | :The second lock sound that plays when the lock has been set | ||
;objectTemplate.weaponHud.selectIcon std::string -> std::string | ;objectTemplate.weaponHud.selectIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.showAmmo bool -> bool | ;objectTemplate.weaponHud.showAmmo bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.ShowClips bool -> bool | ;objectTemplate.weaponHud.ShowClips bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.showInfo bool -> bool | ;objectTemplate.weaponHud.showInfo bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.showOnCamMode int -> int | ;objectTemplate.weaponHud.showOnCamMode int -> int | ||
: | : Unknown | ||
;objectTemplate.weaponHud.specialAbilityIcon std::string -> std::string | ;objectTemplate.weaponHud.specialAbilityIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponHud.switchGuiOnCamera bool -> bool | ;objectTemplate.weaponHud.switchGuiOnCamera bool -> bool | ||
: | : Unknown | ||
;objectTemplate.weaponHud.weaponIcon std::string -> std::string | ;objectTemplate.weaponHud.weaponIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.weaponType int -> int | ;objectTemplate.weaponType int -> int | ||
: | : Unknown | ||
;objectTemplate.widnBlowTime float -> float | ;objectTemplate.widnBlowTime float -> float | ||
: | : Unknown | ||
;objectTemplate.windAffectionFactor float -> float | ;objectTemplate.windAffectionFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.windAgingFactor float -> float | ;objectTemplate.windAgingFactor float -> float | ||
: | : Unknown | ||
;objectTemplate.windBlowTime float -> float | ;objectTemplate.windBlowTime float -> float | ||
: | : Unknown | ||
;objectTemplate.windDirection Vec3 -> Vec3 | ;objectTemplate.windDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;objectTemplate.windFalloff float -> float | ;objectTemplate.windFalloff float -> float | ||
: | : Unknown | ||
;objectTemplate.windIsDynamic bool -> bool | ;objectTemplate.windIsDynamic bool -> bool | ||
: | : Unknown | ||
;objectTemplate.windowSizeVector Vec3 -> Vec3 | ;objectTemplate.windowSizeVector Vec3 -> Vec3 | ||
:"Used in Projectiles | :"Used in Projectiles | ||
Line 4,774: | Line 4,774: | ||
: | : | ||
;objectTemplate.windRadialFalloff float -> float | ;objectTemplate.windRadialFalloff float -> float | ||
: | : Unknown | ||
;objectTemplate.windSpeed float -> float | ;objectTemplate.windSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.windSpeedAgeDistance float -> float | ;objectTemplate.windSpeedAgeDistance float -> float | ||
: | : Unknown | ||
;objectTemplate.windType std::string -> std::string | ;objectTemplate.windType <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;objectTemplate.wingLift float -> float | ;objectTemplate.wingLift float -> float | ||
:"Planes | :"Planes | ||
Line 4,786: | Line 4,786: | ||
:How much speed will affect object lifting on control surface. | :How much speed will affect object lifting on control surface. | ||
;objectTemplate.wingToRegulatorRatio float -> float | ;objectTemplate.wingToRegulatorRatio float -> float | ||
: | : Unknown | ||
;objectTemplate.workOnSoldiers bool -> bool | ;objectTemplate.workOnSoldiers bool -> bool | ||
:Supply Objects | :Supply Objects | ||
Line 4,794: | Line 4,794: | ||
:Allows the vehicle to receive HP/Ammo depending on the type of supply set | :Allows the vehicle to receive HP/Ammo depending on the type of supply set | ||
;objectTemplate.worldFOV float -> float | ;objectTemplate.worldFOV float -> float | ||
: | : Unknown | ||
;objectTemplate.writeBinary std::string -> void | ;objectTemplate.writeBinary <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;objectTemplate.writeZ bool -> bool | ;objectTemplate.writeZ bool -> bool | ||
: | : Unknown | ||
;objectTemplate.yawSpeed float -> float | ;objectTemplate.yawSpeed float -> float | ||
: | : Unknown | ||
;objectTemplate.ziplineSoldierHeight float -> float | ;objectTemplate.ziplineSoldierHeight float -> float | ||
: | : Unknown | ||
;objectTemplate.zoom.addZoomFactor float -> void | ;objectTemplate.zoom.addZoomFactor float -> void | ||
: | : Unknown | ||
;objectTemplate.zoom.allowUntoggledFire bool -> bool | ;objectTemplate.zoom.allowUntoggledFire bool -> bool | ||
: | : Unknown | ||
;objectTemplate.zoom.changeCameraId int -> int | ;objectTemplate.zoom.changeCameraId int -> int | ||
: | : Unknown | ||
;objectTemplate.zoom.changeCameraViewMode CameraViewMode -> CameraViewMode | ;objectTemplate.zoom.changeCameraViewMode CameraViewMode -> CameraViewMode | ||
: | : Unknown | ||
;objectTemplate.zoom.changeFovDelay float -> float | ;objectTemplate.zoom.changeFovDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.zoom.disableMuzzleWhenZoomed bool -> bool | ;objectTemplate.zoom.disableMuzzleWhenZoomed bool -> bool | ||
: | : Unknown | ||
;objectTemplate.zoom.mouseSpeedMod float -> float | ;objectTemplate.zoom.mouseSpeedMod float -> float | ||
: | : Unknown | ||
;objectTemplate.zoom.onlyZoomWhenProne bool -> bool | ;objectTemplate.zoom.onlyZoomWhenProne bool -> bool | ||
: | : Unknown | ||
;objectTemplate.zoom.startCameraId int -> int | ;objectTemplate.zoom.startCameraId int -> int | ||
: | : Unknown | ||
;objectTemplate.zoom.startCameraViewMode CameraViewMode -> CameraViewMode | ;objectTemplate.zoom.startCameraViewMode CameraViewMode -> CameraViewMode | ||
: | : Unknown | ||
;objectTemplate.zoom.useProjectileCamera bool -> bool | ;objectTemplate.zoom.useProjectileCamera bool -> bool | ||
: | : Unknown | ||
;objectTemplate.zoom.zoomDelay float -> float | ;objectTemplate.zoom.zoomDelay float -> float | ||
: | : Unknown | ||
;objectTemplate.zoom.zoomInput io::PlayerInputMap -> io::PlayerInputMap | ;objectTemplate.zoom.zoomInput io::PlayerInputMap -> io::PlayerInputMap | ||
: | : Unknown | ||
;objectTemplate.zoom.zoomLod int -> int | ;objectTemplate.zoom.zoomLod int -> int | ||
: | : Unknown | ||
;objectTemplate.zoom.zoomOutAfterFire bool -> bool | ;objectTemplate.zoom.zoomOutAfterFire bool -> bool | ||
: | : Unknown | ||
;objectTemplate.zRotation RandomDistribution -> RandomDistribution | ;objectTemplate.zRotation RandomDistribution -> RandomDistribution | ||
: | : Unknown | ||
;objectTemplate.zRotationSnap float -> float | ;objectTemplate.zRotationSnap float -> float | ||
: | : Unknown | ||
;object.togglePause -> void | ;object.togglePause -> void | ||
: | : Unknown | ||
== overgrowth == | == overgrowth == | ||
;overgrowth.addMaterial std::string uint -> bool | ;overgrowth.addMaterial <nowiki>std::string</nowiki> uint -> bool | ||
: | : Unknown | ||
;overgrowth.addType std::string -> bool | ;overgrowth.addType <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;overgrowth.closeDistFade float -> float | ;overgrowth.closeDistFade float -> float | ||
: | : Unknown | ||
;overgrowth.closeDistPercentage float -> float | ;overgrowth.closeDistPercentage float -> float | ||
: | : Unknown | ||
;overgrowth.editorEnable float -> float | ;overgrowth.editorEnable float -> float | ||
: | : Unknown | ||
;overgrowth.exportToTerrainTexture -> void | ;overgrowth.exportToTerrainTexture -> void | ||
: | : Unknown | ||
;overgrowth.generateAll -> void | ;overgrowth.generateAll -> void | ||
: | : Unknown | ||
;overgrowth.generateAtlas -> void | ;overgrowth.generateAtlas -> void | ||
: | : Unknown | ||
;overgrowth.getActiveMaterialName -> std::string | ;overgrowth.getActiveMaterialName -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;overgrowth.getGeometryList -> std::string | ;overgrowth.getGeometryList -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;overgrowth.getLodDistance -> float | ;overgrowth.getLodDistance -> float | ||
: | : Unknown | ||
;overgrowth.getMaterialList -> std::string | ;overgrowth.getMaterialList -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;overgrowth.getTypeList -> std::string | ;overgrowth.getTypeList -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;overgrowth.lodTimer float -> float | ;overgrowth.lodTimer float -> float | ||
: | : Unknown | ||
;overgrowth.paintMaterial float float float -> void | ;overgrowth.paintMaterial float float float -> void | ||
: | : Unknown | ||
;overgrowth.paintShadowmap float float float -> void | ;overgrowth.paintShadowmap float float float -> void | ||
: | : Unknown | ||
;overgrowth.path std::string -> std::string | ;overgrowth.path <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;overgrowth.postLoad -> void | ;overgrowth.postLoad -> void | ||
: | : Unknown | ||
;overgrowth.preLoad -> void | ;overgrowth.preLoad -> void | ||
: | : Unknown | ||
;overgrowth.removeActiveMaterial -> bool | ;overgrowth.removeActiveMaterial -> bool | ||
: | : Unknown | ||
;overgrowth.removeActiveType -> bool | ;overgrowth.removeActiveType -> bool | ||
: | : Unknown | ||
;overgrowth.save -> void | ;overgrowth.save -> void | ||
: | : Unknown | ||
;overgrowth.setActiveMaterial std::string -> void | ;overgrowth.setActiveMaterial <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;overgrowth.setActiveType std::string -> void | ;overgrowth.setActiveType <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;overgrowthType.density float -> float | ;overgrowthType.density float -> float | ||
: | : Unknown | ||
;overgrowthType.geometry std::string -> std::string | ;overgrowthType.geometry <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;overgrowthType.minRadiusToOthers float -> float | ;overgrowthType.minRadiusToOthers float -> float | ||
: | : Unknown | ||
;overgrowthType.minRadiusToSame float -> float | ;overgrowthType.minRadiusToSame float -> float | ||
: | : Unknown | ||
;overgrowthType.normalScale float -> float | ;overgrowthType.normalScale float -> float | ||
: | : Unknown | ||
;overgrowthType.randomScale Vec2 -> Vec2 | ;overgrowthType.randomScale Vec2 -> Vec2 | ||
: | : Unknown | ||
;overgrowthType.rotationScale float -> float | ;overgrowthType.rotationScale float -> float | ||
: | : Unknown | ||
;overgrowth.viewDistance float -> float | ;overgrowth.viewDistance float -> float | ||
: | : Unknown | ||
;overgrowth.viewDistanceScale float -> float | ;overgrowth.viewDistanceScale float -> float | ||
: | : Unknown | ||
;Particles.enableOldParticles bool -> bool | ;Particles.enableOldParticles bool -> bool | ||
: | : Unknown | ||
;Particles.enableParticles bool -> bool | ;Particles.enableParticles bool -> bool | ||
: | : Unknown | ||
== particleSystemManager == | == particleSystemManager == | ||
;particleSystemManager.affectedByWind bool -> bool | ;particleSystemManager.affectedByWind bool -> bool | ||
: | : Unknown | ||
;particleSystemManager.drawBoundingBoxEnable bool -> bool | ;particleSystemManager.drawBoundingBoxEnable bool -> bool | ||
: | : Unknown | ||
;particleSystemManager.drawStats bool -> bool | ;particleSystemManager.drawStats bool -> bool | ||
: | : Unknown | ||
;particleSystemManager.generateTexture -> bool | ;particleSystemManager.generateTexture -> bool | ||
: | : Unknown | ||
;particleSystemManager.overdrawScale float -> float | ;particleSystemManager.overdrawScale float -> float | ||
: | : Unknown | ||
;particleSystemManager.particleSystemShaderQuality uint -> uint | ;particleSystemManager.particleSystemShaderQuality uint -> uint | ||
: | : Unknown | ||
;particleSystemManager.qualityLevel int -> int | ;particleSystemManager.qualityLevel int -> int | ||
: | : Unknown | ||
;particleSystemManager.resetStats -> void | ;particleSystemManager.resetStats -> void | ||
: | : Unknown | ||
;particleSystemManager.startFadePercentageOfViewDistance float -> float | ;particleSystemManager.startFadePercentageOfViewDistance float -> float | ||
: | : Unknown | ||
;particleSystemManager.startLodPercentageOfLodDistance float -> float | ;particleSystemManager.startLodPercentageOfLodDistance float -> float | ||
: | : Unknown | ||
;particleSystemManager.viewDistance float -> float | ;particleSystemManager.viewDistance float -> float | ||
: | : Unknown | ||
;physics.airDensityZeroAtHeight float -> float | ;physics.airDensityZeroAtHeight float -> float | ||
: | : Unknown | ||
;physics.gravity float -> float | ;physics.gravity float -> float | ||
: | : Unknown | ||
;physics.listProperties -> std::string | ;physics.listProperties -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;physics.wind Vec3 -> Vec3 | ;physics.wind Vec3 -> Vec3 | ||
: | : Unknown | ||
== Player == | == Player == | ||
;Player.active IPlayer* -> IPlayer* | ;Player.active IPlayer* -> IPlayer* | ||
: | : Unknown | ||
;Player.create std::string std::string -> IPlayer* | ;Player.create <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> IPlayer* | ||
: | : Unknown | ||
;player.isAi bool -> bool | ;player.isAi bool -> bool | ||
: | : Unknown | ||
;player.isAlive bool -> bool | ;player.isAlive bool -> bool | ||
: | : Unknown | ||
;player.isNetwork bool -> bool | ;player.isNetwork bool -> bool | ||
: | : Unknown | ||
;player.kit int -> int | ;player.kit int -> int | ||
: | : Unknown | ||
;Player.list -> std::string | ;Player.list -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Player.listPlayerClasses -> std::string | ;Player.listPlayerClasses -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;player.moveTo Vec3 -> std::string | ;player.moveTo Vec3 -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;player.name -> std::string | ;player.name -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;player.pickup std::string -> void | ;player.pickup <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;Player.saveAll std::string -> bool | ;Player.saveAll <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;player.setFov float float -> void | ;player.setFov float float -> void | ||
: | : Unknown | ||
;player.setVehicleWithInputId IObject_ptrproxy int -> bool | ;player.setVehicleWithInputId IObject_ptrproxy int -> bool | ||
: | : Unknown | ||
;player.spawnGroup int -> int | ;player.spawnGroup int -> int | ||
: | : Unknown | ||
;player.team int -> int | ;player.team int -> int | ||
: | : Unknown | ||
;player.vehicle IObject_ptrproxy -> IObject_ptrproxy | ;player.vehicle IObject_ptrproxy -> IObject_ptrproxy | ||
: | : Unknown | ||
;portal.debugLevel int -> int | ;portal.debugLevel int -> int | ||
: | : Unknown | ||
;portal.showStats bool -> bool | ;portal.showStats bool -> bool | ||
: | : Unknown | ||
== profile == | == profile == | ||
;profile.activateCharacterProfile std::string -> bool | ;profile.activateCharacterProfile <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;profile.activatePlayerProfile std::string -> bool | ;profile.activatePlayerProfile <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;profile.activeCharacterProfile std::string -> std::string | ;profile.activeCharacterProfile <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;profile.activeMod std::string -> std::string | ;profile.activeMod <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;profile.activePlayerProfile std::string -> std::string | ;profile.activePlayerProfile <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;profile.addCharacterProfile std::string -> bool | ;profile.addCharacterProfile <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;profile.addModSetting std::string -> bool | ;profile.addModSetting <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;profile.applySettings -> void | ;profile.applySettings -> void | ||
: | : Unknown | ||
;profile.createPlayerProfile std::string -> bool | ;profile.createPlayerProfile <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;profile.defaultKit int -> int | ;profile.defaultKit int -> int | ||
: | : Unknown | ||
;profile.getIndexForKit std::string int -> void | ;profile.getIndexForKit <nowiki>std::string</nowiki> int -> void | ||
: | : Unknown | ||
;profile.playerName std::string -> std::string | ;profile.playerName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;profile.rank int -> int | ;profile.rank int -> int | ||
: | : Unknown | ||
;profile.setIndexForKit std::string int int -> void | ;profile.setIndexForKit <nowiki>std::string</nowiki> int int -> void | ||
: | : Unknown | ||
;profile.tagIcon std::string -> std::string | ;profile.tagIcon <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;profile.tagText std::string -> std::string | ;profile.tagText <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;profile.visualUnlockLevel int -> int | ;profile.visualUnlockLevel int -> int | ||
: | : Unknown | ||
== pythonHost == | == pythonHost == | ||
;pythonHost.reinitialize -> bool | ;pythonHost.reinitialize -> bool | ||
: | : Unknown | ||
;pythonHost.sendCommand std::string std::string std::string -> bool | ;pythonHost.sendCommand <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
== radio == | == radio == | ||
;radio.answer bool -> void | ;radio.answer bool -> void | ||
: | : Unknown | ||
;radio.callForAmmo -> void | ;radio.callForAmmo -> void | ||
: | : Unknown | ||
;radio.callForMedic -> void | ;radio.callForMedic -> void | ||
: | : Unknown | ||
;radio.callForRepair -> void | ;radio.callForRepair -> void | ||
: | : Unknown | ||
;radioInterface.selectOrder std::string -> bool | ;radioInterface.selectOrder <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;radioInterface. | ;radioInterface.set<nowiki>std::string</nowiki>Map <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;radio.sendKitMessage -> void | ;radio.sendKitMessage -> void | ||
: | : Unknown | ||
;radio.sendSpottedMessage bool world::VehicleType -> void | ;radio.sendSpottedMessage bool world::VehicleType -> void | ||
: | : Unknown | ||
;radio.setSpottedMenuActive -> void | ;radio.setSpottedMenuActive -> void | ||
: | : Unknown | ||
;radioVehicleInterface.selectOrder std::string -> bool | ;radioVehicleInterface.selectOrder <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;radioVehicleInterface. | ;radioVehicleInterface.set<nowiki>std::string</nowiki>Map <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;ragDoll.active bool -> void | ;ragDoll.active bool -> void | ||
: | : Unknown | ||
;ragDoll.addAngularConstraint int int int -> void | ;ragDoll.addAngularConstraint int int int -> void | ||
: | : Unknown | ||
;ragDoll.addBone int int -> void | ;ragDoll.addBone int int -> void | ||
: | : Unknown | ||
;ragDoll.addCapsuleCollision int int -> void | ;ragDoll.addCapsuleCollision int int -> void | ||
: | : Unknown | ||
;ragDoll.addConstraint int int -> void | ;ragDoll.addConstraint int int -> void | ||
: | : Unknown | ||
;ragDoll.addDihedralAngleConstraint int int int -> void | ;ragDoll.addDihedralAngleConstraint int int int -> void | ||
: | : Unknown | ||
;ragDoll.addDistanceLessThanConstraint int int float -> void | ;ragDoll.addDistanceLessThanConstraint int int float -> void | ||
: | : Unknown | ||
;ragDoll.addForce int Vec3 -> void | ;ragDoll.addForce int Vec3 -> void | ||
: | : Unknown | ||
;ragDoll.addJointConstraint int int -> void | ;ragDoll.addJointConstraint int int -> void | ||
: | : Unknown | ||
;ragDoll.addParticle int float -> void | ;ragDoll.addParticle int float -> void | ||
: | : Unknown | ||
;ragDoll.drawConstraints bool -> void | ;ragDoll.drawConstraints bool -> void | ||
: | : Unknown | ||
;ragDoll.gravity float -> void | ;ragDoll.gravity float -> void | ||
: | : Unknown | ||
;ragDoll.linkMode int int -> void | ;ragDoll.linkMode int int -> void | ||
: | : Unknown | ||
;ragDoll.lockBone int int -> void | ;ragDoll.lockBone int int -> void | ||
: | : Unknown | ||
;ragDoll.removeConstraint int int -> void | ;ragDoll.removeConstraint int int -> void | ||
: | : Unknown | ||
;ragDoll.reset -> void | ;ragDoll.reset -> void | ||
: | : Unknown | ||
;ragDoll.save -> void | ;ragDoll.save -> void | ||
: | : Unknown | ||
;ragDoll.setParticleCollisionCriteria float float -> void | ;ragDoll.setParticleCollisionCriteria float float -> void | ||
: | : Unknown | ||
;ragDoll.skeleton std::string -> void | ;ragDoll.skeleton <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;ragDoll.toSkeleton int int int -> void | ;ragDoll.toSkeleton int int int -> void | ||
: | : Unknown | ||
== renderer == | |||
;renderer.allowA2M bool -> bool | ;renderer.allowA2M bool -> bool | ||
: | : Unknown | ||
;renderer.allowOnDemandPostProcessing bool -> bool | ;renderer.allowOnDemandPostProcessing bool -> bool | ||
: | : Unknown | ||
;renderer.ambientIlluminationRange Vec4 -> Vec4 | ;renderer.ambientIlluminationRange Vec4 -> Vec4 | ||
: | : Unknown | ||
;renderer.ambientSun bool -> bool | ;renderer.ambientSun bool -> bool | ||
: | : Unknown | ||
;renderer.clearColor BaseVector3<int> -> BaseVector3<int> | ;renderer.clearColor BaseVector3<int> -> BaseVector3<int> | ||
: | : Unknown | ||
;renderer.coronaFadeSpeed float -> float | ;renderer.coronaFadeSpeed float -> float | ||
: | : Unknown | ||
;renderer.disableFadeOnRoads bool -> bool | ;renderer.disableFadeOnRoads bool -> bool | ||
: | : Unknown | ||
;renderer.distanceCullConst float -> float | ;renderer.distanceCullConst float -> float | ||
: | : Unknown | ||
;renderer.distanceCullConstPCO float -> float | ;renderer.distanceCullConstPCO float -> float | ||
: | : Unknown | ||
;renderer.divAccum float -> float | ;renderer.divAccum float -> float | ||
: | : Unknown | ||
;renderer.draw1pMeshes bool -> bool | ;renderer.draw1pMeshes bool -> bool | ||
: | : Unknown | ||
;renderer.draw1pZOnly bool -> bool | ;renderer.draw1pZOnly bool -> bool | ||
: | : Unknown | ||
;renderer.drawBundledMeshes bool -> bool | ;renderer.drawBundledMeshes bool -> bool | ||
: | : Unknown | ||
;renderer.drawConsole bool -> bool | ;renderer.drawConsole bool -> bool | ||
: | : Turns off access to the in-game console if set to 0 | ||
;renderer.drawDeferred bool -> bool | ;renderer.drawDeferred bool -> bool | ||
: | : Unknown | ||
;renderer.drawFps int -> int | ;renderer.drawFps int -> int | ||
: | : Displays the current frames per seconds and the time in milliseconds between frames | ||
;renderer.drawGraphs bool -> bool | ;renderer.drawGraphs bool -> bool | ||
: | : Unknown | ||
;renderer.drawHud bool -> bool | ;renderer.drawHud bool -> bool | ||
: | : Turns the heads up display (HUD) on or off | ||
;renderer.drawNametags bool -> bool | ;renderer.drawNametags bool -> bool | ||
: | : Unknown | ||
;renderer.drawObjects bool -> bool | ;renderer.drawObjects bool -> bool | ||
: | : Unknown | ||
;renderer.drawOvergrowth bool -> bool | ;renderer.drawOvergrowth bool -> bool | ||
: | : Unknown | ||
;renderer.drawParticles bool -> bool | ;renderer.drawParticles bool -> bool | ||
: | : Unknown | ||
;renderer.drawPostProduction bool -> bool | ;renderer.drawPostProduction bool -> bool | ||
: | : Unknown | ||
;renderer.drawRoads bool -> bool | ;renderer.drawRoads bool -> bool | ||
: | : Unknown | ||
;renderer.drawSkinnedMeshes bool -> bool | ;renderer.drawSkinnedMeshes bool -> bool | ||
: | : Unknown | ||
;renderer.drawSkyDome bool -> bool | ;renderer.drawSkyDome bool -> bool | ||
: | : Unknown | ||
;renderer.drawStaticMeshes bool -> bool | ;renderer.drawStaticMeshes bool -> bool | ||
: | : Unknown | ||
;renderer.drawSunFlare bool -> bool | ;renderer.drawSunFlare bool -> bool | ||
: | : Unknown | ||
;renderer.drawTerrain bool -> bool | ;renderer.drawTerrain bool -> bool | ||
: | : Unknown | ||
;renderer.drawTrees bool -> bool | ;renderer.drawTrees bool -> bool | ||
: | : Unknown | ||
;renderer.drawUndergrowth bool -> bool | ;renderer.drawUndergrowth bool -> bool | ||
: | : Unknown | ||
;renderer.drawWatermark bool -> bool | ;renderer.drawWatermark bool -> bool | ||
: | : Unknown | ||
;renderer.dumpScreen std::string -> void | ;renderer.dumpScreen <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;renderer.enableHWOcclusion bool -> bool | ;renderer.enableHWOcclusion bool -> bool | ||
: | : Unknown | ||
;renderer.fakeHDRBlendingFactor float -> float | ;renderer.fakeHDRBlendingFactor float -> float | ||
: | : Unknown | ||
;renderer.fakeHDRBlendingTimeDark double -> double | ;renderer.fakeHDRBlendingTimeDark double -> double | ||
: | : Unknown | ||
;renderer.fakeHDRBlendingTimeLight double -> double | ;renderer.fakeHDRBlendingTimeLight double -> double | ||
: | : Unknown | ||
;renderer.fakeHDREnabled bool -> bool | ;renderer.fakeHDREnabled bool -> bool | ||
: | : Unknown | ||
;renderer.fakeHDRHorizWeights std::string -> std::string | ;renderer.fakeHDRHorizWeights <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;renderer.fakeHDRPassGate float -> float | ;renderer.fakeHDRPassGate float -> float | ||
: | : Unknown | ||
;renderer.fakeHDRVertWeights std::string -> std::string | ;renderer.fakeHDRVertWeights <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;renderer.fakeHDRWeights std::string -> std::string | ;renderer.fakeHDRWeights <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;Renderer.fieldOfView1p float -> float | ;Renderer.fieldOfView1p float -> float | ||
: | : Unknown | ||
;renderer.fogColor Vec3 -> Vec3 | ;renderer.fogColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;renderer.fogStartEndAndBase Vec4 -> Vec4 | ;renderer.fogStartEndAndBase Vec4 -> Vec4 | ||
: | : Unknown | ||
;renderer.forceBundledMeshLod int -> int | ;renderer.forceBundledMeshLod int -> int | ||
: | : Unknown | ||
;renderer.forceSkinnedMeshLod int -> int | ;renderer.forceSkinnedMeshLod int -> int | ||
: | : Unknown | ||
;renderer.forceStaticMeshMaxPolyPercentage int -> int | ;renderer.forceStaticMeshMaxPolyPercentage int -> int | ||
: | : Unknown | ||
;renderer.forceStaticMeshSkipLod int -> int | ;renderer.forceStaticMeshSkipLod int -> int | ||
: | : Unknown | ||
;renderer.getQualityLodDistanceBM int -> float | ;renderer.getQualityLodDistanceBM int -> float | ||
: | : Unknown | ||
;renderer.getQualityLodDistanceSKM int -> float | ;renderer.getQualityLodDistanceSKM int -> float | ||
: | : Unknown | ||
;renderer.getQualityLodDistanceSTM int -> float | ;renderer.getQualityLodDistanceSTM int -> float | ||
: | : Unknown | ||
;renderer.globalBundleMeshLodDistanceScale float -> float | ;renderer.globalBundleMeshLodDistanceScale float -> float | ||
: | : Unknown | ||
;renderer.globalSkinnedMeshLodDistanceScale float -> float | ;renderer.globalSkinnedMeshLodDistanceScale float -> float | ||
: | : Unknown | ||
;renderer.globalStaticMeshLodDistanceScale float -> float | ;renderer.globalStaticMeshLodDistanceScale float -> float | ||
: | : Unknown | ||
;renderer.glowEnabled bool -> bool | ;renderer.glowEnabled bool -> bool | ||
: | : Unknown | ||
;renderer.glowStrength float -> float | ;renderer.glowStrength float -> float | ||
: | : Unknown | ||
;renderer.isNightMap bool -> bool | ;renderer.isNightMap bool -> bool | ||
: | : Unknown | ||
;renderer.lightBlurStrength float -> float | ;renderer.lightBlurStrength float -> float | ||
: | : Unknown | ||
;renderer.listScreenModes -> void | ;renderer.listScreenModes -> void | ||
: | : Unknown | ||
;renderer.makeTopWorldScreen U32 std::string Vec3 -> void | ;renderer.makeTopWorldScreen U32 <nowiki>std::string</nowiki> Vec3 -> void | ||
: | : Unknown | ||
;renderer.minCullDistance float -> float | ;renderer.minCullDistance float -> float | ||
: | : Unknown | ||
;renderer.nightMode uint -> uint | ;renderer.nightMode uint -> uint | ||
: | : Unknown | ||
;renderer.nightVisionEnabled bool -> bool | ;renderer.nightVisionEnabled bool -> bool | ||
: | : Unknown | ||
;renderer.nightVisionGradient std::string -> std::string | ;renderer.nightVisionGradient <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;renderer.nightVisionMaxPower float -> float | ;renderer.nightVisionMaxPower float -> float | ||
: | : Unknown | ||
;renderer.nightVisionRegenRPS float -> float | ;renderer.nightVisionRegenRPS float -> float | ||
: | : Unknown | ||
;renderer.occlusionObjectsMaxFrames int -> int | ;renderer.occlusionObjectsMaxFrames int -> int | ||
: | : Unknown | ||
;renderer.occlusionTerrainMaxFrames int -> int | ;renderer.occlusionTerrainMaxFrames int -> int | ||
: | : Unknown | ||
;renderer.presentAsync bool -> bool | ;renderer.presentAsync bool -> bool | ||
: | : Unknown | ||
;renderer.presentSpinIfBusy bool -> bool | ;renderer.presentSpinIfBusy bool -> bool | ||
: | : Unknown | ||
;renderer.qualityLodEnabled bool -> bool | ;renderer.qualityLodEnabled bool -> bool | ||
: | : Unknown | ||
;renderer.renderAheadLimit uint -> uint | ;renderer.renderAheadLimit uint -> uint | ||
: | : Unknown | ||
;renderer.roadDepthBias float -> float | ;renderer.roadDepthBias float -> float | ||
: | : Unknown | ||
;renderer.roadLodDistMod float -> float | ;renderer.roadLodDistMod float -> float | ||
: | : Unknown | ||
;renderer.roadSlopeScaleDepthBias float -> float | ;renderer.roadSlopeScaleDepthBias float -> float | ||
: | : Unknown | ||
;renderer.screenDumpPath std::string -> std::string | ;renderer.screenDumpPath <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;renderer.screenMode int -> int | ;renderer.screenMode int -> int | ||
: | : Unknown | ||
;renderer.setQualityLodDistanceALL int float -> void | ;renderer.setQualityLodDistanceALL int float -> void | ||
: | : Unknown | ||
;renderer.setQualityLodDistanceBM int float -> void | ;renderer.setQualityLodDistanceBM int float -> void | ||
: | : Unknown | ||
;renderer.setQualityLodDistanceSKM int float -> void | ;renderer.setQualityLodDistanceSKM int float -> void | ||
: | : Unknown | ||
;renderer.setQualityLodDistanceSTM int float -> void | ;renderer.setQualityLodDistanceSTM int float -> void | ||
: | : Unknown | ||
;Renderer.soldier.debugCharacterMode int -> int | ;Renderer.soldier.debugCharacterMode int -> int | ||
: | : Unknown | ||
;Renderer.soldier.debugDrawCollision bool -> bool | ;Renderer.soldier.debugDrawCollision bool -> bool | ||
: | : Unknown | ||
;Renderer.soldier.debugDrawSkeletons bool -> bool | ;Renderer.soldier.debugDrawSkeletons bool -> bool | ||
: | : Unknown | ||
;renderer.stopRenderMovie -> void | ;renderer.stopRenderMovie -> void | ||
: | : Unknown | ||
;renderer.tearGasStrength float -> float | ;renderer.tearGasStrength float -> float | ||
: | : Unknown | ||
;renderer.tvAmbient float -> float | ;renderer.tvAmbient float -> float | ||
: | : Unknown | ||
;renderer.tvColor Vec3 -> Vec3 | ;renderer.tvColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;renderer.tvEnabled bool -> bool | ;renderer.tvEnabled bool -> bool | ||
: | : Unknown | ||
;renderer.tvGranularity float -> float | ;renderer.tvGranularity float -> float | ||
: | : Unknown | ||
;renderer.tvInterference float -> float | ;renderer.tvInterference float -> float | ||
: | : Unknown | ||
;renderer.tweakFarPlane1p float -> float | ;renderer.tweakFarPlane1p float -> float | ||
: | : Unknown | ||
;renderer.tweakNearPlane float -> float | ;renderer.tweakNearPlane float -> float | ||
: | : Unknown | ||
;renderer.tweakNearPlane1p float -> float | ;renderer.tweakNearPlane1p float -> float | ||
: | : Unknown | ||
;renderer.vsync bool -> bool | ;renderer.vsync bool -> bool | ||
: | : Unknown | ||
;renderer.waterAnimSpeed float -> float | ;renderer.waterAnimSpeed float -> float | ||
: | : | ||
:Sets the water speed. | :Sets the water speed. | ||
;renderer.waterColor Vec3 -> Vec3 | ;renderer.waterColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;renderer.waterFogColor Vec3 -> Vec3 | ;renderer.waterFogColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;renderer.waterFogStartEndAndBase Vec4 -> Vec4 | ;renderer.waterFogStartEndAndBase Vec4 -> Vec4 | ||
: | : Unknown | ||
;renderer.watermarkFilename std::string -> std::string | ;renderer.watermarkFilename <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;renderer.watermarkPos Vec2 -> Vec2 | ;renderer.watermarkPos Vec2 -> Vec2 | ||
: | : Unknown | ||
;renderer.watermarkScale float -> float | ;renderer.watermarkScale float -> float | ||
: | : Unknown | ||
;renderer.waterNormalMap std::string -> std::string | ;renderer.waterNormalMap <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;renderer.waterScroll Vec2 -> Vec2 | ;renderer.waterScroll Vec2 -> Vec2 | ||
: | : Unknown | ||
;renderer.waterSpecularColor Vec4 -> Vec4 | ;renderer.waterSpecularColor Vec4 -> Vec4 | ||
: | : Unknown | ||
;renderer.waterSpecularPower float -> float | ;renderer.waterSpecularPower float -> float | ||
: | : Unknown | ||
;renderer.xpPerfFlags int -> int | ;renderer.xpPerfFlags int -> int | ||
: | : Unknown | ||
;renderer.xpPerfFlags2 int -> int | ;renderer.xpPerfFlags2 int -> int | ||
: | : Unknown | ||
;reservedSlots.addNick std::string -> void | ;reservedSlots.addNick <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;reservedSlots.clear -> void | ;reservedSlots.clear -> void | ||
: | : Unknown | ||
;reservedSlots.configFile std::string -> std::string | ;reservedSlots.configFile <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;reservedSlots.list -> std::string | ;reservedSlots.list -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;reservedSlots.load -> bool | ;reservedSlots.load -> bool | ||
: | : Unknown | ||
;reservedSlots.removeNick std::string -> void | ;reservedSlots.removeNick <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;reservedSlots.save -> bool | ;reservedSlots.save -> bool | ||
: | : Unknown | ||
== scoreboard== | == scoreboard== | ||
;scoreboard.setToggleShow int -> void | ;scoreboard.setToggleShow int -> void | ||
: | : Unknown | ||
;scoreboard.singleClick int -> void | ;scoreboard.singleClick int -> void | ||
: | : Unknown | ||
== scoreManager == | == scoreManager == | ||
;scoreManager.ammo int -> int | ;scoreManager.ammo int -> int | ||
: | : Unknown | ||
;scoreManager.ammoScoreLimit float -> float | ;scoreManager.ammoScoreLimit float -> float | ||
: | : Unknown | ||
;scoreManager.assistKill int -> int | ;scoreManager.assistKill int -> int | ||
: | : Unknown | ||
;scoreManager.controlPointCapture int -> int | ;scoreManager.controlPointCapture int -> int | ||
: | : Unknown | ||
;scoreManager.death int -> int | ;scoreManager.death int -> int | ||
: | : Unknown | ||
;scoreManager.driverPassenger int -> int | ;scoreManager.driverPassenger int -> int | ||
: | : Unknown | ||
;scoreManager.flagCapture int -> int | ;scoreManager.flagCapture int -> int | ||
: | : Unknown | ||
;scoreManager.flagReturn int -> int | ;scoreManager.flagReturn int -> int | ||
: | : Unknown | ||
;scoreManager.heal int -> int | ;scoreManager.heal int -> int | ||
: | : Unknown | ||
;scoreManager.healScoreLimit float -> float | ;scoreManager.healScoreLimit float -> float | ||
: | : Unknown | ||
;scoreManager.inDirectKill int -> int | ;scoreManager.inDirectKill int -> int | ||
: | : Unknown | ||
;scoreManager.kill int -> int | ;scoreManager.kill int -> int | ||
: | : Unknown | ||
;scoreManager.objective int -> int | ;scoreManager.objective int -> int | ||
: | : Unknown | ||
;scoreManager.repair int -> int | ;scoreManager.repair int -> int | ||
: | : Unknown | ||
;scoreManager.repairScoreLimit float -> float | ;scoreManager.repairScoreLimit float -> float | ||
: | : Unknown | ||
;scoreManager.soldierRevive int -> int | ;scoreManager.soldierRevive int -> int | ||
: | : Unknown | ||
;scoreManager.teamDamage int -> int | ;scoreManager.teamDamage int -> int | ||
: | : Unknown | ||
;scoreManager.teamDamageLimit float -> float | ;scoreManager.teamDamageLimit float -> float | ||
: | : Unknown | ||
;scoreManager.teamVehicleDamage int -> int | ;scoreManager.teamVehicleDamage int -> int | ||
: | : Unknown | ||
;scoreManager.teamVehicleDamageLimit float -> float | ;scoreManager.teamVehicleDamageLimit float -> float | ||
: | : Unknown | ||
;scoreManager.TK int -> int | ;scoreManager.TK int -> int | ||
: | : Unknown | ||
;scoreManager.vehicleRevive int -> int | ;scoreManager.vehicleRevive int -> int | ||
: | : Unknown | ||
;SettingsManager.boolGet std::string -> bool | ;SettingsManager.boolGet <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;SettingsManager.boolSet std::string bool -> bool | ;SettingsManager.boolSet <nowiki>std::string</nowiki> bool -> bool | ||
: | : Unknown | ||
;SettingsManager.floatGet std::string -> float | ;SettingsManager.floatGet <nowiki>std::string</nowiki> -> float | ||
: | : Unknown | ||
;SettingsManager.floatSet std::string float -> bool | ;SettingsManager.floatSet <nowiki>std::string</nowiki> float -> bool | ||
: | : Unknown | ||
;SettingsManager.intGet std::string -> int | ;SettingsManager.intGet <nowiki>std::string</nowiki> -> int | ||
: | : Unknown | ||
;SettingsManager.intSet std::string int -> bool | ;SettingsManager.intSet <nowiki>std::string</nowiki> int -> bool | ||
: | : Unknown | ||
;SettingsManager. | ;SettingsManager.<nowiki>std::string</nowiki>Get <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;SettingsManager. | ;SettingsManager.<nowiki>std::string</nowiki>Set <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;SettingsManager.U32Get std::string -> U32 | ;SettingsManager.U32Get <nowiki>std::string</nowiki> -> U32 | ||
: | : Unknown | ||
;SettingsManager.U32Set std::string U32 -> bool | ;SettingsManager.U32Set <nowiki>std::string</nowiki> U32 -> bool | ||
: | : Unknown | ||
== shadermanager == | == shadermanager == | ||
;shadermanager.byPassDiceStates bool -> bool | ;shadermanager.byPassDiceStates bool -> bool | ||
: | : Unknown | ||
;shadermanager.compileDebugTerrain bool -> bool | ;shadermanager.compileDebugTerrain bool -> bool | ||
: | : Unknown | ||
;shadermanager.compilePartialPrecisionTypes bool -> bool | ;shadermanager.compilePartialPrecisionTypes bool -> bool | ||
: | : Unknown | ||
;shadermanager.compileSkipOptimizations bool -> bool | ;shadermanager.compileSkipOptimizations bool -> bool | ||
: | : Unknown | ||
;shadermanager.compileUsePartialPrecision bool -> bool | ;shadermanager.compileUsePartialPrecision bool -> bool | ||
: | : Unknown | ||
;shadermanager.compileUsePreShaders bool -> bool | ;shadermanager.compileUsePreShaders bool -> bool | ||
: | : Unknown | ||
;shadermanager.compileUsePS2A bool -> bool | ;shadermanager.compileUsePS2A bool -> bool | ||
: | : Unknown | ||
;shadermanager.compileWithDebug bool -> bool | ;shadermanager.compileWithDebug bool -> bool | ||
: | : Unknown | ||
;shadermanager.listEffects -> void | ;shadermanager.listEffects -> void | ||
: | : Unknown | ||
;shadermanager.reloadAllEffects -> void | ;shadermanager.reloadAllEffects -> void | ||
: | : Unknown | ||
;shadermanager.reloadEffect std::string -> void | ;shadermanager.reloadEffect <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;shadowManager.allowAlphaShadows bool -> bool | ;shadowManager.allowAlphaShadows bool -> bool | ||
: | : Unknown | ||
;shadowManager.alphaShadowThreshold float -> float | ;shadowManager.alphaShadowThreshold float -> float | ||
: | : Unknown | ||
;shadowManager.dropShadowClipHeightOffset float -> float | ;shadowManager.dropShadowClipHeightOffset float -> float | ||
: | : Unknown | ||
;shadowManager.dynamic1pShadowsEnabled bool -> bool | ;shadowManager.dynamic1pShadowsEnabled bool -> bool | ||
: | : Unknown | ||
;shadowManager.dynamicShadowsEnabled bool -> bool | ;shadowManager.dynamicShadowsEnabled bool -> bool | ||
: | : Unknown | ||
;shadowManager.dynamicStaticMeshShadowsEnabled bool -> bool | ;shadowManager.dynamicStaticMeshShadowsEnabled bool -> bool | ||
: | : Unknown | ||
;shadowManager.lightmapIntensityBias float -> float | ;shadowManager.lightmapIntensityBias float -> float | ||
: | : Unknown | ||
;shadowManager.occludedSkyNightIntensity float -> float | ;shadowManager.occludedSkyNightIntensity float -> float | ||
: | : Unknown | ||
;shadowManager.shadow80Line float -> float | ;shadowManager.shadow80Line float -> float | ||
: | : Unknown | ||
;shadowManager.shadowFromBundledMeshLod int -> int | ;shadowManager.shadowFromBundledMeshLod int -> int | ||
: | : Unknown | ||
;shadowManager.shadowFromSkinnedMeshLod int -> int | ;shadowManager.shadowFromSkinnedMeshLod int -> int | ||
: | : Unknown | ||
;shadowManager.shadowFromStaticMeshLod int -> int | ;shadowManager.shadowFromStaticMeshLod int -> int | ||
: | : Unknown | ||
;shadowManager.shadowFromTerrainLod int -> int | ;shadowManager.shadowFromTerrainLod int -> int | ||
: | : Unknown | ||
;shadowManager.shadowIntensityBias float -> float | ;shadowManager.shadowIntensityBias float -> float | ||
: | : Unknown | ||
;shadowManager.shadowMapBitDepth int -> int | ;shadowManager.shadowMapBitDepth int -> int | ||
: | : Unknown | ||
;shadowManager.shadowMapDepthBias float -> float | ;shadowManager.shadowMapDepthBias float -> float | ||
: | : Unknown | ||
;shadowManager.shadowMapDepthDistance float -> float | ;shadowManager.shadowMapDepthDistance float -> float | ||
: | : Unknown | ||
;shadowManager.shadowMapIncludeStaticMeshes bool -> bool | ;shadowManager.shadowMapIncludeStaticMeshes bool -> bool | ||
: | : Unknown | ||
;shadowManager.shadowMapObjectSize int -> int | ;shadowManager.shadowMapObjectSize int -> int | ||
: | : Unknown | ||
;shadowManager.shadowMapSize int -> int | ;shadowManager.shadowMapSize int -> int | ||
: | : Unknown | ||
;shadowManager.shadowMapSlopeBias float -> float | ;shadowManager.shadowMapSlopeBias float -> float | ||
: | : Unknown | ||
;shadowManager.shadowMergeDynamicShadowFrustums bool -> bool | ;shadowManager.shadowMergeDynamicShadowFrustums bool -> bool | ||
: | : Unknown | ||
;shadowManager.shadowOccluderOversizeFactor float -> float | ;shadowManager.shadowOccluderOversizeFactor float -> float | ||
: | : Unknown | ||
;shadowManager.shadowOverrideQuality int -> int | ;shadowManager.shadowOverrideQuality int -> int | ||
: | : Unknown | ||
;shadowManager.shadowPSMFovY float -> float | ;shadowManager.shadowPSMFovY float -> float | ||
: | : Unknown | ||
;shadowManager.shadowPSMUseSlideback bool -> bool | ;shadowManager.shadowPSMUseSlideback bool -> bool | ||
: | : Unknown | ||
;shadowManager.shadowPSMUseUnitCubeClipping bool -> bool | ;shadowManager.shadowPSMUseUnitCubeClipping bool -> bool | ||
: | : Unknown | ||
;shadowManager.shadowPSMZFarOffset float -> float | ;shadowManager.shadowPSMZFarOffset float -> float | ||
: | : Unknown | ||
;shadowManager.shadowPSMZMinInfinityZ float -> float | ;shadowManager.shadowPSMZMinInfinityZ float -> float | ||
: | : Unknown | ||
;shadowManager.shadowPSMZNearOffset float -> float | ;shadowManager.shadowPSMZNearOffset float -> float | ||
: | : Unknown | ||
;shadowManager.shadowShowFrustums bool -> bool | ;shadowManager.shadowShowFrustums bool -> bool | ||
: | : Unknown | ||
;shadowManager.shadowSunExtrusionLength float -> float | ;shadowManager.shadowSunExtrusionLength float -> float | ||
: | : Unknown | ||
;shadowManager.shadowSunHeightOverFade Vec2 -> Vec2 | ;shadowManager.shadowSunHeightOverFade Vec2 -> Vec2 | ||
: | : Unknown | ||
;shadowManager.shadowSunScalePower float -> float | ;shadowManager.shadowSunScalePower float -> float | ||
: | : Unknown | ||
;shadowManager.shadowTestBelowRayLenght float -> float | ;shadowManager.shadowTestBelowRayLenght float -> float | ||
: | : Unknown | ||
;shadowManager.shadowTSMFocus float -> float | ;shadowManager.shadowTSMFocus float -> float | ||
: | : Unknown | ||
;shadowManager.shadowUpdateFactor float -> float | ;shadowManager.shadowUpdateFactor float -> float | ||
: | : Unknown | ||
;shadowManager.shadowUpdatesEnabled bool -> bool | ;shadowManager.shadowUpdatesEnabled bool -> bool | ||
: | : Unknown | ||
;shadowManager.shadowUseSweepTest bool -> bool | ;shadowManager.shadowUseSweepTest bool -> bool | ||
: | : Unknown | ||
;shadowManager.useLSSMOptimizations bool -> bool | ;shadowManager.useLSSMOptimizations bool -> bool | ||
: | : Unknown | ||
;shadowManager.usePSMOptimizations bool -> bool | ;shadowManager.usePSMOptimizations bool -> bool | ||
: | : Unknown | ||
;skinnedMeshRenderer.shaderQuality ShaderQuality -> ShaderQuality | ;skinnedMeshRenderer.shaderQuality ShaderQuality -> ShaderQuality | ||
: | : Unknown | ||
;skyDome.cloudLerpFactors Vec2 -> Vec2 | ;skyDome.cloudLerpFactors Vec2 -> Vec2 | ||
: | : Unknown | ||
;skyDome.cloudTemplate std::string -> std::string | ;skyDome.cloudTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;skyDome.cloudTexture std::string -> std::string | ;skyDome.cloudTexture <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;skyDome.cloudTexture2 std::string -> std::string | ;skyDome.cloudTexture2 <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;skyDome.domePosition Vec3 -> Vec3 | ;skyDome.domePosition Vec3 -> Vec3 | ||
: | : Unknown | ||
;skyDome.domeRotation float -> float | ;skyDome.domeRotation float -> float | ||
: | : Unknown | ||
;skyDome.domeSize float -> float | ;skyDome.domeSize float -> float | ||
: | : Unknown | ||
;skyDome.fadeCloudsDistances Vec2 -> Vec2 | ;skyDome.fadeCloudsDistances Vec2 -> Vec2 | ||
: | : Unknown | ||
;skyDome.flareDirection Vec3 -> Vec3 | ;skyDome.flareDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;skyDome.flareFadeAdd float -> float | ;skyDome.flareFadeAdd float -> float | ||
: | : Unknown | ||
;skyDome.flareFadeMul float -> float | ;skyDome.flareFadeMul float -> float | ||
: | : Unknown | ||
;skyDome.flareTemplate std::string -> std::string | ;skyDome.flareTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;skyDome.flareTexture std::string -> std::string | ;skyDome.flareTexture <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
:Map: Sky.con | :Map: Sky.con | ||
:"The texture of the sunflare/actual sunflare. When switching to a map with no sunflare | :"The texture of the sunflare/actual sunflare. When switching to a map with no sunflare | ||
Line 5,524: | Line 5,524: | ||
: an invisible texture needs to be defined instead to prevent the sunflare bug. Usage: Skydome.flareTexture common\textures\sunflare\Sunglow_no" | : an invisible texture needs to be defined instead to prevent the sunflare bug. Usage: Skydome.flareTexture common\textures\sunflare\Sunglow_no" | ||
;skyDome.hasCloudLayer bool -> bool | ;skyDome.hasCloudLayer bool -> bool | ||
: | : Unknown | ||
;skyDome.hasCloudLayer2 bool -> bool | ;skyDome.hasCloudLayer2 bool -> bool | ||
: | : Unknown | ||
;skyDome.lightingBlend float -> float | ;skyDome.lightingBlend float -> float | ||
: | : Unknown | ||
;skyDome.lightingColor Vec3 -> Vec3 | ;skyDome.lightingColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;skyDome.scrollDirection Vec2 -> Vec2 | ;skyDome.scrollDirection Vec2 -> Vec2 | ||
: | : Unknown | ||
;skyDome.scrollDirection2 Vec2 -> Vec2 | ;skyDome.scrollDirection2 Vec2 -> Vec2 | ||
: | : Unknown | ||
;skyDome.skyTemplate std::string -> std::string | ;skyDome.skyTemplate <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;skyDome.skyTexture std::string -> std::string | ;skyDome.skyTexture <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sound.addMenuSound std::string std::string float -> void | ;sound.addMenuSound <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;sound.addSound std::string -> void | ;sound.addSound <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;sound.addTrigger std::string -> void | ;sound.addTrigger <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;sound.dopplerEffect float -> float | ;sound.dopplerEffect float -> float | ||
: | : Unknown | ||
;sound.getAllSoundTemplates -> std::string | ;sound.getAllSoundTemplates -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sound.getProperty std::string -> std::string | ;sound.getProperty <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sound.getVolumeForGroup int -> float | ;sound.getVolumeForGroup int -> float | ||
: | : Unknown | ||
;sound.initialize int std::string int -> SoundInitResult | ;sound.initialize int <nowiki>std::string</nowiki> int -> SoundInitResult | ||
: | : Unknown | ||
;sound.interactiveMode bool -> bool | ;sound.interactiveMode bool -> bool | ||
: | : Unknown | ||
;sound.listenerReverb float -> float | ;sound.listenerReverb float -> float | ||
: | : Unknown | ||
;sound.loadMusic std::string -> bool | ;sound.loadMusic <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;sound.masterVolume float -> float | ;sound.masterVolume float -> float | ||
: | : Unknown | ||
;sound.playMusic -> bool | ;sound.playMusic -> bool | ||
: | : Unknown | ||
;sound.playSound std::string -> void | ;sound.playSound <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;sound.removeAllTriggers -> void | ;sound.removeAllTriggers -> void | ||
: | : Unknown | ||
;sound.setProperty std::string float -> void | ;sound.setProperty <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;sound.setReverb std::string -> void | ;sound.setReverb <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;sound.setVolumeForGroup int float -> void | ;sound.setVolumeForGroup int float -> void | ||
: | : Unknown | ||
;sound.showSoundSources bool -> bool | ;sound.showSoundSources bool -> bool | ||
: | : Unknown | ||
;sound.showStats bool -> bool | ;sound.showStats bool -> bool | ||
: | : Unknown | ||
;Sound.startEngines bool -> bool | ;Sound.startEngines bool -> bool | ||
: | : Unknown | ||
;sound.stopMusic float -> bool | ;sound.stopMusic float -> bool | ||
: | : Unknown | ||
;sound.stopSound std::string -> void | ;sound.stopSound <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;sound.tinnitusSetup std::string float float -> void | ;sound.tinnitusSetup <nowiki>std::string</nowiki> float float -> void | ||
: | : Unknown | ||
;sound.tweakTemplate std::string float float -> void | ;sound.tweakTemplate <nowiki>std::string</nowiki> float float -> void | ||
: | : Unknown | ||
;sound.windSetup std::string float -> void | ;sound.windSetup <nowiki>std::string</nowiki> float -> void | ||
: | : Unknown | ||
;spawnManager.commitSuicide -> void | ;spawnManager.commitSuicide -> void | ||
: | : Unknown | ||
;spawnManager.listSpawnGroups -> void | ;spawnManager.listSpawnGroups -> void | ||
: | : Unknown | ||
;spawnManager.selectNextUnlock int -> void | ;spawnManager.selectNextUnlock int -> void | ||
: | : Unknown | ||
;spawnManager.setPlayerKit int -> void | ;spawnManager.setPlayerKit int -> void | ||
: | : Unknown | ||
;spawnManager.setPlayerTeam int -> void | ;spawnManager.setPlayerTeam int -> void | ||
: | : Unknown | ||
;spawnManager.toggleMembers bool -> void | ;spawnManager.toggleMembers bool -> void | ||
: | : Unknown | ||
;squadInterface.selectOrder std::string -> bool | ;squadInterface.selectOrder <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;squadInterface. | ;squadInterface.set<nowiki>std::string</nowiki>Map <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;squadLeaderInterface.selectOrder std::string -> bool | ;squadLeaderInterface.selectOrder <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;squadLeaderInterface. | ;squadLeaderInterface.set<nowiki>std::string</nowiki>Map <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;squadLeader.sendOrder int bool -> void | ;squadLeader.sendOrder int bool -> void | ||
: | : Unknown | ||
;squadLeader.sendRequest int bool -> void | ;squadLeader.sendRequest int bool -> void | ||
: | : Unknown | ||
;squadLeader.sendRequestForOrder -> void | ;squadLeader.sendRequestForOrder -> void | ||
: | : Unknown | ||
;squad.leaveSquad -> void | ;squad.leaveSquad -> void | ||
: | : Unknown | ||
;squadManager.changeSquadName std::string bool -> void | ;squadManager.changeSquadName <nowiki>std::string</nowiki> bool -> void | ||
: | : Unknown | ||
;squadManager.joinSquad int -> void | ;squadManager.joinSquad int -> void | ||
: | : Unknown | ||
;squadManager.leaveSquad int -> void | ;squadManager.leaveSquad int -> void | ||
: | : Unknown | ||
;squadManager.listSquadMembers int int -> std::string | ;squadManager.listSquadMembers int int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;squadManager.listSquads int -> std::string | ;squadManager.listSquads int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;squadManager.makeMeCommander -> void | ;squadManager.makeMeCommander -> void | ||
: | : Unknown | ||
;squadManager.popNextCommanderApplicant int -> void | ;squadManager.popNextCommanderApplicant int -> void | ||
: | : Unknown | ||
;squadMenu.applyInviteList -> void | ;squadMenu.applyInviteList -> void | ||
: | : Unknown | ||
;squadMenu.createSquad -> void | ;squadMenu.createSquad -> void | ||
: | : Unknown | ||
;squadMenu.doubleClickInvite -> void | ;squadMenu.doubleClickInvite -> void | ||
: | : Unknown | ||
;squadMenu.doubleClickNew -> void | ;squadMenu.doubleClickNew -> void | ||
: | : Unknown | ||
;squadMenu.setShowInviteList bool -> void | ;squadMenu.setShowInviteList bool -> void | ||
: | : Unknown | ||
;squadMenu.setSquadCreateSelect bool -> void | ;squadMenu.setSquadCreateSelect bool -> void | ||
: | : Unknown | ||
;squadMenu.setSquadNameSelect -> void | ;squadMenu.setSquadNameSelect -> void | ||
: | : Unknown | ||
;squadMenu.singleClickInvite -> void | ;squadMenu.singleClickInvite -> void | ||
: | : Unknown | ||
;squadMenu.singleClickNew -> void | ;squadMenu.singleClickNew -> void | ||
: | : Unknown | ||
;squadMenu.squadCreateLockToggle -> void | ;squadMenu.squadCreateLockToggle -> void | ||
: | : Unknown | ||
;staticMeshRenderer.allowAnisoFiltering bool -> bool | ;staticMeshRenderer.allowAnisoFiltering bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.convertLightmapName std::string -> std::string | ;staticMeshRenderer.convertLightmapName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;staticMeshRenderer.enableLightIndexes bool -> bool | ;staticMeshRenderer.enableLightIndexes bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.enableLightMapAtlas bool -> bool | ;staticMeshRenderer.enableLightMapAtlas bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.enableNewLightmapNames bool -> bool | ;staticMeshRenderer.enableNewLightmapNames bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.enableRendering bool -> bool | ;staticMeshRenderer.enableRendering bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.enableUnifiedIndexlist bool -> bool | ;staticMeshRenderer.enableUnifiedIndexlist bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.loadAllLightMapFiles std::string std::string -> bool | ;staticMeshRenderer.loadAllLightMapFiles <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.loadAllLightMapFilesDLL std::string std::string -> bool | ;staticMeshRenderer.loadAllLightMapFilesDLL <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.materialCullingEnabled bool -> bool | ;staticMeshRenderer.materialCullingEnabled bool -> bool | ||
: | : Unknown | ||
;staticMeshRenderer.maxLightMappedLod int -> int | ;staticMeshRenderer.maxLightMappedLod int -> int | ||
: | : Unknown | ||
;staticMeshRenderer.noLods bool -> bool | ;staticMeshRenderer.noLods bool -> bool | ||
: | : Unknown | ||
== sv == | == sv == | ||
;sv.adminScript std::string -> std::string | ;sv.adminScript <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.allowExternalViews bool -> bool | ;sv.allowExternalViews bool -> bool | ||
: | : Unknown | ||
;sv.allowFreeCam bool -> bool | ;sv.allowFreeCam bool -> bool | ||
: | : Unknown | ||
;sv.allowNATNegotiation bool -> bool | ;sv.allowNATNegotiation bool -> bool | ||
: | : Unknown | ||
;sv.allowNoseCam bool -> bool | ;sv.allowNoseCam bool -> bool | ||
: | : Unknown | ||
;sv.autoBalanceTeam bool -> bool | ;sv.autoBalanceTeam bool -> bool | ||
: | : Unknown | ||
;sv.autoDemoHook std::string -> std::string | ;sv.autoDemoHook <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.autoRecord bool -> bool | ;sv.autoRecord bool -> bool | ||
: | : Unknown | ||
;sv.communityLogoURL std::string -> std::string | ;sv.communityLogoURL <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.configFile std::string -> std::string | ;sv.configFile <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.coopBotCount int -> int | ;sv.coopBotCount int -> int | ||
: | : Unknown | ||
;sv.coopBotDifficulty float -> float | ;sv.coopBotDifficulty float -> float | ||
: | : Unknown | ||
;sv.coopBotRatio float -> float | ;sv.coopBotRatio float -> float | ||
: | : Unknown | ||
;sv.demoDownloadURL std::string -> std::string | ;sv.demoDownloadURL <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.demoIndexURL std::string -> std::string | ;sv.demoIndexURL <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.demoQuality int -> int | ;sv.demoQuality int -> int | ||
: | : Unknown | ||
;sv.endDelay int -> int | ;sv.endDelay int -> int | ||
: | : Unknown | ||
;sv.endOfRoundDelay int -> int | ;sv.endOfRoundDelay int -> int | ||
: | : Unknown | ||
;sv.friendlyFireWithMines bool -> bool | ;sv.friendlyFireWithMines bool -> bool | ||
: | : Unknown | ||
;sv.gameSpyPort int -> int | ;sv.gameSpyPort int -> int | ||
: | : Unknown | ||
;sv.hitIndicator bool -> bool | ;sv.hitIndicator bool -> bool | ||
: | : Unknown | ||
;sv.interfaceIP std::string -> std::string | ;sv.interfaceIP <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.internet bool -> std::string | ;sv.internet bool -> <nowiki>std::string</nowiki> | ||
: | : | ||
:1 = Adds the server to the server list. Tested this with the PRBF2_repo_w32ded.exe shortcut tool | :1 = Adds the server to the server list. Tested this with the PRBF2_repo_w32ded.exe shortcut tool | ||
;sv.load -> bool | ;sv.load -> bool | ||
: | : Unknown | ||
;sv.manDownTime float -> float | ;sv.manDownTime float -> float | ||
: | : Unknown | ||
;sv.maxConnectionType ConnectionType -> ConnectionType | ;sv.maxConnectionType ConnectionType -> ConnectionType | ||
: | : Unknown | ||
;sv.maxPlayers int -> std::string | ;sv.maxPlayers int -> <nowiki>std::string</nowiki> | ||
: | : | ||
:Increases the player number count in the W32 Dedicated to the number specified. Effect | :Increases the player number count in the W32 Dedicated to the number specified. Effect Unknown. Maximum allowed is 100 though not sure if it's a BF2 thing or not | ||
;sv.minPlayersForVoting int -> int | ;sv.minPlayersForVoting int -> int | ||
: | : Unknown | ||
;sv.notEnoughPlayersRestartDelay float -> float | ;sv.notEnoughPlayersRestartDelay float -> float | ||
: | : Unknown | ||
;sv.noVehicles float -> float | ;sv.noVehicles float -> float | ||
: | : Unknown | ||
;sv.numPlayersNeededToStart int -> int | ;sv.numPlayersNeededToStart int -> int | ||
: | : Unknown | ||
;sv.numReservedSlots int -> std::string | ;sv.numReservedSlots int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.password std::string -> std::string | ;sv.password <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.punkBuster bool -> bool | ;sv.punkBuster bool -> bool | ||
: | : Unknown | ||
;sv.radioBlockedDurationTime int -> int | ;sv.radioBlockedDurationTime int -> int | ||
: | : Unknown | ||
;sv.radioMaxSpamFlagCount int -> int | ;sv.radioMaxSpamFlagCount int -> int | ||
: | : Unknown | ||
; | ; | ||
: | : Unknown | ||
;sv.ranked bool -> bool | ;sv.ranked bool -> bool | ||
: | : Unknown | ||
;sv.roundsPerMap int -> int | ;sv.roundsPerMap int -> int | ||
: | : Unknown | ||
;sv.save -> bool | ;sv.save -> bool | ||
: | : Unknown | ||
;sv.scoreLimit int -> int | ;sv.scoreLimit int -> int | ||
: | : Unknown | ||
;sv.serverIP std::string -> std::string | ;sv.serverIP <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.serverName std::string -> std::string | ;sv.serverName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.serverPort int -> std::string | ;sv.serverPort int -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.soldierFriendlyFire int -> int | ;sv.soldierFriendlyFire int -> int | ||
: | : Unknown | ||
;sv.soldierSplashFriendlyFire int -> int | ;sv.soldierSplashFriendlyFire int -> int | ||
: | : Unknown | ||
;sv.spawnTime float -> float | ;sv.spawnTime float -> float | ||
: | : Unknown | ||
;sv.sponsorLogoURL std::string -> std::string | ;sv.sponsorLogoURL <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.sponsorText std::string -> std::string | ;sv.sponsorText <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.startDelay int -> int | ;sv.startDelay int -> int | ||
: | : Unknown | ||
;sv.teamRatioPercent float -> float | ;sv.teamRatioPercent float -> float | ||
: | : Unknown | ||
;sv.teamVoteOnly bool -> bool | ;sv.teamVoteOnly bool -> bool | ||
: | : Unknown | ||
;sv.ticketRatio int -> int | ;sv.ticketRatio int -> int | ||
: | : Unknown | ||
;sv.timeBeforeRestartMap float -> float | ;sv.timeBeforeRestartMap float -> float | ||
: | : Unknown | ||
;sv.timeLimit int -> int | ;sv.timeLimit int -> int | ||
: | : Unknown | ||
;sv.tkNumPunishToKick int -> int | ;sv.tkNumPunishToKick int -> int | ||
: | : Unknown | ||
;sv.tkPunishByDefault bool -> bool | ;sv.tkPunishByDefault bool -> bool | ||
: | : Unknown | ||
;sv.tkPunishEnabled bool -> bool | ;sv.tkPunishEnabled bool -> bool | ||
: | : Unknown | ||
;sv.useGlobalRank bool -> bool | ;sv.useGlobalRank bool -> bool | ||
: | : Unknown | ||
;sv.useGlobalUnlocks bool -> bool | ;sv.useGlobalUnlocks bool -> bool | ||
: | : Unknown | ||
;sv.vehicleFriendlyFire int -> int | ;sv.vehicleFriendlyFire int -> int | ||
: | : Unknown | ||
;sv.vehicleSplashFriendlyFire int -> int | ;sv.vehicleSplashFriendlyFire int -> int | ||
: | : Unknown | ||
;sv.voipBFClientPort int -> int | ;sv.voipBFClientPort int -> int | ||
: | : Unknown | ||
;sv.voipBFServerPort int -> int | ;sv.voipBFServerPort int -> int | ||
: | : Unknown | ||
;sv.voipEnabled bool -> bool | ;sv.voipEnabled bool -> bool | ||
: | : Unknown | ||
;sv.voipQuality int -> int | ;sv.voipQuality int -> int | ||
: | : Unknown | ||
;sv.voipServerPort int -> int | ;sv.voipServerPort int -> int | ||
: | : Unknown | ||
;sv.voipServerRemote bool -> bool | ;sv.voipServerRemote bool -> bool | ||
: | : Unknown | ||
;sv.voipServerRemoteIP std::string -> std::string | ;sv.voipServerRemoteIP <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.voipSharedPassword std::string -> std::string | ;sv.voipSharedPassword <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;sv.voteTime int -> int | ;sv.voteTime int -> int | ||
: | : Unknown | ||
;sv.votingEnabled bool -> bool | ;sv.votingEnabled bool -> bool | ||
: | : Unknown | ||
;sv.welcomeMessage std::string -> std::string | ;sv.welcomeMessage <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;swiffHost.addAward int int int -> void | ;swiffHost.addAward int int int -> void | ||
: | : Unknown | ||
;swiffHost.addCredit std::string int -> void | ;swiffHost.addCredit <nowiki>std::string</nowiki> int -> void | ||
: | : Unknown | ||
;swiffHost.addGameMode std::string std::string -> void | ;swiffHost.addGameMode <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;swiffHost.addRank int int int -> void | ;swiffHost.addRank int int int -> void | ||
: | : Unknown | ||
;swiffHost.enableScroller bool -> void | ;swiffHost.enableScroller bool -> void | ||
: | : Unknown | ||
;swiffHost.loadImage std::string -> bool | ;swiffHost.loadImage <nowiki>std::string</nowiki> -> bool | ||
: | : Unknown | ||
;swiffHost.serverBrowserFrameSkips int -> int | ;swiffHost.serverBrowserFrameSkips int -> int | ||
: | : Unknown | ||
;swiffHost.setScrollerRect int int int -> void | ;swiffHost.setScrollerRect int int int -> void | ||
: | : Unknown | ||
;swiffHost.setScrollFadeSpeed int -> void | ;swiffHost.setScrollFadeSpeed int -> void | ||
: | : Unknown | ||
;swiffHost.setScrollSpeed float -> void | ;swiffHost.setScrollSpeed float -> void | ||
: | : Unknown | ||
;terrain.ambientColor Vec3 -> Vec3 | ;terrain.ambientColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.create std::string -> void | ;terrain.create <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;terrainCuller.baseCellSize int -> int | ;terrainCuller.baseCellSize int -> int | ||
: | : Unknown | ||
;terrainCuller.checkInside bool -> bool | ;terrainCuller.checkInside bool -> bool | ||
: | : Unknown | ||
;terrainCuller.cullerType int -> int | ;terrainCuller.cullerType int -> int | ||
: | : Unknown | ||
;terrainCuller.detailCullMaxLevel int -> int | ;terrainCuller.detailCullMaxLevel int -> int | ||
: | : Unknown | ||
;terrainCuller.lod0SwitchStart float -> float | ;terrainCuller.lod0SwitchStart float -> float | ||
: | : Unknown | ||
;terrainCuller.lod0SwitchStop float -> float | ;terrainCuller.lod0SwitchStop float -> float | ||
: | : Unknown | ||
;terrainCuller.lod1SwitchStart float -> float | ;terrainCuller.lod1SwitchStart float -> float | ||
: | : Unknown | ||
;terrainCuller.lod1SwitchStop float -> float | ;terrainCuller.lod1SwitchStop float -> float | ||
: | : Unknown | ||
;terrainCuller.lod2Start float -> float | ;terrainCuller.lod2Start float -> float | ||
: | : Unknown | ||
;terrainCuller.lodSwitchDistance int -> int | ;terrainCuller.lodSwitchDistance int -> int | ||
: | : Unknown | ||
;terrainCuller.updateLodLevel bool -> bool | ;terrainCuller.updateLodLevel bool -> bool | ||
: | : Unknown | ||
;terrainCuller.useStitchedLods bool -> bool | ;terrainCuller.useStitchedLods bool -> bool | ||
: | : Unknown | ||
;terrain.forceRenderStyle int -> int | ;terrain.forceRenderStyle int -> int | ||
: | : Unknown | ||
;terrain.GIColor Vec3 -> Vec3 | ;terrain.GIColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.GIColorHigh Vec3 -> Vec3 | ;terrain.GIColorHigh Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.GIColorLow Vec3 -> Vec3 | ;terrain.GIColorLow Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.init -> void | ;terrain.init -> void | ||
: | : Unknown | ||
;terrain.load std::string -> void | ;terrain.load <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;terrain.refreshTerrainSampling -> void | ;terrain.refreshTerrainSampling -> void | ||
: | : Unknown | ||
;terrain.sunColor Vec3 -> Vec3 | ;terrain.sunColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.terrainWaterColor Vec3 -> Vec3 | ;terrain.terrainWaterColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.waterAlphaAdd float -> float | ;terrain.waterAlphaAdd float -> float | ||
: | : Unknown | ||
;terrain.waterAlphaHeightMul float -> float | ;terrain.waterAlphaHeightMul float -> float | ||
: | : Unknown | ||
;terrain.waterAnimSpeed float -> float | ;terrain.waterAnimSpeed float -> float | ||
: | : Unknown | ||
;terrain.waterColor Vec3 -> Vec3 | ;terrain.waterColor Vec3 -> Vec3 | ||
: | : Unknown | ||
;terrain.waterNormalMap std::string -> std::string | ;terrain.waterNormalMap <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;terrain.waterQuality int -> int | ;terrain.waterQuality int -> int | ||
: | : Unknown | ||
;terrain.waterReflectivity float -> float | ;terrain.waterReflectivity float -> float | ||
: | : Unknown | ||
;terrain.waterScroll Vec2 -> Vec2 | ;terrain.waterScroll Vec2 -> Vec2 | ||
: | : Unknown | ||
;terrain.waterSpecularColor Vec4 -> Vec4 | ;terrain.waterSpecularColor Vec4 -> Vec4 | ||
: | : Unknown | ||
;terrain.waterSpecularPower float -> float | ;terrain.waterSpecularPower float -> float | ||
: | : Unknown | ||
;terrain.waterSunIntensity float -> float | ;terrain.waterSunIntensity float -> float | ||
: | : Unknown | ||
;terrain.waterTransparency float -> float | ;terrain.waterTransparency float -> float | ||
: | : Unknown | ||
;texturemanager.customTextureSuffix std::string -> std::string | ;texturemanager.customTextureSuffix <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;undergrowth.dynamicShadowsEnable bool -> bool | ;undergrowth.dynamicShadowsEnable bool -> bool | ||
: | : Unknown | ||
;undergrowth.enabled bool -> bool | ;undergrowth.enabled bool -> bool | ||
: | : Unknown | ||
;undergrowth.load std::string -> void | ;undergrowth.load <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;undergrowth.reload -> void | ;undergrowth.reload -> void | ||
: | : Unknown | ||
;undergrowth.simpleShaderEnable bool -> bool | ;undergrowth.simpleShaderEnable bool -> bool | ||
: | : Unknown | ||
;undergrowth.test uint -> uint | ;undergrowth.test uint -> uint | ||
: | : Unknown | ||
;undergrowth.test2 float -> float | ;undergrowth.test2 float -> float | ||
: | : Unknown | ||
;undergrowth.viewDistanceFade float -> float | ;undergrowth.viewDistanceFade float -> float | ||
: | : Unknown | ||
;undergrowth.viewDistanceScale float -> float | ;undergrowth.viewDistanceScale float -> float | ||
: | : Unknown | ||
;undergrowth.zPassPatchCount uint -> uint | ;undergrowth.zPassPatchCount uint -> uint | ||
: | : Unknown | ||
;Vars.set std::string std::string -> void | ;Vars.set <nowiki>std::string</nowiki> <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;videoSettings.setAntialiasing std::string -> void | ;videoSettings.setAntialiasing <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;videoSettings.setDynamicLightingQuality int -> void | ;videoSettings.setDynamicLightingQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setDynamicShadowsQuality int -> void | ;videoSettings.setDynamicShadowsQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setEffectsQuality int -> void | ;videoSettings.setEffectsQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setGeometryQuality int -> void | ;videoSettings.setGeometryQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setLightingQuality int -> void | ;videoSettings.setLightingQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setResolution std::string -> void | ;videoSettings.setResolution <nowiki>std::string</nowiki> -> void | ||
: | : Unknown | ||
;videoSettings.setTerrainQuality int -> void | ;videoSettings.setTerrainQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setTextureFilteringQuality int -> void | ;videoSettings.setTextureFilteringQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setTextureQuality int -> void | ;videoSettings.setTextureQuality int -> void | ||
: | : Unknown | ||
;videoSettings.setVideoOptionScheme int -> void | ;videoSettings.setVideoOptionScheme int -> void | ||
: | : Unknown | ||
;videoSettings.setViewDistanceScale float -> void | ;videoSettings.setViewDistanceScale float -> void | ||
: | : Unknown | ||
;weatherManager.doubleStrikeMaxDelay float -> float | ;weatherManager.doubleStrikeMaxDelay float -> float | ||
: | : Unknown | ||
;weatherManager.doubleStrikeMinDelay float -> float | ;weatherManager.doubleStrikeMinDelay float -> float | ||
: | : Unknown | ||
;weatherManager.doubleStrikeProbability float -> float | ;weatherManager.doubleStrikeProbability float -> float | ||
: | : Unknown | ||
;weatherManager.inFadeSegments float -> float | ;weatherManager.inFadeSegments float -> float | ||
: | : Unknown | ||
;weatherManager.lightningBlendOutTime float -> float | ;weatherManager.lightningBlendOutTime float -> float | ||
: | : Unknown | ||
;weatherManager.lightningColor Vec4 -> Vec4 | ;weatherManager.lightningColor Vec4 -> Vec4 | ||
: | : Unknown | ||
;weatherManager.lightningDuration float -> float | ;weatherManager.lightningDuration float -> float | ||
: | : Unknown | ||
;weatherManager.lightningGroundPenetration float -> float | ;weatherManager.lightningGroundPenetration float -> float | ||
: | : Unknown | ||
;weatherManager.lightningMaxInterval float -> float | ;weatherManager.lightningMaxInterval float -> float | ||
: | : Unknown | ||
;weatherManager.lightningMaxPos Vec3 -> Vec3 | ;weatherManager.lightningMaxPos Vec3 -> Vec3 | ||
: | : Unknown | ||
;weatherManager.lightningMinInterval float -> float | ;weatherManager.lightningMinInterval float -> float | ||
: | : Unknown | ||
;weatherManager.lightningMinPos Vec3 -> Vec3 | ;weatherManager.lightningMinPos Vec3 -> Vec3 | ||
: | : Unknown | ||
;weatherManager.lightningPertubation float -> float | ;weatherManager.lightningPertubation float -> float | ||
: | : Unknown | ||
;weatherManager.lightningScale Vec2 -> Vec2 | ;weatherManager.lightningScale Vec2 -> Vec2 | ||
: | : Unknown | ||
;weatherManager.lightningSegments int -> int | ;weatherManager.lightningSegments int -> int | ||
: | : Unknown | ||
;weatherManager.lightningSFXDelay float -> float | ;weatherManager.lightningSFXDelay float -> float | ||
: | : Unknown | ||
;weatherManager.lightningSFXName std::string -> std::string | ;weatherManager.lightningSFXName <nowiki>std::string</nowiki> -> <nowiki>std::string</nowiki> | ||
: | : Unknown | ||
;weatherManager.outFadeSegments float -> float | ;weatherManager.outFadeSegments float -> float | ||
: | : Unknown | ||
;weatherManager.skyBlendOutTime float -> float | ;weatherManager.skyBlendOutTime float -> float | ||
: | : Unknown | ||
;weatherManager.stormEnabled bool -> bool | ;weatherManager.stormEnabled bool -> bool | ||
: | : Unknown | ||
;windManager.globalWindDirection Vec3 -> Vec3 | ;windManager.globalWindDirection Vec3 -> Vec3 | ||
: | : Unknown | ||
;windManager.globalWindSpeed float -> float | ;windManager.globalWindSpeed float -> float | ||
: | : Unknown | ||
; | ; | ||
: | : Unknown | ||
;All Vars.Set Codes | ;All Vars.Set Codes | ||
:Usage | :Usage | ||
:Description | :Description | ||
;EngineRunningTimer 5.000000 | ;EngineRunningTimer 5.000000 | ||
: | : Unknown | ||
;anim-soldier-1p-speed-crouch 1.700000 | ;anim-soldier-1p-speed-crouch 1.700000 | ||
: | : Unknown | ||
;anim-soldier-1p-speed-prone 3.000000 | ;anim-soldier-1p-speed-prone 3.000000 | ||
: | : Unknown | ||
;anim-soldier-spring-clamp 0.001000 | ;anim-soldier-spring-clamp 0.001000 | ||
: | : Unknown | ||
;anim-soldier-spring-zoom-factor 6.000000 | ;anim-soldier-spring-zoom-factor 6.000000 | ||
: | : Unknown | ||
;anim_offsetBackwardTime 0.500000 | ;anim_offsetBackwardTime 0.500000 | ||
: | : Unknown | ||
;anim_playCameraAnimations 1 | ;anim_playCameraAnimations 1 | ||
: | : Unknown | ||
;anim_playSoldierAnimations 1 | ;anim_playSoldierAnimations 1 | ||
: | : Unknown | ||
;anim_playSoldierPostAnimations 1 | ;anim_playSoldierPostAnimations 1 | ||
: | : Unknown | ||
;anim_playVehicleAnimations 1 | ;anim_playVehicleAnimations 1 | ||
: | : Unknown | ||
;anim_playWeaponAnimations 1 | ;anim_playWeaponAnimations 1 | ||
: | : Unknown | ||
;anim_skipSync 0 | ;anim_skipSync 0 | ||
: | : Unknown | ||
;anim_smoothSet 10.000000 | ;anim_smoothSet 10.000000 | ||
: | : Unknown | ||
;anim_startJumpAtSpeed 2.500000 | ;anim_startJumpAtSpeed 2.500000 | ||
: | : Unknown | ||
;anim_startLandAtHeight 1.000000 | ;anim_startLandAtHeight 1.000000 | ||
: | : Unknown | ||
;anim_startLandAtSpeed -0.500000 | ;anim_startLandAtSpeed -0.500000 | ||
: | : Unknown | ||
;anim_startLeftOffset 0.200000 | ;anim_startLeftOffset 0.200000 | ||
: | : Unknown | ||
;anim_startRightOffset 0.700000 | ;anim_startRightOffset 0.700000 | ||
: | : Unknown | ||
;anim_test 0.250000 | ;anim_test 0.250000 | ||
: | : Unknown | ||
;armor-invunerable-time 1.000000 | ;armor-invunerable-time 1.000000 | ||
: | : Unknown | ||
;armor-invunerable-time-afterwreck 1.000000 | ;armor-invunerable-time-afterwreck 1.000000 | ||
: | : Unknown | ||
;armor-max-soldier-wrecktime 60.000000 | ;armor-max-soldier-wrecktime 60.000000 | ||
: | : Unknown | ||
;armor-water-safetycheck-time 2.500000 | ;armor-water-safetycheck-time 2.500000 | ||
: | : Unknown | ||
;cFric 1.000000 | ;cFric 1.000000 | ||
: | : Unknown | ||
;cRest 1.000000 | ;cRest 1.000000 | ||
: | : Unknown | ||
;cam-dist 2.000000 | ;cam-dist 2.000000 | ||
: | : Unknown | ||
;cam-fast 10.000000 | ;cam-fast 10.000000 | ||
: | : Unknown | ||
;cam-interpolate-attachobject 1.200000 | ;cam-interpolate-attachobject 1.200000 | ||
: | : Unknown | ||
;cam-normal 1.000000 | ;cam-normal 1.000000 | ||
: | : Unknown | ||
;cam-slow 0.100000 | ;cam-slow 0.100000 | ||
: | : Unknown | ||
;cam-stiffness 1.500000 | ;cam-stiffness 1.500000 | ||
: | : Unknown | ||
;cam_use_acc 0.000000 | ;cam_use_acc 0.000000 | ||
: | : Unknown | ||
;camera-check-closevehicle-freq 1.000000 | ;camera-check-closevehicle-freq 1.000000 | ||
: | : Unknown | ||
;camera-expshake-amp 5.000000 | ;camera-expshake-amp 5.000000 | ||
: | : Unknown | ||
;camera-expshake-freq 10.000000 | ;camera-expshake-freq 10.000000 | ||
: | : Unknown | ||
;camera-expshake-insidevehicle-mod 5.000000 | ;camera-expshake-insidevehicle-mod 5.000000 | ||
: | : Unknown | ||
;camera-expshake-time 0.400000 | ;camera-expshake-time 0.400000 | ||
: | : Unknown | ||
;camera-movement-speed-on-crouch 0.150000 | ;camera-movement-speed-on-crouch 0.150000 | ||
: | : Unknown | ||
;camera-movement-speed-on-prone 0.100000 | ;camera-movement-speed-on-prone 0.100000 | ||
: | : Unknown | ||
;camera-movement-speed-on-stand 0.100000 | ;camera-movement-speed-on-stand 0.100000 | ||
: | : Unknown | ||
;camera-recoil-amplitude 0.600000 | ;camera-recoil-amplitude 0.600000 | ||
: | : Unknown | ||
;camera-recoil-speedmod 1.000000 | ;camera-recoil-speedmod 1.000000 | ||
: | : Unknown | ||
;camera-recoil-type 0 | ;camera-recoil-type 0 | ||
: | : Unknown | ||
;camera-shake-amp 2.0 | ;camera-shake-amp 2.0 | ||
: | : Unknown | ||
;camera-shake-amplitude 0.200000 | ;camera-shake-amplitude 0.200000 | ||
: | : Unknown | ||
;camera-shake-distance 7.000000 | ;camera-shake-distance 7.000000 | ||
: | : Unknown | ||
;camera-shake-freq 10.0 | ;camera-shake-freq 10.0 | ||
: | : Unknown | ||
;camera-shake-frequency 10.000000 | ;camera-shake-frequency 10.000000 | ||
: | : Unknown | ||
;camera-shake-time 0.2 | ;camera-shake-time 0.2 | ||
: | : Unknown | ||
;camera-surface-snap-offset 0.090000 | ;camera-surface-snap-offset 0.090000 | ||
: | : Unknown | ||
;coll-cull-sphere-obb 1 | ;coll-cull-sphere-obb 1 | ||
: | : Unknown | ||
;coll-depth 3.000000 | ;coll-depth 3.000000 | ||
: | : Unknown | ||
;coll-draw-cyl 0 | ;coll-draw-cyl 0 | ||
: | : Unknown | ||
;coll-draw-int 0 | ;coll-draw-int 0 | ||
: | : Unknown | ||
;coll-draw-line-width 0.010000 | ;coll-draw-line-width 0.010000 | ||
: | : Unknown | ||
;coll-draw-lines 0 | ;coll-draw-lines 0 | ||
: | : Unknown | ||
;coll-draw-point-physics-radius 0.000000 | ;coll-draw-point-physics-radius 0.000000 | ||
: | : Unknown | ||
;coll-draw-soldier 0 | ;coll-draw-soldier 0 | ||
: | : Unknown | ||
;coll-draw-tested_faces 0 | ;coll-draw-tested_faces 0 | ||
: | : Unknown | ||
;coll-dump-all-tests 0 | ;coll-dump-all-tests 0 | ||
: | : Unknown | ||
;coll-edge 1 | ;coll-edge 1 | ||
: | : Unknown | ||
;coll-edge-limit 0.866000 | ;coll-edge-limit 0.866000 | ||
: | : Unknown | ||
;coll-forceOff-debugmeshes 0 | ;coll-forceOff-debugmeshes 0 | ||
: | : Unknown | ||
;coll-load-debugmeshes 0 | ;coll-load-debugmeshes 0 | ||
: | : Unknown | ||
;coll-normal-limit 0.100000 | ;coll-normal-limit 0.100000 | ||
: | : Unknown | ||
;coll-obb-cull-mode 1 | ;coll-obb-cull-mode 1 | ||
: | : Unknown | ||
;coll-obb-cull-radius 0.577350 | ;coll-obb-cull-radius 0.577350 | ||
: | : Unknown | ||
;coll-obb-cull-vertex-limit 10 | ;coll-obb-cull-vertex-limit 10 | ||
: | : Unknown | ||
;coll-soldier-collision-adjust-mod 2.000000 | ;coll-soldier-collision-adjust-mod 2.000000 | ||
: | : Unknown | ||
;coll-soldier-collision-test-count 8 | ;coll-soldier-collision-test-count 8 | ||
: | : Unknown | ||
;coll-soldier-collision-test-count-start-backAt 3 | ;coll-soldier-collision-test-count-start-backAt 3 | ||
: | : Unknown | ||
;coll-soldier-collision-test-radius-mod 0.999000 | ;coll-soldier-collision-test-radius-mod 0.999000 | ||
: | : Unknown | ||
;coll-soldier-crouch-height 1.400000 | ;coll-soldier-crouch-height 1.400000 | ||
: | : Unknown | ||
;coll-soldier-crush-depth 0.050000 | ;coll-soldier-crush-depth 0.050000 | ||
: | : Unknown | ||
;coll-soldier-debug-proj-hit 0 | ;coll-soldier-debug-proj-hit 0 | ||
: | : Unknown | ||
;coll-soldier-extend-ray 0.900000 | ;coll-soldier-extend-ray 0.900000 | ||
: | : Unknown | ||
;coll-soldier-overrun-impact-mod 2.500000 | ;coll-soldier-overrun-impact-mod 2.500000 | ||
: | : Unknown | ||
;coll-soldier-pivot-height 1.000000 | ;coll-soldier-pivot-height 1.000000 | ||
: | : Unknown | ||
;coll-soldier-prone-height 0.800000 | ;coll-soldier-prone-height 0.800000 | ||
: | : Unknown | ||
;coll-soldier-radius 0.250000 | ;coll-soldier-radius 0.250000 | ||
: | : Unknown | ||
;coll-soldier-stand-height 1.700000 | ;coll-soldier-stand-height 1.700000 | ||
: | : Unknown | ||
;coll-static-vertex-limit 20 | ;coll-static-vertex-limit 20 | ||
: | : Unknown | ||
;coll-use-cyl 1 | ;coll-use-cyl 1 | ||
: | : Unknown | ||
;coll-use-cyl-normal 1 | ;coll-use-cyl-normal 1 | ||
: | : Unknown | ||
;coll-use-face 1 | ;coll-use-face 1 | ||
: | : Unknown | ||
;coll-use-fast-sphere-at-length 0.010000 | ;coll-use-fast-sphere-at-length 0.010000 | ||
: | : Unknown | ||
;coll-vel-dot-norm 0 | ;coll-vel-dot-norm 0 | ||
: | : Unknown | ||
;collision-debug-default-terrain 0 | ;collision-debug-default-terrain 0 | ||
: | : Unknown | ||
;collision-impact-speed-limit 4.000000 | ;collision-impact-speed-limit 4.000000 | ||
: | : Unknown | ||
;collision-skip-multcolls 1 | ;collision-skip-multcolls 1 | ||
: | : Unknown | ||
;collision-skip-multcolls-debug 0 | ;collision-skip-multcolls-debug 0 | ||
: | : Unknown | ||
;collision-skip-multcolls-th 0.010000 | ;collision-skip-multcolls-th 0.010000 | ||
: | : Unknown | ||
;collision-test-lod-distance-factor 0.060000 | ;collision-test-lod-distance-factor 0.060000 | ||
: | : Unknown | ||
;collision-test-lod-min-distance 25.000000 | ;collision-test-lod-min-distance 25.000000 | ||
: | : Unknown | ||
;collision-test-projectile-lod-distance-factor 3.000000 | ;collision-test-projectile-lod-distance-factor 3.000000 | ||
: | : Unknown | ||
;collision-use-cubic-speedmod 0 | ;collision-use-cubic-speedmod 0 | ||
: | : Unknown | ||
;collision-use-mod-on-soldier 1 | ;collision-use-mod-on-soldier 1 | ||
: | : Unknown | ||
;conn-packetsize-override 0 | ;conn-packetsize-override 0 | ||
: | : Unknown | ||
;damage-angle-mod-choke 0.000000 | ;damage-angle-mod-choke 0.000000 | ||
: | : Unknown | ||
;deathcam-terrainoffset 0.800000 | ;deathcam-terrainoffset 0.800000 | ||
: | : Unknown | ||
;debug-draw-test-ray 0 | ;debug-draw-test-ray 0 | ||
: | : Unknown | ||
;debug-engine 0 bool -> bool | ;debug-engine 0 bool -> bool | ||
:Activate in Console in Debugger | :Activate in Console in Debugger | ||
Line 6,221: | Line 6,221: | ||
: Acceleration in a 3d text. May need !restart to work and is somewhat buggy" | : Acceleration in a 3d text. May need !restart to work and is somewhat buggy" | ||
;debug-outputNewObject 0 | ;debug-outputNewObject 0 | ||
: | : Unknown | ||
;debug-spring 0 bool -> bool | ;debug-spring 0 bool -> bool | ||
:Activate in Console in Debugger and normal | :Activate in Console in Debugger and normal | ||
Line 6,227: | Line 6,227: | ||
: and has a bunch of other information regarding wheels" | : and has a bunch of other information regarding wheels" | ||
;demo-cam-360-capture 0 | ;demo-cam-360-capture 0 | ||
: | : Unknown | ||
;demo-cam-360-capture-move 0.000000 | ;demo-cam-360-capture-move 0.000000 | ||
: | : Unknown | ||
;demo-cam-mouse-wheel-scale 0.850000 | ;demo-cam-mouse-wheel-scale 0.850000 | ||
: | : Unknown | ||
;demo-cam-offset 1 | ;demo-cam-offset 1 | ||
: | : Unknown | ||
;demo-cam-offset-min 0.200000 | ;demo-cam-offset-min 0.200000 | ||
: | : Unknown | ||
;demo-cam-offset-slow 0.800000 | ;demo-cam-offset-slow 0.800000 | ||
: | : Unknown | ||
;demo-cam-offset-speed 1.000000 | ;demo-cam-offset-speed 1.000000 | ||
: | : Unknown | ||
;demo-fspeed 100.000000 | ;demo-fspeed 100.000000 | ||
: | : Unknown | ||
;demo-slomo-cam 0.000000 | ;demo-slomo-cam 0.000000 | ||
: | : Unknown | ||
;detonation-collface-offset 0.070000 | ;detonation-collface-offset 0.070000 | ||
: | : Unknown | ||
;detonation-collface-offset-speedmod 0.050000 | ;detonation-collface-offset-speedmod 0.050000 | ||
: | : Unknown | ||
;detonation-collface-offset-speedmod-max 500.000000 | ;detonation-collface-offset-speedmod-max 500.000000 | ||
: | : Unknown | ||
;engine-audio-material-tweak 10.000000 | ;engine-audio-material-tweak 10.000000 | ||
: | : Unknown | ||
;engine-audio-sway-amplitude-first 0.050000 | ;engine-audio-sway-amplitude-first 0.050000 | ||
: | : Unknown | ||
;engine-audio-sway-amplitude-last 0.010000 | ;engine-audio-sway-amplitude-last 0.010000 | ||
: | : Unknown | ||
;engine-audio-sway-frequency-first 80.000000 | ;engine-audio-sway-frequency-first 80.000000 | ||
: | : Unknown | ||
;engine-audio-sway-frequency-last 35.000000 | ;engine-audio-sway-frequency-last 35.000000 | ||
: | : Unknown | ||
;engine-audio-sway-time-first 0.700000 | ;engine-audio-sway-time-first 0.700000 | ||
: | : Unknown | ||
;engine-audio-sway-time-last 0.700000 | ;engine-audio-sway-time-last 0.700000 | ||
: | : Unknown | ||
;engine-inertia 0.050000 | ;engine-inertia 0.050000 | ||
: | : Unknown | ||
;engine-inertia2 0.990000 | ;engine-inertia2 0.990000 | ||
: | : Unknown | ||
;engine-inertia3 0.960000 | ;engine-inertia3 0.960000 | ||
: | : Unknown | ||
;engine-slope-no-gear-up-limit 0.174000 | ;engine-slope-no-gear-up-limit 0.174000 | ||
: | : Unknown | ||
;engine-slope-torque-mod-1st-gear 0.000000 | ;engine-slope-torque-mod-1st-gear 0.000000 | ||
: | : Unknown | ||
;engine-sound-smooth-time 0.100000 | ;engine-sound-smooth-time 0.100000 | ||
: | : Unknown | ||
;event-delay 0 | ;event-delay 0 | ||
: | : Unknown | ||
;event-delay-ticks 32 | ;event-delay-ticks 32 | ||
: | : Unknown | ||
;explosion-camshake-insidevehicle-mod 0.200000 | ;explosion-camshake-insidevehicle-mod 0.200000 | ||
: | : Unknown | ||
;explosion-camshake-maxdamage 150.000000 | ;explosion-camshake-maxdamage 150.000000 | ||
: | : Unknown | ||
;explosion-camshake-maxforce 20.000000 | ;explosion-camshake-maxforce 20.000000 | ||
: | : Unknown | ||
;explosion-camshake-mod 4.000000 | ;explosion-camshake-mod 4.000000 | ||
: | : Unknown | ||
;explosion-camshake-ownvehicle-mod 0.100000 | ;explosion-camshake-ownvehicle-mod 0.100000 | ||
: | : Unknown | ||
;explosion-hotspot 0.200000 | ;explosion-hotspot 0.200000 | ||
: | : Unknown | ||
;explosion-hotspot-ray 0.020000 | ;explosion-hotspot-ray 0.020000 | ||
: | : Unknown | ||
;explosion-hotspot-ray-max 0.500000 | ;explosion-hotspot-ray-max 0.500000 | ||
: | : Unknown | ||
;explosion-latencyComp 1 | ;explosion-latencyComp 1 | ||
: | : Unknown | ||
;explosion-soldier-expforce-ymod 5.000000 | ;explosion-soldier-expforce-ymod 5.000000 | ||
: | : Unknown | ||
;fb-mod 1.000000 | ;fb-mod 1.000000 | ||
: | : Unknown | ||
;feedback-mod 1.000000 | ;feedback-mod 1.000000 | ||
: | : Unknown | ||
;fire-delay-after-jump 1.100000 | ;fire-delay-after-jump 1.100000 | ||
: | : Unknown | ||
;fire-delay-from-prone 0.600000 | ;fire-delay-from-prone 0.600000 | ||
: | : Unknown | ||
;flying_height 110.000000 | ;flying_height 110.000000 | ||
: | : Unknown | ||
;follow-component-prediction-factor 0.100000 | ;follow-component-prediction-factor 0.100000 | ||
: | : Unknown | ||
;force-reg-limit 20.000000 | ;force-reg-limit 20.000000 | ||
: | : Unknown | ||
;hack-ignore-asserts 1 | ;hack-ignore-asserts 1 | ||
: | : Unknown | ||
;hc_dump 0 | ;hc_dump 0 | ||
: | : Unknown | ||
;hc_freeze 0 | ;hc_freeze 0 | ||
: | : Unknown | ||
;hc_normals 0 | ;hc_normals 0 | ||
: | : Unknown | ||
;hc_water 0 | ;hc_water 0 | ||
: | : Unknown | ||
;ignoreFriendlyTimer 1.000000 | ;ignoreFriendlyTimer 1.000000 | ||
: | : Unknown | ||
;jump-delay-after-prone 1.200000 | ;jump-delay-after-prone 1.200000 | ||
:Vars.set | :Vars.set | ||
:Delay in seconds after prone to block the jump input. Setting it to 0 allows jumping when pressing space while moving from prone to standing | :Delay in seconds after prone to block the jump input. Setting it to 0 allows jumping when pressing space while moving from prone to standing | ||
;ladder-bottom-marginal 0.050000 | ;ladder-bottom-marginal 0.050000 | ||
: | : Unknown | ||
;ladder-climb-speed-mod 0.045000 | ;ladder-climb-speed-mod 0.045000 | ||
: | : Unknown | ||
;ladder-down-angle-limit 35.000000 | ;ladder-down-angle-limit 35.000000 | ||
: | : Unknown | ||
;ladder-down-ray-mag 0.200000 | ;ladder-down-ray-mag 0.200000 | ||
: | : Unknown | ||
;ladder-down-ray-mag-skid 0.300000 | ;ladder-down-ray-mag-skid 0.300000 | ||
: | : Unknown | ||
;ladder-end-camera-offset 0.400000 | ;ladder-end-camera-offset 0.400000 | ||
: | : Unknown | ||
;ladder-exit-offset 0.750000 | ;ladder-exit-offset 0.750000 | ||
: | : Unknown | ||
;ladder-getoff-ray-min 0.300000 | ;ladder-getoff-ray-min 0.300000 | ||
: | : Unknown | ||
;ladder-getoff-speed-mod 1.150000 | ;ladder-getoff-speed-mod 1.150000 | ||
: | : Unknown | ||
;ladder-offset-top 0.360000 | ;ladder-offset-top 0.360000 | ||
: | : Unknown | ||
;ladder-ray-debug 0 | ;ladder-ray-debug 0 | ||
: | : Unknown | ||
;ladder-ray-debug2 0 | ;ladder-ray-debug2 0 | ||
: | : Unknown | ||
;ladder-skid-speed-mod 4.000000 | ;ladder-skid-speed-mod 4.000000 | ||
: | : Unknown | ||
;ladder-soldier-dist 0.600000 | ;ladder-soldier-dist 0.600000 | ||
: | : Unknown | ||
;ladder-soldier-start-getoff 1.800000 | ;ladder-soldier-start-getoff 1.800000 | ||
: | : Unknown | ||
;ladder-step-size 0.300000 | ;ladder-step-size 0.300000 | ||
: | : Unknown | ||
;ladder-top-exit-offset 0.750000 | ;ladder-top-exit-offset 0.750000 | ||
: | : Unknown | ||
;ladder-up-ray-mag-skid 1.700000 | ;ladder-up-ray-mag-skid 1.700000 | ||
: | : Unknown | ||
;ladder-water-limit 1.200000 | ;ladder-water-limit 1.200000 | ||
: | : Unknown | ||
;local-prediction 0 | ;local-prediction 0 | ||
: | : Unknown | ||
;local-prediction-confirmtime 30 | ;local-prediction-confirmtime 30 | ||
: | : Unknown | ||
;local-prediction-lerpTime 1.000000 | ;local-prediction-lerpTime 1.000000 | ||
: | : Unknown | ||
;local-prediction-minDelay 0.150000 | ;local-prediction-minDelay 0.150000 | ||
: | : Unknown | ||
;maxDistKillMissile 15.000000 | ;maxDistKillMissile 15.000000 | ||
: | : Unknown | ||
;network-engine-fullPrecision 0 | ;network-engine-fullPrecision 0 | ||
: | : Unknown | ||
;network-spring-fullPrecision 0 | ;network-spring-fullPrecision 0 | ||
: | : Unknown | ||
;objectManager-cullHandleUpdateOnClientFactor 0.500000 | ;objectManager-cullHandleUpdateOnClientFactor 0.500000 | ||
: | : Unknown | ||
;objectspawner-draw-lines 0 | ;objectspawner-draw-lines 0 | ||
: | : Unknown | ||
;objectspawner-inner-circle 0.300000 | ;objectspawner-inner-circle 0.300000 | ||
: | : Unknown | ||
;objectspawner-num-tries 7 | ;objectspawner-num-tries 7 | ||
: | : Unknown | ||
;old-turn-limit 1.000000 | ;old-turn-limit 1.000000 | ||
: | : Unknown | ||
;old-turn-mod 1.500000 | ;old-turn-mod 1.500000 | ||
: | : Unknown | ||
;opt-late-loading 0 | ;opt-late-loading 0 | ||
: | : Unknown | ||
;opt-nosound 1 | ;opt-nosound 1 | ||
: | : Unknown | ||
;overheadCamera-acceleration 250.000000 | ;overheadCamera-acceleration 250.000000 | ||
: | : Unknown | ||
;overheadCamera-maxPositionDelta 7.000000 | ;overheadCamera-maxPositionDelta 7.000000 | ||
: | : Unknown | ||
;p-pos-damp 0.990000 | ;p-pos-damp 0.990000 | ||
: | : Unknown | ||
;p-pos-damp-water 0.900000 | ;p-pos-damp-water 0.900000 | ||
: | : Unknown | ||
;p-rot-damp 0.990000 | ;p-rot-damp 0.990000 | ||
: | : Unknown | ||
;p-rot-damp-water 0.900000 | ;p-rot-damp-water 0.900000 | ||
: | : Unknown | ||
;parachute-collapse-angle 0.300000 | ;parachute-collapse-angle 0.300000 | ||
: | : Unknown | ||
;parachute-collapse-time 0.050000 | ;parachute-collapse-time 0.050000 | ||
: | : Unknown | ||
;parachute-collapse-time-water 0.050000 | ;parachute-collapse-time-water 0.050000 | ||
: | : Unknown | ||
;parachute-debug 0 | ;parachute-debug 0 | ||
: | : Unknown | ||
;parachute-spawn-debug 0 | ;parachute-spawn-debug 0 | ||
: | : Unknown | ||
;parachute-start-landing-height 8.000000 | ;parachute-start-landing-height 8.000000 | ||
: | : Unknown | ||
;pco-exitpos-testlod 2 | ;pco-exitpos-testlod 2 | ||
: | : Unknown | ||
;pco-min-playing-ticks 20 | ;pco-min-playing-ticks 20 | ||
: | : Unknown | ||
;pco-show-gcs-stats 0 | ;pco-show-gcs-stats 0 | ||
: | : Unknown | ||
;pco-unmanned-max-minor-axis 0.400000 | ;pco-unmanned-max-minor-axis 0.400000 | ||
: | : Unknown | ||
;pco-unmanned-min-major-axis 0.600000 | ;pco-unmanned-min-major-axis 0.600000 | ||
: | : Unknown | ||
;phy-ang-vel 0.500000 | ;phy-ang-vel 0.500000 | ||
: | : Unknown | ||
;phy-break-mod 0.950000 | ;phy-break-mod 0.950000 | ||
: | : Unknown | ||
;phy-bsp-stats 0 | ;phy-bsp-stats 0 | ||
: | : Unknown | ||
;phy-contact-adjust-gravity-count 2 | ;phy-contact-adjust-gravity-count 2 | ||
: | : Unknown | ||
;phy-convert-collision-meshes 0 | ;phy-convert-collision-meshes 0 | ||
: | : Unknown | ||
;phy-damage-frame-count 3 | ;phy-damage-frame-count 3 | ||
: | : Unknown | ||
;phy-damage-scale 100.000000 | ;phy-damage-scale 100.000000 | ||
: | : Unknown | ||
;phy-damage-scale-limit 0.500000 | ;phy-damage-scale-limit 0.500000 | ||
: | : Unknown | ||
;phy-draw-soldier-bullet-collision 0 | ;phy-draw-soldier-bullet-collision 0 | ||
: | : Unknown | ||
;phy-engine-inertia 0.050000 | ;phy-engine-inertia 0.050000 | ||
: | : Unknown | ||
;phy-engine-slope 1.000000 | ;phy-engine-slope 1.000000 | ||
: | : Unknown | ||
;phy-force-awake 0 | ;phy-force-awake 0 | ||
: | : Unknown | ||
;phy-force-sleeping 0 | ;phy-force-sleeping 0 | ||
: | : Unknown | ||
;phy-fri-dyn 0.800000 | ;phy-fri-dyn 0.800000 | ||
: | : Unknown | ||
;phy-fri-exp 3 | ;phy-fri-exp 3 | ||
: | : Unknown | ||
;phy-fri-lat 5.000000 | ;phy-fri-lat 5.000000 | ||
: | : Unknown | ||
;phy-fri-mod 1.000000 | ;phy-fri-mod 1.000000 | ||
: | : Unknown | ||
;phy-fri-mul 1.000000 | ;phy-fri-mul 1.000000 | ||
: | : Unknown | ||
;phy-fri-stat 1.200000 | ;phy-fri-stat 1.200000 | ||
: | : Unknown | ||
;phy-fri-wheel 0.990000 | ;phy-fri-wheel 0.990000 | ||
: | : Unknown | ||
;phy-fri-wheel2 1.000000 | ;phy-fri-wheel2 1.000000 | ||
: | : Unknown | ||
;phy-gas 1.000000 | ;phy-gas 1.000000 | ||
: | : Unknown | ||
;phy-gravity-compensation-size 0.500000 | ;phy-gravity-compensation-size 0.500000 | ||
: | : Unknown | ||
;phy-gravity-contact-mod 0.100000 | ;phy-gravity-contact-mod 0.100000 | ||
: | : Unknown | ||
;phy-hand-break-adjust 0.050000 | ;phy-hand-break-adjust 0.050000 | ||
: | : Unknown | ||
;phy-hand-break-release 10 | ;phy-hand-break-release 10 | ||
: | : Unknown | ||
;phy-hand-break-rpm 0.100000 | ;phy-hand-break-rpm 0.100000 | ||
: | : Unknown | ||
;phy-i-mod 1.500000 | ;phy-i-mod 1.500000 | ||
: | : Unknown | ||
;phy-imp-mod 1.000000 | ;phy-imp-mod 1.000000 | ||
: | : Unknown | ||
;phy-imp-wakeup 1.000000 | ;phy-imp-wakeup 1.000000 | ||
: | : Unknown | ||
;phy-impulse-limit 0.050000 | ;phy-impulse-limit 0.050000 | ||
: | : Unknown | ||
;phy-latencyComp-debug -1.000000 | ;phy-latencyComp-debug -1.000000 | ||
: | : Unknown | ||
;phy-latencyComp-default 0.050000 | ;phy-latencyComp-default 0.050000 | ||
: | : Unknown | ||
;phy-latencyComp-max 0.300000 | ;phy-latencyComp-max 0.300000 | ||
: | : Unknown | ||
;phy-latencyComp-maxRenderAheadTime 0.033333 | ;phy-latencyComp-maxRenderAheadTime 0.033333 | ||
: | : Unknown | ||
;phy-latencyComp-pingFactor 0.500000 | ;phy-latencyComp-pingFactor 0.500000 | ||
: | : Unknown | ||
;phy-latencyComp-useClientWindow 1 | ;phy-latencyComp-useClientWindow 1 | ||
: | : Unknown | ||
;phy-latencyComp-useInput 1 | ;phy-latencyComp-useInput 1 | ||
: | : Unknown | ||
;phy-latencyComp-useRenderAhead 0 | ;phy-latencyComp-useRenderAhead 0 | ||
: | : Unknown | ||
;phy-lin-acc 1.600000 | ;phy-lin-acc 1.600000 | ||
: | : Unknown | ||
;phy-lin-mod 0.500000 | ;phy-lin-mod 0.500000 | ||
: | : Unknown | ||
;phy-lin-vel 0.500000 | ;phy-lin-vel 0.500000 | ||
: | : Unknown | ||
;phy-list-physics-nodes 0 | ;phy-list-physics-nodes 0 | ||
: | : Unknown | ||
;phy-list-response-physics 0 | ;phy-list-response-physics 0 | ||
: | : Unknown | ||
;phy-max-imp 1000.000000 | ;phy-max-imp 1000.000000 | ||
: | : Unknown | ||
;phy-max-speed 1500.000000 | ;phy-max-speed 1500.000000 | ||
: | : Unknown | ||
;phy-new-collision-meshes 0 | ;phy-new-collision-meshes 0 | ||
: | : Unknown | ||
;phy-print -1 | ;phy-print -1 | ||
: | : Unknown | ||
;phy-proj-collision-count 3 | ;phy-proj-collision-count 3 | ||
: | : Unknown | ||
;phy-proj-collision-depth 0.050000 | ;phy-proj-collision-depth 0.050000 | ||
: | : Unknown | ||
;phy-proj-precision 0.001000 | ;phy-proj-precision 0.001000 | ||
: | : Unknown | ||
;phy-proj-spring-on-up-axis 1 | ;phy-proj-spring-on-up-axis 1 | ||
: | : Unknown | ||
;phy-sep-fifty-fifty 10.000000 | ;phy-sep-fifty-fifty 10.000000 | ||
: | : Unknown | ||
;phy-soldier-acceleration 0.120000 | ;phy-soldier-acceleration 0.120000 | ||
: | : Unknown | ||
;phy-soldier-air-movement-factor 0 | ;phy-soldier-air-movement-factor 0 | ||
: | : Unknown | ||
;phy-soldier-crawl-speed 0.800000 | ;phy-soldier-crawl-speed 0.800000 | ||
: | : Unknown | ||
;phy-soldier-crouch-speed 2.000000 | ;phy-soldier-crouch-speed 2.000000 | ||
: | : Unknown | ||
;phy-soldier-crush-minposspeedsqr 12.000000 | ;phy-soldier-crush-minposspeedsqr 12.000000 | ||
: | : Unknown | ||
;phy-soldier-crush-minrotspeedsqr 0.010000 | ;phy-soldier-crush-minrotspeedsqr 0.010000 | ||
: | : Unknown | ||
;phy-soldier-crush-minvehicleposspeedsqr 2.000000 | ;phy-soldier-crush-minvehicleposspeedsqr 2.000000 | ||
: | : Unknown | ||
;phy-soldier-deceleration 0.350000 | ;phy-soldier-deceleration 0.350000 | ||
: | : Unknown | ||
;phy-soldier-elasticity 0.000000 | ;phy-soldier-elasticity 0.000000 | ||
: | : Unknown | ||
;phy-soldier-feet-contact-normal 0.500000 | ;phy-soldier-feet-contact-normal 0.500000 | ||
: | : Unknown | ||
;phy-soldier-feet-level -0.040000 | ;phy-soldier-feet-level -0.040000 | ||
: | : Unknown | ||
;phy-soldier-friction 1.000000 | ;phy-soldier-friction 1.000000 | ||
: | : Unknown | ||
;phy-soldier-imp-feet 1.000000 | ;phy-soldier-imp-feet 1.000000 | ||
: | : Unknown | ||
;phy-soldier-inair-speed 2.000000 | ;phy-soldier-inair-speed 2.000000 | ||
: | : Unknown | ||
;phy-soldier-jump-factor 0.800000 | ;phy-soldier-jump-factor 0.800000 | ||
: | : Unknown | ||
;phy-soldier-jump-length-factor 0.980000 | ;phy-soldier-jump-length-factor 0.980000 | ||
: | : Unknown | ||
;phy-soldier-look-factor-x 5.000000 | ;phy-soldier-look-factor-x 5.000000 | ||
: | : Unknown | ||
;phy-soldier-look-factor-y 5.000000 | ;phy-soldier-look-factor-y 5.000000 | ||
: | : Unknown | ||
;phy-soldier-resistance 0.020000 | ;phy-soldier-resistance 0.020000 | ||
: | : Unknown | ||
;phy-soldier-run-speed 3.900000 | ;phy-soldier-run-speed 3.900000 | ||
: | : Unknown | ||
;phy-soldier-skydive-speed 15.000000 | ;phy-soldier-skydive-speed 15.000000 | ||
: | : Unknown | ||
;phy-soldier-skydiveat-speed -10.000000 | ;phy-soldier-skydiveat-speed -10.000000 | ||
: | : Unknown | ||
;phy-soldier-speed-factor 0.850000 | ;phy-soldier-speed-factor 0.850000 | ||
: | : Unknown | ||
;phy-soldier-sprint-dissipation-time 10.000000 | ;phy-soldier-sprint-dissipation-time 10.000000 | ||
: | : Unknown | ||
;phy-soldier-sprint-limit 0.500000 | ;phy-soldier-sprint-limit 0.500000 | ||
: | : Unknown | ||
;phy-soldier-sprint-recover-time 120.000000 | ;phy-soldier-sprint-recover-time 120.000000 | ||
: | : Unknown | ||
;phy-soldier-sprint-speed 7.000000 | ;phy-soldier-sprint-speed 7.000000 | ||
: | : Unknown | ||
;phy-soldier-start-float 0.990000 | ;phy-soldier-start-float 0.990000 | ||
: | : Unknown | ||
;phy-soldier-stop-float 0.900000 | ;phy-soldier-stop-float 0.900000 | ||
: | : Unknown | ||
;phy-soldier-swim-speed 2.100000 | ;phy-soldier-swim-speed 2.100000 | ||
: | : Unknown | ||
;phy-soldier-swimcrawl-speed 3.645000 | ;phy-soldier-swimcrawl-speed 3.645000 | ||
: | : Unknown | ||
;phy-soldier-take-fall-damage 1 | ;phy-soldier-take-fall-damage 1 | ||
: | : Unknown | ||
;phy-soldier-walk-speed 1.500000 | ;phy-soldier-walk-speed 1.500000 | ||
: | : Unknown | ||
;phy-spring-client-debug 0 | ;phy-spring-client-debug 0 | ||
: | : Unknown | ||
;phy-spring-server-debug 1 | ;phy-spring-server-debug 1 | ||
: | : Unknown | ||
;phy-tank-engine-inertia 0.070000 | ;phy-tank-engine-inertia 0.070000 | ||
: | : Unknown | ||
;phy-turn 0.100000 | ;phy-turn 0.100000 | ||
: | : Unknown | ||
;phy-wing-water-mod 10.000000 | ;phy-wing-water-mod 10.000000 | ||
: | : Unknown | ||
;phy-wreck 1 | ;phy-wreck 1 | ||
: | : Unknown | ||
;pose-crawl-crouch 0.500000 | ;pose-crawl-crouch 0.500000 | ||
: | : Unknown | ||
;pose-crawl-run 0.500000 | ;pose-crawl-run 0.500000 | ||
: | : Unknown | ||
;pose-crawl-sprint 0.500000 | ;pose-crawl-sprint 0.500000 | ||
: | : Unknown | ||
;pose-crawl-swim 0.500000 | ;pose-crawl-swim 0.500000 | ||
: | : Unknown | ||
;pose-crawl-swimCrawl 0.500000 | ;pose-crawl-swimCrawl 0.500000 | ||
: | : Unknown | ||
;pose-crawl-walk 0.500000 | ;pose-crawl-walk 0.500000 | ||
: | : Unknown | ||
;pose-crouch-crawl 0.500000 | ;pose-crouch-crawl 0.500000 | ||
: | : Unknown | ||
;pose-crouch-run 0.250000 | ;pose-crouch-run 0.250000 | ||
: | : Unknown | ||
;pose-crouch-sprint 0.250000 | ;pose-crouch-sprint 0.250000 | ||
: | : Unknown | ||
;pose-crouch-swim 0.500000 | ;pose-crouch-swim 0.500000 | ||
: | : Unknown | ||
;pose-crouch-swimCrawl 0.500000 | ;pose-crouch-swimCrawl 0.500000 | ||
: | : Unknown | ||
;pose-crouch-walk 0.250000 | ;pose-crouch-walk 0.250000 | ||
: | : Unknown | ||
;pose-run-crawl 0.500000 | ;pose-run-crawl 0.500000 | ||
: | : Unknown | ||
;pose-run-crouch 0.250000 | ;pose-run-crouch 0.250000 | ||
: | : Unknown | ||
;pose-run-sprint 0.250000 | ;pose-run-sprint 0.250000 | ||
: | : Unknown | ||
;pose-run-swim 0.500000 | ;pose-run-swim 0.500000 | ||
: | : Unknown | ||
;pose-run-swimCrawl 0.500000 | ;pose-run-swimCrawl 0.500000 | ||
: | : Unknown | ||
;pose-run-walk 0.250000 | ;pose-run-walk 0.250000 | ||
: | : Unknown | ||
;pose-sprint-crawl 0.500000 | ;pose-sprint-crawl 0.500000 | ||
: | : Unknown | ||
;pose-sprint-crouch 0.250000 | ;pose-sprint-crouch 0.250000 | ||
: | : Unknown | ||
;pose-sprint-run 0.250000 | ;pose-sprint-run 0.250000 | ||
: | : Unknown | ||
;pose-sprint-swim 0.500000 | ;pose-sprint-swim 0.500000 | ||
: | : Unknown | ||
;pose-sprint-swimCrawl 0.500000 | ;pose-sprint-swimCrawl 0.500000 | ||
: | : Unknown | ||
;pose-sprint-walk 0.250000 | ;pose-sprint-walk 0.250000 | ||
: | : Unknown | ||
;pose-walk-crawl 0.500000 | ;pose-walk-crawl 0.500000 | ||
: | : Unknown | ||
;pose-walk-crouch 0.250000 | ;pose-walk-crouch 0.250000 | ||
: | : Unknown | ||
;pose-walk-run 0.250000 | ;pose-walk-run 0.250000 | ||
: | : Unknown | ||
;pose-walk-sprint 0.250000 | ;pose-walk-sprint 0.250000 | ||
: | : Unknown | ||
;pose-walk-swim 0.500000 | ;pose-walk-swim 0.500000 | ||
: | : Unknown | ||
;pose-walk-swimCrawl 0.500000 | ;pose-walk-swimCrawl 0.500000 | ||
: | : Unknown | ||
;prone-delay-after-jump 1.200000 | ;prone-delay-after-jump 1.200000 | ||
: | : Unknown | ||
;prone-delay-from-stand 1.200000 | ;prone-delay-from-stand 1.200000 | ||
: | : Unknown | ||
;ragdoll-max-inherit-speed 5.000000 | ;ragdoll-max-inherit-speed 5.000000 | ||
: | : Unknown | ||
;ragdoll_bodyBoneSize 0.120000 | ;ragdoll_bodyBoneSize 0.120000 | ||
: | : Unknown | ||
;ragdoll_boneSize 0.100000 | ;ragdoll_boneSize 0.100000 | ||
: | : Unknown | ||
;ragdoll_clientMaxUpdateTime 0.002000 | ;ragdoll_clientMaxUpdateTime 0.002000 | ||
: | : Unknown | ||
;ragdoll_collMid 0.999900 | ;ragdoll_collMid 0.999900 | ||
: | : Unknown | ||
;ragdoll_completeCollRadius 1.500000 | ;ragdoll_completeCollRadius 1.500000 | ||
: | : Unknown | ||
;ragdoll_dT 0.011111 | ;ragdoll_dT 0.011111 | ||
: | : Unknown | ||
;ragdoll_enableForce 0 | ;ragdoll_enableForce 0 | ||
: | : Unknown | ||
;ragdoll_expRotateForce 13.000000 | ;ragdoll_expRotateForce 13.000000 | ||
: | : Unknown | ||
;ragdoll_gravityOverTime 0.500000 | ;ragdoll_gravityOverTime 0.500000 | ||
: | : Unknown | ||
;ragdoll_iterations 2 | ;ragdoll_iterations 2 | ||
: | : Unknown | ||
;ragdoll_kneeBoneSize 0.050000 | ;ragdoll_kneeBoneSize 0.050000 | ||
: | : Unknown | ||
;ragdoll_legBackAngle -0.100000 | ;ragdoll_legBackAngle -0.100000 | ||
: | : Unknown | ||
;ragdoll_legForwardAngle 10.000000 | ;ragdoll_legForwardAngle 10.000000 | ||
: | : Unknown | ||
;ragdoll_legForwardFactor 0.000000 | ;ragdoll_legForwardFactor 0.000000 | ||
: | : Unknown | ||
;ragdoll_legPointForwardAngle 0.500000 | ;ragdoll_legPointForwardAngle 0.500000 | ||
: | : Unknown | ||
;ragdoll_legPointForwardFactor 0.010000 | ;ragdoll_legPointForwardFactor 0.010000 | ||
: | : Unknown | ||
;ragdoll_net_boneEnable 15 | ;ragdoll_net_boneEnable 15 | ||
: | : Unknown | ||
;ragdoll_net_debug 0 | ;ragdoll_net_debug 0 | ||
: | : Unknown | ||
;ragdoll_net_interpolate 0.100000 | ;ragdoll_net_interpolate 0.100000 | ||
: | : Unknown | ||
;ragdoll_sleep 5.000000 | ;ragdoll_sleep 5.000000 | ||
: | : Unknown | ||
;ragdoll_sleepDelta 0.020000 | ;ragdoll_sleepDelta 0.020000 | ||
: | : Unknown | ||
;ragdoll_slowMotion 1.000000 | ;ragdoll_slowMotion 1.000000 | ||
: | : Unknown | ||
;ragdoll_useAngularConstraints 1 | ;ragdoll_useAngularConstraints 1 | ||
: | : Unknown | ||
;ragdoll_useCapsuleCollision 1 | ;ragdoll_useCapsuleCollision 1 | ||
: | : Unknown | ||
;ragdoll_useConstraints 1 | ;ragdoll_useConstraints 1 | ||
: | : Unknown | ||
;ragdoll_useLandCollision 1 | ;ragdoll_useLandCollision 1 | ||
: | : Unknown | ||
;ragdoll_useObjectCollision 1 | ;ragdoll_useObjectCollision 1 | ||
: | : Unknown | ||
;rd_dieForce 0.0 | ;rd_dieForce 0.0 | ||
: | : Unknown | ||
;rd_dieInVehicleForce 100.000000 | ;rd_dieInVehicleForce 100.000000 | ||
: | : Unknown | ||
;rd_expForceMod 1.000000 | ;rd_expForceMod 1.000000 | ||
: | : Unknown | ||
;rd_hitForce 0.000000 | ;rd_hitForce 0.000000 | ||
: | : Unknown | ||
;rd_hitUp 0.000000 | ;rd_hitUp 0.000000 | ||
: | : Unknown | ||
;replenish-checkaim-freq 1.000000 | ;replenish-checkaim-freq 1.000000 | ||
: | : Unknown | ||
;replenish-checkaim-maint-freq 0.500000 | ;replenish-checkaim-maint-freq 0.500000 | ||
: | : Unknown | ||
;replenish-ignoreteam 0 | ;replenish-ignoreteam 0 | ||
: | : Unknown | ||
;rot-use-old 1 | ;rot-use-old 1 | ||
: | : Unknown | ||
;rotationalbundle-max-speed-mod 30.000000 | ;rotationalbundle-max-speed-mod 30.000000 | ||
: | : Unknown | ||
;rotationalbundle-sound-smooth-time 0.150000 | ;rotationalbundle-sound-smooth-time 0.150000 | ||
: | : Unknown | ||
;rpm-k 10.000000 | ;rpm-k 10.000000 | ||
: | : Unknown | ||
;rpm-wheel 0.060000 | ;rpm-wheel 0.060000 | ||
:No effect | :No effect | ||
: | : | ||
;server-sleep-overhead-time 0.005000 | ;server-sleep-overhead-time 0.005000 | ||
: | : Unknown | ||
;shoot-mag 10.000000 | ;shoot-mag 10.000000 | ||
:No effect | :No effect | ||
: | : | ||
;show-damage-ndicator-for-all 1 | ;show-damage-ndicator-for-all 1 | ||
: | : Unknown | ||
;show-engine 0 | ;show-engine 0 | ||
:No effect | :No effect | ||
: | : | ||
;soldier-drop-max 1.500000 | ;soldier-drop-max 1.500000 | ||
: | : Unknown | ||
;soldier-drop-min 0.500000 | ;soldier-drop-min 0.500000 | ||
: | : Unknown | ||
;soldier-drown-damage 8.000000 | ;soldier-drown-damage 8.000000 | ||
: | : Unknown | ||
;soldier-footstep-effect-cull-distance 20.000000 | ;soldier-footstep-effect-cull-distance 20.000000 | ||
: | : Unknown | ||
;soldier-footstep-offset-dof-prone 0.000000 | ;soldier-footstep-offset-dof-prone 0.000000 | ||
: | : Unknown | ||
;soldier-footstep-offset-dof-stand 0.130000 | ;soldier-footstep-offset-dof-stand 0.130000 | ||
: | : Unknown | ||
;soldier-footstep-offset-y -0.990000 | ;soldier-footstep-offset-y -0.990000 | ||
: | : Unknown | ||
;soldier-fov1p 0.820000 | ;soldier-fov1p 0.820000 | ||
:No effect | :No effect | ||
: | : | ||
;soldier-impact-speed-limit 10.000000 | ;soldier-impact-speed-limit 10.000000 | ||
: | : Unknown | ||
;soldier-impact-speed-limit-2 3.000000 | ;soldier-impact-speed-limit-2 3.000000 | ||
: | : Unknown | ||
;soldier-lookDown 70.000000 | ;soldier-lookDown 70.000000 | ||
:No effect | :No effect | ||
: | : | ||
;soldier-lookMaxAngle 40.000000/85.000000/0.000000 | ;soldier-lookMaxAngle 40.000000/85.000000/0.000000 | ||
: | : Unknown | ||
;soldier-lookSideRestore 4.000000 | ;soldier-lookSideRestore 4.000000 | ||
: | : Unknown | ||
;soldier-lookUp -70.000000 | ;soldier-lookUp -70.000000 | ||
: | : Unknown | ||
;soldier-mandown-rotspeed 0.100000 | ;soldier-mandown-rotspeed 0.100000 | ||
: | : Unknown | ||
;soldier-mandown-speed 5.000000 | ;soldier-mandown-speed 5.000000 | ||
: | : Unknown | ||
;soldier-prone-inwater-limit 1.100000 | ;soldier-prone-inwater-limit 1.100000 | ||
:Vars.Set | :Vars.Set | ||
Line 6,811: | Line 6,811: | ||
: but not walls from the surface. Setting it to 2 prevents you from proning near water in which you automatically go to the standing position" | : but not walls from the surface. Setting it to 2 prevents you from proning near water in which you automatically go to the standing position" | ||
;soldier-proneLookDown 5.000000 | ;soldier-proneLookDown 5.000000 | ||
: | : Unknown | ||
;soldier-proneLookUp -30.000000 | ;soldier-proneLookUp -30.000000 | ||
: | : Unknown | ||
;soldier-revive-disableinputtime 2.100000 | ;soldier-revive-disableinputtime 2.100000 | ||
: | : Unknown | ||
;soldier-terrain-speed-limit 9.100000 | ;soldier-terrain-speed-limit 9.100000 | ||
: | : Unknown | ||
;soldier-timeToEnableWeapon 1.250000 | ;soldier-timeToEnableWeapon 1.250000 | ||
: | : Unknown | ||
;soldier_lookIdleAngle 15.000000 | ;soldier_lookIdleAngle 15.000000 | ||
: | : Unknown | ||
;soldier_lookIdleTime 2.500000 | ;soldier_lookIdleTime 2.500000 | ||
: | : Unknown | ||
;soldier_lookSmooth 10.000000 | ;soldier_lookSmooth 10.000000 | ||
: | : Unknown | ||
;soldier_throwGun 0.025000 | ;soldier_throwGun 0.025000 | ||
: | : Unknown | ||
;soldier_throwGunForward 1.000000 | ;soldier_throwGunForward 1.000000 | ||
: | : Unknown | ||
;soldier_throwHelmet 0.025000 | ;soldier_throwHelmet 0.025000 | ||
: | : Unknown | ||
;soldier_throwKitPartsDelay 0.300000 | ;soldier_throwKitPartsDelay 0.300000 | ||
: | : Unknown | ||
;sound-listener-radius 0.200000 | ;sound-listener-radius 0.200000 | ||
: | : Unknown | ||
;sound-obstruction-disable 0 | ;sound-obstruction-disable 0 | ||
: | : Unknown | ||
;sound-obstruction-max 0.800000 | ;sound-obstruction-max 0.800000 | ||
: | : Unknown | ||
;sound-obstruction-max-reuse-frames 15 | ;sound-obstruction-max-reuse-frames 15 | ||
: | : Unknown | ||
;sound-obstruction-opt0 1 | ;sound-obstruction-opt0 1 | ||
: | : Unknown | ||
;sound-obstruction-opt1 1 | ;sound-obstruction-opt1 1 | ||
: | : Unknown | ||
;sound-obstruction-radius 2.000000 | ;sound-obstruction-radius 2.000000 | ||
: | : Unknown | ||
;sound-obstruction-reuse-frames 0 | ;sound-obstruction-reuse-frames 0 | ||
: | : Unknown | ||
;sound-tinnitus-range 0.600000 | ;sound-tinnitus-range 0.600000 | ||
: | : Unknown | ||
;spawnpoint-scatter-maxdist 9.000000 | ;spawnpoint-scatter-maxdist 9.000000 | ||
: | : Unknown | ||
;spawnpoint-scatter-mindist 3.000000 | ;spawnpoint-scatter-mindist 3.000000 | ||
: | : Unknown | ||
;spawnpoint-scatter-testlod 2 | ;spawnpoint-scatter-testlod 2 | ||
: | : Unknown | ||
;spawnpoint-terrain-offset 1.010000 | ;spawnpoint-terrain-offset 1.010000 | ||
: | : Unknown | ||
;sprint-recharge-delay-after-jump 2.000000 | ;sprint-recharge-delay-after-jump 2.000000 | ||
: | : Unknown | ||
;stand-delay-from-prone 1.500000 | ;stand-delay-from-prone 1.500000 | ||
: | : Unknown | ||
;stick-default-distance 0.050000 | ;stick-default-distance 0.050000 | ||
: | : Unknown | ||
;tank-square 1 | ;tank-square 1 | ||
: | : Unknown | ||
;targetYOffset 0.000000 | ;targetYOffset 0.000000 | ||
: | : Unknown | ||
;use-loading-profiler 0 | ;use-loading-profiler 0 | ||
: | : Unknown | ||
;weapon-detonationDebug 0 | ;weapon-detonationDebug 0 | ||
: | : Unknown | ||
;weapon-detonationTriggerFreq 0.250000 | ;weapon-detonationTriggerFreq 0.250000 | ||
: | : Unknown | ||
;wh-torque-mult 0.500000 | ;wh-torque-mult 0.500000 | ||
: | : Unknown | ||
;wh-torque-offs 1.000000 | ;wh-torque-offs 1.000000 | ||
: | : Unknown | ||
;wh-use-slip-ratio 0 | ;wh-use-slip-ratio 0 | ||
: | : Unknown | ||
;wheel-inertia 0.100000 | ;wheel-inertia 0.100000 | ||
: | : Unknown | ||
;wheel-mod 1.000000 | ;wheel-mod 1.000000 | ||
: | : Unknown | ||
;wp-delay-pingfactor 2 | ;wp-delay-pingfactor 2 | ||
: | : Unknown | ||
;wp-delay-reloadfactor 1 | ;wp-delay-reloadfactor 1 | ||
: | : Unknown | ||
;wp-delay-ticks 15 | ;wp-delay-ticks 15 | ||
: | : Unknown | ||
;zipline-soldier-height 1.490000 | ;zipline-soldier-height 1.490000 | ||
: | : Unknown |
Latest revision as of 14:12, 1 May 2018
AnimationBundle
- animationBundle.abruptPlayback bool -> bool
- Unknown
- animationBundle.addAnimation std::string -> void
- Unknown
- animationBundle.addEvent std::string -> void
- Unknown
- animationBundle.fadeInTime float -> float
- Used in AnimationSystem1p and 3p .inc files
- "Fade in: Animation Start. Allows a smooth transition between animations. The lower it is, the quicker it is. A high value makes the transition slower and longer. Fade in 0.01. Example: Idle/Walking to Sprinting"
- animationBundle.fadeOutTime float -> float
- Used in AnimationSystem1p and 3p .inc files
- "Fade out: Animation End. Same as above, Fadeout 0.1. Fadeout 0.4 would make it take 0.4 seconds to finish an animation
- example: From Sprinting to Walk/Idle"
- animationBundle.getAnimationLength std::string -> float
- Unknown
- animationBundle.getAnimationStartTime std::string -> float
- Unknown
- animationBundle.getEventStartTime std::string -> float
- Unknown
- animationBundle.isLooping bool -> bool
- Unknown
- animationBundle.jumpToLastAnimationAtStop bool -> bool
- Unknown
- animationBundle.length float -> float
- Unknown
- animationBundle.listAnimations -> std::string
- Unknown
- animationBundle.listEvents -> std::string
- Unknown
- animationBundle.playBackward bool -> bool
- Unknown
- animationBundle.playForever bool -> bool
- Unknown
- animationBundle.removeAnimation std::string -> void
- Unknown
- animationBundle.removeEvent std::string -> void
- Unknown
- animationBundle.setAnimationLength std::string float -> void
- Unknown
- animationBundle.setAnimationStartTime std::string float -> void
- Unknown
- animationBundle.setEventStartTime std::string float -> void
- Unknown
- animationBundle.useSpeedAsTime bool -> bool
- Unknown
AnimationManager
- animationManager.fadeInTime float -> float
- Unknown
- animationManager.ignoreMotherOrientation int -> int
- Unknown
- animationManager.length float -> float
- "AnimationSystem1p, AnimationSystem3p.inc"
- "The length of the animation. Must match up with ObjectTemplate.ammo.reloadTime to sync. If it's a lower value, animation will be sped up. If it's a higher value, animation will be slowed down."
- animationManager.looping bool -> bool
- "AnimationSystem1p, AnimationSystem3p.inc"
- animationManager.noiceAmplitude float -> float
- Unknown
- animationManager.noiceFreq int -> int
- Unknown
- animationManager.originalLength -> float
- Unknown
AnimationSystem
- animationSystem.activestd::string -> std::string
- Unknown
- animationSystem.activeAnimation std::string -> std::string
- Unknown
- animationSystem.activeBundle std::string -> std::string
- Unknown
- animationSystem.activeTrigger std::string -> std::string
- Unknown
- animationSystem.activeValueHolder std::string -> std::string
- Unknown
- animationSystem.cameraSpring.amplitude Vec3 -> Vec3
- Unknown
- animationSystem.cameraSpring.fire Vec3 -> Vec3
- Unknown
- animationSystem.cameraSpring.hit Vec3 -> Vec3
- Unknown
- animationSystem.cameraSpring.look Vec2 -> Vec2
- Unknown
- animationSystem.cameraSpring.move Vec3 -> Vec3
- Unknown
- animationSystem.cameraSpring.stiffness Vec3 -> Vec3
- Unknown
- animationSystem.cameraSpring.use bool -> bool
- Unknown
- animationSystem.cameraSpring.zoomDamping Vec3 -> Vec3
- Unknown
- animationSystem.create std::string -> void
- Unknown
- animationSystem.createAnimation std::string -> anim.BoneAnimation*
- Unknown
- animationSystem.createBundle std::string -> anim.Bundle*
- Unknown
- animationSystem.createTrigger std::string std::string -> anim.Trigger*
- Unknown
- animationSystem.createValueHolder std::string -> void
- Unknown
- animationSystem.deleteActiveBundle -> void
- Unknown
- animationSystem.deleteActiveTrigger -> void
- Unknown
- animationSystem.hide -> void
- Unknown
- animationSystem.list -> std::string
- Unknown
- animationSystem.listAnimations -> std::string
- Unknown
- animationSystem.listBundles -> std::string
- Unknown
- animationSystem.listTriggers -> std::string
- Unknown
- AnimationSystem.listTriggerTypes -> std::string
- Unknown
- animationSystem.listValueHolders -> std::string
- Unknown
- animationSystem.playbackModifier float -> float
- Unknown
- animationSystem.reloadScript -> void
- Unknown
- animationSystem.save std::string -> void
- Unknown
- animationSystem.saveActive -> void
- Unknown
- animationSystem.saveValueHolders -> void
- Unknown
animationTrigger
- animationTrigger.addBundle std::string -> void
- Unknown
- animationTrigger.addChild std::string -> void
- Unknown
- animationTrigger.clearValueHolder -> void
- Unknown
- animationTrigger.fadeInTime float -> float
- Unknown
- animationTrigger.getTypeName -> std::string
- Unknown
- animationTrigger.idleTime Vec2 -> Vec2
- Unknown
- animationTrigger.listBundles -> std::string
- Unknown
- animationTrigger.message int -> int
- Unknown
- animationTrigger.removeBundle std::string -> void
- Unknown
- animationTrigger.removeChild std::string -> void
- Unknown
- animationTrigger.triggerOnAcceleration bool -> bool
- Unknown
- animationTrigger.useDirection bool -> bool
- Unknown
- animationTrigger.valueHolder std::string -> std::string
- Unknown
animationValueHolder
- animationValueHolder.getFilename -> std::string
- Unknown
- animationValueHolder.max float -> float
- Unknown
- animationValueHolder.min float -> float
- Unknown
- animationValueHolder.normal float -> float
- Unknown
- animationValueHolder.passOnMessage unsigned int -> unsigned int
- Unknown
- animationValueHolder.stopOnMessage unsigned int -> unsigned int
- Unknown
- animationValueHolder.values float float float -> void
- Unknown
audioSettings
- audioSettings.alwaysAllowSystemOpenAL bool -> bool
- Unknown
- audioSettings.effectsVolume float -> float
- Unknown
- audioSettings.enableEAX bool -> bool
- Unknown
- audioSettings.englishOnlyVoices bool -> bool
- Unknown
- audioSettings.forceNumberOfVoices int -> int
- Unknown
- audioSettings.helpVoiceVolume float -> float
- Unknown
- audioSettings.musicVolume float -> float
- Unknown
- audioSettings.provider std::string -> std::string
- Unknown
- audioSettings.soundQuality std::string -> std::string
- Unknown
- audioSettings.voipBoostEnabled bool -> bool
- Unknown
- audioSettings.voipCaptureThreshold float -> float
- Unknown
- audioSettings.voipCaptureVolume float -> float
- Unknown
- audioSettings.voipEnabled bool -> bool
- Unknown
- audioSettings.voipPlaybackVolume float -> float
- Unknown
- audioSettings.voipUsePushToTalk bool -> bool
- Unknown
- bf2Engine.playMovie std::string int -> void
- Unknown
- chat.sayAll std::string -> void
- Menu (Hud Elements Chat.con)
- All Chat. Used in HudElementsChat.con
- chat.sayTeam std::string -> void
- Menu (Hud Elements Chat.con)
- Team Chat. Used in HudElementsChat.con
- CollisionCheck.checkStaticCollisionMeshes int -> void
- Unknown
collisionManager
- collisionManager.buildDebugCollisionMeshes -> void
- Unknown
- collisionManager.create std::string -> void
- Unknown
- collisionManager.createTemplate std::string -> void
- Used in .con files for collision meshes
- Creates a Collision Mesh template from the collision mesh name so it can be used in other files without creating a duplicate mesh
- collisionManager.drawBoundingBoxes bool -> void
- Unknown
- collisionManager.drawForces bool -> void
- Unknown
- collisionManager.drawIntersectFaces bool -> void
- Unknown
- collisionManager.drawMeshes bool -> void
- Unknown
- collisionManager.drawNormals bool -> void
- Unknown
- collisionManager.drawOnlyRoot float -> void
- Unknown
- collisionManager.drawPivots bool -> void
- Unknown
- collisionManager.drawPrimitives bool -> void
- Unknown
- collisionManager.drawSoldierMesh bool -> void
- Unknown
- collisionManager.drawTestedFaces bool -> void
- Unknown
- collisionManager.getNameOfObjectInFocus -> void
- Unknown
- collisionManager.identityRotateObjectInFocus -> void
- Unknown
- collisionManager.rotateObjectInFocusAroundAxis uint float -> void
- Unknown
- collisionManager.rotateObjectInFocusAroundVector Vec3 float -> void
- Unknown
- collisionManager.setActiveLod int -> void
- Unknown
- collisionManager.setDrawDistance float -> void
- Unknown
- collisionManager.setGeometry bool -> void
- Unknown
- collisionManager.setSleepinessOfObjectInFocus int -> void
- .con presumably
- Effect Unknown. Causes a game crash during loading when using collisionManager.setSleepinessOfObjectInFocus 0 in a .con of a GenericFirearm
- collisionManager.updateFlagsOfObjectInFocus U32 U32 -> void
- Unknown
- collisionManager.useDeferredLoading bool -> bool
- Unknown
combatArea
- combatArea.active std::string -> void
- Unknown
- combatArea.addAreaPoint Vec2 -> void
- Unknown
- combatArea.create std::string -> void
- Unknown
- combatArea.deleteActiveCombatArea -> void
- Unknown
- combatArea.getActiveCombatAreaName -> std::string
- Unknown
- combatArea.inverted bool -> bool
- Unknown
- combatArea.layer int -> int
- Unknown
- combatAreaManager.addVehicleDamage world
- :VehicleCategory float -> void
- Unknown
- combatAreaManager.addVehicleTimer world
- :VehicleCategory float -> void
- Unknown
- combatAreaManager.damage float -> float
- Unknown
- combatAreaManager.timeAllowedOutside float -> float
- Unknown
- combatAreaManager.use bool -> void
- Unknown
- combatArea.max Vec2 -> Vec2
- Unknown
- combatArea.min Vec2 -> Vec2
- Unknown
- combatArea.team int -> int
- Unknown
- combatArea.usedByPathFinding bool -> bool
- Unknown
- combatArea.vehicles int -> int
- Controls what kind of vehicle is effected by the combat zone. This can be used for crating an extra large, separate combat zone around the base combat zone only for jets, to give them a much larger area to fly in and when you hop into a jet, you can still see the base combat zone, but the area between the base and the jet combat zone will be 1/2 transparent. When hand coding this the values are:
- VehicleType "0" = Land
- VehicleType "1" = Sea
- VehicleType "2" = Planes
- VehicleType "3" = Choppers
- VehicleType "4" = All
- VehicleType "5" = Planes & Choppers
commander
- commander.accept bool -> void
- Unknown
- commander.artillery -> void
- Unknown
- commander.commanderApply -> void
- Unknown
- commander.commanderMutiny -> void
- Unknown
- commander.commanderResign -> void
- Unknown
- commander.satellite -> bool
- Unknown
- commander.sendOrder int bool -> void
- Unknown
- commander.supplies -> bool
- Unknown
- commander.toggleArtilleryState -> void
- Unknown
- commander.toggleSupplyState -> void
- Unknown
- commander.toggleUAVState -> void
- Unknown
- commander.toggleVehicleDropState -> void
- Unknown
- commander.uav -> bool
- Unknown
- commander.vehicleDrop -> bool
- Unknown
- commander.zoomCommander -> bool
- Unknown
commanderInterface
- commanderInterface.selectOrder std::string -> bool
- Unknown
- commanderInterface.setstd::stringMap std::string std::string std::string -> void
- Unknown
commanderMenu
- commanderMenu.deselect -> void
- Unknown
- commanderMenu.doubleClick -> void
- Unknown
- commanderMenu.rightClick -> void
- Unknown
- commanderMenu.sendRadioMessage std::string TargetChannel -> void
- Unknown
- commanderMenu.singleClick -> void
- Unknown
- commanderMenu.vehicleDropReloadTime float -> float
- Unknown
Console
- Console.allowMultipleFileLoad bool -> bool
- Unknown
- Console.bindKeyToConsoleScript int std::string -> bool
- Unknown
- Console.echo bool -> bool
- Unknown
- Console.echoErrors bool -> bool
- Unknown
- Console.getActiveMethods std::string -> std::string
- Unknown
- Console.getArgumentTypes std::string std::string -> std::string
- Unknown
- Console.getCategory std::string std::string -> std::string
- Unknown
- Console.getDelta std::string std::string -> std::string
- Unknown
- Console.getEnumName std::string std::string int -> std::string
- Unknown
- Console.getRange std::string std::string -> std::string
- Unknown
- Console.getReturnType std::string std::string -> std::string
- Unknown
- Console.getTypeDescription std::string std::string -> std::string
- Unknown
- Console.hasBundledType std::string std::string -> std::string
- Unknown
- Console.hasRange std::string std::string -> std::string
- Unknown
- Console.isDynamic std::string std::string -> std::string
- Unknown
- Console.isSetGet std::string std::string -> std::string
- Unknown
- Console.listConstants std::string -> std::string
- Unknown
- Console.listVariables std::string -> std::string
- Unknown
- Console.maxCommandHistorySize int -> int
- Unknown
- Console.maxHistorySize int -> int
- Unknown
- Console.maxLineSize int -> int
- Unknown
- Console.run std::string std::string std::string -> std::string
- Unknown
- Console.useRelativePaths bool -> bool
- Unknown
- Console.workingPath std::string -> std::string
- Unknown
controlMap
- controlMap.addAxisToAxisMapping int InputDeviceFlags InputDeviceAxes -> void
- Unknown
- controlMap.addAxisToTriggerMapping int int InputDeviceFlags -> void
- Unknown
- controlMap.addButtonAndKeyToAxisMapping int InputDeviceFlags InputDeviceButtons -> void
- Unknown
- controlMap.addButtonsToAxisMapping int InputDeviceFlags InputDeviceButtons -> void
- Unknown
- controlMap.addButtonToTriggerMapping int InputDeviceFlags InputDeviceButtons -> void
- Unknown
- controlMap.addKeyAndButtonToAxisMapping int InputDeviceFlags InputDeviceKeys -> void
- Unknown
- controlMap.addKeysToAxisMapping int InputDeviceFlags InputDeviceKeys -> void
- Unknown
- controlMap.AddKeyToTriggerMapping int InputDeviceFlags InputDeviceKeys -> void
- Unknown
- controlMap.create std::string -> void
- Unknown
- controlMap.deleteControlMap std::string -> void
- Unknown
- controlMap.dump -> void
- Unknown
- controlMap.InvertMouse bool -> bool
- Unknown
- controlMap.keyboardSensitivity float -> float
- Unknown
- controlMap.mouseSensitivity float -> float
- Unknown
- controlMap.setActive std::string -> void
- Unknown
- controlMap.setAxisScale io
- :InputDeviceAxes float -> void
- Unknown
- controlMap.setButtonFallTime float -> void
- Unknown
- controlMap.setButtonRiseTime float -> void
- Unknown
- controlMap.setDoubleTapTime float -> void
- Unknown
- controlMap.setPitchFactor float -> void
- Unknown
- controlMap.setYawFactor float -> void
- Unknown
DecalManager
- decalManager.decalGeomClipAngle float -> float
- Unknown
- decalManager.decalNormalOffset float -> float
- Unknown
- decalManager.drawStats bool -> bool
- Unknown
- decalManager.fadeDistance float -> float
- Set the View Distance of the Decals to start to fade. Works in level .con files
- decalManager.fadeOutAtPercentageOfTimeToLive float -> float
- Unknown
- decalManager.generateTexture -> bool
- Unknown
- decalManager.startFadePercentageOfFadeDistancel float -> float
- Unknown
- decalManager.timeToLive float -> float
- "Time in seconds of how long will a vehicle, effect or projectile will last. For vehicles, if it has been exited for a time, it will blow up. Uses CRD Arguments. More info: http://bfmods.com/mdt/scripting/ObjectTemplate/Properties/TimeToLive.html"
- demo.recordDemo std::string -> void
- "Starts the Battlerecorder Recording. Needs to specify a name. File is saved in mods/(mod)/Demos. In My Documents/Project Reality/Profile/001 (i.e 002, 003, default) create a demos folder and place both files there."
demo
- demo.restartDemo -> void
- Unknown
- demo.shutdownDemo -> void
- Unknown
- demo.stopRecording -> void
- Console ~ Command
- Stops the Battlerecorder Recording. File is saved in mods/(mod)/Demos. In My Documents/Battlefield 2/Profile/001 etc create a demos folder and place both files there.
- demo.toggleCameraDemo -> void
- Unknown
- demo.toggleDemoPauseOrPlay -> void
- Unknown
- demo.togglePlayerDemo bool -> void
- Unknown
Editor
- Editor.createNewLayer std::string -> void
- Unknown
- Editor.deleteAllLayers -> void
- Unknown
- Editor.deleteAllObjects -> std::string
- Unknown
- Editor.deleteObject world
- :IObject_ptrproxy -> void
- Unknown
- Editor.deleteTemplate world
- :IObjectTemplate_ptrproxy -> void
- Unknown
- Editor.getActiveLayer -> std::string
- Unknown
- Editor.getActiveLayerId -> int
- Unknown
- Editor.getActiveObject -> world
- :IObject_ptrproxy
- Unknown
- Editor.getActiveObjectTemplate -> world
- :IObjectTemplate_ptrproxy
- Unknown
- Editor.hideLayer std::string -> void
- Unknown
- Editor.listAllVehicles -> std::string
- Unknown
- Editor.listLayers -> std::string
- Unknown
- Editor.listMeshes -> std::string
- Unknown
- Editor.listObjects -> std::string
- Unknown
- Editor.listObjectsOfTemplate world
- :IObjectTemplate_ptrproxy -> std::string
- Unknown
- Editor.listTemplates std::string -> std::string
- Unknown
- Editor.listTextures -> std::string
- Unknown
- Editor.loadAllObjects std::string -> bool
- Unknown
- Editor.loadAllTemplatesAndObjects -> bool
- Unknown
- Editor.printObjectCreationScript world
- :IObject_ptrproxy -> std::string
- Unknown
- Editor.printTemplateCreationScript world
- :IObjectTemplate_ptrproxy -> std::string
- Unknown
- Editor.quickReloadActiveTemplate -> void
- Unknown
- Editor.quickReloadTemplate world
- :IObjectTemplate_ptrproxy -> void
- Unknown
- Editor.removeLayer std::string -> void
- Unknown
- Editor.renameLayer std::string std::string -> void
- Unknown
- Editor.saveAllEffects -> void
- Unknown
- Editor.saveAllObjects std::string -> bool
- Unknown
- Editor.saveAllSpawners -> bool
- Unknown
- Editor.saveAllTemplates -> bool
- Unknown
- Editor.saveAllTemplatesAndObjects -> bool
- Unknown
- Editor.saveAllUsedTemplates std::string -> bool
- Unknown
- Editor.saveFolderToArchive std::string bool bool -> int
- Unknown
- Editor.saveSpawners bool bool bool -> void
- Unknown
- Editor.saveTemplateToFile std::string std::string -> bool
- Unknown
- Editor.saveTemplateTreeStructure std::string std::string -> int
- Unknown
- Editor.saveVehicles bool -> bool
- Unknown
- Editor.setActiveLayer std::string -> void
- Unknown
- Editor.setActiveLayerId int -> void
- Unknown
- Editor.setActiveObject world
- :IObject_ptrproxy -> world::IObject_ptrproxy
- Unknown
- Editor.setActiveObjectTemplate world
- :IObjectTemplate_ptrproxy -> world::IObjectTemplate_ptrproxy
- Unknown
- Editor.ShowEntryPoints bool -> bool
- Unknown
- Editor.showLayer std::string -> void
- Unknown
- Editor.start world
- :IObject_ptrproxy -> void
- Unknown
- Editor.stop world
- :IObject_ptrproxy -> void
- Unknown
- Editor.updateAllTemplates -> void
- Unknown
- Editor.updateTemplate world
- :IObjectTemplate_ptrproxy -> void
- Unknown
effectTweak
- effectTweak.setAgeScaleFactorForAllEffects float -> void
- Unknown
- effectTweak.setAlphaIntensityForAllEffects float -> void
- Unknown
- effectTweak.setEmitScaleFactorForAllEffects float -> void
- Unknown
- effectTweak.setEmitSpeedScaleFactorForAllEffects float -> void
- Unknown
- effectTweak.setSoundIntensity float -> void
- Unknown
- effectTweak.setStartAgeForAllEffects float -> void
- Unknown
- envmapManager.generateEnvMaps -> void
- Unknown
- envmapManager.loadEMIFile std::string -> void
- Unknown
- envmapManager.perPixelEnvironmentMappingEnabled bool -> bool
- Unknown
- envmapManager.save -> void
- Unknown
- fileManager.addPath std::string -> void
- Unknown
- fileManager.copyFile std::string std::string -> bool
- Unknown
- fileManager.deleteFile std::string -> bool
- Unknown
- fileManager.fileExists std::string -> bool
- Unknown
- fileManager.mountArchive std::string std::string bool -> void
- Unknown
- fileManager.moveFile std::string std::string -> bool
- Unknown
- game.allowToggleFullscreen bool -> bool
- Unknown
- game.lockFps int -> int
- Sets a fps cap, makes it so that the fps can't go higher than the given number.
gameLogic
- gameLogic.AddInvalidDropVehicleObject std::string bool -> void
- Unknown
- gameLogic.becomeSquadLeader bool -> bool
- Unknown
- gameLogic.createObject std::string -> void
- Unknown
- gameLogic.damageForBeingOutSideWorld float -> float
- Unknown
- gameLogic.defaultLevel std::string -> std::string
- Unknown
- gameLogic.defaultTimeToNextAIWave float -> float
- Unknown
- gameLogic.enableVoHelp bool -> bool
: :"Enables the Voice Over Tips feature from vBF2. Uses prhelp.utxt in localization for std::strings/anything with HUD_HELP definitions : HudElementsHelp.con in Menu for the size : color : fade in time : create more messages and VoiceMessages_Help.con for voiceovers"
- gameLogic.extraUAVVehicleFlightHeight float -> float
- Unknown
- gameLogic.feslEnvironment int -> int
- Unknown
- gameLogic.getBeforeSpawnCameraDirection -> Vec3
- Unknown
- gameLogic.getBeforeSpawnCameraPosition -> Vec3
- Unknown
- gameLogic.getDefaultNumberOfTickets U32 -> U32
- Unknown
- gameLogic.getDefaultNumberOfTicketsEx U32 U32 -> U32
- Unknown
- gameLogic.getNumberOfTickets U32 -> U32
- Unknown
- gameLogic.getTeamDropVehicle int -> std::string
- Unknown
- gameLogic.getTeamLanguage int -> std::string
- Unknown
- gameLogic.getTeamName int -> std::string
- Unknown
- gameLogic.getTicketLossAtEndPerMin -> float
- Unknown
- gameLogic.getTicketLossPerMin U32 -> float
- Unknown
- gameLogic.hitIndicationThreshold float -> float
- Unknown
- gameLogic.maximumLevelViewDistance float -> float
- Unknown
- gameLogic.messages.addHelpMessage std::string std::string -> int
- Unknown
- gameLogic.messages.addMessage std::string -> int
- Unknown
- gameLogic.messages.addRadioFilter std::string std::string -> int
- Unknown
- gameLogic.messages.addRadioVoice std::string std::string std::string -> int
- Unknown
- gameLogic.messages.playHelpMessage std::string -> int
- Unknown
- gameLogic.messages.playRadioMessage int std::string std::string -> int
- Unknown
- gameLogic.messages.setVolumes float float -> void
- Unknown
- gameLogic.noVehiclesOmit std::string -> void
- Unknown
- gameLogic.outputPlayerStats bool -> bool
- Unknown
- gameLogic.printCameraCoordToConsole -> void
- Unknown
- gameLogic.refreshTriggerables -> void
- Unknown
- gameLogic.remoteCommand int int int -> bool
- Unknown
- gameLogic.reset -> void
- Unknown
- gameLogic.roundNr int -> int
- Unknown
- gameLogic.setAirMouseInverted bool -> void
- Unknown
- gameLogic.setAirMouseSensitivity float -> float
- Unknown
- gameLogic.setBeforeSpawnCamera Vec3 Vec3 -> void
- Unknown
- gameLogic.setDefaultNumberOfTickets U32 U32 -> void
- Unknown
- gameLogic.setDefaultNumberOfTicketsEx U32 U32 U32 -> void
- Unknown
- gameLogic.setDropVehicleDeviationRadius int int -> void
- Unknown
- gameLogic.setKit int KitType std::string -> void
- Unknown
- gameLogic.setNumberOfTickets U32 U32 -> void
- Unknown
- gameLogic.setNumDropVehiclesForTeam int int -> void
- Unknown
- gameLogic.setTeamDropVehicle int std::string -> void
- Unknown
- gameLogic.setTeamFlag int std::string -> void
- Unknown
- gameLogic.setTeamLanguage int std::string -> void
- Unknown
- gameLogic.setTeamName int std::string -> void
- Unknown
- gameLogic.setTicketLossAtEndPerMin float -> void
- Unknown
- gameLogic.setTicketLossPerMin U32 float -> void
- Unknown
- gameLogic.spawnAtCameraPosition bool -> bool
- Unknown
- gameLogic.spawnObjectSpeed float -> float
- Unknown
- gameLogic.spawnPlayers bool -> bool
- Unknown
- gameLogic.supplyDropHeight float -> float
- Unknown
- gameLogic.supplyDropNumSecsToLive float -> float
- Unknown
- gameLogic.teleport -> void
- Unknown
- gameLogic.teleportCameraTo Vec3 -> void
- Unknown
- gameLogic.teleportTo Vec3 -> void
- Unknown
- gameLogic.timeAllowedOutSideWorld float -> float
- Unknown
- gameLogic.timeToNextAIWave float -> float
- Unknown
- gameLogic.togglePause -> void
:Console ~ Command :Pauses the game. Pressing 'P' in COOP and Local does the same thing.
- gameLogic.vehicleDropHeight float -> float
- Unknown
- Game.radioMessage TargetChannel std::string -> void
- Unknown
- game.sayAll std::string -> void
- Unknown
- game.sayTeam int std::string -> void
- Unknown
gameServerSettings
- gameServerSettings.setAdminScript std::string -> void
- Unknown
- gameServerSettings.setAllowNATNegotation bool -> void
- Unknown
- gameServerSettings.setAutoBalanceTeam bool -> void
- Unknown
- gameServerSettings.setAutoRecord bool -> void
- Unknown
- gameServerSettings.setAutoRecordRounds int -> void
- Unknown
- gameServerSettings.setCommunityLogoURL std::string -> void
- Unknown
- gameServerSettings.setCoopBotCount int -> void
- Unknown
- gameServerSettings.setCoopBotDifficulty float -> void
- Unknown
- gameServerSettings.setCoopBotRatio float -> void
- Unknown
- gameServerSettings.setDemoDownloadURL std::string -> void
- Unknown
- gameServerSettings.setDemoHook std::string -> void
- Unknown
- gameServerSettings.setDemoIndexURL std::string -> void
- Unknown
- gameServerSettings.setEndDelay int -> void
- Unknown
- gameServerSettings.setFriendlyFireWithMines bool -> void
- Unknown
- gameServerSettings.setGameMode std::string -> void
- Unknown
- gameServerSettings.setGameSpyPort int -> void
- Unknown
- gameServerSettings.setInterfaceIP std::string -> void
- Unknown
- gameServerSettings.setInternet bool -> void
- Unknown
- gameServerSettings.setManDownTime float -> void
- Unknown
- gameServerSettings.setMaxPlayers int -> void
- Unknown
- gameServerSettings.setMinPlayersForVoting int -> void
- Unknown
- gameServerSettings.setNoVehicles float -> void
- Unknown
- gameServerSettings.setPassword std::string -> void
- Unknown
- gameServerSettings.setPunishTeamKills bool -> void
- Unknown
- gameServerSettings.setRoundsPerMap int -> void
- Unknown
- gameServerSettings.setScoreLimit int -> void
- Unknown
- gameServerSettings.setServerName std::string -> void
- Unknown
- gameServerSettings.setSoldierFF int -> void
- Unknown
- gameServerSettings.setSoldierSplashFF int -> void
- Unknown
- gameServerSettings.setSpawnTime float -> void
- Unknown
- gameServerSettings.setSponsorLogoURL std::string -> void
- Unknown
- gameServerSettings.setSponsorText std::string -> void
- Unknown
- gameServerSettings.setStartDelay int -> void
- Unknown
- gameServerSettings.setSvPunkBuster bool -> void
- Unknown
- gameServerSettings.setTeamRatio float -> void
- Unknown
- gameServerSettings.setTeamVoteOnly bool -> void
- Unknown
- gameServerSettings.setTicketRatio int -> void
- Unknown
- gameServerSettings.setTimeBeforeRestartMap float -> void
- Unknown
- gameServerSettings.setTimeLimit int -> void
- Unknown
- gameServerSettings.setVehicleFF int -> void
- Unknown
- gameServerSettings.setVehicleSplashFF int -> void
- Unknown
- gameServerSettings.setVoipBFClientPort int -> void
- Unknown
- gameServerSettings.setVoipBFServerPort int -> void
- Unknown
- gameServerSettings.setVoipEnabled bool -> void
- Unknown
- gameServerSettings.setVoipQuality int -> void
- Unknown
- gameServerSettings.setVoipServerPort int -> void
- Unknown
- gameServerSettings.setVoipServerRemote bool -> void
- Unknown
- gameServerSettings.setVoipServerRemoteIP std::string -> void
- Unknown
- gameServerSettings.setVoipSharedPassword std::string -> void
- Unknown
- gameServerSettings.setVoteTime int -> void
- Unknown
- game.simulationRate int -> int
:HudElementsDemoRecComm.con :"In Battlerecorder : it sets the speed for the decrease speed and increase speed buttons. Can be increased : though some users report no difference as it is dependent on the Demo FPS (Default is 30 : settings must be recorded higher : something like 60) and Game FPS"
- game.toggleFullscreen -> void
:~ Console :"Toggles Full-Screen and Windowed mode : though it will give you the nasty side-effect of seethrough terrain that would need the client to disconnect and reconnect to fix."
- game.unload -> bool
- Unknown
generalSettings
- generalSettings.addFavouriteServer std::string int std::string -> void
- Unknown
- generalSettings.addServerHistory std::string int std::string -> void
- Unknown
- generalSettings.setAllowPunkBuster bool -> void
- Unknown
- generalSettings.setAutoReady bool -> void
- Unknown
- generalSettings.setAutoReload bool -> void
- Unknown
- generalSettings.setBFTVSaveDirectory std::string -> void
- Unknown
- generalSettings.setBotSkill float -> void
- Unknown
- generalSettings.setBuddytagColor int int int -> void
- Unknown
- generalSettings.setConfirmQuit bool -> void
- Unknown
- generalSettings.setConnectionType int -> void
- Unknown
- generalSettings.setCrosshairColor int int int -> void
- Unknown
- generalSettings.setHUDTransparency float -> void
- Unknown
- generalSettings.setItemSelectionReverseItems bool -> void
- Unknown
- generalSettings.setLCDDisplayModes bool -> void
- Unknown
- generalSettings.setMapIconAlphaTransparency float -> void
- Unknown
- generalSettings.setMaxBots int -> void
- Unknown
- generalSettings.setMaxBotsIncludeHumans bool -> void
- Unknown
- generalSettings.setMinimapRotate bool -> void
- Unknown
- generalSettings.setMinimapTransparency float -> void
- Unknown
- generalSettings.setNumRoundsPlayed int -> void
- Unknown
- generalSettings.setOutOfVoting bool -> void
- Unknown
- generalSettings.setPlayedVOHelp std::string -> void
- Unknown
- generalSettings.setServerFilter std::string -> void
- Unknown
- generalSettings.setSortKey std::string -> void
- Unknown
- generalSettings.setSortOrder int -> void
- Unknown
- generalSettings.setSquadtagColor int int int -> void
- Unknown
- generalSettings.setToggleFilters int -> void
- Unknown
- generalSettings.setUseAdvancedServerBrowser bool -> void
- Unknown
- generalSettings.setUseBots bool -> void
- Unknown
- generalSettings.setViewIntroMovie bool -> void
- Unknown
geometryTemplate
- geometryTemplate.active IGeometryTemplate* -> IGeometryTemplate*
- Unknown
- geometryTemplate.color Vec3 -> Vec3
- Unknown
- geometryTemplate.compressVertexData bool -> bool
- Unknown
- GeometryTemplate.create std::string std::string -> IGeometryTemplate*
:Used in .con files :Creates a Geometry Mesh template from the geometry mesh name so it can be used in other files without creating a duplicate mesh
- geometryTemplate.depth float -> float
- Unknown
- geometryTemplate.doNotGenerateLightmaps bool -> bool
- Unknown
- geometryTemplate.dumpInstances -> void
- Unknown
- geometryTemplate.glowFadeOutDistEnd float -> float
- Unknown
- geometryTemplate.glowFadeOutDistStart float -> float
- Unknown
- geometryTemplate.glowing bool -> bool
- Unknown
- geometryTemplate.height float -> float
- Unknown
- geometryTemplate.ignoreLeafLighting bool -> bool
- Unknown
- geometryTemplate.innerRadius float -> float
- Unknown
- geometryTemplate.lenght float -> float
- Unknown
- geometryTemplate.length float -> float
- Unknown
- geometryTemplate.lightmapOverride bool -> bool
- Unknown
- geometryTemplate.maxSkip3pLods uint -> uint
- Unknown
- geometryTemplate.maxSkipWreckLods uint -> uint
- Unknown
- geometryTemplate.maxTextureRepeat int -> int
- Unknown
- geometryTemplate.meshDetailLevel int -> int
- Unknown
- geometryTemplate.name -> std::string
- Unknown
- geometryTemplate.noLighting bool -> bool
- Unknown
- geometryTemplate.nrOfAnimatedUVMatrix int -> int
- Unknown
- geometryTemplate.outerRadius float -> float
- Unknown
- GeometryTemplate.printInfo bool -> std::string
- Unknown
- geometryTemplate.radius1 float -> float
- Unknown
- geometryTemplate.radius2 float -> float
- Unknown
- geometryTemplate.rings uint -> uint
- Unknown
- geometryTemplate.setLightmapSizeAll int int int -> void
- Unknown
- geometryTemplate.setMaterialParallaxHeightScale int int int -> void
- Unknown
- geometryTemplate.setMaterialReflectionScale int int int -> void
- Unknown
- geometryTemplate.setSpecularStaticGloss int int int -> void
- Unknown
- geometryTemplate.setSubGeometryLodDistance int int float -> void
- Unknown
- geometryTemplate.shader std::string -> std::string
- Unknown
- geometryTemplate.shadowDetailLevel int -> int
- Unknown
- geometryTemplate.sides uint -> uint
- Unknown
- geometryTemplate.slices uint -> uint
- Unknown
- geometryTemplate.stacks uint -> uint
- Unknown
- geometryTemplate.tesselation BaseVector2<uint> -> BaseVector2<uint>
- Unknown
- geometryTemplate.texture std::string -> std::string
- Unknown
- geometryTemplate.useRadiusForShadowDepth bool -> bool
- Unknown
- geometryTemplate.useRadiusForShadowSpatial bool -> bool
- Unknown
- geometryTemplate.width float -> float
- Unknown
globalSettings
- globalSettings.setDefaultUser std::string -> void
- Unknown
- globalSettings.setNamePrefix std::string -> void
- Unknown
hapticSettings
- hapticSettings.addWeaponClassMap std::string int -> void
- Unknown
- hapticSettings.load -> bool
- Unknown
- hapticSettings.setAimSensitivity float float float -> void
- Unknown
- hapticSettings.setAimSensitivityAIR float float float -> void
- Unknown
- hapticSettings.setAimSensitivityHELI float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLAND float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLength float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLengthAIR float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLengthHELI float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLengthLAND float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLengthSEA float float float -> void
- Unknown
- hapticSettings.setAimSensitivityLengthSOLDIER float float float -> void
- Unknown
- hapticSettings.setAimSensitivitySEA float float float -> void
- Unknown
- hapticSettings.setAimSensitivitySOLDIER float float float -> void
- Unknown
- hapticSettings.setControlBoxLength float float float -> void
- Unknown
- hapticSettings.setControlBoxLengthAIR float float float -> void
- Unknown
- hapticSettings.setControlBoxLengthHELI float float float -> void
- Unknown
- hapticSettings.setControlBoxLengthLAND float float float -> void
- Unknown
- hapticSettings.setControlBoxLengthSEA float float float -> void
- Unknown
- hapticSettings.setControlBoxLengthSOLDIER float float float -> void
- Unknown
- hapticSettings.setControlBoxStiffness float float float -> void
- Unknown
- hapticSettings.setControlBoxStiffnessAIR float float float -> void
- Unknown
- hapticSettings.setControlBoxStiffnessHELI float float float -> void
- Unknown
- hapticSettings.setControlBoxStiffnessLAND float float float -> void
- Unknown
- hapticSettings.setControlBoxStiffnessSEA float float float -> void
- Unknown
- hapticSettings.setControlBoxStiffnessSOLDIER float float float -> void
- Unknown
- hapticSettings.setDamageScale float -> void
- Unknown
- hapticSettings.setExplosionShakeScale float -> void
- Unknown
- hapticSettings.setForceCapX float -> void
- Unknown
- hapticSettings.setForceCapY float -> void
- Unknown
- hapticSettings.setForceCapZ float -> void
- Unknown
- hapticSettings.setGeneralShakeScale float -> void
- Unknown
- hapticSettings.setPhysicsAIRScale float float float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleXHigh float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleXLow float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleXMed float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleYHigh float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleYLow float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleYMed float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleZHigh float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleZLow float -> void
- Unknown
- hapticSettings.setPhysicsAIRScaleZMed float -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeXHigh int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeXLow int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeXMed int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeYHigh int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeYLow int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeYMed int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeZHigh int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeZLow int -> void
- Unknown
- hapticSettings.setPhysicsAIRSmoothTimeZMed int -> void
- Unknown
- hapticSettings.setPhysicsAIRTransitionValueHigh float -> void
- Unknown
- hapticSettings.setPhysicsAIRTransitionValueMed float -> void
- Unknown
- hapticSettings.setPhysicsHELIScale float float float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleXHigh float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleXLow float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleXMed float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleYHigh float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleYLow float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleYMed float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleZHigh float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleZLow float -> void
- Unknown
- hapticSettings.setPhysicsHELIScaleZMed float -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeXHigh int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeXLow int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeXMed int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeYHigh int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeYLow int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeYMed int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeZHigh int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeZLow int -> void
- Unknown
- hapticSettings.setPhysicsHELISmoothTimeZMed int -> void
- Unknown
- hapticSettings.setPhysicsHELITransitionValueHigh float -> void
- Unknown
- hapticSettings.setPhysicsHELITransitionValueMed float -> void
- Unknown
- hapticSettings.setPhysicsLANDScale float float float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleXHigh float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleXLow float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleXMed float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleYHigh float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleYLow float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleYMed float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleZHigh float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleZLow float -> void
- Unknown
- hapticSettings.setPhysicsLANDScaleZMed float -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeXHigh int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeXLow int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeXMed int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeYHigh int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeYLow int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeYMed int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeZHigh int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeZLow int -> void
- Unknown
- hapticSettings.setPhysicsLANDSmoothTimeZMed int -> void
- Unknown
- hapticSettings.setPhysicsLANDTransitionValueHigh float -> void
- Unknown
- hapticSettings.setPhysicsLANDTransitionValueMed float -> void
- Unknown
- hapticSettings.setPhysicsSEAScale float float float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleXHigh float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleXLow float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleXMed float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleYHigh float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleYLow float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleYMed float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleZHigh float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleZLow float -> void
- Unknown
- hapticSettings.setPhysicsSEAScaleZMed float -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeXHigh int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeXLow int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeXMed int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeYHigh int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeYLow int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeYMed int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeZHigh int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeZLow int -> void
- Unknown
- hapticSettings.setPhysicsSEASmoothTimeZMed int -> void
- Unknown
- hapticSettings.setPhysicsSEATransitionValueHigh float -> void
- Unknown
- hapticSettings.setPhysicsSEATransitionValueMed float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScale float float float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleXHigh float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleXLow float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleXMed float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleYHigh float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleYLow float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleYMed float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleZHigh float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleZLow float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERScaleZMed float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeXHigh int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeXLow int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeXMed int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeYHigh int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeYLow int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeYMed int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeZHigh int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeZLow int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERSmoothTimeZMed int -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERTransitionValueHigh float -> void
- Unknown
- hapticSettings.setPhysicsSOLDIERTransitionValueMed float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleCARBINE float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleDEFIB float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleDROP float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleKNIFE float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleLAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleLMG float -> void
- Unknown
- hapticSettings.setRecoilPitchScalePISTOL float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleRIFLE float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleRIFLELAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleSHOTGUN float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleSMG float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleSNIPER float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleTHROWN float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_AIRGUN float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_ARMORCANNON float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_COAXIALGUN float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_HELIGUN float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_HMG float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_LMG float -> void
- Unknown
- hapticSettings.setRecoilPitchScaleV_MISSILE float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleCARBINE float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleDEFIB float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleDROP float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleKNIFE float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleLAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleLMG float -> void
- Unknown
- hapticSettings.setRecoilPunchScalePISTOL float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleRIFLE float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleRIFLELAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleSHOTGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleSMG float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleSNIPER float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleTHROWN float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_AIRGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_ARMORCANNON float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_COAXIALGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_HELIGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_HMG float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_LMG float -> void
- Unknown
- hapticSettings.setRecoilPunchScaleV_MISSILE float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeCARBINE float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeDEFIB float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeDROP float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeKNIFE float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeLAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeLMG float -> void
- Unknown
- hapticSettings.setRecoilPunchTimePISTOL float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeRIFLE float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeRIFLELAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeSHOTGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeSMG float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeSNIPER float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeTHROWN float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_AIRGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_ARMORCANNON float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_COAXIALGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_HELIGUN float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_HMG float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_LMG float -> void
- Unknown
- hapticSettings.setRecoilPunchTimeV_MISSILE float -> void
- Unknown
- hapticSettings.setRecoilYawScaleCARBINE float -> void
- Unknown
- hapticSettings.setRecoilYawScaleDEFIB float -> void
- Unknown
- hapticSettings.setRecoilYawScaleDROP float -> void
- Unknown
- hapticSettings.setRecoilYawScaleKNIFE float -> void
- Unknown
- hapticSettings.setRecoilYawScaleLAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilYawScaleLMG float -> void
- Unknown
- hapticSettings.setRecoilYawScalePISTOL float -> void
- Unknown
- hapticSettings.setRecoilYawScaleRIFLE float -> void
- Unknown
- hapticSettings.setRecoilYawScaleRIFLELAUNCHER float -> void
- Unknown
- hapticSettings.setRecoilYawScaleSHOTGUN float -> void
- Unknown
- hapticSettings.setRecoilYawScaleSMG float -> void
- Unknown
- hapticSettings.setRecoilYawScaleSNIPER float -> void
- Unknown
- hapticSettings.setRecoilYawScaleTHROWN float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_AIRGUN float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_ARMORCANNON float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_COAXIALGUN float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_HELIGUN float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_HMG float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_LMG float -> void
- Unknown
- hapticSettings.setRecoilYawScaleV_MISSILE float -> void
- Unknown
- hapticSettings.setSpeedShakeScale float -> void
- Unknown
- hapticSettings.setTurnSensitivity float float float -> void
- Unknown
- hapticSettings.setTurnSensitivityAIR float float float -> void
- Unknown
- hapticSettings.setTurnSensitivityHELI float float float -> void
- Unknown
- hapticSettings.setTurnSensitivityLAND float float float -> void
- Unknown
- hapticSettings.setTurnSensitivitySEA float float float -> void
- Unknown
- hapticSettings.setTurnSensitivitySOLDIER float float float -> void
- Unknown
heightmapcluster
- heightmapcluster.addHeightmap std::string int int -> void
- Unknown
- heightmapcluster.compileWaterMeshesIntoHeightmap -> void
- Unknown
- heightmapcluster.create std::string -> void
- Unknown
- heightmapcluster.importSurroundingRawHeightMap std::string -> bool
- Unknown
- heightmapcluster.intersectCameraRay -> void
- Unknown
- heightmapcluster.setClusterSize int -> void
- Unknown
- heightmapcluster.setHeightmapSize int -> void
- Unknown
- heightmapcluster.setSeaWaterLevel float -> void
- Unknown
- heightmapcluster.smoothEdges int float float -> void
- Unknown
- heightmapcluster.stitchEdges -> void
- Unknown
- heightmap.loadHeightData std::string -> void
- Unknown
- heightmap.loadMaterialData std::string -> void
- Unknown
- heightmap.setBitResolution int -> void
- Unknown
- heightmap.setMaterialScale int -> void
- Unknown
- heightmap.setModified bool -> void
- Unknown
- heightmap.setScale Vec3 -> void
- Unknown
- heightmap.setSize int int -> void
- Unknown
- hemiMapManager.hemiLerpBias float -> float
- Unknown
- hemiMapManager.makeHemiMap unsigned long std::string Vec3 -> bool
- Unknown
- hemiMapManager.setBaseHemiMap std::string Vec3 float -> bool
- Unknown
hudBuilder
- hudBuilder.addNodeAlphaShowEffect -> bool
- Unknown
- hudBuilder.addNodeBlendEffect int int -> bool
- Unknown
- hudBuilder.addNodeMoveShowEffect float int -> bool
- Unknown
- hudBuilder.addNodeVariableMoveShowEffect std::string std::string -> bool
- Unknown
- hudBuilder.addObjectMarkerNodeLockTextNode std::string -> bool
- Unknown
- hudBuilder.addTransformListNode std::string -> bool
- Unknown
- hudBuilder.createBarNode std::string std::string int -> bool
- Unknown
- hudBuilder.createButtonNode std::string std::string int -> bool
- Unknown
- hudBuilder.createCompassNode std::string std::string int -> bool
- Unknown
- hudBuilder.createEditNode std::string std::string int -> bool
- Unknown
- hudBuilder.createHoverNode std::string std::string int -> bool
- Unknown
- hudBuilder.createListNode std::string std::string int -> bool
- Unknown
- hudBuilder.createMapNode std::string std::string -> bool
- Unknown
- hudBuilder.createMiniMapNode std::string std::string int -> bool
- Unknown
- hudBuilder.createObjectMarkerNode std::string std::string int -> bool
- Unknown
- hudBuilder.createObjectSelectionNode std::string std::string int -> bool
- Unknown
- hudBuilder.createOccupiedNode std::string std::string int -> bool
- Unknown
- hudBuilder.createPictureNode std::string std::string int -> bool
- Unknown
- hudBuilder.createSliderNode std::string std::string float -> bool
- Unknown
- hudBuilder.createSplitNode std::string std::string -> bool
- Unknown
- hudBuilder.createTextNode std::string std::string int -> bool
- Unknown
- hudBuilder.createTileNode std::string std::string int -> bool
- Unknown
- hudBuilder.createTransformListNode std::string std::string int -> bool
- Unknown
- hudBuilder.createTransformNode std::string std::string int -> int
- Unknown
- hudBuilder.deleteNode -> bool
- Unknown
- hudBuilder.newLayer -> bool
- Unknown
- hudBuilder.searchNodes std::string std::string -> meme
- :Node*
- Unknown
- hudBuilder.setActiveObject std::string std::string -> bool
- Unknown
- hudBuilder.setBarNodeBorder int int int -> bool
- Unknown
- hudBuilder.setBarNodeSnap int -> bool
- Unknown
- hudBuilder.setBarNodeSnapDir bool -> bool
- Unknown
- hudBuilder.setBarNodeTexture int std::string -> bool
- Unknown
- hudBuilder.setBarNodeValueVariable std::string -> bool
- Unknown
- hudBuilder.setBarNodeVariableTexture int std::string -> bool
- Unknown
- hudBuilder.setButtonNodeAltConCmd std::string int -> bool
- Unknown
- hudBuilder.setButtonNodeConCmd std::string int -> bool
- Unknown
- hudBuilder.setButtonNodeDebug bool -> bool
- Unknown
- hudBuilder.setButtonNodeFunction std::string int -> bool
- Unknown
- hudBuilder.setButtonNodeMouseArea int int int -> bool
- Unknown
- hudBuilder.setButtonNodeMouseOverColor float float float -> bool
- Unknown
- hudBuilder.setButtonNodeTexture int std::string -> bool
- Unknown
- hudBuilder.setCommanderPos Vec2 -> bool
- Unknown
- hudBuilder.setCommanderSize Vec2 -> bool
- Unknown
- hudBuilder.setCompassNodeBorder int int int -> bool
- Unknown
- hudBuilder.setCompassNodeOffset int -> bool
- Unknown
- hudBuilder.setCompassNodeSnapOffset int int int -> bool
- Unknown
- hudBuilder.setCompassNodeSnapTexture bool std::string -> bool
- Unknown
- hudBuilder.setCompassNodeTexture int std::string -> bool
- Unknown
- hudBuilder.setCompassNodeTextureSize int int -> bool
- Unknown
- hudBuilder.setCompassNodeValueVariable std::string -> bool
- Unknown
- hudBuilder.setCompassNodeVariableTexture int std::string -> bool
- Unknown
- hudBuilder.setCPFont std::string -> void
- Unknown
- hudBuilder.setCPFontColor float float float -> void
- Unknown
- hudBuilder.setEditNodeColor float float float -> bool
- Unknown
- hudBuilder.setEditNodeData int -> bool
- Unknown
- hudBuilder.setEditNodeFont std::string bool -> bool
- Unknown
- hudBuilder.setEditNodeMaxLength int -> bool
- Unknown
- hudBuilder.setEditNodestd::string int -> bool
- Unknown
- hudBuilder.setHoverInMiddlePos int int -> bool
- Unknown
- hudBuilder.setHoverMaxValue float -> bool
- Unknown
- hudBuilder.setHoverWidthLength float float -> bool
- Unknown
- hudBuilder.setListNodeBackgroundColor float float float -> bool
- Unknown
- hudBuilder.setListNodeBorder int int int -> bool
- Unknown
- hudBuilder.setListNodeBorderColor float float float -> bool
- Unknown
- hudBuilder.setListNodeConCmd int std::string -> bool
- Unknown
- hudBuilder.setListNodeData int -> bool
- Unknown
- hudBuilder.setListNodeFont std::string int -> bool
- Unknown
- hudBuilder.setListNodeOutline bool -> bool
- Unknown
- hudBuilder.setListNodeRowSpacing int -> bool
- Unknown
- hudBuilder.setListNodeScrollbar int int -> bool
- Unknown
- hudBuilder.setListNodeScrollbarBackgroundColor float float float -> bool
- Unknown
- hudBuilder.setListNodeScrollbarColor float float float -> bool
- Unknown
- hudBuilder.setListNodeSelectColor float float float -> bool
- Unknown
- hudBuilder.setMaxiPos Vec2 -> bool
- Unknown
- hudBuilder.setMaxiSize Vec2 -> bool
- Unknown
- hudBuilder.setMiniPos Vec2 -> bool
- Unknown
- hudBuilder.setMiniSize Vec2 -> bool
- Unknown
- hudBuilder.setModifyer float -> void
- Unknown
- hudBuilder.setNodeAlphaVariable std::string -> bool
- Unknown
- hudBuilder.setNodeColor float float float -> bool
- Unknown
- hudBuilder.setNodeInTime float -> bool
- Unknown
- hudBuilder.setNodeLogicShowVariable std::string std::string int -> bool
- Unknown
- hudBuilder.setNodeOffset int int -> bool
- Unknown
- hudBuilder.setNodeOutTime float -> bool
- Unknown
- hudBuilder.setNodePos int int -> bool
- Unknown
- hudBuilder.setNodePosVariable int std::string -> bool
- Unknown
- hudBuilder.setNodeRGBVariables std::string std::string std::string -> bool
- Unknown
- hudBuilder.setNodeShowVariable std::string -> bool
- Unknown
- hudBuilder.setNodeSize int int -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeLockOnType int -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeLockText bool std::string -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeLockTextOffset int int -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeObjects int -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeTexture int std::string -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeTextureSize int int int -> bool
- Unknown
- hudBuilder.setObjectMarkerNodeWeapon int -> bool
- Unknown
- hudBuilder.setObjectSelectionNodePointerSize int int -> bool
- Unknown
- hudBuilder.setOccupiedNodeData int -> bool
- Unknown
- hudBuilder.setOccupiedNodePosVariable int std::string -> bool
- Unknown
- hudBuilder.setPictureNodeAlphaMask std::string -> bool
- Unknown
- hudBuilder.setPictureNodeBorder int int int -> bool
- Unknown
- hudBuilder.setPictureNodeBorderColor float float float -> bool
- Unknown
- hudBuilder.setPictureNodeCenterPoint int int -> bool
- Unknown
- hudBuilder.setPictureNodeRotateVariable std::string -> bool
- Unknown
- hudBuilder.setPictureNodeRotation int -> bool
- Unknown
- hudBuilder.setPictureNodeTexture std::string -> bool
- Unknown
- hudBuilder.setPictureNodeVariableTexture std::string -> bool
- Unknown
- hudBuilder.setSliderNodeChild std::string -> bool
- Unknown
- hudBuilder.setSliderNodeData std::string -> bool
- Unknown
- hudBuilder.setTextNodeOutLine std::string -> bool
- Unknown
- hudBuilder.setTextNodeOutLineOffset float float -> bool
- Unknown
- hudBuilder.setTextNodestd::string std::string -> bool
- Unknown
- hudBuilder.setTextNodestd::stringVariable std::string -> bool
- Unknown
- hudBuilder.setTextNodeStyle std::string int -> bool
- Unknown
- hudBuilder.setTileNodeOptions int int int -> bool
- Unknown
- hudBuilder.setTranformListNodeOffset int int -> bool
- Unknown
- hudBuilder.setTranformListNodePosVariable int std::string -> bool
- Unknown
- hudBuilder.setZoomIcons bool -> bool
- Unknown
- hudItems.setBool std::string bool -> void
- Unknown
- hudItems.setFloat std::string float -> void
- Unknown
- hudItems.setstd::string std::string std::string -> void
- Unknown
- hudManager.addFavouriteServer bool -> void
- Unknown
- hudManager.addTextureAtlas std::string -> void
- Unknown
- hudManager.enableSayAllChatBox bool -> void
- Unknown
- hudManager.enableSaySquadChatBox bool -> void
- Unknown
- hudManager.enableSayTeamChatBox bool -> void
- Unknown
- hudManager.refresh -> bool
- Unknown
- hudManager.setCommMousePos int int -> bool
- Unknown
- hudManager.setCommMouseSensitivity int -> bool
- Unknown
- hudManager.setCommPos int int -> bool
- Unknown
- hudManager.setCommSize int int -> bool
- Unknown
- hudManager.setDisplayControlpoints bool -> void
- Unknown
- hudManager.setDisplayTickets bool -> void
- Unknown
- hudManager.setDone bool -> void
- Unknown
- hudManager.setMapStatic bool -> void
- Unknown
- hudManager.setMaximumNrOfCPs int -> void
- Unknown
- hudManager.setMouseTextureArtillery std::string -> bool
- Unknown
- hudManager.setMouseTextureCancel std::string -> bool
- Unknown
- hudManager.setMouseTextureEmpty std::string -> bool
- Unknown
- hudManager.setMouseTextureFull std::string -> bool
- Unknown
- hudManager.setMouseTextureSupply std::string -> bool
- Unknown
- hudManager.setMouseTextureUAV std::string -> bool
- Unknown
- hudManager.setPaint bool -> void
- Unknown
- hudManager.setPointerMouseSensitivity int -> bool
- Unknown
- hudManager.setPointerSize int int -> bool
- Unknown
- hudManager.setSpottedAngle float -> void
- Unknown
- hudManager.setSpottedMenuPos int int -> bool
- Unknown
- hudManager.setSpottedMenuSize int int -> bool
- Unknown
- hudManager.setSpottedMousePos int int -> bool
- Unknown
- hudManager.setTargetTop float -> void
- Unknown
- hudManager.setUpdate bool -> void
- Unknown
- ingameHelp.showIngameHelp std::string float -> void
- Unknown
- InputDevices.setAxisScale InputDeviceFlags InputDeviceAxes float -> bool
- Unknown
- InputDevices.setInvertAxis InputDeviceFlags InputDeviceAxes bool -> bool
- Unknown
- itemSelection.setReverseItems bool -> void
- Unknown
- levelsList.setVoteMapShow int -> void
- Unknown
- levelsList.singleClick int -> void
- Unknown
- lightManager.ambientColor Vec3 -> Vec3
- Unknown
lightManager
- lightManager.defaultEffectLightAffectionFactor float -> float
- Unknown
- lightManager.dynamicPointColor Vec3 -> Vec3
- Unknown
- lightManager.dynamicPointColorHigh Vec3 -> Vec3
- Unknown
- lightManager.dynamicPointColorLow Vec3 -> Vec3
- Unknown
- lightManager.dynamicPointScale float -> float
- Unknown
- lightManager.effectShadowColor Vec3 -> Vec3
- Unknown
- lightManager.effectSunColor Vec3 -> Vec3
- Unknown
- lightManager.enableStencilCullerReset bool -> bool
- Unknown
- lightManager.enableSun bool -> bool
- Unknown
- lightManager.groundHemi std::string -> std::string
- Unknown
- lightManager.hemiLerpBias float -> float
- Unknown
- lightManager.init -> void
- Unknown
- lightManager.lightCullDistance float -> float
:Used in sky.con :Raises the default limit of the culling of lightsources from a distance. Example: lightManager.lightCullDistance 2000 which extends the rendering of the lightsource.
- lightManager.lightMapAmbientAlphaCutoffRange Vec2 -> Vec2
- Unknown
- lightManager.maxLightsPerBundledMesh int -> int
- Unknown
- lightManager.maxLightsPerSkinnedMesh int -> int
- Unknown
- lightManager.maxLightsPerStaticMesh int -> int
- Unknown
- lightManager.maxLightsPerTerrainPatch int -> int
- Unknown
- lightManager.maxLodForMaterialBatching int -> int
- Unknown
- lightManager.singlePointColor Vec3 -> Vec3
- Unknown
- lightManager.singlePointColorHigh Vec3 -> Vec3
- Unknown
- lightManager.singlePointColorLow Vec3 -> Vec3
- Unknown
- lightManager.skinnedMeshShaderLodDistance float -> float
- Unknown
- lightManager.skyColor Vec3 -> Vec3
- Unknown
- lightManager.skyColorHigh Vec3 -> Vec3
- Unknown
- lightManager.skyColorLow Vec3 -> Vec3
- Unknown
- lightManager.staticLightBlendingTime double -> double
- Unknown
- lightManager.staticSkyColor Vec3 -> Vec3
- Unknown
- lightManager.staticSkyColorHigh Vec3 -> Vec3
- Unknown
- lightManager.staticSkyColorLow Vec3 -> Vec3
- Unknown
- lightManager.staticSpecularColor Vec3 -> Vec3
- Unknown
- lightManager.staticSunColor Vec3 -> Vec3
- Unknown
- lightManager.sunColor Vec3 -> Vec3
- Unknown
- lightManager.sunColorHigh Vec3 -> Vec3
- Unknown
- lightManager.sunColorLow Vec3 -> Vec3
- Unknown
- lightManager.sunDirection Vec3 -> Vec3
- Unknown
- lightManager.sunSpecColor Vec3 -> Vec3
- Unknown
- lightManager.sunSpecColorHigh Vec3 -> Vec3
- Unknown
- lightManager.sunSpecColorLow Vec3 -> Vec3
- Unknown
- lightManager.treeAmbientColor Vec3 -> Vec3
- Unknown
- lightManager.treeSkyColor Vec3 -> Vec3
- Unknown
- lightManager.treeSunColor Vec3 -> Vec3
- Unknown
localPlayer
- localPlayer.commanderSelectDelay float -> float
- Unknown
- localPlayer.firstCommanderSelectDelay float -> float
- Unknown
localProfile
- localProfile.addDemoBookmark std::string std::string std::string -> void
- Adds a bookmark to a battlerecorder demo
- localProfile.save -> bool
- Unknown
- localProfile.setEmail std::string -> std::string
- Sets or shows the email adress of the current profile
- localProfile.setGamespyNick std::string -> std::string
- Sets or shows the gamespy login name of the current profile
- localProfile.setName std::string -> std::string
- Sets or shows the name for the current profile
- localProfile.setNick std::string -> std::string
- Sets or shows the nickname for the current profile
- localProfile.setNumTimesLoggedIn int -> int
- Unknown
- localProfile.setPassword std::string -> std::string
- Sets or shows the password for the current profile
- localProfile.setTotalPlayedTime float -> void
- Unknown
maplist
- maplist.append std::string std::string int -> bool
- Unknown
- maplist.clear -> bool
- Unknown
- maplist.configFile std::string -> std::string
- Unknown
- maplist.currentMap -> int
- Unknown
- maplist.insert int std::string std::string -> bool
- Unknown
- maplist.list -> std::string
- Unknown
- maplist.load -> bool
- Unknown
- maplist.mapCount -> int
- Unknown
- maplist.remove int -> int
- Unknown
- maplist.save -> bool
- Unknown
material
- material.active unsigned int -> unsigned int
- Unknown
- material.damageLoss float -> float
- Unknown
- material.elasticity float -> float
- Unknown
- material.friction float -> float
- Unknown
- material.hasWaterPhysics bool -> bool
- Unknown
- material.isBarbwire bool -> bool
- Unknown
- material.isOneSided bool -> bool
- Unknown
- material.isSeeThrough bool -> bool
- Unknown
- materialManager.attMaterial unsigned int -> void
- Unknown
- materialManager.createCell unsigned int unsigned int -> void
- Unknown
- materialManager.damageMod float -> float
- Unknown
- materialManager.defMaterial unsigned int -> void
- Unknown
- materialManager.setDecalTemplate unsigned int IObjectTemplate_ptrproxy -> void
- Unknown
- materialManager.setEffectTemplate unsigned int IObjectTemplate_ptrproxy -> void
- Unknown
- materialManager.setSoundTemplate unsigned int IObjectTemplate_ptrproxy -> void
- Unknown
- material.maxDamageLoss float -> float
- Unknown
- material.minDamageLoss float -> float
- Unknown
- material.name std::string -> std::string
- Unknown
- material.overrideNeverPenetrate bool -> bool
- Unknown
- material.penetrationDeviation float -> float
- Unknown
- material.projectileCollisionHardness float -> float
- Unknown
- material.resistance float -> float
- Unknown
- material.type int -> int
- Unknown
- menuTeamManager.addKit std::string -> void
- Unknown
- menuTeamManager.addTeam std::string std::string -> void
- Unknown
- menuTeamManager.addWeapon std::string int int -> void
- Unknown
- menuTeamManager.setTeamId int -> void
- Unknown
minimap
- minimap.setCommanderOffset Vec2 -> void
- Unknown
- minimap.setCurrOrderList int -> void
- Unknown
- minimap.setDestinationBlend int -> void
- Unknown
- minimap.setFilterColor float float float -> void
- Unknown
- minimap.setFullScreenZoom int -> void
- Unknown
- minimap.setPaintAllKits -> void
- Unknown
- minimap.setPaintAllVehicles -> void
- Unknown
- minimap.setPaintKit int -> void
- Unknown
- minimap.setPaintVehicle int -> void
- Unknown
- minimap.setSourceBlend int -> void
- Unknown
- minimap.setZoom -> void
- Unknown
- minimap.toggleShowKits -> void
- Unknown
nametags
- nametags.createBar NametagItemIDs int int -> void
- Unknown
- nametags.createIcon NametagItemIDs -> void
- Unknown
- nametags.deathFadeOutTime float -> float
- Unknown
- nametags.deployableDistance double -> double
- Unknown
- nametags.enemyDotLimit float -> float
- Unknown
- nametags.enemyTagDelayTime double -> double
- Unknown
- nametags.enemyTagFadeInTime double -> double
- Unknown
- nametags.enemyTagFadeOutTime double -> double
- Unknown
- nametags.getCullDistance TagType -> Vec2
- Unknown
- nametags.manDownFadeOutTime float -> float
- Unknown
- nametags.maxCallDistance float -> float
- Unknown
- nametags.maxFriendlyDistance float -> float
- Unknown
- nametags.setCullDistance TagType Vec2 -> void
- Unknown
- nametags.setTexture int std::string int -> void
- Unknown
- nametags.vehicleNametagOffset float -> float
- Unknown
- nametags.vehicleNametagOffsetFactor float -> float
- Unknown
networkableInfo
- networkableInfo.createNewInfo std::string -> void
:Used in objects\common\Networkables.con :Creates a custom NetworkableInfo. Use with NetworkableInfo.setPredictionMode etc
- networkableInfo.deleteInfo std::string -> void
- Unknown
- networkableInfo.setBasePriority float -> void
- Unknown
- networkableInfo.setForceNetworkableId bool -> void
- Unknown
- networkableInfo.setIsUnique bool -> void
- Unknown
- networkableInfo.setPredictionMode PredictionMode -> void
: :NetworkableInfo.setPredictionMode
- network.globalPredictionMode PredictionMode -> PredictionMode
- Unknown
object
- object.absolutePosition Vec3 -> Vec3
- Unknown
- object.absolutePositionSecondary Vec3 -> Vec3
- Unknown
- object.absoluteTransformation Mat4 -> Mat4
- Unknown
- Object.active world
- :IObject_ptrproxy -> world::IObject_ptrproxy
- Unknown
- object.addAbsolutePoint -> void
- Unknown
- object.attenuationRange1 float -> float
- Unknown
- object.attenuationRange2 float -> float
- Unknown
- object.color Vec3 -> Vec3
- Unknown
- object.coneAngle1 float -> float
- Unknown
- object.coneAngle2 float -> float
- Unknown
- Object.create world
- :IObjectTemplate_ptrproxy Vec3 Vec3 -> world::IObject_ptrproxy
- Unknown
- Object.delete world
- :IObject_ptrproxy -> void
- Unknown
- Object.deleteAll -> std::string
- Unknown
- object.direction Vec3 -> Vec3
- Unknown
- object.disableChildren bool -> bool
- Unknown
- objectDrawer.collectPlanesDistance float -> float
- Unknown
- objectDrawer.drawDebugPlanes bool -> bool
- Unknown
- objectDrawer.faceForwardThreshold float -> float
- Unknown
- objectDrawer.showCullStats bool -> bool
- Unknown
- objectDrawer.useExactTest bool -> bool
- Unknown
- objectDrawer.useOcclusion bool -> bool
- Unknown
- Object.forceStart world
- :IObject_ptrproxy -> void
- Unknown
- Object.forceStop world
- :IObject_ptrproxy -> void
- Unknown
- object.fov float -> float
- Unknown
- object.geometry.color Vec4 -> Vec4
- Unknown
- object.geometry.GenerateLightmapForThisInstance bool -> bool
- Unknown
- object.geometry.loadMesh std::string -> void
- Unknown
- object.geometry.subGeometry int -> int
- Unknown
- object.geometry.subGeometryCount -> int
- Unknown
- object.geometry.technique std::string -> std::string
- Unknown
- object.geometry.template -> IGeometryTemplate*
- Unknown
- object.getControlPointId -> int
- Unknown
- Object.getGroundPos Vec3 -> Vec3
- Unknown
- object.getLightSourceMask -> int
- Unknown
- object.getVisibleTeam -> int
- Unknown
- object.group int -> int
- Unknown
- object.hasCollision bool -> bool
- Unknown
- object.hasUpdate bool -> bool
- Unknown
- object.HDRIntensity float -> float
- Unknown
- Object.info world
- :IObject_ptrproxy -> std::string
- Unknown
- object.initGrid Vec2 Vec2 int -> void
- Unknown
- object.isInGrid bool -> bool
- Unknown
- object.isOvergrowth bool -> bool
- Unknown
- object.isSaveable bool -> bool
- Unknown
- object.isVisible bool -> bool
- Unknown
- object.layer int -> int
- Unknown
- Object.list -> std::string
- Unknown
- Object.listObjectsOfTemplate world
- :IObjectTemplate_ptrproxy -> std::string
- Unknown
- Object.loadAll std::string -> bool
- Unknown
- objectManager.drawStats int -> int
- Unknown
- object.name std::string -> std::string
- Unknown
- object.notInAI bool -> bool
- Unknown
- Object.printScript world
- :IObject_ptrproxy -> std::string
- Unknown
- object.rotation Vec3 -> Vec3
- Unknown
- object.rotationSecondary Vec3 -> Vec3
- Unknown
- Object.saveAll std::string -> bool
- Unknown
- object.scale Vec3 -> Vec3
- Unknown
- object.setActive bool -> void
- Unknown
- object.setAsSkyLight -> void
- Unknown
- object.setControlPointId int -> void
- Unknown
- object.setIsDisabledRecursive bool -> void
- Unknown
- object.setIsInTweakModeRecursive bool -> void
- Unknown
- object.setIsSaveableRecursive bool -> void
- Unknown
- object.setIsVisibleRecursive bool -> void
- Unknown
- object.setLightSourceMask int -> void
- Unknown
- Object.setObjectToGround world
- :IObject_ptrproxy -> Vec3
- Unknown
- object.setTeam int -> void
- Unknown
- object.setVisibleTeam int -> void
- Unknown
- object.spawnOffset Vec3 -> Vec3
- Unknown
- Object.start world
- :IObject_ptrproxy -> void
- Unknown
- Object.stop world
- :IObject_ptrproxy -> void
- Unknown
- object.team int -> int
- Unknown
- object.template -> const IObjectTemplate*
- Unknown
objectTemplate
- objectTemplate.3dMapIcon int -> int
:Used in GenericFirearms (Mine etc) .tweak :"The image number sequence referenced in \menu\nametag\Objects.dds. Use the vBF2 file and count the images. 9 is the mine icon. Using this system : you could have custom 3D Mine Icons as long as they are the same size as the original."
- objectTemplate.ability.hasAmmoAbility bool -> bool
- Unknown
- objectTemplate.ability.hasHealingAbility bool -> bool
- Unknown
- objectTemplate.ability.hasRepairingAbility bool -> bool
- Unknown
- objectTemplate.ability.radarRadius int -> int
- Unknown
- objectTemplate.abilityHud.ammoSound std::string -> std::string
- Unknown
- objectTemplate.abilityHud.healingSound std::string -> std::string
- Unknown
- objectTemplate.abilityHud.repairingSound std::string -> std::string
- Unknown
- objectTemplate.abilityInVehicleMaterial int -> int
- Unknown
- objectTemplate.abilityInVehicleRadius float -> float
- Unknown
- objectTemplate.abilityInVehicleStrength float -> float
- Unknown
- objectTemplate.abilityRestoreRate float -> float
- Unknown
- objectTemplate.acceleration Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.acceleration float -> float
- Unknown
- objectTemplate.accumulate bool -> bool
- Unknown
- ObjectTemplate.active world
- :IObjectTemplate_ptrproxy -> world::IObjectTemplate_ptrproxy
- Unknown
- ObjectTemplate.activeSafe std::string world
- :IObjectTemplate_ptrproxy -> void
- Unknown
- objectTemplate.addAmmoType int int float -> void
- Unknown
- objectTemplate.addChild bool -> bool
- Unknown
- objectTemplate.addEmitterSpeed bool -> bool
- Unknown
- objectTemplate.addKitVehicleMod std::string int -> void
- Unknown
- objectTemplate.addLinePoint Vec2 -> void
- Unknown
- objectTemplate.addPcoPosId int -> void
- Unknown
- objectTemplate.addTargetObjectTypeToWatch int -> void
- Unknown
- objectTemplate.addTemplate std::string -> void
- Unknown
- objectTemplate.addToCollisionGroup U32 -> void
- Unknown
- objectTemplate.addToProjectileList bool -> bool
- Unknown
- objectTemplate.addTriggerableTarget std::string -> void
- Unknown
- objectTemplate.addVehicleType std::string int float -> void
- Unknown
- objectTemplate.addVehicleType VehicleCategory -> void
- Unknown
- objectTemplate.addWorkOnMaterial int -> void
- Unknown
- objectTemplate.affectingType int -> int
- Unknown
- objectTemplate.affectLightmappedObjects bool -> bool
- Unknown
- objectTemplate.AgeScaleFactorFromAcceleration Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorFromAltitude Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorFromEngine Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorFromRotationalSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorFromSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorFromSpeedInDof Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorRange Vec2 -> Vec2
- Unknown
- objectTemplate.AgeScaleFactorUsed bool -> bool
- Unknown
- objectTemplate.airFlowAffect float -> float
- Unknown
- objectTemplate.airFriction float -> float
- Unknown
- objectTemplate.airResistance float -> float
- Unknown
- objectTemplate.airResistanceGraph Vec4 -> Vec4
- Unknown
- objectTemplate.aiTemplate std::string -> std::string
- Unknown
- objectTemplate.alignEffectTransformation bool -> bool
- Unknown
- objectTemplate.alignRotationToSpeed bool -> bool
- Unknown
- objectTemplate.allowDucking bool -> bool
- Unknown
- objectTemplate.allowInsideDynamicLights bool -> bool
- Unknown
- objectTemplate.allowInsideStaticSun bool -> bool
- Unknown
- objectTemplate.alphaCull float -> float
- Unknown
- objectTemplate.alphaIntensityFromAcceleration Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityFromAltitude Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityFromEngine Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityFromRotationalSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityFromSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityFromSpeedInDof Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityRange Vec2 -> Vec2
- Unknown
- objectTemplate.alphaIntensityUsed bool -> bool
- Unknown
- objectTemplate.alphaOverTime OverTimeDistribution -> OverTimeDistribution
- Unknown
- objectTemplate.alternateTemplate0 std::string -> std::string
- Unknown
- objectTemplate.alternateTemplate1 std::string -> std::string
- Unknown
- objectTemplate.alternateTemplate2 std::string -> std::string
- Unknown
- objectTemplate.alternateTemplate3 std::string -> std::string
- Unknown
- objectTemplate.alternateTemplate4 std::string -> std::string
- Unknown
- objectTemplate.altSoldierExitPosition Vec3 -> Vec3
- Unknown
- objectTemplate.ammo.abilityCost float -> float
- Unknown
- objectTemplate.ammo.abilityDrain float -> float
- Unknown
- objectTemplate.ammo.abilityMaterial int -> int
- Unknown
- objectTemplate.ammo.abilityRadius float -> float
- Unknown
- objectTemplate.ammo.abilityStrength float -> float
- Unknown
- objectTemplate.ammo.ammoType int -> int
- Unknown
- objectTemplate.ammo.autoReload bool -> bool
- Unknown
- objectTemplate.ammo.changeMagAt float -> float
- Unknown
- objectTemplate.ammo.firstShotExtraTime float -> float
- Unknown
- objectTemplate.ammo.instantReloadOnEnable bool -> bool
- Unknown
- objectTemplate.ammo.lastShotExtraTime float -> float
- Unknown
- objectTemplate.ammo.magLinkWeapon std::string -> std::string
- "Weapons, Vehicles .tweak"
- Allows two weapons to share the same amount of bullets and magazines. Enter the weapon name to maglink. The weapon that's referenced must also have the same code. Weapons with fire selector code causes it to not work properly (citation needed)
- objectTemplate.ammo.magSize int -> int
- Weapons .tweak
- "Number of bullets in a magazine. -1 for Infinity, maximum non-infinity allowed is 1023, any more will cause a crash. Bug: In the Battlerecorder, it doesn't pickup a gun that fires for 10 seconds on with 1000 bullets for some reason. Tested with the L4Bren on Auto."
- objectTemplate.ammo.minimumTimeUntilReload float -> float
- Unknown
- objectTemplate.ammo.nrOfMags int -> int
- Number of magazines allowed for a weapon.
- objectTemplate.ammo.onlyActiveWhileFiring bool -> bool
- Prevents the Medibag and Ammo Bag from being thrown when firing. Used in PR's Medikit and Repair Bag
- objectTemplate.ammo.reloadAmount int -> int
- Unknown
- objectTemplate.ammo.reloadTime float -> float
- Time in seconds of how long it takes to reload. Must be the same number as the reload animation time from AnimationSystem1p.inc to sync properly.
- objectTemplate.ammo.reloadWithoutPlayer bool -> bool
- "If enabled, weapon will autoreload regardless client settings for autoreload. 1(Enabled), 0(Disabled)"
- objectTemplate.ammo.replenishingType ReplenishingType -> ReplenishingType
- Unknown
- objectTemplate.ammo.toggleWhenNoAmmo bool -> bool
- Weapons .tweak
- "When no ammo, switch to previous selected weapon."
- objectTemplate.ammoStorageSize float -> float
- Unknown
- objectTemplate.anchor Vec3 -> Vec3
- Unknown
- objectTemplate.anchorOffset Vec3 -> Vec3
- Unknown
- objectTemplate.animatedUVRotation int -> int
- Unknown
- objectTemplate.animatedUVRotationIndex int -> int
- Unknown
- objectTemplate.animatedUVRotationRadius float -> float
- Unknown
- objectTemplate.animatedUVRotationReverse bool -> bool
- Unknown
- objectTemplate.animatedUVRotationScale Vec2 -> Vec2
- Unknown
- objectTemplate.animatedUVTranslation bool -> bool
- Unknown
- objectTemplate.animatedUVTranslationIndex int -> int
- Unknown
- objectTemplate.animatedUVTranslationMax Vec2 -> Vec2
- Unknown
- objectTemplate.animatedUVTranslationReverse bool -> bool
- Unknown
- objectTemplate.animatedUVTranslationSize Vec2 -> Vec2
- Unknown
- objectTemplate.animatedUVTranslationSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.animation.animateOnZoom bool -> bool
- Unknown
- objectTemplate.animation.loopingFire float -> float
- Unknown
- objectTemplate.animation.shiftDelay float -> float
- Unknown
- objectTemplate.animation.useShiftAnimation bool -> bool
- Unknown
- objectTemplate.animationEnable bool -> bool
- Unknown
- objectTemplate.animationFrameCount int -> int
- Unknown
- objectTemplate.animationFrameCountX int -> int
- Unknown
- objectTemplate.animationFrameHeight int -> int
- Unknown
- objectTemplate.animationFrameWidth int -> int
- Unknown
- objectTemplate.animationPlayOnce bool -> bool
- Unknown
- objectTemplate.animationRandomizedStartFrame bool -> bool
- Unknown
- objectTemplate.animationSpeed float -> float
- Unknown
- objectTemplate.animationSystem1P std::string -> void
- Unknown
- objectTemplate.animationSystem3P std::string -> void
- Unknown
- objectTemplate.antenna.accelerationFactor float -> float
- Unknown
- objectTemplate.antenna.damping float -> float
- Unknown
- objectTemplate.antenna.maxSwayAngle Vec2 -> Vec2
- Unknown
- objectTemplate.antenna.skeleton std::string -> std::string
- Unknown
- objectTemplate.antenna.speedFactor float -> float
- Unknown
- objectTemplate.antenna.stiffness float -> float
- Unknown
- objectTemplate.areaValueTeam1 U32 -> U32
- Unknown
- objectTemplate.areaValueTeam2 U32 -> U32
- Unknown
- objectTemplate.armingDelay float -> float
- Weapons .tweak
- Delay in seconds until the collision event is active. Used in the tripflares which has a 15 second delay before passing through it will trigger the collision. Also could just be the seconds before the grenade explodes though not sure
- objectTemplate.armor.addArmorEffect int std::string Vec3 -> void
- Unknown
- objectTemplate.armor.addArmorEffectSpectacular int std::string Vec3 -> void
- Unknown
- objectTemplate.armor.addWreckArmorEffect int std::string Vec3 -> void
- Unknown
- objectTemplate.armor.alignLastEffectToHitDirection bool -> bool
- Unknown
- objectTemplate.armor.angleMod float -> float
- Unknown
- objectTemplate.armor.attackDamage float -> float
- Unknown
- objectTemplate.armor.canBeDestroyed bool -> bool
- Unknown
- objectTemplate.armor.canBeRepairedWhenWreck bool -> bool
- "Vehicles .tweak, Weapons .tweak"
- "Used in the AA Ship Boats. Basically, when it's a wreck, it can be repaired back to life."
- objectTemplate.armor.criticalDamage float -> float
- Unknown
- objectTemplate.armor.deepWaterDamageDelay float -> float
- Unknown
- objectTemplate.armor.deepWaterLevel float -> float
- Unknown
- objectTemplate.armor.defaultMaterial int -> int
- Unknown
- objectTemplate.armor.destroyOnSpectacularDeath bool -> bool
- Unknown
- objectTemplate.armor.explosionDamage float -> float
- Unknown
- objectTemplate.armor.explosionForce float -> float
- Unknown
- objectTemplate.armor.explosionForceMax float -> float
- Unknown
- objectTemplate.armor.explosionForceMod float -> float
- Unknown
- objectTemplate.armor.explosionMaterial int -> int
- Unknown
- objectTemplate.armor.explosionRadius float -> float
- Unknown
- objectTemplate.armor.hideChildrenOnSpectacularDeath bool -> bool
- Unknown
- objectTemplate.armor.hitPoints float -> float
- Vehicles .tweak
- The health of the vehicle. 0 = Dead.
- objectTemplate.armor.hpLostWhileCriticalDamage float -> float
- Unknown
- objectTemplate.armor.hpLostWhileInDeepWater float -> float
- Unknown
- objectTemplate.armor.hpLostWhileInWater float -> float
- Unknown
- objectTemplate.armor.hpLostWhileUpSideDown float -> float
- Unknown
- objectTemplate.armor.maxHitPoints float -> float
- Unknown
- objectTemplate.armor.showDamageAsDirt float -> float
- Unknown
- objectTemplate.armor.speedMod float -> float
- Unknown
- objectTemplate.armor.timeToStayAfterDestroyed float -> float
- Vehicles .tweak
- "Interesting code. If set to PR's Jets and Helis, when they explode from wreck, the non-flaming wreck model stays though it shows in the minimap as an occupied vehicle."
- objectTemplate.armor.timeToStayAsWreck float -> float
- Unknown
- objectTemplate.armor.useMMOnDeath bool -> bool
- Use the Material Manager on Death. Not too sure about this one
- objectTemplate.armor.waterDamageDelay float -> float
- Unknown
- objectTemplate.armor.waterLevel float -> float
- Unknown
- objectTemplate.armor.wreckDelay float -> float
- Unknown
- objectTemplate.armor.wreckExplosionDamage float -> float
- Unknown
- objectTemplate.armor.wreckExplosionForce float -> float
- Unknown
- objectTemplate.armor.wreckExplosionForceMax float -> float
- Unknown
- objectTemplate.armor.wreckExplosionForceMod float -> float
- Unknown
- objectTemplate.armor.wreckExplosionMaterial int -> int
- Unknown
- objectTemplate.armor.wreckExplosionRadius float -> float
- Unknown
- objectTemplate.armor.wreckHitPoints float -> float
- Unknown
- objectTemplate.artPos bool -> bool
- Unknown
- objectTemplate.attachClimberRadius float -> float
- Unknown
- objectTemplate.attachToEventObject bool -> bool
- Unknown
- objectTemplate.attackSpeed float -> float
- Unknown
- objectTemplate.attenuationRange1 float -> float
- Used in .tweak Effect Files for Lightsource Templates
- "How wide you want the lightsource effect to be, used with ObjectTemplate.isDynamic 1. Range1 = X, which is the horizontal range. Max is 100, more than that will trigger an error message"
- objectTemplate.attenuationRange2 float -> float
- Used in .tweak Effect Files for Lightsource Templates
- "The height at which the lightsource will begin to drop. Range2 = Y, which is the vertical range. Max is 100 like above. To know the difference, set one to 50 and one to 100 and count the number of seconds the lightsource effect will last and compare."
- objectTemplate.audio.newStyleAudio bool -> bool
- Unknown
- objectTemplate.audio.transformationRelativeRoot bool -> bool
- Unknown
- objectTemplate.audioReset -> void
- Unknown
- objectTemplate.automaticPitchStabilization bool -> bool
- Unknown
- objectTemplate.automaticReset bool -> bool
- Unknown
- objectTemplate.automaticYawStabilization bool -> bool
- Unknown
- objectTemplate.autoUseAbility int -> int
- Unknown
- objectTemplate.averageTimeBetweenTests float -> float
- Unknown
- objectTemplate.awakeTime float -> float
- Unknown
- objectTemplate.blendMode std::string -> std::string
- Unknown
- objectTemplate.blockInputOnRotBundle std::string -> std::string
- Unknown
- objectTemplate.blurryVisionHoldTime float -> float
- Unknown
- objectTemplate.blurryVisionTime float -> float
- Unknown
- objectTemplate.boneName std::string -> std::string
- Unknown
- objectTemplate.bounceDamping float -> float
- Unknown
- objectTemplate.bounceLength float -> float
- Unknown
- objectTemplate.bounceSensitivity float -> float
- Unknown
- objectTemplate.bounceStrength float -> float
- Unknown
- objectTemplate.boundingRadiusModifierWhenOccupied float -> float
- Unknown
- objectTemplate.cameraId int -> int
- Unknown
- objectTemplate.cameraShakeMaxSpeed float -> float
- Unknown
- objectTemplate.cameraShakeSensitivity float -> float
- Unknown
- objectTemplate.cameraShakeStartSpeed float -> float
- Unknown
- objectTemplate.cameraSwayDofMax float -> float
- Unknown
- objectTemplate.cameraSwayDofMin float -> float
- Unknown
- objectTemplate.cameraSwayRightMax float -> float
- Unknown
- objectTemplate.cameraSwayRightMin float -> float
- Unknown
- objectTemplate.cameraSwayRodLength float -> float
- Unknown
- objectTemplate.cameraSwaySensitivity float -> float
- Unknown
- objectTemplate.cameraSwaySpringDamping float -> float
- Unknown
- objectTemplate.cameraSwaySpringStrength float -> float
- Unknown
- objectTemplate.canFireGuiIndex int -> int
- Unknown
- objectTemplate.cannotFireGuiIndex int -> int
- Unknown
- objectTemplate.cannotFireTimer float -> float
- Unknown
- objectTemplate.canPickup bool -> bool
- Weapons
- "Allows explosives to be picked up using the wrench/repair object, example: at_mine"
- objectTemplate.canReverse bool -> bool
- Unknown
- objectTemplate.capMaxSpeed bool -> bool
- Unknown
- objectTemplate.castsDynamicShadow bool -> bool
- "Vehicles, Weapons and Soldiers"
- Enables the rendering of shadows.
- objectTemplate.castsStaticShadow bool -> bool
- Unknown
- objectTemplate.centerOfCollisionOffset Vec3 -> Vec3
- Unknown
- objectTemplate.centerOfMassOffset Vec3 -> Vec3
To offset the center of mass using 0/0/0 - X/Y/Z. Setting it to X/0.5/Z will make a Logistics Truck survive a direct ram to a Van while setting to 0 makes the truck crash. Tested while holding shift.
- objectTemplate.chance float -> float
- AmbientObjects.con
- "Chance that the triggerable effect may play when the player steps inside the radius. 1 means it will always play, while 0 means it will never play."
- objectTemplate.changeLodAt float -> float
- Unknown
- objectTemplate.chaseAngle float -> float
- Unknown
- objectTemplate.chaseDistance float -> float
- Unknown
- objectTemplate.chaseOffset Vec3 -> Vec3
- Unknown
- objectTemplate.clearTemplateList -> void
- Unknown
- objectTemplate.clientHitDetection bool -> bool
- Unknown
- objectTemplate.climbableAngle float -> float
- Unknown
- objectTemplate.climbersAttachForce float -> float
- Unknown
- objectTemplate.climbingSpeed float -> float
- Unknown
- objectTemplate.clockwise bool -> bool
- Unknown
- objectTemplate.cockpitLod int -> int
- Unknown
- objectTemplate.cockpitLod U32 -> U32
- Unknown
- objectTemplate.cockpitSubGeom int -> int
- Unknown
- objectTemplate.cockpitSubGeom U32 -> U32
- Unknown
- objectTemplate.collision.bouncing bool -> bool
- Unknown
- objectTemplate.collision.hasCollisionEffect bool -> bool
- Unknown
- objectTemplate.collision.maxStickAngle float -> float
- Unknown
- objectTemplate.collision.replenishingStrength float -> float
- Unknown
- objectTemplate.collision.replenishingType ReplenishingType -> ReplenishingType
- Unknown
- objectTemplate.collision.restoreHP float -> float
- Unknown
- objectTemplate.collision.resurrectDamage float -> float
- Unknown
- objectTemplate.collision.stickToStaticObjects bool -> bool
- Unknown
- objectTemplate.collision.stickToTerrain bool -> bool
- Unknown
- objectTemplate.collision.stickToVehicles bool -> bool
- Unknown
- objectTemplate.collisionEffectName std::string -> std::string
- Unknown
- objectTemplate.collisionEnable bool -> bool
- Unknown
- objectTemplate.collisionGroups U32 -> U32
- Unknown
- objectTemplate.collisionMesh std::string -> void
- Unknown
- objectTemplate.collisionMesh std::string -> std::string
- Unknown
- objectTemplate.collisionPart int -> int
- Unknown
- objectTemplate.collisionSpeedAlongNormal float -> float
- Unknown
- objectTemplate.collisionSpeedAlongPlane float -> float
- Unknown
- objectTemplate.collisionStartRadius float -> float
- Unknown
- objectTemplate.color Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.color Vec3ColorFloat -> Vec3ColorFloat
- Unknown
- objectTemplate.color1 Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.color2 Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.colorBlendGraph Vec4 -> Vec4
- Unknown
- objectTemplate.coneAngle1 float -> float
- Unknown
- objectTemplate.coneAngle2 float -> float
- Unknown
- objectTemplate.coneDirection Vec3 -> Vec3
- Unknown
- objectTemplate.coneInnerAngle float -> float
- Unknown
- objectTemplate.coneOuterAngle float -> float
- Unknown
- objectTemplate.coneOuterVolume float -> float
- Unknown
- objectTemplate.constantForce float -> float
- Unknown
- objectTemplate.constantRpm bool -> bool
- Unknown
- objectTemplate.continousRotationSpeed Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.controlPointId int -> int
- Unknown
- objectTemplate.ControlPointId U32 -> U32
- Unknown
- objectTemplate.controlPointName std::string -> std::string
- Unknown
- objectTemplate.controlsCategory dice
- :hfe::world::VehicleCategory -> dice::hfe::world::VehicleCategory
- Unknown
- objectTemplate.coolDownPerSec float -> float
- Unknown
- objectTemplate.coolingFactor float -> float
- Unknown
- objectTemplate.copyLinksCount int -> int
- Unknown
- ObjectTemplate.create std::string std::string -> IObjectTemplate*
- Unknown
- objectTemplate.createComponent std::string -> void
- Unknown
- objectTemplate.createdInEditor bool -> bool
- Unknown
- objectTemplate.createInvisible bool -> bool
: :Creates the object as invisible. Collisions and Functions still work. Tested on the at_mine
- objectTemplate.createNotInGrid bool -> bool
- Unknown
- objectTemplate.createVisibleInEditor bool -> bool
- Unknown
- objectTemplate.crewKitIndex int -> int
:kits.con (example: gb82_pilot.con) :"Defines what Geom to use for the kit. Looks up the Geom1 etc in the .skinnedmesh which is located in the Meshes folder. For example : arg82/Meshes/arg82_kits1.skinnedmeshes. Open with BfMeshViewer to know what each number looks like."
- objectTemplate.crosshairFireTime float -> float
- Unknown
- objectTemplate.cullRadiusScale float -> float
:"Weapons : Vehicle : Statics etc" :
- objectTemplate.CVMChase bool -> bool
:Vehicles .tweak files :Used to set at what distance the object is culled from display. Each number represents a distance of 25m. For example: ObjectTemplate.cullRadiusScale 6 = VD of 150m
- objectTemplate.CVMExternTrace bool -> bool
:Vehicles .tweak files :
- objectTemplate.CVMFlyBy bool -> bool
:Vehicles .tweak files :
- objectTemplate.CVMFrontChase bool -> bool
:Vehicles .tweak files :
- objectTemplate.CVMInside bool -> bool
:Vehicles .tweak files :
- objectTemplate.CVMNose bool -> bool
:Vehicles .tweak files :
- objectTemplate.CVMTrace bool -> bool
:Vehicles .tweak files :
- objectTemplate.cycles int -> int
- Unknown
- objectTemplate.damage float -> float
- Unknown
- objectTemplate.damagedAmbientSoundLimit float -> float
- Unknown
- objectTemplate.damageForBeingOutSideWorld float -> float
- Unknown
- objectTemplate.damageMandownSoldiers bool -> bool
- Unknown
- objectTemplate.damageOwner bool -> bool
- Unknown
- objectTemplate.damageSpeed float -> float
- Unknown
- objectTemplate.damageWhenLost float -> float
- Unknown
- objectTemplate.dampenSprintRotationalForceInAirMod float -> float
- Unknown
- objectTemplate.dampHorizontalVel float -> float
- Unknown
- objectTemplate.dampHorizontalVelFactor float -> float
- Unknown
- objectTemplate.damping float -> float
- Unknown
- objectTemplate.deAcceleration Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.debugAutoRotate bool -> bool
- Unknown
- objectTemplate.debugForceGearUp bool -> bool
- Unknown
- objectTemplate.decalTextureName std::string -> std::string
- Unknown
- objectTemplate.decreaseAngleToZero bool -> bool
- Unknown
- objectTemplate.decreaseAngleToZeroSpeed float -> float
- Unknown
- objectTemplate.decreaseAngleToZeroVerticalVel float -> float
- Unknown
- objectTemplate.defaultAngleOfAttack float -> float
- Unknown
- objectTemplate.defaultWeaponIndex int -> int
- Unknown
- objectTemplate.degradeDropStrength float -> float
- Unknown
- objectTemplate.degradeThrowStrength float -> float
- Unknown
- objectTemplate.degradeThrowStrength2 float -> float
- Unknown
- objectTemplate.delay RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.delayBeforeCycle float -> float
- Unknown
- objectTemplate.delayBeforeEnd float -> float
- Unknown
- objectTemplate.delayBeforeStart float -> float
- Unknown
- objectTemplate.delayToUse float -> float
- Unknown
- ObjectTemplate.delete world
- :IObjectTemplate_ptrproxy -> void
- Unknown
- objectTemplate.deleteComponent std::string -> void
- Unknown
- objectTemplate.deployAnimationTime float -> float
- Unknown
- objectTemplate.destroyableWindowsTemplate std::string -> std::string
- Unknown
- objectTemplate.destroyOnExit bool -> bool
- Unknown
- objectTemplate.destroyWhenEmptyStorage bool -> bool
- Unknown
- objectTemplate.detonateAfterProjectileStopped bool -> bool
- Unknown
- objectTemplate.detonateAfterProjectileStoppedMinSpeed float -> float
- Unknown
- objectTemplate.detonation.allowFriendlyFireDetonation bool -> bool
- Unknown
- objectTemplate.detonation.detectionRadius float -> float
- Unknown
- objectTemplate.detonation.detonateDistanceToTarget float -> float
- Unknown
- objectTemplate.detonation.detonateOnWaterCollision bool -> bool
- Unknown
- objectTemplate.detonation.effectRotation Vec3 -> Vec3
- Unknown
- objectTemplate.detonation.endEffectTemplate std::string -> std::string
- Unknown
- objectTemplate.detonation.explosionConeAngle float -> float
- Unknown
- objectTemplate.detonation.explosionDamage float -> float
- Unknown
- objectTemplate.detonation.explosionForce float -> float
- Unknown
- objectTemplate.detonation.explosionInnerConeRadius float -> float
- Unknown
- objectTemplate.detonation.explosionLineOfSightMinimumDamage float -> float
- Unknown
- objectTemplate.detonation.explosionMaterial int -> int
- Unknown
- objectTemplate.detonation.explosionRadius float -> float
- Unknown
- objectTemplate.detonation.explosionSoldierLineOfSight float -> float
- Unknown
- objectTemplate.detonation.explosionSoldierLineOfSightHealRate float -> float
- Unknown
- objectTemplate.detonation.explosionSoldierLineOfSightTimer float -> float
- Unknown
- objectTemplate.detonation.explosionYMod float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMinAlpha float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMinHealTime float -> float
- Unknown
- objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMaxAlpha float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMaxHealTime float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMaxHoldTime float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMaxRampTime float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMinAlpha float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMinHealTime float -> float
- Unknown
- objectTemplate.detonation.flashbangBillboardMinHoldTime float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMaxAlpha float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMaxHealTime float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMaxHoldTime float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMaxRampTime float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMinAlpha float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMinHealTime float -> float
- Unknown
- objectTemplate.detonation.flashbangMotionBlurMinHoldTime float -> float
- Unknown
- objectTemplate.detonation.flashbangRadiusWithNightVision float -> float
- Unknown
- objectTemplate.detonation.invisibleAtEndEffect bool -> bool
- Unknown
- objectTemplate.detonation.maxDepthForExplosion float -> float
- Unknown
- objectTemplate.detonation.minDetonationSpeed float -> float
- Unknown
- objectTemplate.detonation.playMaterialEffectAtSurface bool -> bool
- Unknown
- objectTemplate.detonation.radiusDetonateWithAirVehicles bool -> bool
- Unknown
- objectTemplate.detonation.replenishingStrength float -> float
- Unknown
- objectTemplate.detonation.replenishingType ReplenishingType -> ReplenishingType
- Unknown
- objectTemplate.detonation.showMineIndicationIcon bool -> bool
- Unknown
- objectTemplate.detonation.stopAtEndEffect bool -> bool
- Unknown
- objectTemplate.detonation.timeUntilCanDetonate float -> float
- Unknown
- objectTemplate.detonation.triggerAngle float -> float
- Unknown
- objectTemplate.detonation.triggerRadius float -> float
- Unknown
- objectTemplate.detonation.triggerTime float -> float
- Unknown
- objectTemplate.detonation.triggerType RadiusTriggerType -> RadiusTriggerType
- Unknown
- objectTemplate.detonation.triggerVictimMinSpeed float -> float
- Unknown
- objectTemplate.detonation.useCollisionNormal bool -> bool
- Unknown
- objectTemplate.detonation.useMMOnEndEffect bool -> bool
- Unknown
- objectTemplate.deviation.devModCrouch float -> float
- Unknown
- objectTemplate.deviation.devModLie float -> float
- Unknown
- objectTemplate.deviation.devModStand float -> float
- Unknown
- objectTemplate.deviation.devModZoom float -> float
- Unknown
- objectTemplate.deviation.fireDevAdd float -> float
- Unknown
- objectTemplate.deviation.fireDevMax float -> float
- Unknown
- objectTemplate.deviation.fireDevSub float -> float
- Unknown
- objectTemplate.deviation.minDev float -> float
- Unknown
- objectTemplate.deviation.miscDevAddJump float -> float
- Unknown
- objectTemplate.deviation.miscDevMax float -> float
- Unknown
- objectTemplate.deviation.miscDevSub float -> float
- Unknown
- objectTemplate.deviation.radius float -> float
- Unknown
- objectTemplate.deviation.setFireDev float float float -> void
- Unknown
- objectTemplate.deviation.setMiscDev float float float -> void
- Unknown
- objectTemplate.deviation.setSpeedDev float float float -> void
- Unknown
- objectTemplate.deviation.setTurnDev float float float -> void
- Unknown
- objectTemplate.deviation.speedDevAddForward float -> float
- Unknown
- objectTemplate.deviation.speedDevAddStrafe float -> float
- Unknown
- objectTemplate.deviation.speedDevMax float -> float
- Unknown
- objectTemplate.deviation.speedDevSub float -> float
- Unknown
- objectTemplate.deviation.subProjectileDev float -> float
- Unknown
- objectTemplate.deviation.turnDevAddPitch float -> float
- Unknown
- objectTemplate.deviation.turnDevAddYaw float -> float
- Unknown
- objectTemplate.deviation.turnDevMax float -> float
- Unknown
- objectTemplate.deviation.turnDevSub float -> float
- Unknown
- objectTemplate.differential float -> float
- Unknown
- objectTemplate.direction Vec3 -> Vec3
- Unknown
- objectTemplate.directionalScale float -> float
- Unknown
- objectTemplate.disableIfEnemyInsideRadius bool -> bool
- Unknown
- objectTemplate.disableInputWhileDucking bool -> bool
- Unknown
- objectTemplate.disableSpawnPointsOnEnter bool -> bool
- Unknown
- objectTemplate.disableWhenEmptyVehicle bool -> bool
- Unknown
- objectTemplate.disableWhenEmptyVehicleDelay float -> float
- Unknown
- objectTemplate.disableWhenLosingControl bool -> bool
- Unknown
- objectTemplate.disableWhenWreck bool -> bool
- Unknown
- objectTemplate.dismountAngle float -> float
- Unknown
- objectTemplate.dismountCheckOffset float -> float
- Unknown
- objectTemplate.distance float -> float
- Unknown
- objectTemplate.distanceCannotEnter float -> float
- Unknown
- objectTemplate.distToMinDamage float -> float
- Unknown
- objectTemplate.distToStartLoseDamage float -> float
- Unknown
- objectTemplate.dontAllowExit bool -> bool
- Unknown
- objectTemplate.dontClearTeamOnExit bool -> bool
- Unknown
- objectTemplate.drag float -> float
: :"How much the drag from the body of a vehicle affects its speed. Without it : a vehicle will have an infinite top speed."
- objectTemplate.drag RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.dragModifier Vec3 -> Vec3
- Unknown
- objectTemplate.dragModifier float -> float
- Unknown
- objectTemplate.dragOffset Vec3 -> Vec3
: :To offset the drag using 0/0/0 - X/Y/Z
- objectTemplate.dragOverTime OverTimeDistribution -> OverTimeDistribution
- Unknown
- objectTemplate.drawOrder std::string -> std::string
- Unknown
- objectTemplate.dropHeadwear std::string -> std::string
- Unknown
- objectTemplate.dropStrength float -> float
- Unknown
- objectTemplate.effectChangeWaterHeight float -> float
- Unknown
- objectTemplate.effectOnSpawn std::string -> std::string
- Unknown
- objectTemplate.effectTemplateBaseName std::string -> std::string
- Unknown
- objectTemplate.elasticity float -> float
- Unknown
- objectTemplate.emitDelay float -> float
- Unknown
- objectTemplate.emitDirection Vec3 -> Vec3
- Unknown
- objectTemplate.emitDirectionZFromSpeedDof bool -> bool
- Unknown
- objectTemplate.emitFrequency float -> float
- Unknown
- objectTemplate.emitFrequencyScaleFactorLowerBound float -> float
- Unknown
- objectTemplate.emitPrio std::string -> std::string
- Unknown
- objectTemplate.emitRadius Vec3 -> Vec3
- Unknown
- objectTemplate.emitRangeX RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.emitRangeY RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.emitRangeZ RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.emitScaleFactorFromAcceleration Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorFromAltitude Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorFromEngine Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorFromRotationalSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorFromSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorFromSpeedInDof Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorRange Vec2 -> Vec2
- Unknown
- objectTemplate.emitScaleFactorUsed bool -> bool
- Unknown
- objectTemplate.emitSpeed float -> float
- Unknown
- objectTemplate.emitSpeedGraph Vec4 -> Vec4
- Unknown
- objectTemplate.emitSpeedScaleFromAcceleration Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleFromAltitude Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleFromEngine Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleFromRotationalSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleFromSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleFromSpeedInDof Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleRange Vec2 -> Vec2
- Unknown
- objectTemplate.emitSpeedScaleUsed bool -> bool
- Unknown
- objectTemplate.emitterSpeedScale float -> float
- Unknown
- objectTemplate.emitterType std::string -> std::string
- Unknown
- objectTemplate.emitTime float -> float
- Unknown
- objectTemplate.enabled bool -> bool
- Unknown
- objectTemplate.enemyTicketLossWhenCaptured int -> int
- Unknown
- objectTemplate.engineInfluence float -> float
- Unknown
- objectTemplate.engineName std::string -> std::string
- Unknown
- objectTemplate.engineType int -> int
: :"What kind of vehicle the engine is for. Car : tank : plane ship or helicopter."
- objectTemplate.entryRadius float -> float
- Unknown
- objectTemplate.events int -> int
- Unknown
- objectTemplate.exitSpeedMod float -> float
- Unknown
- objectTemplate.fadeInFactor float -> float
- Unknown
- objectTemplate.fadeOutFactor float -> float
- Unknown
- objectTemplate.fire.addBarrelName std::string -> void
- Unknown
- objectTemplate.fire.addFireRate int -> void
:"Weapons : Vehicles .tweak" :"Defines the fire mode selector. You can add three lines max of each one. 0 = Single : 1 = Burst : 2 = Auto"
- objectTemplate.fire.addTimeEvent WeaponTrigger WeaponAction float -> void
- Unknown
- objectTemplate.fire.altFireInput io
- :PlayerInputMap -> io::PlayerInputMap
: :Which PlayerInput map to use for the right-click function. Usually PIAlt
- objectTemplate.fire.batchSize int -> int
- Unknown
- objectTemplate.fire.burstSize int -> int
- Unknown
- objectTemplate.fire.busyUntilButtonRelease bool -> bool
- Unknown
- objectTemplate.fire.detonatorObject std::string -> std::string
- Unknown
- objectTemplate.fire.dropLod int -> int
- Unknown
- objectTemplate.fire.dropWeaponAfterFiringDelay float -> float
- Unknown
- objectTemplate.fire.dropWeaponAfterReloadDelay float -> float
- Unknown
- objectTemplate.fire.fireInCameraDof bool -> bool
- Unknown
- objectTemplate.fire.fireInCameraDofLocked bool -> bool
- Unknown
- objectTemplate.fire.fireInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.fire.fireLaunchDelay float -> float
- Unknown
- objectTemplate.fire.fireLaunchDelaySoft float -> float
- Unknown
- objectTemplate.fire.fireStartDelay RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.fire.hideLod int -> int
- Unknown
- objectTemplate.fire.hideWeaponAfterFiringDelay float -> float
- Unknown
- objectTemplate.fire.hideWeaponAfterReloadDelay float -> float
- Unknown
- objectTemplate.fire.ignoreFireButton io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.fire.isBarrel std::string -> bool
- Unknown
- objectTemplate.fire.maxProjectilesInWorld int -> int
: :"The max amount of projectiles in the weapon that can be set before the engine cleans up each one. If the limit is 10 : deploying one any further will delete an existing projectile. Used for explosives : mines and maybe bullets."
- objectTemplate.fire.onlyFireWhenProne bool -> bool
: :"Restricts the weapon to fire only when prone. Though when firing during prone : a player can then stand and run to deploy an explosive for example. FH2 uses these for the machine gunner kits"
- objectTemplate.fire.projectileStartPosition Vec3 -> Vec3
: :Position in X/Y/Z from the crosshair or PCO from where the projectile will launch.
- objectTemplate.fire.projectileStartRotation Vec3 -> Vec3
- Unknown
- objectTemplate.fire.pullbackTime float -> float
- Unknown
- objectTemplate.fire.radioMessageDelay float -> float
- Unknown
- objectTemplate.fire.randomRotationSpeed float -> float
- Unknown
- objectTemplate.fire.removeBarrelName std::string -> void
- Unknown
- objectTemplate.fire.roundsPerMinute int -> int
- "Used in GenericFirearms (Weapons, Projectiles)"
- "The rate of fire, measured in Rounds Per Minute (RPM). Must be dividable by 1800. Check: http://researchmaniacs.com/Math/Divisible-By/What-is-1800-divisible-by.html"
- objectTemplate.fire.showWeaponAfterReloadDelay float -> float
- Unknown
- objectTemplate.fire.timeToReachMaxStrengthSlow float -> float
- Unknown
- objectTemplate.fire.toggleWeaponTime float -> float
- Unknown
- objectTemplate.fire.triggerChargesTime float -> float
- Unknown
- objectTemplate.fire.useDummyProjectiles bool -> bool
- Unknown
- objectTemplate.fixAxisSpring bool -> bool
- Unknown
- objectTemplate.flagTemplateTeam0 std::string -> std::string
- Unknown
- objectTemplate.flagTemplateTeam1 std::string -> std::string
- Unknown
- objectTemplate.flagTemplateTeam2 std::string -> std::string
- Unknown
- objectTemplate.flapLift float -> float
- Unknown
- objectTemplate.flicker float -> float
- Unknown
- objectTemplate.floaterMod float -> float
- Unknown
- objectTemplate.floatMaxLift float -> float
- Unknown
- objectTemplate.floatMinLift float -> float
- Unknown
- objectTemplate.follow.changePitch float -> float
- Unknown
- objectTemplate.follow.changeYaw float -> float
- Unknown
- objectTemplate.follow.maxPitch float -> float
- Unknown
- objectTemplate.follow.maxYaw float -> float
- Unknown
- objectTemplate.follow.minDist float -> float
- Unknown
- objectTemplate.followStiffness float -> float
- Unknown
- objectTemplate.force float -> float
- Unknown
- objectTemplate.forceSustainedFire bool -> bool
- Unknown
- objectTemplate.forceToWaterSurface bool -> bool
- Unknown
- objectTemplate.ForSoldierOnly bool -> bool
- Unknown
- objectTemplate.fov float -> float
- Unknown
- objectTemplate.gasCloudDamage float -> float
- Unknown
- objectTemplate.gasCloudRadiusTime float -> float
- Unknown
- objectTemplate.gasCloudType geom
- :GasCloudType -> geom::GasCloudType
- Unknown
- objectTemplate.gasMaskSprintFactor float -> float
- Unknown
- objectTemplate.gearChangeTime float -> float
- Unknown
- objectTemplate.gearDown float -> float
- Unknown
- objectTemplate.gearDownDelay float -> float
- Unknown
- objectTemplate.gearDownHeight float -> float
- Unknown
- objectTemplate.gearDownSpeed float -> float
- Unknown
- objectTemplate.gearUp float -> float
- Unknown
- objectTemplate.gearUpDelay float -> float
- Unknown
- objectTemplate.gearUpHeight float -> float
- Unknown
- objectTemplate.gearUpSpeed float -> float
- Unknown
- objectTemplate.geometry std::string -> std::string
- Unknown
- objectTemplate.geometry.dropGeom int -> int
- Unknown
- objectTemplate.geometry.kit int -> int
- Unknown
- objectTemplate.geometry1P std::string -> void
- Unknown
- objectTemplate.geometry3P std::string -> void
- Unknown
- objectTemplate.geometryPart int -> int
- Unknown
- objectTemplate.getHeatBarType -> int
- Unknown
- objectTemplate.getPosition int -> Math
- :Vec3
- Unknown
- objectTemplate.getRotation int -> Math
- :Vec3
- Unknown
- objectTemplate.getTemplate int -> std::string
- Unknown
- objectTemplate.globalEffectLevel float -> float
- Unknown
- objectTemplate.gravity float -> float
: :Sets the gravity for the map. Can use minus values as well
- objectTemplate.gravityGraph Vec4 -> Vec4
- Unknown
- objectTemplate.gravityModifier float -> float
: :Sets the gravity for the vehicle. Can use minus values as well which makes the projectile go upwards
- objectTemplate.gravityModifier RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.gravityModifierOverTime OverTimeDistribution -> OverTimeDistribution
- Unknown
- objectTemplate.grip PhysicsGripFlags -> PhysicsGripFlags
: :"Set only for wheels.
- - Roll grip for wheels that are not powered.
- - Engine grip for wheels that are powered.
- - Engine dummy grip for wheel you want to make looking like they are powered
: but actually aren't."
- objectTemplate.groundContactVolume float -> float
- Unknown
- objectTemplate.group U32 -> U32
- Unknown
- objectTemplate.halfVolumeDistance float -> float
- Unknown
- objectTemplate.handleCollisionSpeed float -> float
- Unknown
- objectTemplate.hasAltEffect bool -> bool
- Unknown
- objectTemplate.hasCollisionPhysics bool -> bool
: :"Check for all objects that has a collision mesh. Allows it to be hit by both bullets : players and vehicles"
- objectTemplate.HasGreyCapturingState bool -> bool
- Unknown
- objectTemplate.hasMobilePhysics bool -> bool
: :Check for objects and parts that can move.
- objectTemplate.hasOnTimeEffect bool -> bool
- Unknown
- objectTemplate.hasOverDamage bool -> bool
- Unknown
- objectTemplate.hasPartner bool -> bool
- Unknown
- objectTemplate.hasPointPhysics bool -> void
- Unknown
- objectTemplate.hasRelativeOffset bool -> bool
- Unknown
- objectTemplate.hasResponsePhysics bool -> void
- Unknown
- objectTemplate.hasRestrictedExit bool -> bool
- Unknown
- objectTemplate.hasRotationalPointPhysics bool -> void
- Unknown
- objectTemplate.HDRIntensity float -> float
- Unknown
- objectTemplate.healSpeed float -> float
- Unknown
- objectTemplate.healStorageSize float -> float
- Unknown
- objectTemplate.heatAddWhenFire float -> float
- Unknown
- objectTemplate.heatIncrement float -> float
- Unknown
- objectTemplate.height float -> float
- Unknown
- objectTemplate.heightOffset float -> float
- Unknown
- objectTemplate.helpHud.altHelpSoundKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.altHelpstd::stringKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.closeToDistance int -> int
- Unknown
- objectTemplate.helpHud.closeToHelpSoundKeyEnemy std::string -> std::string
- Unknown
- objectTemplate.helpHud.closeToHelpSoundKeyFriendly std::string -> std::string
- Unknown
- objectTemplate.helpHud.closeToHelpSoundKeyNeutral std::string -> std::string
- Unknown
- objectTemplate.helpHud.closeToHelpstd::stringKeyEnemy std::string -> std::string
- Unknown
- objectTemplate.helpHud.closeToHelpstd::stringKeyFriendly std::string -> std::string
- Unknown
- objectTemplate.helpHud.closeToHelpstd::stringKeyNeutral std::string -> std::string
- Unknown
- objectTemplate.helpHud.helpSoundKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.helpstd::stringKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.lowAmmoHelpSoundKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.lowAmmoHelpstd::stringKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.lowArmorHelpSoundKey std::string -> std::string
- Unknown
- objectTemplate.helpHud.lowArmorHelpstd::stringKey std::string -> std::string
- Unknown
- objectTemplate.hideFirstPerson bool -> bool
- Unknown
- objectTemplate.hoistFlag bool -> bool
- Unknown
- objectTemplate.hoistMinMax Vec2 -> Vec2
- Unknown
- objectTemplate.holdObject bool -> bool
- Unknown
- objectTemplate.horizontalDampAngle float -> float
- Unknown
- objectTemplate.horizontalDampAngleFactor float -> float
- Unknown
- objectTemplate.horizontalSpeedMagnifier float -> float
- Unknown
- objectTemplate.hullHeight float -> float
- Unknown
- objectTemplate.ik.poleVectorLeft Vec3 -> Vec3
- Unknown
- objectTemplate.ik.poleVectorRight Vec3 -> Vec3
- Unknown
- objectTemplate.ik.positionLeft Vec3 -> Vec3
- Unknown
- objectTemplate.ik.positionRight Vec3 -> Vec3
- Unknown
- objectTemplate.ik.rotationLeft Vec3 -> Vec3
- Unknown
- objectTemplate.ik.rotationRight Vec3 -> Vec3
- Unknown
- objectTemplate.inertiaModifier Vec3 -> Vec3
- Unknown
- ObjectTemplate.info world
- :IObjectTemplate_ptrproxy -> std::string
- Unknown
- objectTemplate.inheritHeatFromPrimary bool -> bool
- Unknown
- objectTemplate.initiallyWalkable bool -> bool
- Unknown
- objectTemplate.input io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.inputToPitch io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.inputToRoll io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.inputToYaw io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.insideDamageFrequency float -> float
- Unknown
- objectTemplate.insideDamageThreshold float -> float
- Unknown
- objectTemplate.insideFOV float -> float
- Unknown
- objectTemplate.insideStaticSunAmbientColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.insideStaticSunColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.insideStaticSunDamageColor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.insideStaticSunDirection Vec3 -> Vec3
- Unknown
- objectTemplate.intensity float -> float
- Unknown
- objectTemplate.intensity RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.intensityAtSpeed float -> float
- Unknown
- objectTemplate.intensityOverTime OverTimeDistribution -> OverTimeDistribution
- Unknown
- objectTemplate.inventorySize U32 -> U32
- Unknown
- objectTemplate.inverseHeatBar bool -> bool
- Unknown
- objectTemplate.invertGear bool -> bool
- Unknown
- objectTemplate.invisible bool -> bool
- Unknown
- objectTemplate.is3dSound bool -> bool
: :"If the .wav file is Mono : setting it to 1 will tell the engine to play it on both channels. If applied to a .wav that is Stereo : it will play on the entire map. Same with .ogg files though it's usually experiementation."
- objectTemplate.isCounterForce bool -> bool
- Unknown
- objectTemplate.isDestructable bool -> bool
: :Check only if object is a destroyable static object.
- objectTemplate.isDynamic bool -> bool
- Unknown
- objectTemplate.isGasMask bool -> bool
- Unknown
- objectTemplate.isHemisphere bool -> bool
- Unknown
- objectTemplate.isLocalSystem bool -> bool
: :"Makes the effect follow the projectile and allows it to arch. Used for the M67 ""Zippo"" Tank Flamethrower Effect. Without it : the flame effect just shoots straight but not following the projectile"
- objectTemplate.isLooping bool -> bool
- Unknown
- objectTemplate.isNightVision bool -> bool
- Unknown
- objectTemplate.isNotSaveable bool -> bool
- Unknown
- objectTemplate.isOpenVehicle bool -> bool
: :"Allows the ragdoll to slide off when killed from a vehicle position. Used in Technicals. If this is option : the passenger animation must have a die animation specified otherwise the ragdolls will float in the air."
- objectTemplate.isOvergrowth bool -> bool
- Unknown
- objectTemplate.isPortalPassing bool -> bool
- Unknown
- objectTemplate.isSelectable bool -> bool
- Unknown
- objectTemplate.isSleeping bool -> bool
- Unknown
- objectTemplate.isStatic bool -> bool
- Unknown
- objectTemplate.isStaticSystem bool -> bool
- Unknown
- objectTemplate.isUnderwaterEffect bool -> bool
- Unknown
- objectTemplate.isUnstrategicControlPoint bool -> bool
- Unknown
- objectTemplate.itemIndex int -> int
: :"What number in the keyboard is mapped to what weapon/tool. Max is 9 : not sure about 0. Also positions the weapon icon square."
- objectTemplate.itemType int -> int
- Unknown
- objectTemplate.keepProjectiles float -> float
:Weapons :Time to keep the projectile in the world in seconds after you or the weapon dies
- objectTemplate.killHeatSeekingMissile bool -> bool
- Unknown
- objectTemplate.kitTeam int -> int
- Unknown
- objectTemplate.kitType hfe
- :KitType -> hfe::KitType
- Unknown
- objectTemplate.lesserYawAtSpeed float -> float
- Unknown
- objectTemplate.liftRegulated bool -> bool
- Unknown
- objectTemplate.LightAffectionFactor float -> float
- Unknown
- objectTemplate.lightMapIntensityOffset float -> float
- Unknown
- objectTemplate.lightType std::string -> std::string
- Unknown
- objectTemplate.linkAttachMovement float -> float
- Unknown
- objectTemplate.linkAttachTime float -> float
- Unknown
- objectTemplate.linkedEffectContainer std::string -> std::string
- Unknown
- ObjectTemplate.list std::string -> std::string
- Unknown
- objectTemplate.listenerObstruction float -> float
:Vehicles .tweak :How muffled is the sound. Lower value is least muffled.
- ObjectTemplate.listTemplateClasses -> std::string
- Unknown
- objectTemplate.listTemplates -> std::string
- Unknown
- ObjectTemplate.loadAll -> bool
- Unknown
- objectTemplate.localPredictOnClient bool -> bool
: :"Used with Grenades and if there's any effect : projectiles. Seems like it tells the server to predict what's going to happen. Maybe used with the Networkable Setting?"
- objectTemplate.lodDistance float -> float
- Unknown
- objectTemplate.LodDistance std::string -> std::string
- Unknown
- objectTemplate.loopCount int -> int
- Unknown
- objectTemplate.looping bool -> bool
- Unknown
- objectTemplate.loseControlWhenEnemyClose bool -> bool
- Unknown
- objectTemplate.loseControlWhenNotClose bool -> bool
- Unknown
- objectTemplate.lowSamples int -> int
- Unknown
- objectTemplate.maintainCameraOnEnter bool -> bool
- Unknown
- objectTemplate.maintainCameraOnExit bool -> bool
- Unknown
- objectTemplate.manDownCameraOffsetInDof float -> float
- Unknown
- objectTemplate.manDownCameraOffsetInUp float -> float
- Unknown
- objectTemplate.mapMaterial uint std::string uint -> void
- Unknown
- objectTemplate.maskOffset Vec3 -> Vec3
- Unknown
- objectTemplate.maskType hfe
- :MaskObjectType -> hfe::MaskObjectType
- Unknown
- objectTemplate.mass float -> float
:"Used in Vehicles : Deployables etc" :Mass is the weight of the vehicle in KG and also taking into account the GravityModifier value
- objectTemplate.material int -> int
- Unknown
- objectTemplate.maxAngleOfAttack float -> float
- Unknown
- objectTemplate.maxCorner Vec3 -> Vec3
- Unknown
- objectTemplate.maxDistance float -> float
- Unknown
- objectTemplate.maxDistanceUnderWaterSurface float -> float
- Unknown
- objectTemplate.maxGasCloudRadius float -> float
- Unknown
- objectTemplate.maxNrOfObjectSpawned U32 -> U32
- Unknown
- objectTemplate.maxResetSpeed Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.MaxRopeLength float -> float
: :Fastropes confirmed ?!?!?!?!
- objectTemplate.maxRotation Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.maxSpawnDelay float -> float
- Unknown
- objectTemplate.maxSpeed Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.maxSpeed float -> float
- Unknown
- objectTemplate.maxTracerScaler float -> float
:Used in Projectiles (Weapons) :How long the tracer effect can be depending on projectile speed. Refs: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=8592&mode=threaded&pid=84936
- objectTemplate.maxTriggerDistance float -> float
- Unknown
- objectTemplate.maxVertRegAngle float -> float
- Unknown
- objectTemplate.MaxZiplineLength float -> float
- Unknown
- objectTemplate.mediumSamples int -> int
- Unknown
- objectTemplate.minCorner Vec3 -> Vec3
- Unknown
- objectTemplate.minDamage float -> float
- Unknown
- objectTemplate.minDistance float -> float
- Unknown
- objectTemplate.minDistanceUnderWaterSurface float -> float
- Unknown
- objectTemplate.minGasCloudRadius float -> float
- Unknown
- objectTemplate.minimapNameOffset Vec2 -> Vec2
- Unknown
- objectTemplate.minimumTimeBetweenTriggering float -> float
:AmbientObjects.con (Map) :The time when the trigger will repeat again after entering the trigger radius. Happens after the effect plays. In seconds. Depends also on ObjectTemplate.chance
- objectTemplate.minNrToTakeControl U32 -> U32
- Unknown
- objectTemplate.minRotation Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.minSpawnDelay float -> float
- Unknown
- objectTemplate.minTimeBetweenActivation float -> float
- Unknown
- objectTemplate.minTracerScaler float -> float
- Unknown
- objectTemplate.minTrailVelocity float -> float
- Unknown
- objectTemplate.minYNormal float -> float
- Unknown
- objectTemplate.movementSpeed float -> float
- Unknown
- objectTemplate.movementType int -> int
- Unknown
- objectTemplate.moveToWaterSurface bool -> bool
- Unknown
- objectTemplate.name -> std::string
- Unknown
- objectTemplate.nameTagOffset Vec3 -> Vec3
- Unknown
- objectTemplate.nearCullingEnable bool -> bool
- Unknown
- objectTemplate.networkableInfo std::string -> std::string
:Networkables.con :"Needs to be set for objects that won't work online without them. Depends on the way it's set and if it crashes immediately : is laggy : or crashes unexpectantly"
- objectTemplate.neverDrawAs1p bool -> bool
:"Vehicle : Weapons : Effects" :Makes the effect not draw in front of you when in 1p mode. Link: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/113277-1p-animations-pcos-3.html
- objectTemplate.newCar2.brakeTorque float -> float
- Unknown
- objectTemplate.newCar2.engineBrakeTorque float -> float
- Unknown
- objectTemplate.newCar2.engineFeedbackMod float -> float
- Unknown
- objectTemplate.newCar2.frictionMod float -> float
- Unknown
- objectTemplate.newCar2.frictionTorque float -> float
- Unknown
- objectTemplate.newCar2.maxRpm float -> float
- Unknown
- objectTemplate.newCar2.minRpm float -> float
- Unknown
- objectTemplate.newCar2.slopeTorqueMod float -> float
- Unknown
- objectTemplate.newCar2.useClutchedTorque bool -> bool
- Unknown
- objectTemplate.newCar2.wheelInertia float -> float
- Unknown
- objectTemplate.newCar2.wheelLatDriveFrictionMod float -> float
- Unknown
- objectTemplate.newCar2.wheelLatFrictionMod float -> float
- Unknown
- objectTemplate.newCar2.wheelLatMinDynamicFriction float -> float
- Unknown
- objectTemplate.newCar2.wheelLatPeakAt float -> float
- Unknown
- objectTemplate.newCar2.wheelLatScale float -> float
- Unknown
- objectTemplate.newCar2.wheelLongDriveFrictionMod float -> float
- Unknown
- objectTemplate.newCar2.wheelLongFrictionMod float -> float
- Unknown
- objectTemplate.newCar2.wheelLongMinDynamicFriction float -> float
- Unknown
- objectTemplate.newCar2.wheelLongPeakAt float -> float
- Unknown
- objectTemplate.newCar2.wheelLongScale float -> float
- Unknown
- objectTemplate.noEffectAtPerpSpeed float -> float
- Unknown
- objectTemplate.noPassengerTimeToLive int -> int
- Unknown
- objectTemplate.noPhysics bool -> bool
- Unknown
- objectTemplate.noPropellerEffectAtSpeed float -> float
- Unknown
- objectTemplate.nosePos Vec3 -> Vec3
- Unknown
- objectTemplate.notCycledIfOccupied bool -> bool
- Unknown
- objectTemplate.noVertRegAngle float -> float
- Unknown
- objectTemplate.nrOfObjectToSpawn int -> int
- Unknown
- objectTemplate.nrOfRespawns int -> int
- Unknown
- objectTemplate.numberOfGears int -> int
- Unknown
- objectTemplate.NumberOfLinks int -> int
- Unknown
- objectTemplate.numNetworkedEffects int -> int
- Unknown
- objectTemplate.numPlanes int -> int
- Unknown
- objectTemplate.objectShadows bool -> bool
- Unknown
- objectTemplate.objectTemplate std::string -> std::string
- Unknown
- objectTemplate.onlyTakeableByTeam U32 -> U32
- Unknown
- objectTemplate.onlyWhenOccupied bool -> bool
- Unknown
- objectTemplate.otherCollisionLod int -> int
- Unknown
- objectTemplate.overheatPenalty float -> float
- Unknown
- objectTemplate.pan float -> float
- Unknown
- objectTemplate.ParticleMaxSize float -> float
:Used in Vehicle .con and .tweak files :"Defines what materials the vehicle should use : which references the materialdefine file. Use BfMeshViewer to find out what numbers belong to what sides."
- objectTemplate.particleSystemTemplate std::string -> std::string
:Same as above :Same as above
- objectTemplate.particleType std::string -> std::string
- Unknown
- objectTemplate.pcoFlags int -> int
- Unknown
- objectTemplate.pcoId int -> int
- Unknown
- objectTemplate.penetrate.allowLiquidPenetration bool -> bool
- Unknown
- objectTemplate.penetrate.allowSolidPenetration bool -> bool
: :
- objectTemplate.penetrate.neverPenetrate bool -> bool
- Unknown
- objectTemplate.physicsFrequency int -> int
- Unknown
- objectTemplate.physicsType PhysicsType -> PhysicsType
:Vehicles :"None' for no collision : 'Point' for projectile (Ignores mesh) : 'Mesh' if object has collision mesh"
- objectTemplate.pitch float -> float
- Unknown
- objectTemplate.pitchEnvelope std::string -> std::string
- Unknown
- objectTemplate.pitchOffset float -> float
- Unknown
- objectTemplate.pivotOffset Vec2 -> Vec2
- Unknown
- objectTemplate.PivotPosition Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.playAtEventPosition bool -> bool
- Unknown
- objectTemplate.playAtPlayerPosition bool -> bool
- Unknown
- objectTemplate.portalPassingPosition Vec3 -> Vec3
- Unknown
- objectTemplate.poseCameraPosition int Vec3 -> void
- Unknown
- objectTemplate.position Vec3 -> Vec3
- Unknown
- objectTemplate.positionalSpeedInDof RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.positionalSpeedInRight RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.positionalSpeedInUp RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.positionOffset Math
- :Vec3 -> Math::Vec3
- Unknown
- objectTemplate.postProcess.tvDistortionFreq float -> float
- Unknown
- objectTemplate.postProcess.tvDistortionRoll float -> float
- Unknown
- objectTemplate.postProcess.tvDistortionScale float -> float
- Unknown
- objectTemplate.postProcess.tvInterference float -> float
- Unknown
- objectTemplate.preCacheObject bool -> bool
- Unknown
- objectTemplate.preWarmTime float -> float
- Unknown
- ObjectTemplate.printScript world
- :IObjectTemplate_ptrproxy -> std::string
- Unknown
- objectTemplate.projectileTemplate std::string -> std::string
:"In Weapons : Vehicles .tweak GenericFirearm" :Defines the projectile that the GenericFirearm should use. Looks for the GenericProjectile that is defined in all .tweak files.
- objectTemplate.projectOnHeightmap bool -> bool
- Unknown
- objectTemplate.projectorApplyMask bool -> bool
- Unknown
- objectTemplate.projectorAspect float -> float
- Unknown
- objectTemplate.projectorFar float -> float
- Unknown
- objectTemplate.projectorFov float -> float
- Unknown
- objectTemplate.projectorNear float -> float
- Unknown
- objectTemplate.projectorTexture std::string -> std::string
- Unknown
- objectTemplate.propRotAxis int -> int
- Unknown
- objectTemplate.pureRotational bool -> bool
- Unknown
- objectTemplate.QualityLevel std::string -> std::string
- Unknown
- objectTemplate.radialDirection float -> float
- Unknown
- objectTemplate.radio.destroyedMessage std::string -> std::string
- Unknown
- objectTemplate.radio.failMessage std::string -> std::string
- Unknown
- objectTemplate.radio.repairedMessage std::string -> std::string
- Unknown
- objectTemplate.radio.spottedMessage std::string -> std::string
- Unknown
- objectTemplate.radio.useMessage std::string -> std::string
- Unknown
- objectTemplate.radius float -> float
- Unknown
- objectTemplate.radiusOffset Vec3 -> Vec3
- Unknown
- objectTemplate.ragdollLandedDelay float -> float
- Unknown
- objectTemplate.randomAgeFactor RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.randomColorIntensity float -> float
- Unknown
- objectTemplate.randomDirectionAngle Vec3 -> Vec3
- Unknown
- objectTemplate.randomIntensity float -> float
- Unknown
- objectTemplate.randomizeGeomPart bool -> bool
- Unknown
- objectTemplate.randomRadialDirection float -> float
- Unknown
- objectTemplate.randomRotation float -> float
- Unknown
- objectTemplate.randomRotation Vec3 -> Vec3
- Unknown
- objectTemplate.randomRotationSpeed Vec3 -> Vec3
- Unknown
- objectTemplate.randomRotationSpeed float -> float
- Unknown
- objectTemplate.randomSize float -> float
- Unknown
- objectTemplate.randomSpeed float -> float
- Unknown
- objectTemplate.randomTimeToLive float -> float
- Unknown
- objectTemplate.rcType RemoteControlledObjectType -> RemoteControlledObjectType
- Unknown
- objectTemplate.readBinary std::string -> void
- Unknown
- objectTemplate.recoil.cameraRecoilSize float -> float
- Unknown
- objectTemplate.recoil.cameraRecoilSpeed float -> float
- Unknown
- objectTemplate.recoil.goBackOnRecoil bool -> bool
- Unknown
- objectTemplate.recoil.hasRecoilForce bool -> bool
- Unknown
- objectTemplate.recoil.recoilForce float -> float
- Unknown
- objectTemplate.recoil.recoilForceLeftRight RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.recoil.recoilForceUp RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.recoil.recoilGraphExponent float -> float
- Unknown
- objectTemplate.recoil.recoilGraphFrameCount int -> int
- Unknown
- objectTemplate.recoil.recoilGraphTotalMovement float -> float
- Unknown
- objectTemplate.recoil.recoilSize float -> float
- Unknown
- objectTemplate.recoil.recoilSpeed float -> float
- Unknown
- objectTemplate.recoil.recoilSpeedGB float -> float
- Unknown
- objectTemplate.recoil.zoomModifier float -> float
- Unknown
- objectTemplate.refillAmmoSpeed float -> float
- Unknown
- objectTemplate.regulatePitch Vec2 -> Vec2
- Unknown
- objectTemplate.regulatePitchInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.regulateRoll Vec2 -> Vec2
- Unknown
- objectTemplate.regulateRollInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.regulateToLift float -> float
- Unknown
- objectTemplate.regulateVerticalPos Vec2 -> Vec2
- Unknown
- objectTemplate.regulateVerticalPosInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.regulateYaw Vec2 -> Vec2
- Unknown
- objectTemplate.regulateYawInput io
- :PlayerInputMap -> io::PlayerInputMap
:In the effects .tweak when creating an effect :Allows an effect template to be used with custom settings.
- objectTemplate.regWhenMinInput float -> float
- Unknown
- objectTemplate.relativePositionInDof RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.relativePositionInRight RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.relativePositionInUp RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.relativePositionOffset Vec3 -> Vec3
- Unknown
- objectTemplate.rememberExcessInput bool -> bool
- Unknown
- objectTemplate.remoteEngineInput int -> int
- Unknown
- objectTemplate.removeTemplate int -> void
- Unknown
- objectTemplate.replaceItem std::string -> void
:In the .con and .tweak :
- objectTemplate.respawnDelay float -> float
:In the .con and .tweak :
- objectTemplate.restoreRotationOnExit bool -> bool
- Unknown
- objectTemplate.restoreSpeed float -> float
- Unknown
- objectTemplate.reverbLevel float -> float
- Unknown
- objectTemplate.ropeScaleFactor float -> float
- Unknown
- objectTemplate.rotateAsAnimatedUV bool -> bool
- Unknown
- objectTemplate.rotateAsAnimatedUVObject std::string -> std::string
- Unknown
- objectTemplate.rotateAsAnimatedUVReverse bool -> bool
- Unknown
- objectTemplate.rotateUV bool -> bool
- Unknown
- objectTemplate.rotation float -> float
- Unknown
- objectTemplate.rotationalForce Vec3 -> Vec3
- Unknown
- objectTemplate.rotationalSpeedInDof RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.rotationalSpeedInRight RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.rotationalSpeedInUp RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.rotationAxle int -> int
- Unknown
- objectTemplate.rotationGraph Vec4 -> Vec4
- Unknown
- objectTemplate.rotationSpeed Vec3 -> Vec3
- Unknown
- objectTemplate.rotationSpeed float -> float
- Unknown
- objectTemplate.rotationSpeedMod float -> float
- Unknown
- objectTemplate.rotationSpeedModBlur float -> float
- Unknown
- ObjectTemplate.save world
- :IObjectTemplate_ptrproxy -> bool
- Unknown
- ObjectTemplate.saveAll -> bool
- Unknown
- objectTemplate.saveInSeparateFile bool -> bool
- Unknown
- objectTemplate.scale Vec3 -> Vec3
- Unknown
- objectTemplate.seatAnimationSystem std::string -> std::string
:In Vehicles .tweak :Defines the location of the .inc animation file for the seat. Example: Passenger.inc
- objectTemplate.seatInformation std::string Vec3 Vec3 -> void
- Unknown
- objectTemplate.seatLeftRotationLimit float -> float
- Unknown
- objectTemplate.seatParent std::string -> std::string
- Unknown
- objectTemplate.seatPosition Vec3 -> Vec3
- Unknown
- objectTemplate.seatRightRotationLimit float -> float
- Unknown
- objectTemplate.seatRotation Vec3 -> Vec3
:In Vehicles .tweak :Allows the PCO to be rotated. Uses X/Y/Z. Relevant to Seat X Y Z Arrow. See BF2Editor Vehicle for more info. For example -10/0/0 wil rotate the player backwards.
- objectTemplate.secondaryProjectileTemplate std::string -> std::string
- Unknown
- objectTemplate.seek.directionBonus float -> float
- Unknown
- objectTemplate.seek.maxAngleLock float -> float
- Unknown
- objectTemplate.seek.maxDistLock float -> float
- Unknown
- objectTemplate.seek.reLockTime float -> float
- Unknown
- objectTemplate.seek.targetType TargetType -> TargetType
- Unknown
- objectTemplate.seek.trackingDelay float -> float
- Unknown
- objectTemplate.selfLights bool -> bool
- Unknown
- objectTemplate.selfShadowIntensity float -> float
- Unknown
- objectTemplate.selfShadows bool -> bool
- Unknown
- objectTemplate.setActiveTemplate int -> void
- Unknown
- objectTemplate.setAIEnterOnSpawn bool -> void
- Unknown
- objectTemplate.setAllowSpawnCloseToVehicle bool -> void
- Unknown
- objectTemplate.setAnimationFrameHeightRelative float -> void
- Unknown
- objectTemplate.setAnimationFrameWidthRelative float -> void
- Unknown
- objectTemplate.setAxisFixation Math
- :Vec3 -> void
- Unknown
- objectTemplate.setCollisionMesh std::string -> void
- Unknown
- objectTemplate.setEnterOnSpawn bool -> void
- Unknown
- objectTemplate.setExplodePartAtDestroy bool -> void
- Unknown
- objectTemplate.setGearRatios float float float -> void
- Unknown
- objectTemplate.setHasTarget bool -> void
- Unknown
- objectTemplate.setHealth int float float -> void
- Unknown
- objectTemplate.setHeatBarType heatBarType -> void
- Unknown
- objectTemplate.setMinSpawnHeight float -> void
- Unknown
- objectTemplate.setNumWindows int -> void
- Unknown
- objectTemplate.setObjectTemplate int std::string -> void
- Unknown
- objectTemplate.setOnlyForAI bool -> void
- Unknown
- objectTemplate.setOnlyForHuman bool -> void
- Unknown
- objectTemplate.setPosition Math
- :Vec3 int -> void
- Unknown
- objectTemplate.setPositionalFixation Math
- :Vec3 -> void
- Unknown
- objectTemplate.setRotation Math
- :Vec3 int -> void
- Unknown
- objectTemplate.setScatterSpawnPositions bool -> void
- Unknown
- objectTemplate.setSkeletonCollisionBone std::string int Vec3 -> void
- Unknown
- objectTemplate.setSoldierExitLocation Vec3 Vec3 -> void
- Unknown
- objectTemplate.setSpawnAsParaTroper bool -> void
- Unknown
- objectTemplate.setSpawnDelay float -> void
- Unknown
- objectTemplate.setSpawnPositionOffset Math
- :Vec3 -> void
- Unknown
- objectTemplate.setSpawnPreventionDelay float -> void
- Unknown
- objectTemplate.setSpawnRotation Math
- :Vec3 -> void
- Unknown
- objectTemplate.setTeamGeometry int std::string -> void
- Unknown
- objectTemplate.setToolTipType dice
- :hfe::world::ToolTipType -> void
- Unknown
- objectTemplate.setVehicleType dice
- :hfe::world::VehicleType -> void
- Unknown
- objectTemplate.shadowIntensity float -> float
- Unknown
- objectTemplate.shakeFactor float -> float
- Unknown
- objectTemplate.sharedStorageSize float -> float
- Unknown
- objectTemplate.showInFirstPerson bool -> bool
- Unknown
- objectTemplate.showInThirdPerson bool -> bool
- Unknown
- objectTemplate.showOnMinimap bool -> bool
- Unknown
- objectTemplate.signalTriggerId int -> int
- Unknown
- objectTemplate.sinkingSpeedMod float -> float
- Unknown
- objectTemplate.size float -> float
- Unknown
- objectTemplate.size RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.sizeGraph Vec4 -> Vec4
- Unknown
- objectTemplate.sizeModifier Vec3 -> Vec3
- Unknown
- objectTemplate.sizeModifierX float -> float
- Unknown
- objectTemplate.sizeModifierY float -> float
- Unknown
- objectTemplate.sizeModifierZ float -> float
- Unknown
- objectTemplate.sizeOverTime OverTimeDistribution -> OverTimeDistribution
- Unknown
- objectTemplate.skeleton std::string -> void
- Unknown
- objectTemplate.skeleton1P std::string -> void
- Unknown
- objectTemplate.skeleton3P std::string -> void
- Unknown
- objectTemplate.snapToZeroOnNoInput bool -> bool
- Unknown
- objectTemplate.softness float -> float
- Unknown
- objectTemplate.soldierExitPosition Vec3 -> Vec3
- Unknown
- objectTemplate.soldierExitRotation Vec3 -> Vec3
- Unknown
- objectTemplate.sound.maxSoundsPerBurst int -> int
- Unknown
- objectTemplate.sound.noisy bool -> bool
- Unknown
- objectTemplate.soundFilename std::string -> std::string
- Unknown
- objectTemplate.soundFilter std::string -> std::string
- Unknown
- objectTemplate.soundIntensityFromAcceleration Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityFromAltitude Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityFromEngine Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityFromRotationalSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityFromSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityFromSpeedInDof Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityRange Vec2 -> Vec2
- Unknown
- objectTemplate.soundIntensityUsed bool -> bool
- Unknown
- objectTemplate.soundRadius float -> float
- Unknown
- objectTemplate.spawnDelay float -> void
- Unknown
- objectTemplate.spawnDelayAtStart bool -> bool
- Unknown
- objectTemplate.spawnOffset Vec3 -> Vec3
- Unknown
- objectTemplate.speccolor Vec3ColorFloatIntensity -> Vec3ColorFloatIntensity
- Unknown
- objectTemplate.specialToggleWeaponInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.speed float -> float
- Unknown
- objectTemplate.speedFromParticle float -> float
- Unknown
- objectTemplate.speedFromPhysics bool -> bool
- Unknown
- objectTemplate.spinWhenNoEngineInAir float -> float
- Unknown
- objectTemplate.sprintDissipationTime float -> float
- Unknown
- objectTemplate.sprintFactor float -> float
- Unknown
- objectTemplate.sprintGear1Dampen float -> float
- Unknown
- objectTemplate.sprintGear2Dampen float -> float
- Unknown
- objectTemplate.sprintGear3Dampen float -> float
- Unknown
- objectTemplate.sprintGear4Dampen float -> float
- Unknown
- objectTemplate.sprintGear5Dampen float -> float
- Unknown
- objectTemplate.sprintLimit float -> float
- Unknown
- objectTemplate.sprintLossAtJump float -> float
- Unknown
- objectTemplate.sprintRecoverTime float -> float
- Unknown
- objectTemplate.sprintStaminaDissipationFactor float -> float
- Unknown
- objectTemplate.startAgeFromAcceleration Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeFromAltitude Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeFromEngine Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeFromRotationalSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeFromSpeed Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeFromSpeedInDof Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeRange Vec2 -> Vec2
- Unknown
- objectTemplate.startAgeUsed bool -> bool
- Unknown
- objectTemplate.startAtCreation bool -> bool
- Unknown
- objectTemplate.startAutoRotateOnEnter bool -> bool
- Unknown
- objectTemplate.startDelay float -> float
- Unknown
- objectTemplate.startDistance float -> float
- Unknown
- objectTemplate.startLodPercentageOfLodDistance float -> float
- Unknown
- objectTemplate.startOnEffects int -> int
- Unknown
- objectTemplate.startProbability float -> float
- Unknown
- objectTemplate.startRotation RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.startTeam int -> int
- Unknown
- objectTemplate.stopOnEffects int -> int
- Unknown
- objectTemplate.stopType int -> int
- Unknown
- objectTemplate.strategicObject.3dMapIcon int -> int
- Unknown
- objectTemplate.strategicObject.destroyedIcon std::string -> std::string
- Unknown
- objectTemplate.strategicObject.intactIcon std::string -> std::string
- Unknown
- objectTemplate.strategicObject.isOnePiece bool -> bool
- Unknown
- objectTemplate.strategicObject.part int -> int
- Unknown
- objectTemplate.strategicObject.strategicObjectName std::string -> std::string
- Unknown
- objectTemplate.strength float -> float
- Unknown
- objectTemplate.supplyGroupId int -> int
- Unknown
- objectTemplate.supplyGroupNeeded int int bool -> void
- Unknown
- objectTemplate.supplyValueNeededTeam1 int -> int
- Unknown
- objectTemplate.supplyValueNeededTeam2 int -> int
- Unknown
- objectTemplate.supplyValueTeam1 int -> int
- Unknown
- objectTemplate.supplyValueTeam2 int -> int
- Unknown
- objectTemplate.supportsEmitter bool -> bool
- Unknown
- objectTemplate.supportsGlow bool -> bool
- Unknown
- objectTemplate.supportsPerPixel bool -> bool
- Unknown
- objectTemplate.supportsPerVertex bool -> bool
- Unknown
- objectTemplate.target.connectionEffect std::string -> std::string
- Unknown
- objectTemplate.target.connectionEffectOnlyWhenZoomed bool -> bool
- Unknown
- objectTemplate.target.disableFireWhenActiveMissile bool -> bool
- Unknown
- objectTemplate.target.disableGuidanceOnReload bool -> bool
- Unknown
- objectTemplate.target.lockAngle float -> float
- Unknown
- objectTemplate.target.lockDelay float -> float
- Unknown
- objectTemplate.target.loseLockDelay float -> float
- Unknown
- objectTemplate.target.maxDistance float -> float
- Unknown
- objectTemplate.target.maxVelocity float -> float
- Unknown
- objectTemplate.target.minVelocity float -> float
- Unknown
- objectTemplate.target.onLockChangeToWeapon bool std::string -> void
- Unknown
- objectTemplate.target.sendVehicleLockWarning bool -> bool
- Unknown
- objectTemplate.target.setTargetAtMaxDistance bool -> bool
- Unknown
- objectTemplate.target.targetInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.target.targetObjectTemplate std::string -> std::string
- Unknown
- objectTemplate.target.targetSystem TargetSystem -> TargetSystem
- Unknown
- objectTemplate.target.updateInterval float -> float
- Unknown
- objectTemplate.target.useCameraDirectionToTarget bool -> bool
- Unknown
- objectTemplate.target.useDynamicVelocity bool -> bool
- Unknown
- objectTemplate.target.velocityModifier float -> float
- Unknown
- objectTemplate.targetType TargetType -> TargetType
- Unknown
- objectTemplate.team int -> int
- Unknown
- objectTemplate.team U32 -> U32
- Unknown
- objectTemplate.team int -> void
- Unknown
- objectTemplate.teamChange bool -> bool
- Unknown
- objectTemplate.teamFromClosestCP bool -> bool
- Unknown
- objectTemplate.teamOnVehicle bool -> bool
- Unknown
- objectTemplate.template std::string -> std::string
- Unknown
- objectTemplate.templateHasBeenUsed bool -> bool
- Unknown
- objectTemplate.textureName std::string -> std::string
- Unknown
- objectTemplate.textureOffsetVelocity float -> float
- Unknown
- objectTemplate.textureTileFactor float -> float
- Unknown
- objectTemplate.throwStrength float -> float
- Unknown
- objectTemplate.throwStrength2 float -> float
- Unknown
- objectTemplate.Timeout float -> float
- Unknown
- objectTemplate.timeToGetControl float -> float
- Unknown
- objectTemplate.timeToLive RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.timeToLive float -> float
- Unknown
- objectTemplate.timeToLiveAfterDeath float -> float
- Unknown
- objectTemplate.timeToLoseControl float -> float
- Unknown
- objectTemplate.timeToRemoveTK float -> float
- Unknown
- objectTemplate.toggleMouseLook bool -> bool
- Unknown
- objectTemplate.toggleWeapon bool -> bool
- Unknown
- objectTemplate.tolerance float -> float
- Unknown
- objectTemplate.torque float -> float
- Unknown
- objectTemplate.tracerConvergeDistance float -> float
:Used in Projectiles (Weapons) :"At what distance the tracers (which start from the gunbarrel) and the projectile : which start from the camera : converges. Only relevant if FireInCameraDof is checked."
- objectTemplate.tracerInterval int -> int
:Used in Projectiles (Weapons) :"Set one for tracer on every shot : 2 for every other and so on."
- objectTemplate.tracerScaler float -> float
:Used in Projectiles (Weapons) :How long the tracer effect will be as default.
- objectTemplate.tracerSizeModifier float -> float
:Used in Projectiles (Weapons) :How fat the tracer will be.
- objectTemplate.tracerTemplate std::string -> std::string
- Unknown
- objectTemplate.trackTurnAcceleration float -> float
- Unknown
- objectTemplate.trackTurnHighAmplitude float -> float
- Unknown
- objectTemplate.trackTurnHighOffset float -> float
- Unknown
- objectTemplate.trackTurnLowAmplitude float -> float
- Unknown
- objectTemplate.trackTurnLowOffset float -> float
- Unknown
- objectTemplate.trackTurnSpeed float -> float
- Unknown
- objectTemplate.trailEffectTemplate std::string -> std::string
- Unknown
- objectTemplate.Transparency RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.transparencyGraph Vec4 -> Vec4
- Unknown
- objectTemplate.treeCollisionDiameter float -> float
- Unknown
- objectTemplate.triggerForEachActivatingPlayer bool -> bool
- Unknown
- objectTemplate.triggerId int -> int
- Unknown
- objectTemplate.triggerRadius float -> float
- Unknown
- objectTemplate.turnVelocity float -> float
- Unknown
- ObjectTemplate.type world
- :IObjectTemplate_ptrproxy -> std::string
- Unknown
- objectTemplate.type int -> int
- Unknown
- objectTemplate.uavVehicleFlightHeight float -> float
- Unknown
- objectTemplate.uavVehicleRadius float -> float
- Unknown
- objectTemplate.uavVehicleSampleResolution float -> float
- Unknown
- objectTemplate.uavVehicleSpeed float -> float
- Unknown
- objectTemplate.uavVehicleTemplate std::string -> std::string
- Unknown
- objectTemplate.unableToChangeTeam bool -> bool
- Unknown
- objectTemplate.unlockIndex int -> int
- Unknown
- objectTemplate.unlockLevel int -> int
- Unknown
- ObjectTemplate.update world
- :IObjectTemplate_ptrproxy -> void
- Unknown
- ObjectTemplate.updateAll -> void
- Unknown
- objectTemplate.upDropBoost float -> float
- Unknown
- objectTemplate.upThrowBoost float -> float
- Unknown
- objectTemplate.upThrowBoost2 float -> float
- Unknown
- objectTemplate.useAbsoluteDirection bool -> bool
- Unknown
- objectTemplate.useButtonRadius float -> float
- Unknown
- objectTemplate.useCameraOrientation bool -> bool
- Unknown
- objectTemplate.usedByAi bool -> bool
- Unknown
- objectTemplate.useDeAcceleration bool -> bool
- Unknown
- objectTemplate.usedOnTransparentMaterials bool -> bool
- Unknown
- objectTemplate.usedOnTransparentSurface bool -> bool
- Unknown
- objectTemplate.useGeomPart int -> int
- Unknown
- objectTemplate.useProjectileCamera bool -> bool
- Unknown
- objectTemplate.vehicleCameraShake CameraShakeTriggers -> CameraShakeTriggers
- Unknown
- objectTemplate.vehicleCategory dice
- :hfe::world::VehicleCategory -> dice::hfe::world::VehicleCategory
- Unknown
- objectTemplate.vehicleFov float -> float
- Unknown
- objectTemplate.vehicleHud.AbilityIcon std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.addAbilityIcon std::string -> void
- Unknown
- objectTemplate.vehicleHud.addShowOnCamMode int -> void
- Unknown
- objectTemplate.vehicleHud.addVehicleIcon std::string -> void
- Unknown
- objectTemplate.vehicleHud.disableOnSprint bool -> bool
- Unknown
- objectTemplate.vehicleHud.displaySelectionOnEnter bool -> bool
- Unknown
- objectTemplate.vehicleHud.enablePostProcessingOnGuiIndex bool -> bool
- Unknown
- objectTemplate.vehicleHud.getShowOnCamMode int -> bool
- Unknown
- objectTemplate.vehicleHud.guiIndex int -> int
:Vehicles and Weapons .tweak :Defines the Vehicle General User Inferface Index to use like the Blackhawk green HUD. Gui Index is located in the .cons of menu\HUD\HudSetup\Vehicles
- objectTemplate.vehicleHud.hasTurretIcon bool -> bool
- Unknown
- objectTemplate.vehicleHud.hudName std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.injurySound std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.isCoDriver bool -> bool
- Unknown
- objectTemplate.vehicleHud.maxClimbSpeed int -> int
- Unknown
- objectTemplate.vehicleHud.miniMapIcon std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.miniMapIconLeaderSize std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.miniMapIconSize int -> int
- Unknown
- objectTemplate.vehicleHud.pantingSound std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.showCrossHair bool -> bool
- Unknown
- objectTemplate.vehicleHud.showInfo bool -> bool
- Unknown
- objectTemplate.vehicleHud.showOnCamMode int -> int
- Unknown
- objectTemplate.vehicleHud.spottedIcon std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.spottedIconSize int -> int
- Unknown
- objectTemplate.vehicleHud.standardHelpEnabled bool -> bool
- Unknown
- objectTemplate.vehicleHud.typeIcon std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.useChildHud bool -> bool
- Unknown
- objectTemplate.vehicleHud.usePlayerIcon bool -> bool
- Unknown
- objectTemplate.vehicleHud.useSelectionIcons bool -> bool
- Unknown
- objectTemplate.vehicleHud.useVehicleCommRose bool -> bool
- Unknown
- objectTemplate.vehicleHud.vehicleIcon std::string -> std::string
- Unknown
- objectTemplate.vehicleHud.vehicleIconPos Vec2 -> Vec2
- Unknown
- objectTemplate.vehicleHud.vehicleType int -> int
- Unknown
- objectTemplate.velocity float -> float
:"Used in GenericFirearms (Weapons : Projectiles)" :"The speed of the projectile : measured in Rate of Fire (ROF). Lower ROF are affected by gravity/bullet drop while higher ones fire with lower bullet drop"
- objectTemplate.visibleOn3dMap bool -> bool
- Unknown
- objectTemplate.volume float -> float
: :The loudness of the sound.
- objectTemplate.volumeEnvelope std::string -> std::string
- Unknown
- objectTemplate.volumeGroup int -> int
- Unknown
- objectTemplate.warningHud.firstWarningSound std::string -> std::string
:Used in Vehicle .tweak :Defines the 1st warning sound when getting locked onto. Uses the file path pointing to a .wav or an .ogg file along with usual sound configuration code. 'Beep Beep Beep'
- objectTemplate.warningHud.secondWarningSound std::string -> std::string
:Used in Vehicle .tweak :Defines the 2nd warning sound when getting locked onto. Uses the file path pointing to a .wav or an .ogg file along with usual sound configuration code. 'Beeeeeeeeeeep'
- objectTemplate.warningHud.warningIcon std::string -> std::string
:Used in Vehicle .tweak :Defines the location of the warning icon. Example: ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\mylaserlockicon.tga
- objectTemplate.warningHud.warningType int -> int
- Unknown
- objectTemplate.waterHeight float -> float
- Unknown
- objectTemplate.waterSurfaceOffset float -> float
- Unknown
- objectTemplate.weaponHud.addShowOnCamMode int -> void
- Unknown
- objectTemplate.weaponHud.altCrosshairIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.altGuiIndex int -> int
- Unknown
- objectTemplate.weaponHud.altWeaponIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.ammoBarBackIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.ammoBarFrontIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.ammoIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.clipIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.crosshairIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.crosshairIconSize int -> int
- Unknown
- objectTemplate.weaponHud.deviationFactor int -> int
- Unknown
- objectTemplate.weaponHud.disableOnSprint bool -> bool
:Used in Weapons/Vehicles .tweak :
- objectTemplate.weaponHud.displaySelectOnActivation bool -> bool
- Unknown
- objectTemplate.weaponHud.enableMouse bool -> bool
- Unknown
- objectTemplate.weaponHud.enablePostProcessingOnGuiIndex int -> int
:Used in Weapons/Vehicles .tweak :Makes the GuiIndex have a black and white effect. Use with all objectTemplate.postProcess.tv code to adjust the TV effect
- objectTemplate.weaponHud.firstLockSound std::string -> std::string
: :The first lock sound that plays when there is a lock in progress on the jet
- objectTemplate.weaponHud.getShowOnCamMode int -> bool
- Unknown
- objectTemplate.weaponHud.guiIndex int -> int
:"Used in Weapons : Vehicle .tweak" :Defines the Weapon General User Inferface Index to use like the repair bar. Gui Index is located in the .cons of menu\HUD\HudSetup\Vehicles
- objectTemplate.weaponHud.hasFireRate bool -> bool
:Used in Weapons .tweak :
- objectTemplate.weaponHud.hasMag bool -> bool
- Unknown
- objectTemplate.weaponHud.hasRangeFinder bool -> bool
- Unknown
- objectTemplate.weaponHud.hudName std::string -> std::string
- Unknown
- objectTemplate.weaponHud.maxVisualDeviation int -> int
- Unknown
- objectTemplate.weaponHud.minVisualDeviation int -> int
- Unknown
- objectTemplate.weaponHud.overheatSound std::string -> std::string
:"Used in Weapons : Vehicle .tweak" :"For the overheat sound. Adding it makes the engine reference the std::string defined with MenuSound.con. Usually it's S_Weapon_Handheld_Overheat : S_Vehicle_Handheld_Overheat but can be anything and custom ones can be used if needed"
- objectTemplate.weaponHud.secondLockSound std::string -> std::string
:"Used in Weapons : Vehicle .tweak" :The second lock sound that plays when the lock has been set
- objectTemplate.weaponHud.selectIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.showAmmo bool -> bool
- Unknown
- objectTemplate.weaponHud.ShowClips bool -> bool
- Unknown
- objectTemplate.weaponHud.showInfo bool -> bool
- Unknown
- objectTemplate.weaponHud.showOnCamMode int -> int
- Unknown
- objectTemplate.weaponHud.specialAbilityIcon std::string -> std::string
- Unknown
- objectTemplate.weaponHud.switchGuiOnCamera bool -> bool
- Unknown
- objectTemplate.weaponHud.weaponIcon std::string -> std::string
- Unknown
- objectTemplate.weaponType int -> int
- Unknown
- objectTemplate.widnBlowTime float -> float
- Unknown
- objectTemplate.windAffectionFactor float -> float
- Unknown
- objectTemplate.windAgingFactor float -> float
- Unknown
- objectTemplate.windBlowTime float -> float
- Unknown
- objectTemplate.windDirection Vec3 -> Vec3
- Unknown
- objectTemplate.windFalloff float -> float
- Unknown
- objectTemplate.windIsDynamic bool -> bool
- Unknown
- objectTemplate.windowSizeVector Vec3 -> Vec3
:"Used in Projectiles : Vehicles : Effect" :
- objectTemplate.windRadialFalloff float -> float
- Unknown
- objectTemplate.windSpeed float -> float
- Unknown
- objectTemplate.windSpeedAgeDistance float -> float
- Unknown
- objectTemplate.windType std::string -> std::string
- Unknown
- objectTemplate.wingLift float -> float
:"Planes : Helis" :How much speed will affect object lifting on control surface.
- objectTemplate.wingToRegulatorRatio float -> float
- Unknown
- objectTemplate.workOnSoldiers bool -> bool
:Supply Objects :Allows the soldier to receive HP/Ammo depending on the type of supply set
- objectTemplate.workOnVehicles bool -> bool
:Supply Objects :Allows the vehicle to receive HP/Ammo depending on the type of supply set
- objectTemplate.worldFOV float -> float
- Unknown
- objectTemplate.writeBinary std::string -> void
- Unknown
- objectTemplate.writeZ bool -> bool
- Unknown
- objectTemplate.yawSpeed float -> float
- Unknown
- objectTemplate.ziplineSoldierHeight float -> float
- Unknown
- objectTemplate.zoom.addZoomFactor float -> void
- Unknown
- objectTemplate.zoom.allowUntoggledFire bool -> bool
- Unknown
- objectTemplate.zoom.changeCameraId int -> int
- Unknown
- objectTemplate.zoom.changeCameraViewMode CameraViewMode -> CameraViewMode
- Unknown
- objectTemplate.zoom.changeFovDelay float -> float
- Unknown
- objectTemplate.zoom.disableMuzzleWhenZoomed bool -> bool
- Unknown
- objectTemplate.zoom.mouseSpeedMod float -> float
- Unknown
- objectTemplate.zoom.onlyZoomWhenProne bool -> bool
- Unknown
- objectTemplate.zoom.startCameraId int -> int
- Unknown
- objectTemplate.zoom.startCameraViewMode CameraViewMode -> CameraViewMode
- Unknown
- objectTemplate.zoom.useProjectileCamera bool -> bool
- Unknown
- objectTemplate.zoom.zoomDelay float -> float
- Unknown
- objectTemplate.zoom.zoomInput io
- :PlayerInputMap -> io::PlayerInputMap
- Unknown
- objectTemplate.zoom.zoomLod int -> int
- Unknown
- objectTemplate.zoom.zoomOutAfterFire bool -> bool
- Unknown
- objectTemplate.zRotation RandomDistribution -> RandomDistribution
- Unknown
- objectTemplate.zRotationSnap float -> float
- Unknown
- object.togglePause -> void
- Unknown
overgrowth
- overgrowth.addMaterial std::string uint -> bool
- Unknown
- overgrowth.addType std::string -> bool
- Unknown
- overgrowth.closeDistFade float -> float
- Unknown
- overgrowth.closeDistPercentage float -> float
- Unknown
- overgrowth.editorEnable float -> float
- Unknown
- overgrowth.exportToTerrainTexture -> void
- Unknown
- overgrowth.generateAll -> void
- Unknown
- overgrowth.generateAtlas -> void
- Unknown
- overgrowth.getActiveMaterialName -> std::string
- Unknown
- overgrowth.getGeometryList -> std::string
- Unknown
- overgrowth.getLodDistance -> float
- Unknown
- overgrowth.getMaterialList -> std::string
- Unknown
- overgrowth.getTypeList -> std::string
- Unknown
- overgrowth.lodTimer float -> float
- Unknown
- overgrowth.paintMaterial float float float -> void
- Unknown
- overgrowth.paintShadowmap float float float -> void
- Unknown
- overgrowth.path std::string -> std::string
- Unknown
- overgrowth.postLoad -> void
- Unknown
- overgrowth.preLoad -> void
- Unknown
- overgrowth.removeActiveMaterial -> bool
- Unknown
- overgrowth.removeActiveType -> bool
- Unknown
- overgrowth.save -> void
- Unknown
- overgrowth.setActiveMaterial std::string -> void
- Unknown
- overgrowth.setActiveType std::string -> void
- Unknown
- overgrowthType.density float -> float
- Unknown
- overgrowthType.geometry std::string -> std::string
- Unknown
- overgrowthType.minRadiusToOthers float -> float
- Unknown
- overgrowthType.minRadiusToSame float -> float
- Unknown
- overgrowthType.normalScale float -> float
- Unknown
- overgrowthType.randomScale Vec2 -> Vec2
- Unknown
- overgrowthType.rotationScale float -> float
- Unknown
- overgrowth.viewDistance float -> float
- Unknown
- overgrowth.viewDistanceScale float -> float
- Unknown
- Particles.enableOldParticles bool -> bool
- Unknown
- Particles.enableParticles bool -> bool
- Unknown
particleSystemManager
- particleSystemManager.affectedByWind bool -> bool
- Unknown
- particleSystemManager.drawBoundingBoxEnable bool -> bool
- Unknown
- particleSystemManager.drawStats bool -> bool
- Unknown
- particleSystemManager.generateTexture -> bool
- Unknown
- particleSystemManager.overdrawScale float -> float
- Unknown
- particleSystemManager.particleSystemShaderQuality uint -> uint
- Unknown
- particleSystemManager.qualityLevel int -> int
- Unknown
- particleSystemManager.resetStats -> void
- Unknown
- particleSystemManager.startFadePercentageOfViewDistance float -> float
- Unknown
- particleSystemManager.startLodPercentageOfLodDistance float -> float
- Unknown
- particleSystemManager.viewDistance float -> float
- Unknown
- physics.airDensityZeroAtHeight float -> float
- Unknown
- physics.gravity float -> float
- Unknown
- physics.listProperties -> std::string
- Unknown
- physics.wind Vec3 -> Vec3
- Unknown
Player
- Player.active IPlayer* -> IPlayer*
- Unknown
- Player.create std::string std::string -> IPlayer*
- Unknown
- player.isAi bool -> bool
- Unknown
- player.isAlive bool -> bool
- Unknown
- player.isNetwork bool -> bool
- Unknown
- player.kit int -> int
- Unknown
- Player.list -> std::string
- Unknown
- Player.listPlayerClasses -> std::string
- Unknown
- player.moveTo Vec3 -> std::string
- Unknown
- player.name -> std::string
- Unknown
- player.pickup std::string -> void
- Unknown
- Player.saveAll std::string -> bool
- Unknown
- player.setFov float float -> void
- Unknown
- player.setVehicleWithInputId IObject_ptrproxy int -> bool
- Unknown
- player.spawnGroup int -> int
- Unknown
- player.team int -> int
- Unknown
- player.vehicle IObject_ptrproxy -> IObject_ptrproxy
- Unknown
- portal.debugLevel int -> int
- Unknown
- portal.showStats bool -> bool
- Unknown
profile
- profile.activateCharacterProfile std::string -> bool
- Unknown
- profile.activatePlayerProfile std::string -> bool
- Unknown
- profile.activeCharacterProfile std::string -> std::string
- Unknown
- profile.activeMod std::string -> std::string
- Unknown
- profile.activePlayerProfile std::string -> std::string
- Unknown
- profile.addCharacterProfile std::string -> bool
- Unknown
- profile.addModSetting std::string -> bool
- Unknown
- profile.applySettings -> void
- Unknown
- profile.createPlayerProfile std::string -> bool
- Unknown
- profile.defaultKit int -> int
- Unknown
- profile.getIndexForKit std::string int -> void
- Unknown
- profile.playerName std::string -> std::string
- Unknown
- profile.rank int -> int
- Unknown
- profile.setIndexForKit std::string int int -> void
- Unknown
- profile.tagIcon std::string -> std::string
- Unknown
- profile.tagText std::string -> std::string
- Unknown
- profile.visualUnlockLevel int -> int
- Unknown
pythonHost
- pythonHost.reinitialize -> bool
- Unknown
- pythonHost.sendCommand std::string std::string std::string -> bool
- Unknown
radio
- radio.answer bool -> void
- Unknown
- radio.callForAmmo -> void
- Unknown
- radio.callForMedic -> void
- Unknown
- radio.callForRepair -> void
- Unknown
- radioInterface.selectOrder std::string -> bool
- Unknown
- radioInterface.setstd::stringMap std::string std::string std::string -> void
- Unknown
- radio.sendKitMessage -> void
- Unknown
- radio.sendSpottedMessage bool world
- :VehicleType -> void
- Unknown
- radio.setSpottedMenuActive -> void
- Unknown
- radioVehicleInterface.selectOrder std::string -> bool
- Unknown
- radioVehicleInterface.setstd::stringMap std::string std::string std::string -> void
- Unknown
- ragDoll.active bool -> void
- Unknown
- ragDoll.addAngularConstraint int int int -> void
- Unknown
- ragDoll.addBone int int -> void
- Unknown
- ragDoll.addCapsuleCollision int int -> void
- Unknown
- ragDoll.addConstraint int int -> void
- Unknown
- ragDoll.addDihedralAngleConstraint int int int -> void
- Unknown
- ragDoll.addDistanceLessThanConstraint int int float -> void
- Unknown
- ragDoll.addForce int Vec3 -> void
- Unknown
- ragDoll.addJointConstraint int int -> void
- Unknown
- ragDoll.addParticle int float -> void
- Unknown
- ragDoll.drawConstraints bool -> void
- Unknown
- ragDoll.gravity float -> void
- Unknown
- ragDoll.linkMode int int -> void
- Unknown
- ragDoll.lockBone int int -> void
- Unknown
- ragDoll.removeConstraint int int -> void
- Unknown
- ragDoll.reset -> void
- Unknown
- ragDoll.save -> void
- Unknown
- ragDoll.setParticleCollisionCriteria float float -> void
- Unknown
- ragDoll.skeleton std::string -> void
- Unknown
- ragDoll.toSkeleton int int int -> void
- Unknown
renderer
- renderer.allowA2M bool -> bool
- Unknown
- renderer.allowOnDemandPostProcessing bool -> bool
- Unknown
- renderer.ambientIlluminationRange Vec4 -> Vec4
- Unknown
- renderer.ambientSun bool -> bool
- Unknown
- renderer.clearColor BaseVector3<int> -> BaseVector3<int>
- Unknown
- renderer.coronaFadeSpeed float -> float
- Unknown
- renderer.disableFadeOnRoads bool -> bool
- Unknown
- renderer.distanceCullConst float -> float
- Unknown
- renderer.distanceCullConstPCO float -> float
- Unknown
- renderer.divAccum float -> float
- Unknown
- renderer.draw1pMeshes bool -> bool
- Unknown
- renderer.draw1pZOnly bool -> bool
- Unknown
- renderer.drawBundledMeshes bool -> bool
- Unknown
- renderer.drawConsole bool -> bool
- Turns off access to the in-game console if set to 0
- renderer.drawDeferred bool -> bool
- Unknown
- renderer.drawFps int -> int
- Displays the current frames per seconds and the time in milliseconds between frames
- renderer.drawGraphs bool -> bool
- Unknown
- renderer.drawHud bool -> bool
- Turns the heads up display (HUD) on or off
- renderer.drawNametags bool -> bool
- Unknown
- renderer.drawObjects bool -> bool
- Unknown
- renderer.drawOvergrowth bool -> bool
- Unknown
- renderer.drawParticles bool -> bool
- Unknown
- renderer.drawPostProduction bool -> bool
- Unknown
- renderer.drawRoads bool -> bool
- Unknown
- renderer.drawSkinnedMeshes bool -> bool
- Unknown
- renderer.drawSkyDome bool -> bool
- Unknown
- renderer.drawStaticMeshes bool -> bool
- Unknown
- renderer.drawSunFlare bool -> bool
- Unknown
- renderer.drawTerrain bool -> bool
- Unknown
- renderer.drawTrees bool -> bool
- Unknown
- renderer.drawUndergrowth bool -> bool
- Unknown
- renderer.drawWatermark bool -> bool
- Unknown
- renderer.dumpScreen std::string -> void
- Unknown
- renderer.enableHWOcclusion bool -> bool
- Unknown
- renderer.fakeHDRBlendingFactor float -> float
- Unknown
- renderer.fakeHDRBlendingTimeDark double -> double
- Unknown
- renderer.fakeHDRBlendingTimeLight double -> double
- Unknown
- renderer.fakeHDREnabled bool -> bool
- Unknown
- renderer.fakeHDRHorizWeights std::string -> std::string
- Unknown
- renderer.fakeHDRPassGate float -> float
- Unknown
- renderer.fakeHDRVertWeights std::string -> std::string
- Unknown
- renderer.fakeHDRWeights std::string -> std::string
- Unknown
- Renderer.fieldOfView1p float -> float
- Unknown
- renderer.fogColor Vec3 -> Vec3
- Unknown
- renderer.fogStartEndAndBase Vec4 -> Vec4
- Unknown
- renderer.forceBundledMeshLod int -> int
- Unknown
- renderer.forceSkinnedMeshLod int -> int
- Unknown
- renderer.forceStaticMeshMaxPolyPercentage int -> int
- Unknown
- renderer.forceStaticMeshSkipLod int -> int
- Unknown
- renderer.getQualityLodDistanceBM int -> float
- Unknown
- renderer.getQualityLodDistanceSKM int -> float
- Unknown
- renderer.getQualityLodDistanceSTM int -> float
- Unknown
- renderer.globalBundleMeshLodDistanceScale float -> float
- Unknown
- renderer.globalSkinnedMeshLodDistanceScale float -> float
- Unknown
- renderer.globalStaticMeshLodDistanceScale float -> float
- Unknown
- renderer.glowEnabled bool -> bool
- Unknown
- renderer.glowStrength float -> float
- Unknown
- renderer.isNightMap bool -> bool
- Unknown
- renderer.lightBlurStrength float -> float
- Unknown
- renderer.listScreenModes -> void
- Unknown
- renderer.makeTopWorldScreen U32 std::string Vec3 -> void
- Unknown
- renderer.minCullDistance float -> float
- Unknown
- renderer.nightMode uint -> uint
- Unknown
- renderer.nightVisionEnabled bool -> bool
- Unknown
- renderer.nightVisionGradient std::string -> std::string
- Unknown
- renderer.nightVisionMaxPower float -> float
- Unknown
- renderer.nightVisionRegenRPS float -> float
- Unknown
- renderer.occlusionObjectsMaxFrames int -> int
- Unknown
- renderer.occlusionTerrainMaxFrames int -> int
- Unknown
- renderer.presentAsync bool -> bool
- Unknown
- renderer.presentSpinIfBusy bool -> bool
- Unknown
- renderer.qualityLodEnabled bool -> bool
- Unknown
- renderer.renderAheadLimit uint -> uint
- Unknown
- renderer.roadDepthBias float -> float
- Unknown
- renderer.roadLodDistMod float -> float
- Unknown
- renderer.roadSlopeScaleDepthBias float -> float
- Unknown
- renderer.screenDumpPath std::string -> std::string
- Unknown
- renderer.screenMode int -> int
- Unknown
- renderer.setQualityLodDistanceALL int float -> void
- Unknown
- renderer.setQualityLodDistanceBM int float -> void
- Unknown
- renderer.setQualityLodDistanceSKM int float -> void
- Unknown
- renderer.setQualityLodDistanceSTM int float -> void
- Unknown
- Renderer.soldier.debugCharacterMode int -> int
- Unknown
- Renderer.soldier.debugDrawCollision bool -> bool
- Unknown
- Renderer.soldier.debugDrawSkeletons bool -> bool
- Unknown
- renderer.stopRenderMovie -> void
- Unknown
- renderer.tearGasStrength float -> float
- Unknown
- renderer.tvAmbient float -> float
- Unknown
- renderer.tvColor Vec3 -> Vec3
- Unknown
- renderer.tvEnabled bool -> bool
- Unknown
- renderer.tvGranularity float -> float
- Unknown
- renderer.tvInterference float -> float
- Unknown
- renderer.tweakFarPlane1p float -> float
- Unknown
- renderer.tweakNearPlane float -> float
- Unknown
- renderer.tweakNearPlane1p float -> float
- Unknown
- renderer.vsync bool -> bool
- Unknown
- renderer.waterAnimSpeed float -> float
: :Sets the water speed.
- renderer.waterColor Vec3 -> Vec3
- Unknown
- renderer.waterFogColor Vec3 -> Vec3
- Unknown
- renderer.waterFogStartEndAndBase Vec4 -> Vec4
- Unknown
- renderer.watermarkFilename std::string -> std::string
- Unknown
- renderer.watermarkPos Vec2 -> Vec2
- Unknown
- renderer.watermarkScale float -> float
- Unknown
- renderer.waterNormalMap std::string -> std::string
- Unknown
- renderer.waterScroll Vec2 -> Vec2
- Unknown
- renderer.waterSpecularColor Vec4 -> Vec4
- Unknown
- renderer.waterSpecularPower float -> float
- Unknown
- renderer.xpPerfFlags int -> int
- Unknown
- renderer.xpPerfFlags2 int -> int
- Unknown
- reservedSlots.addNick std::string -> void
- Unknown
- reservedSlots.clear -> void
- Unknown
- reservedSlots.configFile std::string -> std::string
- Unknown
- reservedSlots.list -> std::string
- Unknown
- reservedSlots.load -> bool
- Unknown
- reservedSlots.removeNick std::string -> void
- Unknown
- reservedSlots.save -> bool
- Unknown
scoreboard
- scoreboard.setToggleShow int -> void
- Unknown
- scoreboard.singleClick int -> void
- Unknown
scoreManager
- scoreManager.ammo int -> int
- Unknown
- scoreManager.ammoScoreLimit float -> float
- Unknown
- scoreManager.assistKill int -> int
- Unknown
- scoreManager.controlPointCapture int -> int
- Unknown
- scoreManager.death int -> int
- Unknown
- scoreManager.driverPassenger int -> int
- Unknown
- scoreManager.flagCapture int -> int
- Unknown
- scoreManager.flagReturn int -> int
- Unknown
- scoreManager.heal int -> int
- Unknown
- scoreManager.healScoreLimit float -> float
- Unknown
- scoreManager.inDirectKill int -> int
- Unknown
- scoreManager.kill int -> int
- Unknown
- scoreManager.objective int -> int
- Unknown
- scoreManager.repair int -> int
- Unknown
- scoreManager.repairScoreLimit float -> float
- Unknown
- scoreManager.soldierRevive int -> int
- Unknown
- scoreManager.teamDamage int -> int
- Unknown
- scoreManager.teamDamageLimit float -> float
- Unknown
- scoreManager.teamVehicleDamage int -> int
- Unknown
- scoreManager.teamVehicleDamageLimit float -> float
- Unknown
- scoreManager.TK int -> int
- Unknown
- scoreManager.vehicleRevive int -> int
- Unknown
- SettingsManager.boolGet std::string -> bool
- Unknown
- SettingsManager.boolSet std::string bool -> bool
- Unknown
- SettingsManager.floatGet std::string -> float
- Unknown
- SettingsManager.floatSet std::string float -> bool
- Unknown
- SettingsManager.intGet std::string -> int
- Unknown
- SettingsManager.intSet std::string int -> bool
- Unknown
- SettingsManager.std::stringGet std::string -> std::string
- Unknown
- SettingsManager.std::stringSet std::string std::string -> bool
- Unknown
- SettingsManager.U32Get std::string -> U32
- Unknown
- SettingsManager.U32Set std::string U32 -> bool
- Unknown
shadermanager
- shadermanager.byPassDiceStates bool -> bool
- Unknown
- shadermanager.compileDebugTerrain bool -> bool
- Unknown
- shadermanager.compilePartialPrecisionTypes bool -> bool
- Unknown
- shadermanager.compileSkipOptimizations bool -> bool
- Unknown
- shadermanager.compileUsePartialPrecision bool -> bool
- Unknown
- shadermanager.compileUsePreShaders bool -> bool
- Unknown
- shadermanager.compileUsePS2A bool -> bool
- Unknown
- shadermanager.compileWithDebug bool -> bool
- Unknown
- shadermanager.listEffects -> void
- Unknown
- shadermanager.reloadAllEffects -> void
- Unknown
- shadermanager.reloadEffect std::string -> void
- Unknown
- shadowManager.allowAlphaShadows bool -> bool
- Unknown
- shadowManager.alphaShadowThreshold float -> float
- Unknown
- shadowManager.dropShadowClipHeightOffset float -> float
- Unknown
- shadowManager.dynamic1pShadowsEnabled bool -> bool
- Unknown
- shadowManager.dynamicShadowsEnabled bool -> bool
- Unknown
- shadowManager.dynamicStaticMeshShadowsEnabled bool -> bool
- Unknown
- shadowManager.lightmapIntensityBias float -> float
- Unknown
- shadowManager.occludedSkyNightIntensity float -> float
- Unknown
- shadowManager.shadow80Line float -> float
- Unknown
- shadowManager.shadowFromBundledMeshLod int -> int
- Unknown
- shadowManager.shadowFromSkinnedMeshLod int -> int
- Unknown
- shadowManager.shadowFromStaticMeshLod int -> int
- Unknown
- shadowManager.shadowFromTerrainLod int -> int
- Unknown
- shadowManager.shadowIntensityBias float -> float
- Unknown
- shadowManager.shadowMapBitDepth int -> int
- Unknown
- shadowManager.shadowMapDepthBias float -> float
- Unknown
- shadowManager.shadowMapDepthDistance float -> float
- Unknown
- shadowManager.shadowMapIncludeStaticMeshes bool -> bool
- Unknown
- shadowManager.shadowMapObjectSize int -> int
- Unknown
- shadowManager.shadowMapSize int -> int
- Unknown
- shadowManager.shadowMapSlopeBias float -> float
- Unknown
- shadowManager.shadowMergeDynamicShadowFrustums bool -> bool
- Unknown
- shadowManager.shadowOccluderOversizeFactor float -> float
- Unknown
- shadowManager.shadowOverrideQuality int -> int
- Unknown
- shadowManager.shadowPSMFovY float -> float
- Unknown
- shadowManager.shadowPSMUseSlideback bool -> bool
- Unknown
- shadowManager.shadowPSMUseUnitCubeClipping bool -> bool
- Unknown
- shadowManager.shadowPSMZFarOffset float -> float
- Unknown
- shadowManager.shadowPSMZMinInfinityZ float -> float
- Unknown
- shadowManager.shadowPSMZNearOffset float -> float
- Unknown
- shadowManager.shadowShowFrustums bool -> bool
- Unknown
- shadowManager.shadowSunExtrusionLength float -> float
- Unknown
- shadowManager.shadowSunHeightOverFade Vec2 -> Vec2
- Unknown
- shadowManager.shadowSunScalePower float -> float
- Unknown
- shadowManager.shadowTestBelowRayLenght float -> float
- Unknown
- shadowManager.shadowTSMFocus float -> float
- Unknown
- shadowManager.shadowUpdateFactor float -> float
- Unknown
- shadowManager.shadowUpdatesEnabled bool -> bool
- Unknown
- shadowManager.shadowUseSweepTest bool -> bool
- Unknown
- shadowManager.useLSSMOptimizations bool -> bool
- Unknown
- shadowManager.usePSMOptimizations bool -> bool
- Unknown
- skinnedMeshRenderer.shaderQuality ShaderQuality -> ShaderQuality
- Unknown
- skyDome.cloudLerpFactors Vec2 -> Vec2
- Unknown
- skyDome.cloudTemplate std::string -> std::string
- Unknown
- skyDome.cloudTexture std::string -> std::string
- Unknown
- skyDome.cloudTexture2 std::string -> std::string
- Unknown
- skyDome.domePosition Vec3 -> Vec3
- Unknown
- skyDome.domeRotation float -> float
- Unknown
- skyDome.domeSize float -> float
- Unknown
- skyDome.fadeCloudsDistances Vec2 -> Vec2
- Unknown
- skyDome.flareDirection Vec3 -> Vec3
- Unknown
- skyDome.flareFadeAdd float -> float
- Unknown
- skyDome.flareFadeMul float -> float
- Unknown
- skyDome.flareTemplate std::string -> std::string
- Unknown
- skyDome.flareTexture std::string -> std::string
:Map: Sky.con :"The texture of the sunflare/actual sunflare. When switching to a map with no sunflare : it will still use the previous maps one. So for maps like Fallujah West/Saaremaa : an invisible texture needs to be defined instead to prevent the sunflare bug. Usage: Skydome.flareTexture common\textures\sunflare\Sunglow_no"
- skyDome.hasCloudLayer bool -> bool
- Unknown
- skyDome.hasCloudLayer2 bool -> bool
- Unknown
- skyDome.lightingBlend float -> float
- Unknown
- skyDome.lightingColor Vec3 -> Vec3
- Unknown
- skyDome.scrollDirection Vec2 -> Vec2
- Unknown
- skyDome.scrollDirection2 Vec2 -> Vec2
- Unknown
- skyDome.skyTemplate std::string -> std::string
- Unknown
- skyDome.skyTexture std::string -> std::string
- Unknown
- sound.addMenuSound std::string std::string float -> void
- Unknown
- sound.addSound std::string -> void
- Unknown
- sound.addTrigger std::string -> void
- Unknown
- sound.dopplerEffect float -> float
- Unknown
- sound.getAllSoundTemplates -> std::string
- Unknown
- sound.getProperty std::string -> std::string
- Unknown
- sound.getVolumeForGroup int -> float
- Unknown
- sound.initialize int std::string int -> SoundInitResult
- Unknown
- sound.interactiveMode bool -> bool
- Unknown
- sound.listenerReverb float -> float
- Unknown
- sound.loadMusic std::string -> bool
- Unknown
- sound.masterVolume float -> float
- Unknown
- sound.playMusic -> bool
- Unknown
- sound.playSound std::string -> void
- Unknown
- sound.removeAllTriggers -> void
- Unknown
- sound.setProperty std::string float -> void
- Unknown
- sound.setReverb std::string -> void
- Unknown
- sound.setVolumeForGroup int float -> void
- Unknown
- sound.showSoundSources bool -> bool
- Unknown
- sound.showStats bool -> bool
- Unknown
- Sound.startEngines bool -> bool
- Unknown
- sound.stopMusic float -> bool
- Unknown
- sound.stopSound std::string -> void
- Unknown
- sound.tinnitusSetup std::string float float -> void
- Unknown
- sound.tweakTemplate std::string float float -> void
- Unknown
- sound.windSetup std::string float -> void
- Unknown
- spawnManager.commitSuicide -> void
- Unknown
- spawnManager.listSpawnGroups -> void
- Unknown
- spawnManager.selectNextUnlock int -> void
- Unknown
- spawnManager.setPlayerKit int -> void
- Unknown
- spawnManager.setPlayerTeam int -> void
- Unknown
- spawnManager.toggleMembers bool -> void
- Unknown
- squadInterface.selectOrder std::string -> bool
- Unknown
- squadInterface.setstd::stringMap std::string std::string std::string -> void
- Unknown
- squadLeaderInterface.selectOrder std::string -> bool
- Unknown
- squadLeaderInterface.setstd::stringMap std::string std::string std::string -> void
- Unknown
- squadLeader.sendOrder int bool -> void
- Unknown
- squadLeader.sendRequest int bool -> void
- Unknown
- squadLeader.sendRequestForOrder -> void
- Unknown
- squad.leaveSquad -> void
- Unknown
- squadManager.changeSquadName std::string bool -> void
- Unknown
- squadManager.joinSquad int -> void
- Unknown
- squadManager.leaveSquad int -> void
- Unknown
- squadManager.listSquadMembers int int -> std::string
- Unknown
- squadManager.listSquads int -> std::string
- Unknown
- squadManager.makeMeCommander -> void
- Unknown
- squadManager.popNextCommanderApplicant int -> void
- Unknown
- squadMenu.applyInviteList -> void
- Unknown
- squadMenu.createSquad -> void
- Unknown
- squadMenu.doubleClickInvite -> void
- Unknown
- squadMenu.doubleClickNew -> void
- Unknown
- squadMenu.setShowInviteList bool -> void
- Unknown
- squadMenu.setSquadCreateSelect bool -> void
- Unknown
- squadMenu.setSquadNameSelect -> void
- Unknown
- squadMenu.singleClickInvite -> void
- Unknown
- squadMenu.singleClickNew -> void
- Unknown
- squadMenu.squadCreateLockToggle -> void
- Unknown
- staticMeshRenderer.allowAnisoFiltering bool -> bool
- Unknown
- staticMeshRenderer.convertLightmapName std::string -> std::string
- Unknown
- staticMeshRenderer.enableLightIndexes bool -> bool
- Unknown
- staticMeshRenderer.enableLightMapAtlas bool -> bool
- Unknown
- staticMeshRenderer.enableNewLightmapNames bool -> bool
- Unknown
- staticMeshRenderer.enableRendering bool -> bool
- Unknown
- staticMeshRenderer.enableUnifiedIndexlist bool -> bool
- Unknown
- staticMeshRenderer.loadAllLightMapFiles std::string std::string -> bool
- Unknown
- staticMeshRenderer.loadAllLightMapFilesDLL std::string std::string -> bool
- Unknown
- staticMeshRenderer.materialCullingEnabled bool -> bool
- Unknown
- staticMeshRenderer.maxLightMappedLod int -> int
- Unknown
- staticMeshRenderer.noLods bool -> bool
- Unknown
sv
- sv.adminScript std::string -> std::string
- Unknown
- sv.allowExternalViews bool -> bool
- Unknown
- sv.allowFreeCam bool -> bool
- Unknown
- sv.allowNATNegotiation bool -> bool
- Unknown
- sv.allowNoseCam bool -> bool
- Unknown
- sv.autoBalanceTeam bool -> bool
- Unknown
- sv.autoDemoHook std::string -> std::string
- Unknown
- sv.autoRecord bool -> bool
- Unknown
- sv.communityLogoURL std::string -> std::string
- Unknown
- sv.configFile std::string -> std::string
- Unknown
- sv.coopBotCount int -> int
- Unknown
- sv.coopBotDifficulty float -> float
- Unknown
- sv.coopBotRatio float -> float
- Unknown
- sv.demoDownloadURL std::string -> std::string
- Unknown
- sv.demoIndexURL std::string -> std::string
- Unknown
- sv.demoQuality int -> int
- Unknown
- sv.endDelay int -> int
- Unknown
- sv.endOfRoundDelay int -> int
- Unknown
- sv.friendlyFireWithMines bool -> bool
- Unknown
- sv.gameSpyPort int -> int
- Unknown
- sv.hitIndicator bool -> bool
- Unknown
- sv.interfaceIP std::string -> std::string
- Unknown
- sv.internet bool -> std::string
: :1 = Adds the server to the server list. Tested this with the PRBF2_repo_w32ded.exe shortcut tool
- sv.load -> bool
- Unknown
- sv.manDownTime float -> float
- Unknown
- sv.maxConnectionType ConnectionType -> ConnectionType
- Unknown
- sv.maxPlayers int -> std::string
: :Increases the player number count in the W32 Dedicated to the number specified. Effect Unknown. Maximum allowed is 100 though not sure if it's a BF2 thing or not
- sv.minPlayersForVoting int -> int
- Unknown
- sv.notEnoughPlayersRestartDelay float -> float
- Unknown
- sv.noVehicles float -> float
- Unknown
- sv.numPlayersNeededToStart int -> int
- Unknown
- sv.numReservedSlots int -> std::string
- Unknown
- sv.password std::string -> std::string
- Unknown
- sv.punkBuster bool -> bool
- Unknown
- sv.radioBlockedDurationTime int -> int
- Unknown
- sv.radioMaxSpamFlagCount int -> int
- Unknown
- Unknown
- sv.ranked bool -> bool
- Unknown
- sv.roundsPerMap int -> int
- Unknown
- sv.save -> bool
- Unknown
- sv.scoreLimit int -> int
- Unknown
- sv.serverIP std::string -> std::string
- Unknown
- sv.serverName std::string -> std::string
- Unknown
- sv.serverPort int -> std::string
- Unknown
- sv.soldierFriendlyFire int -> int
- Unknown
- sv.soldierSplashFriendlyFire int -> int
- Unknown
- sv.spawnTime float -> float
- Unknown
- sv.sponsorLogoURL std::string -> std::string
- Unknown
- sv.sponsorText std::string -> std::string
- Unknown
- sv.startDelay int -> int
- Unknown
- sv.teamRatioPercent float -> float
- Unknown
- sv.teamVoteOnly bool -> bool
- Unknown
- sv.ticketRatio int -> int
- Unknown
- sv.timeBeforeRestartMap float -> float
- Unknown
- sv.timeLimit int -> int
- Unknown
- sv.tkNumPunishToKick int -> int
- Unknown
- sv.tkPunishByDefault bool -> bool
- Unknown
- sv.tkPunishEnabled bool -> bool
- Unknown
- sv.useGlobalRank bool -> bool
- Unknown
- sv.useGlobalUnlocks bool -> bool
- Unknown
- sv.vehicleFriendlyFire int -> int
- Unknown
- sv.vehicleSplashFriendlyFire int -> int
- Unknown
- sv.voipBFClientPort int -> int
- Unknown
- sv.voipBFServerPort int -> int
- Unknown
- sv.voipEnabled bool -> bool
- Unknown
- sv.voipQuality int -> int
- Unknown
- sv.voipServerPort int -> int
- Unknown
- sv.voipServerRemote bool -> bool
- Unknown
- sv.voipServerRemoteIP std::string -> std::string
- Unknown
- sv.voipSharedPassword std::string -> std::string
- Unknown
- sv.voteTime int -> int
- Unknown
- sv.votingEnabled bool -> bool
- Unknown
- sv.welcomeMessage std::string -> std::string
- Unknown
- swiffHost.addAward int int int -> void
- Unknown
- swiffHost.addCredit std::string int -> void
- Unknown
- swiffHost.addGameMode std::string std::string -> void
- Unknown
- swiffHost.addRank int int int -> void
- Unknown
- swiffHost.enableScroller bool -> void
- Unknown
- swiffHost.loadImage std::string -> bool
- Unknown
- swiffHost.serverBrowserFrameSkips int -> int
- Unknown
- swiffHost.setScrollerRect int int int -> void
- Unknown
- swiffHost.setScrollFadeSpeed int -> void
- Unknown
- swiffHost.setScrollSpeed float -> void
- Unknown
- terrain.ambientColor Vec3 -> Vec3
- Unknown
- terrain.create std::string -> void
- Unknown
- terrainCuller.baseCellSize int -> int
- Unknown
- terrainCuller.checkInside bool -> bool
- Unknown
- terrainCuller.cullerType int -> int
- Unknown
- terrainCuller.detailCullMaxLevel int -> int
- Unknown
- terrainCuller.lod0SwitchStart float -> float
- Unknown
- terrainCuller.lod0SwitchStop float -> float
- Unknown
- terrainCuller.lod1SwitchStart float -> float
- Unknown
- terrainCuller.lod1SwitchStop float -> float
- Unknown
- terrainCuller.lod2Start float -> float
- Unknown
- terrainCuller.lodSwitchDistance int -> int
- Unknown
- terrainCuller.updateLodLevel bool -> bool
- Unknown
- terrainCuller.useStitchedLods bool -> bool
- Unknown
- terrain.forceRenderStyle int -> int
- Unknown
- terrain.GIColor Vec3 -> Vec3
- Unknown
- terrain.GIColorHigh Vec3 -> Vec3
- Unknown
- terrain.GIColorLow Vec3 -> Vec3
- Unknown
- terrain.init -> void
- Unknown
- terrain.load std::string -> void
- Unknown
- terrain.refreshTerrainSampling -> void
- Unknown
- terrain.sunColor Vec3 -> Vec3
- Unknown
- terrain.terrainWaterColor Vec3 -> Vec3
- Unknown
- terrain.waterAlphaAdd float -> float
- Unknown
- terrain.waterAlphaHeightMul float -> float
- Unknown
- terrain.waterAnimSpeed float -> float
- Unknown
- terrain.waterColor Vec3 -> Vec3
- Unknown
- terrain.waterNormalMap std::string -> std::string
- Unknown
- terrain.waterQuality int -> int
- Unknown
- terrain.waterReflectivity float -> float
- Unknown
- terrain.waterScroll Vec2 -> Vec2
- Unknown
- terrain.waterSpecularColor Vec4 -> Vec4
- Unknown
- terrain.waterSpecularPower float -> float
- Unknown
- terrain.waterSunIntensity float -> float
- Unknown
- terrain.waterTransparency float -> float
- Unknown
- texturemanager.customTextureSuffix std::string -> std::string
- Unknown
- undergrowth.dynamicShadowsEnable bool -> bool
- Unknown
- undergrowth.enabled bool -> bool
- Unknown
- undergrowth.load std::string -> void
- Unknown
- undergrowth.reload -> void
- Unknown
- undergrowth.simpleShaderEnable bool -> bool
- Unknown
- undergrowth.test uint -> uint
- Unknown
- undergrowth.test2 float -> float
- Unknown
- undergrowth.viewDistanceFade float -> float
- Unknown
- undergrowth.viewDistanceScale float -> float
- Unknown
- undergrowth.zPassPatchCount uint -> uint
- Unknown
- Vars.set std::string std::string -> void
- Unknown
- videoSettings.setAntialiasing std::string -> void
- Unknown
- videoSettings.setDynamicLightingQuality int -> void
- Unknown
- videoSettings.setDynamicShadowsQuality int -> void
- Unknown
- videoSettings.setEffectsQuality int -> void
- Unknown
- videoSettings.setGeometryQuality int -> void
- Unknown
- videoSettings.setLightingQuality int -> void
- Unknown
- videoSettings.setResolution std::string -> void
- Unknown
- videoSettings.setTerrainQuality int -> void
- Unknown
- videoSettings.setTextureFilteringQuality int -> void
- Unknown
- videoSettings.setTextureQuality int -> void
- Unknown
- videoSettings.setVideoOptionScheme int -> void
- Unknown
- videoSettings.setViewDistanceScale float -> void
- Unknown
- weatherManager.doubleStrikeMaxDelay float -> float
- Unknown
- weatherManager.doubleStrikeMinDelay float -> float
- Unknown
- weatherManager.doubleStrikeProbability float -> float
- Unknown
- weatherManager.inFadeSegments float -> float
- Unknown
- weatherManager.lightningBlendOutTime float -> float
- Unknown
- weatherManager.lightningColor Vec4 -> Vec4
- Unknown
- weatherManager.lightningDuration float -> float
- Unknown
- weatherManager.lightningGroundPenetration float -> float
- Unknown
- weatherManager.lightningMaxInterval float -> float
- Unknown
- weatherManager.lightningMaxPos Vec3 -> Vec3
- Unknown
- weatherManager.lightningMinInterval float -> float
- Unknown
- weatherManager.lightningMinPos Vec3 -> Vec3
- Unknown
- weatherManager.lightningPertubation float -> float
- Unknown
- weatherManager.lightningScale Vec2 -> Vec2
- Unknown
- weatherManager.lightningSegments int -> int
- Unknown
- weatherManager.lightningSFXDelay float -> float
- Unknown
- weatherManager.lightningSFXName std::string -> std::string
- Unknown
- weatherManager.outFadeSegments float -> float
- Unknown
- weatherManager.skyBlendOutTime float -> float
- Unknown
- weatherManager.stormEnabled bool -> bool
- Unknown
- windManager.globalWindDirection Vec3 -> Vec3
- Unknown
- windManager.globalWindSpeed float -> float
- Unknown
- Unknown
- All Vars.Set Codes
:Usage :Description
- EngineRunningTimer 5.000000
- Unknown
- anim-soldier-1p-speed-crouch 1.700000
- Unknown
- anim-soldier-1p-speed-prone 3.000000
- Unknown
- anim-soldier-spring-clamp 0.001000
- Unknown
- anim-soldier-spring-zoom-factor 6.000000
- Unknown
- anim_offsetBackwardTime 0.500000
- Unknown
- anim_playCameraAnimations 1
- Unknown
- anim_playSoldierAnimations 1
- Unknown
- anim_playSoldierPostAnimations 1
- Unknown
- anim_playVehicleAnimations 1
- Unknown
- anim_playWeaponAnimations 1
- Unknown
- anim_skipSync 0
- Unknown
- anim_smoothSet 10.000000
- Unknown
- anim_startJumpAtSpeed 2.500000
- Unknown
- anim_startLandAtHeight 1.000000
- Unknown
- anim_startLandAtSpeed -0.500000
- Unknown
- anim_startLeftOffset 0.200000
- Unknown
- anim_startRightOffset 0.700000
- Unknown
- anim_test 0.250000
- Unknown
- armor-invunerable-time 1.000000
- Unknown
- armor-invunerable-time-afterwreck 1.000000
- Unknown
- armor-max-soldier-wrecktime 60.000000
- Unknown
- armor-water-safetycheck-time 2.500000
- Unknown
- cFric 1.000000
- Unknown
- cRest 1.000000
- Unknown
- cam-dist 2.000000
- Unknown
- cam-fast 10.000000
- Unknown
- cam-interpolate-attachobject 1.200000
- Unknown
- cam-normal 1.000000
- Unknown
- cam-slow 0.100000
- Unknown
- cam-stiffness 1.500000
- Unknown
- cam_use_acc 0.000000
- Unknown
- camera-check-closevehicle-freq 1.000000
- Unknown
- camera-expshake-amp 5.000000
- Unknown
- camera-expshake-freq 10.000000
- Unknown
- camera-expshake-insidevehicle-mod 5.000000
- Unknown
- camera-expshake-time 0.400000
- Unknown
- camera-movement-speed-on-crouch 0.150000
- Unknown
- camera-movement-speed-on-prone 0.100000
- Unknown
- camera-movement-speed-on-stand 0.100000
- Unknown
- camera-recoil-amplitude 0.600000
- Unknown
- camera-recoil-speedmod 1.000000
- Unknown
- camera-recoil-type 0
- Unknown
- camera-shake-amp 2.0
- Unknown
- camera-shake-amplitude 0.200000
- Unknown
- camera-shake-distance 7.000000
- Unknown
- camera-shake-freq 10.0
- Unknown
- camera-shake-frequency 10.000000
- Unknown
- camera-shake-time 0.2
- Unknown
- camera-surface-snap-offset 0.090000
- Unknown
- coll-cull-sphere-obb 1
- Unknown
- coll-depth 3.000000
- Unknown
- coll-draw-cyl 0
- Unknown
- coll-draw-int 0
- Unknown
- coll-draw-line-width 0.010000
- Unknown
- coll-draw-lines 0
- Unknown
- coll-draw-point-physics-radius 0.000000
- Unknown
- coll-draw-soldier 0
- Unknown
- coll-draw-tested_faces 0
- Unknown
- coll-dump-all-tests 0
- Unknown
- coll-edge 1
- Unknown
- coll-edge-limit 0.866000
- Unknown
- coll-forceOff-debugmeshes 0
- Unknown
- coll-load-debugmeshes 0
- Unknown
- coll-normal-limit 0.100000
- Unknown
- coll-obb-cull-mode 1
- Unknown
- coll-obb-cull-radius 0.577350
- Unknown
- coll-obb-cull-vertex-limit 10
- Unknown
- coll-soldier-collision-adjust-mod 2.000000
- Unknown
- coll-soldier-collision-test-count 8
- Unknown
- coll-soldier-collision-test-count-start-backAt 3
- Unknown
- coll-soldier-collision-test-radius-mod 0.999000
- Unknown
- coll-soldier-crouch-height 1.400000
- Unknown
- coll-soldier-crush-depth 0.050000
- Unknown
- coll-soldier-debug-proj-hit 0
- Unknown
- coll-soldier-extend-ray 0.900000
- Unknown
- coll-soldier-overrun-impact-mod 2.500000
- Unknown
- coll-soldier-pivot-height 1.000000
- Unknown
- coll-soldier-prone-height 0.800000
- Unknown
- coll-soldier-radius 0.250000
- Unknown
- coll-soldier-stand-height 1.700000
- Unknown
- coll-static-vertex-limit 20
- Unknown
- coll-use-cyl 1
- Unknown
- coll-use-cyl-normal 1
- Unknown
- coll-use-face 1
- Unknown
- coll-use-fast-sphere-at-length 0.010000
- Unknown
- coll-vel-dot-norm 0
- Unknown
- collision-debug-default-terrain 0
- Unknown
- collision-impact-speed-limit 4.000000
- Unknown
- collision-skip-multcolls 1
- Unknown
- collision-skip-multcolls-debug 0
- Unknown
- collision-skip-multcolls-th 0.010000
- Unknown
- collision-test-lod-distance-factor 0.060000
- Unknown
- collision-test-lod-min-distance 25.000000
- Unknown
- collision-test-projectile-lod-distance-factor 3.000000
- Unknown
- collision-use-cubic-speedmod 0
- Unknown
- collision-use-mod-on-soldier 1
- Unknown
- conn-packetsize-override 0
- Unknown
- damage-angle-mod-choke 0.000000
- Unknown
- deathcam-terrainoffset 0.800000
- Unknown
- debug-draw-test-ray 0
- Unknown
- debug-engine 0 bool -> bool
:Activate in Console in Debugger :"Shows the RPM : Speed : Acceleration in a 3d text. May need !restart to work and is somewhat buggy"
- debug-outputNewObject 0
- Unknown
- debug-spring 0 bool -> bool
:Activate in Console in Debugger and normal :"Shows lines when approaching a vehicle. You can see what direction the vehicle will go when turning : and has a bunch of other information regarding wheels"
- demo-cam-360-capture 0
- Unknown
- demo-cam-360-capture-move 0.000000
- Unknown
- demo-cam-mouse-wheel-scale 0.850000
- Unknown
- demo-cam-offset 1
- Unknown
- demo-cam-offset-min 0.200000
- Unknown
- demo-cam-offset-slow 0.800000
- Unknown
- demo-cam-offset-speed 1.000000
- Unknown
- demo-fspeed 100.000000
- Unknown
- demo-slomo-cam 0.000000
- Unknown
- detonation-collface-offset 0.070000
- Unknown
- detonation-collface-offset-speedmod 0.050000
- Unknown
- detonation-collface-offset-speedmod-max 500.000000
- Unknown
- engine-audio-material-tweak 10.000000
- Unknown
- engine-audio-sway-amplitude-first 0.050000
- Unknown
- engine-audio-sway-amplitude-last 0.010000
- Unknown
- engine-audio-sway-frequency-first 80.000000
- Unknown
- engine-audio-sway-frequency-last 35.000000
- Unknown
- engine-audio-sway-time-first 0.700000
- Unknown
- engine-audio-sway-time-last 0.700000
- Unknown
- engine-inertia 0.050000
- Unknown
- engine-inertia2 0.990000
- Unknown
- engine-inertia3 0.960000
- Unknown
- engine-slope-no-gear-up-limit 0.174000
- Unknown
- engine-slope-torque-mod-1st-gear 0.000000
- Unknown
- engine-sound-smooth-time 0.100000
- Unknown
- event-delay 0
- Unknown
- event-delay-ticks 32
- Unknown
- explosion-camshake-insidevehicle-mod 0.200000
- Unknown
- explosion-camshake-maxdamage 150.000000
- Unknown
- explosion-camshake-maxforce 20.000000
- Unknown
- explosion-camshake-mod 4.000000
- Unknown
- explosion-camshake-ownvehicle-mod 0.100000
- Unknown
- explosion-hotspot 0.200000
- Unknown
- explosion-hotspot-ray 0.020000
- Unknown
- explosion-hotspot-ray-max 0.500000
- Unknown
- explosion-latencyComp 1
- Unknown
- explosion-soldier-expforce-ymod 5.000000
- Unknown
- fb-mod 1.000000
- Unknown
- feedback-mod 1.000000
- Unknown
- fire-delay-after-jump 1.100000
- Unknown
- fire-delay-from-prone 0.600000
- Unknown
- flying_height 110.000000
- Unknown
- follow-component-prediction-factor 0.100000
- Unknown
- force-reg-limit 20.000000
- Unknown
- hack-ignore-asserts 1
- Unknown
- hc_dump 0
- Unknown
- hc_freeze 0
- Unknown
- hc_normals 0
- Unknown
- hc_water 0
- Unknown
- ignoreFriendlyTimer 1.000000
- Unknown
- jump-delay-after-prone 1.200000
:Vars.set :Delay in seconds after prone to block the jump input. Setting it to 0 allows jumping when pressing space while moving from prone to standing
- ladder-bottom-marginal 0.050000
- Unknown
- ladder-climb-speed-mod 0.045000
- Unknown
- ladder-down-angle-limit 35.000000
- Unknown
- ladder-down-ray-mag 0.200000
- Unknown
- ladder-down-ray-mag-skid 0.300000
- Unknown
- ladder-end-camera-offset 0.400000
- Unknown
- ladder-exit-offset 0.750000
- Unknown
- ladder-getoff-ray-min 0.300000
- Unknown
- ladder-getoff-speed-mod 1.150000
- Unknown
- ladder-offset-top 0.360000
- Unknown
- ladder-ray-debug 0
- Unknown
- ladder-ray-debug2 0
- Unknown
- ladder-skid-speed-mod 4.000000
- Unknown
- ladder-soldier-dist 0.600000
- Unknown
- ladder-soldier-start-getoff 1.800000
- Unknown
- ladder-step-size 0.300000
- Unknown
- ladder-top-exit-offset 0.750000
- Unknown
- ladder-up-ray-mag-skid 1.700000
- Unknown
- ladder-water-limit 1.200000
- Unknown
- local-prediction 0
- Unknown
- local-prediction-confirmtime 30
- Unknown
- local-prediction-lerpTime 1.000000
- Unknown
- local-prediction-minDelay 0.150000
- Unknown
- maxDistKillMissile 15.000000
- Unknown
- network-engine-fullPrecision 0
- Unknown
- network-spring-fullPrecision 0
- Unknown
- objectManager-cullHandleUpdateOnClientFactor 0.500000
- Unknown
- objectspawner-draw-lines 0
- Unknown
- objectspawner-inner-circle 0.300000
- Unknown
- objectspawner-num-tries 7
- Unknown
- old-turn-limit 1.000000
- Unknown
- old-turn-mod 1.500000
- Unknown
- opt-late-loading 0
- Unknown
- opt-nosound 1
- Unknown
- overheadCamera-acceleration 250.000000
- Unknown
- overheadCamera-maxPositionDelta 7.000000
- Unknown
- p-pos-damp 0.990000
- Unknown
- p-pos-damp-water 0.900000
- Unknown
- p-rot-damp 0.990000
- Unknown
- p-rot-damp-water 0.900000
- Unknown
- parachute-collapse-angle 0.300000
- Unknown
- parachute-collapse-time 0.050000
- Unknown
- parachute-collapse-time-water 0.050000
- Unknown
- parachute-debug 0
- Unknown
- parachute-spawn-debug 0
- Unknown
- parachute-start-landing-height 8.000000
- Unknown
- pco-exitpos-testlod 2
- Unknown
- pco-min-playing-ticks 20
- Unknown
- pco-show-gcs-stats 0
- Unknown
- pco-unmanned-max-minor-axis 0.400000
- Unknown
- pco-unmanned-min-major-axis 0.600000
- Unknown
- phy-ang-vel 0.500000
- Unknown
- phy-break-mod 0.950000
- Unknown
- phy-bsp-stats 0
- Unknown
- phy-contact-adjust-gravity-count 2
- Unknown
- phy-convert-collision-meshes 0
- Unknown
- phy-damage-frame-count 3
- Unknown
- phy-damage-scale 100.000000
- Unknown
- phy-damage-scale-limit 0.500000
- Unknown
- phy-draw-soldier-bullet-collision 0
- Unknown
- phy-engine-inertia 0.050000
- Unknown
- phy-engine-slope 1.000000
- Unknown
- phy-force-awake 0
- Unknown
- phy-force-sleeping 0
- Unknown
- phy-fri-dyn 0.800000
- Unknown
- phy-fri-exp 3
- Unknown
- phy-fri-lat 5.000000
- Unknown
- phy-fri-mod 1.000000
- Unknown
- phy-fri-mul 1.000000
- Unknown
- phy-fri-stat 1.200000
- Unknown
- phy-fri-wheel 0.990000
- Unknown
- phy-fri-wheel2 1.000000
- Unknown
- phy-gas 1.000000
- Unknown
- phy-gravity-compensation-size 0.500000
- Unknown
- phy-gravity-contact-mod 0.100000
- Unknown
- phy-hand-break-adjust 0.050000
- Unknown
- phy-hand-break-release 10
- Unknown
- phy-hand-break-rpm 0.100000
- Unknown
- phy-i-mod 1.500000
- Unknown
- phy-imp-mod 1.000000
- Unknown
- phy-imp-wakeup 1.000000
- Unknown
- phy-impulse-limit 0.050000
- Unknown
- phy-latencyComp-debug -1.000000
- Unknown
- phy-latencyComp-default 0.050000
- Unknown
- phy-latencyComp-max 0.300000
- Unknown
- phy-latencyComp-maxRenderAheadTime 0.033333
- Unknown
- phy-latencyComp-pingFactor 0.500000
- Unknown
- phy-latencyComp-useClientWindow 1
- Unknown
- phy-latencyComp-useInput 1
- Unknown
- phy-latencyComp-useRenderAhead 0
- Unknown
- phy-lin-acc 1.600000
- Unknown
- phy-lin-mod 0.500000
- Unknown
- phy-lin-vel 0.500000
- Unknown
- phy-list-physics-nodes 0
- Unknown
- phy-list-response-physics 0
- Unknown
- phy-max-imp 1000.000000
- Unknown
- phy-max-speed 1500.000000
- Unknown
- phy-new-collision-meshes 0
- Unknown
- phy-print -1
- Unknown
- phy-proj-collision-count 3
- Unknown
- phy-proj-collision-depth 0.050000
- Unknown
- phy-proj-precision 0.001000
- Unknown
- phy-proj-spring-on-up-axis 1
- Unknown
- phy-sep-fifty-fifty 10.000000
- Unknown
- phy-soldier-acceleration 0.120000
- Unknown
- phy-soldier-air-movement-factor 0
- Unknown
- phy-soldier-crawl-speed 0.800000
- Unknown
- phy-soldier-crouch-speed 2.000000
- Unknown
- phy-soldier-crush-minposspeedsqr 12.000000
- Unknown
- phy-soldier-crush-minrotspeedsqr 0.010000
- Unknown
- phy-soldier-crush-minvehicleposspeedsqr 2.000000
- Unknown
- phy-soldier-deceleration 0.350000
- Unknown
- phy-soldier-elasticity 0.000000
- Unknown
- phy-soldier-feet-contact-normal 0.500000
- Unknown
- phy-soldier-feet-level -0.040000
- Unknown
- phy-soldier-friction 1.000000
- Unknown
- phy-soldier-imp-feet 1.000000
- Unknown
- phy-soldier-inair-speed 2.000000
- Unknown
- phy-soldier-jump-factor 0.800000
- Unknown
- phy-soldier-jump-length-factor 0.980000
- Unknown
- phy-soldier-look-factor-x 5.000000
- Unknown
- phy-soldier-look-factor-y 5.000000
- Unknown
- phy-soldier-resistance 0.020000
- Unknown
- phy-soldier-run-speed 3.900000
- Unknown
- phy-soldier-skydive-speed 15.000000
- Unknown
- phy-soldier-skydiveat-speed -10.000000
- Unknown
- phy-soldier-speed-factor 0.850000
- Unknown
- phy-soldier-sprint-dissipation-time 10.000000
- Unknown
- phy-soldier-sprint-limit 0.500000
- Unknown
- phy-soldier-sprint-recover-time 120.000000
- Unknown
- phy-soldier-sprint-speed 7.000000
- Unknown
- phy-soldier-start-float 0.990000
- Unknown
- phy-soldier-stop-float 0.900000
- Unknown
- phy-soldier-swim-speed 2.100000
- Unknown
- phy-soldier-swimcrawl-speed 3.645000
- Unknown
- phy-soldier-take-fall-damage 1
- Unknown
- phy-soldier-walk-speed 1.500000
- Unknown
- phy-spring-client-debug 0
- Unknown
- phy-spring-server-debug 1
- Unknown
- phy-tank-engine-inertia 0.070000
- Unknown
- phy-turn 0.100000
- Unknown
- phy-wing-water-mod 10.000000
- Unknown
- phy-wreck 1
- Unknown
- pose-crawl-crouch 0.500000
- Unknown
- pose-crawl-run 0.500000
- Unknown
- pose-crawl-sprint 0.500000
- Unknown
- pose-crawl-swim 0.500000
- Unknown
- pose-crawl-swimCrawl 0.500000
- Unknown
- pose-crawl-walk 0.500000
- Unknown
- pose-crouch-crawl 0.500000
- Unknown
- pose-crouch-run 0.250000
- Unknown
- pose-crouch-sprint 0.250000
- Unknown
- pose-crouch-swim 0.500000
- Unknown
- pose-crouch-swimCrawl 0.500000
- Unknown
- pose-crouch-walk 0.250000
- Unknown
- pose-run-crawl 0.500000
- Unknown
- pose-run-crouch 0.250000
- Unknown
- pose-run-sprint 0.250000
- Unknown
- pose-run-swim 0.500000
- Unknown
- pose-run-swimCrawl 0.500000
- Unknown
- pose-run-walk 0.250000
- Unknown
- pose-sprint-crawl 0.500000
- Unknown
- pose-sprint-crouch 0.250000
- Unknown
- pose-sprint-run 0.250000
- Unknown
- pose-sprint-swim 0.500000
- Unknown
- pose-sprint-swimCrawl 0.500000
- Unknown
- pose-sprint-walk 0.250000
- Unknown
- pose-walk-crawl 0.500000
- Unknown
- pose-walk-crouch 0.250000
- Unknown
- pose-walk-run 0.250000
- Unknown
- pose-walk-sprint 0.250000
- Unknown
- pose-walk-swim 0.500000
- Unknown
- pose-walk-swimCrawl 0.500000
- Unknown
- prone-delay-after-jump 1.200000
- Unknown
- prone-delay-from-stand 1.200000
- Unknown
- ragdoll-max-inherit-speed 5.000000
- Unknown
- ragdoll_bodyBoneSize 0.120000
- Unknown
- ragdoll_boneSize 0.100000
- Unknown
- ragdoll_clientMaxUpdateTime 0.002000
- Unknown
- ragdoll_collMid 0.999900
- Unknown
- ragdoll_completeCollRadius 1.500000
- Unknown
- ragdoll_dT 0.011111
- Unknown
- ragdoll_enableForce 0
- Unknown
- ragdoll_expRotateForce 13.000000
- Unknown
- ragdoll_gravityOverTime 0.500000
- Unknown
- ragdoll_iterations 2
- Unknown
- ragdoll_kneeBoneSize 0.050000
- Unknown
- ragdoll_legBackAngle -0.100000
- Unknown
- ragdoll_legForwardAngle 10.000000
- Unknown
- ragdoll_legForwardFactor 0.000000
- Unknown
- ragdoll_legPointForwardAngle 0.500000
- Unknown
- ragdoll_legPointForwardFactor 0.010000
- Unknown
- ragdoll_net_boneEnable 15
- Unknown
- ragdoll_net_debug 0
- Unknown
- ragdoll_net_interpolate 0.100000
- Unknown
- ragdoll_sleep 5.000000
- Unknown
- ragdoll_sleepDelta 0.020000
- Unknown
- ragdoll_slowMotion 1.000000
- Unknown
- ragdoll_useAngularConstraints 1
- Unknown
- ragdoll_useCapsuleCollision 1
- Unknown
- ragdoll_useConstraints 1
- Unknown
- ragdoll_useLandCollision 1
- Unknown
- ragdoll_useObjectCollision 1
- Unknown
- rd_dieForce 0.0
- Unknown
- rd_dieInVehicleForce 100.000000
- Unknown
- rd_expForceMod 1.000000
- Unknown
- rd_hitForce 0.000000
- Unknown
- rd_hitUp 0.000000
- Unknown
- replenish-checkaim-freq 1.000000
- Unknown
- replenish-checkaim-maint-freq 0.500000
- Unknown
- replenish-ignoreteam 0
- Unknown
- rot-use-old 1
- Unknown
- rotationalbundle-max-speed-mod 30.000000
- Unknown
- rotationalbundle-sound-smooth-time 0.150000
- Unknown
- rpm-k 10.000000
- Unknown
- rpm-wheel 0.060000
:No effect :
- server-sleep-overhead-time 0.005000
- Unknown
- shoot-mag 10.000000
:No effect :
- show-damage-ndicator-for-all 1
- Unknown
- show-engine 0
:No effect :
- soldier-drop-max 1.500000
- Unknown
- soldier-drop-min 0.500000
- Unknown
- soldier-drown-damage 8.000000
- Unknown
- soldier-footstep-effect-cull-distance 20.000000
- Unknown
- soldier-footstep-offset-dof-prone 0.000000
- Unknown
- soldier-footstep-offset-dof-stand 0.130000
- Unknown
- soldier-footstep-offset-y -0.990000
- Unknown
- soldier-fov1p 0.820000
:No effect :
- soldier-impact-speed-limit 10.000000
- Unknown
- soldier-impact-speed-limit-2 3.000000
- Unknown
- soldier-lookDown 70.000000
:No effect :
- soldier-lookMaxAngle 40.000000/85.000000/0.000000
- Unknown
- soldier-lookSideRestore 4.000000
- Unknown
- soldier-lookUp -70.000000
- Unknown
- soldier-mandown-rotspeed 0.100000
- Unknown
- soldier-mandown-speed 5.000000
- Unknown
- soldier-prone-inwater-limit 1.100000
:Vars.Set :"The number referenced is the angle. Setting it to 0 allows you to prone into water. Can shoot walls when it's in water : but not walls from the surface. Setting it to 2 prevents you from proning near water in which you automatically go to the standing position"
- soldier-proneLookDown 5.000000
- Unknown
- soldier-proneLookUp -30.000000
- Unknown
- soldier-revive-disableinputtime 2.100000
- Unknown
- soldier-terrain-speed-limit 9.100000
- Unknown
- soldier-timeToEnableWeapon 1.250000
- Unknown
- soldier_lookIdleAngle 15.000000
- Unknown
- soldier_lookIdleTime 2.500000
- Unknown
- soldier_lookSmooth 10.000000
- Unknown
- soldier_throwGun 0.025000
- Unknown
- soldier_throwGunForward 1.000000
- Unknown
- soldier_throwHelmet 0.025000
- Unknown
- soldier_throwKitPartsDelay 0.300000
- Unknown
- sound-listener-radius 0.200000
- Unknown
- sound-obstruction-disable 0
- Unknown
- sound-obstruction-max 0.800000
- Unknown
- sound-obstruction-max-reuse-frames 15
- Unknown
- sound-obstruction-opt0 1
- Unknown
- sound-obstruction-opt1 1
- Unknown
- sound-obstruction-radius 2.000000
- Unknown
- sound-obstruction-reuse-frames 0
- Unknown
- sound-tinnitus-range 0.600000
- Unknown
- spawnpoint-scatter-maxdist 9.000000
- Unknown
- spawnpoint-scatter-mindist 3.000000
- Unknown
- spawnpoint-scatter-testlod 2
- Unknown
- spawnpoint-terrain-offset 1.010000
- Unknown
- sprint-recharge-delay-after-jump 2.000000
- Unknown
- stand-delay-from-prone 1.500000
- Unknown
- stick-default-distance 0.050000
- Unknown
- tank-square 1
- Unknown
- targetYOffset 0.000000
- Unknown
- use-loading-profiler 0
- Unknown
- weapon-detonationDebug 0
- Unknown
- weapon-detonationTriggerFreq 0.250000
- Unknown
- wh-torque-mult 0.500000
- Unknown
- wh-torque-offs 1.000000
- Unknown
- wh-use-slip-ratio 0
- Unknown
- wheel-inertia 0.100000
- Unknown
- wheel-mod 1.000000
- Unknown
- wp-delay-pingfactor 2
- Unknown
- wp-delay-reloadfactor 1
- Unknown
- wp-delay-ticks 15
- Unknown
- zipline-soldier-height 1.490000
- Unknown